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Godot version: 3.2.3 stable
OS windows 10
Issue description: I imported fbx file that exported from blender. Selected new inherited and then if i click the root bone it freezes.
Here is the console when it happens.
Steps to reproduce: open minimal project click new inherited click root bone
Minimal reproduction project: Project Test.zip
The text was updated successfully, but these errors were encountered:
Duplicate of #35653 (the underlying issue is the same).
As a workaround, try increasing the message queue size to 4096 in the Project Settings. This will be done by default in 3.2.4.
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Godot version:
3.2.3 stable
OS
windows 10
Issue description:
I imported fbx file that exported from blender.
Selected new inherited and then if i click the root bone it freezes.
Here is the console when it happens.
![Ekran Görüntüsü (15)](https://user-images.githubusercontent.com/64694971/100521465-343e2500-31bd-11eb-80b5-fe2f6147abab.png)
Steps to reproduce:
open minimal project
click new inherited
click root bone
Minimal reproduction project:
Project Test.zip
The text was updated successfully, but these errors were encountered: