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Godot version:
Godot 3.2 Beta 4 OS/device including version:
Ubuntu 19.10 Nvidia 970 435.21 Issue description:
When I add to scene world environment with enabled sky and SSAO, then with default settings I get very strange black Black strips in 3D objects.
What's your camera Near and Far values defined in the View menu at the top of the 3D viewport? If Far is too high, artifacts like those will appear. See #33207 (comment).
I looked and I had Z-Far 10000(Z-Near was untouched), because in past I probably set this value in editor settings, because default 500 is too low for me and probably for a lot of other people.
Godot version:
Godot 3.2 Beta 4
OS/device including version:
Ubuntu 19.10 Nvidia 970 435.21
Issue description:
When I add to scene world environment with enabled sky and SSAO, then with default settings I get very strange black Black strips in 3D objects.
Steps to reproduce:
Minimal reproduction project:
AAAA.zip
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