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TextureArray reported as null in the debugger, when it isn't #38965
Comments
Deleting the |
@Zylann Does deleting the folder yield any results? |
@rileylyman that's one way of getting rid of #38870, since Godot holds a lock on the file in |
I'm guessing this is a dupe with #36801 - variables greater than 1MiB in size are hidden by the debugger. |
Duplicate of #36801. |
Godot 3.2.1
I have a
TextureArray
resource in my project (atlas image imported as TextureArray). I want to load it withload
in GDScript, but no matter what I try, it always reports asnull
in the debugger. But if I print it, I get[TextureArray:1171]
.Test project:
LoadTextureArray.zip
Put a breakpoint at the
print
statement inmain.gd
, and start the scene.The text was updated successfully, but these errors were encountered: