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So when i make a custom material or texture in a scene and add that scene into another scene Everything with that material flashes black during playtesting and in the editor. It gets worse the more i edit the scene.
Almost certain it's a dupe of an existing issue (one was about Intel cards in specific, one was about bad mipmaps I think in environment sky, and the third is still unresolved)
Godot version
3.3 Stable
System information
Windows 10, Intel i5 gen 7 620 Hd graphics, GLES3
Issue description
So when i make a custom material or texture in a scene and add that scene into another scene Everything with that material flashes black during playtesting and in the editor. It gets worse the more i edit the scene.
Steps to reproduce
Just add a simple material to a mesh instance.
Minimal reproduction project
TestBug.zip
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