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Need code. My Astral Probe tells me you might be doing too much stuff in single frame. Either increase message_queue_size_kb in project settings or don't do what you're doing.
I was only editing configuration in engine/editor, wasn't playing or executing the game. It hasn't happened since, but I don't edit project configs very often at all, so I'm not entirely sure how to reproduce.
This happens quite frequently in very simple projects, especially when using tab to move through size fields in GUI container widgets.
See also: #34592
Godot version:
3.1.1
OS/device including version:
Windows 10
Issue description:
Failed method: LineEdit:_update_callback target ID: 1174274
Failed method: RichTextLabel:_update_callback target ID: 8215
TOTAL BYTES: 1048560
NULL count: 0
CALL : 43687
CALL grab_focus: 1
CALL show_modal: 1
CALL select_all: 1
ERROR: Message queue out of memory. Try increasing 'message_queue_size_kb' in project settings.
At: core/message_queue.cpp:56
Failed method: ToolButton:_update_callback target ID: 8217
TOTAL BYTES: 1048560
NULL count: 0
CALL : 43687
CALL grab_focus: 1
CALL show_modal: 1
CALL select_all: 1
ERROR: Message queue out of memory. Try increasing 'message_queue_size_kb' in project settings.
At: core/message_queue.cpp:56
Failed method: ToolButton:_update_minimum_size target ID: 8217
TOTAL BYTES: 1048560
NULL count: 0
CALL : 43687
CALL grab_focus: 1
CALL show_modal: 1
CALL select_all: 1
Steps to reproduce:
Edit configuration in display, tab between field, should see blocking in UI. And these messages in log.
Minimal reproduction project:
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