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Unlike cylinder collision shapes, capsule collision shapes are horizontal by default. This was done for compatibility reasons. They will be changed to be vertical by default in 4.0: #5813
**Godot version:**3.2
OS/device including version: Manjaro Linux 18.1.5 Kernel 5.4
Issue description:Capsule Collider Shape Appears Rotate horizontally even though transform rotation is on 0
Steps to reproduce:
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