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[Error] Compiling on Windows produces TypeError #2666
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The guide you cited does say it doesn't work with VS2015. It seems that VS2012 is also problematic. You can download VS2013 (even the Community version) which is known to work, or help fix the issue, if you can. |
Ah, I must have missed it. Thank you. |
In case someone else runs into this: "WindowsSdkDir" env variable has not been set. I followed instructions in this github comment (you have to create a new C++ project in VS2015 to install for the first time): nodejs/node-gyp#694 (comment) I am godot 2.0, python 2.7, VS2015 on Windows 10 |
I tried compiling godot only with thw |
@toger5 The problem is that |
Ty @vnen |
You really need to fix your spellcheck @toger5 :) |
While I won't disregard the possibility of user error on my part; I believe there might be an issue with the latest godot build.
Following the guide in the wiki (here), I have installed python 2.7 and latest version of scones.
I have cloned the repository and attempted to compile using scons. I get an error;
(screenshot here)
Administrator: Developer Command Prompt for VS2015:
C:\godot>scons platform=windows
scons: Reading SConscript files ...
TypeError: cannot concatenate 'str' and 'NoneType' objects:
File "C:\godot\SConstruct", line 230:
detect.configure(env)
File "./platform/windows\detect.py", line 221:
env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
Is this a common problem? I have tried searching for it, but could not find a solution.
Could it possibly be a version problem with VS? I am using Visual Studio Community 2015.
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