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OS/device including version:Ubuntu 20.04
GPU:Nvidia Geforce GTX 750Ti
Driver:nvidia-driver-460
GLES3
Issue description:Anisotropic texture filtering doesn't seem to work no matter the level used
Steps to reproduce:
Go to project settings, rendering quality, filters and change the settings.
Changing the filter level doesn't have any effect on the textures
Minimal reproduction project:
It seems to happen on all projects
The text was updated successfully, but these errors were encountered:
Godot version:3.2.stable
OS/device including version:Ubuntu 20.04
GPU:Nvidia Geforce GTX 750Ti
Driver:nvidia-driver-460
GLES3
Issue description:Anisotropic texture filtering doesn't seem to work no matter the level used
Steps to reproduce:


Go to project settings, rendering quality, filters and change the settings.
Changing the filter level doesn't have any effect on the textures
Minimal reproduction project:
It seems to happen on all projects
The text was updated successfully, but these errors were encountered: