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Recording Audio on linux and Android #38003
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Audio recording is known not to work on Linux, see #33184. |
And on android ? |
Did you enable the required permissions in the Export dialog?
Not that I know of, I'm afraid 🙁 |
Yes, in Project>Export>Option>Permission |
@gudenis Can you (or anyone else) still reproduce this bug on Android in Godot 3.5.1 or any later release? The Linux part is already tracked in #33184. If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop. |
Closing due to lack of response. Please comment if you can still reproduce this bug on the latest Godot version. PS: Since no minimal reproduction project was included in the original bug report, please upload one as well to ease troubleshooting. |
Godot version:
v3.2.1 Stable
OS/device including version:
Ubuntu 19.10
Android 10 with Samsung S10E
Issue description:
I'm trying to make audio recordings using busses and AudioStreamPlayer.
But I think my busses is always disable (because the bus have blue color)
Steps to reproduce:
I tried to do the tutorial: https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record
I enable Audio input in Project>Setting>Audio
Minimal reproduction project:
my code :
Thanks
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