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Scene produces spam of Non-human-readable errors #44205

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DataPlusProgram opened this issue Dec 9, 2020 · 2 comments
Closed

Scene produces spam of Non-human-readable errors #44205

DataPlusProgram opened this issue Dec 9, 2020 · 2 comments

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@DataPlusProgram
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Godot version:
3.2.3.stable.official

OS/device including version:
Windows 10

Issue description:
Opening this scene will create an error spam of:

ERROR: build: Condition "!F" is true. Continuing.
   At: core/math/quick_hull.cpp:399
ERROR: build: Condition "O == __null" is true. Continuing.
   At: core/math/quick_hull.cpp:402

The meshes for this scene were created programmatically using "create_trimesh_collision()"

Everything appears to work correctly besides the constant error messages which cause slowdown on larger scenes

The error codes are non-human-readable making it hard to know what is going on or how to fix it

Steps to reproduce:

Open the provided scene

Minimal reproduction project:

testProject.zip

@kleonc
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kleonc commented Aug 9, 2021

Present in 3.3.2.stable.
Fixed in 3.4.beta3 (most likely by #48533).

@Calinou
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Calinou commented Aug 9, 2021

Closing per @kleonc's comment.

@Calinou Calinou closed this as completed Aug 9, 2021
@Calinou Calinou added this to the 3.4 milestone Aug 9, 2021
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