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SSR Looses Color Upon Higher Roughness Values #30989

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adriansnetlis opened this issue Jul 31, 2019 · 2 comments
Closed

SSR Looses Color Upon Higher Roughness Values #30989

adriansnetlis opened this issue Jul 31, 2019 · 2 comments

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@adriansnetlis
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Godot version:
3.1

OS/device including version:
Arch Linux (5.2.4-arch1-1-ARCH)
NVIDIA GeForce GTX 1060 6GB (430.34-4)

Issue description:
When having SSR enabled and increasing roughness, the reflections loose colors. There appears a gray tint that seems to be more pronounced in grazing angles and closer to the reflected object. Below images with roughness 0.01 in first and 0.3 in second.
ssr-glossy-color
ssr-rough-nocolor

Steps to reproduce:

  • Create a Spatial scene
  • Add world environment and enable SSR
  • Add 2 objects - one to reflect and one to be reflected
  • Add colorful material to the reflected object
  • Adjust the roughness of the material for the reflecting object and observe how reflection color changes in strange behavior
@KoBeWi
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KoBeWi commented Sep 25, 2020

Can anyone still reproduce this bug in Godot 3.2.3 or any later release?

If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop.

@akien-mga
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No answer, so closing.

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