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Godot version:
3.2.2 beta 8cf450c OS/device including version:
Windows 10 1909 Issue description:
The SSR in 3.2 currently reflects the sky which can result in banding on some angles and unnatural stretching of the sky material when starting to look down.
Banding in the reflection
A lot more noticeable when adding even slight roughness
Jarring transition from screen space to environment reflection
Steps to reproduce:
Make a new project. Add a shiny flat surface (floor or wall).
1.2. Optionally add an environment that makes the effect more obvious.
Observe how at lower angles there's banding + if you have a sky texture set there is a jarring transition when switching from screen space to environment reflection (especially if radiance size for sky is low).
A-ha, judging by the pics this should close my ancient issue with artifacts in SSR (will try to link later)
Nicely explains why I couldn't find rhyme nor reason for those, with the amount of geometry in my levels the sky would've been literally the LAST thing I would've suspected!
Yeah there was an issue about general SSR artifacting and broken roughness but it all seems to fit under the far clip and pre-blurred mip map issues... this should hopefully at least take care of the far clip/banding one.
Godot version:
3.2.2 beta 8cf450c
OS/device including version:
Windows 10 1909
Issue description:
The SSR in 3.2 currently reflects the sky which can result in banding on some angles and unnatural stretching of the sky material when starting to look down.
Banding in the reflection
![image](https://user-images.githubusercontent.com/48544263/82645018-13ba6000-9bc7-11ea-9af6-a5b4cbcf54b9.png)
A lot more noticeable when adding even slight roughness
![image](https://user-images.githubusercontent.com/48544263/82645375-a0fdb480-9bc7-11ea-891e-79f7103d490c.png)
Jarring transition from screen space to environment reflection
![image](https://user-images.githubusercontent.com/48544263/82645098-32b8f200-9bc7-11ea-8522-64224d4b3f81.png)
Steps to reproduce:
1.2. Optionally add an environment that makes the effect more obvious.
Minimal reproduction project:
ssr-sky-artifacts.zip
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