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ZBillboard particle align doesn't work with particle material angle #49766

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QbieShay opened this issue Jun 20, 2021 · 1 comment
Open

ZBillboard particle align doesn't work with particle material angle #49766

QbieShay opened this issue Jun 20, 2021 · 1 comment

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@QbieShay
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Godot version

v4.0.dev.custom_build [1acc76f]

System information

Linux

Issue description

In GPUParticles (tried only 3D) setting transform_align to ZBillboard disregards the angle property of the process material.

I'm not sure how this should be solved, probably just removing the ZBillboard property? Otherwise custom particle shaders might break.

Steps to reproduce

  • Create 3D scene
  • Create GPU Particles
  • Assign a quad mesh
  • Assign process material
  • Add angle/angle velocity to the process material
  • Observe that the angle property is disregarded

Minimal reproduction project

No response

@QbieShay QbieShay added this to the 4.0 milestone Jun 20, 2021
@QbieShay QbieShay modified the milestones: 4.0, 4.1 Feb 22, 2023
@QbieShay
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Bumping to 4.1 since it's not a low hanging fruit and requries a bigger conversation on how to apply transform aligns properly.

@QbieShay QbieShay moved this to Needs consensus in VFX and Techart wishlist May 1, 2023
@YuriSizov YuriSizov changed the title [4.0] ZBillboard particle align doesn't work with particle material angle ZBillboard particle align doesn't work with particle material angle Jun 23, 2023
@YuriSizov YuriSizov modified the milestones: 4.1, 4.2 Jun 23, 2023
@QbieShay QbieShay assigned QbieShay and unassigned reduz Sep 20, 2023
@QbieShay QbieShay moved this from Needs consensus to In Progress in VFX and Techart wishlist Sep 20, 2023
@QbieShay QbieShay moved this from In Progress to Needs consensus in VFX and Techart wishlist Oct 27, 2023
@QbieShay QbieShay modified the milestones: 4.2, 4.x Oct 27, 2023
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