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Issue description:
when trying to create a convex static body/convex collision sibling for a mesh with a capsule shape godot crushes
also, getting the following errors while the console is running while godot is crushing:
ERROR: build: Condition ' O == __null ' is true. Continuing..:
At: core/math/quick_hull.cpp:402
ERROR: build: Condition ' !F ' is true. Continuing..:
At: core/math/quick_hull.cpp:399
Steps to reproduce:
create a new godot project
create a mesh instance
press on the mesh, then open the mesh menu at the top
note: sorry that this is a duplicate, there are 2 other issues related but they are outdated (from 2017, and february 2018) and i wanted to bring it to attention again
i also dont know how to refrence issues, so here are the links:
Can you please share the mesh you're trying to generate the collision sibling on? Without the mesh in question it is going to be hard to track this down.
This is also probably related - #21141(although its not crashes - its entered to endless loop instead), @reduz said that he will rewrite this system in 3.2 (or implement another thirdparty library for do it)
Does the editor completely crashes and exit or it stays open, being unresponsive? If it's the latter, then it looks IMO as a duplicate of #21141 and we could close this one, since it happens on the same meshes (capsule at least, probably spheres as well?).
Could you please specify if it's either a crash to desktop (application closes) or a freeze (stays open unresponsive)?
Godot version:
godot 3.1 beta 6
OS/device including version:
windows 7 ultimate
Issue description:
when trying to create a convex static body/convex collision sibling for a mesh with a capsule shape godot crushes
also, getting the following errors while the console is running while godot is crushing:
ERROR: build: Condition ' O == __null ' is true. Continuing..:
At: core/math/quick_hull.cpp:402
ERROR: build: Condition ' !F ' is true. Continuing..:
At: core/math/quick_hull.cpp:399
Steps to reproduce:
note: sorry that this is a duplicate, there are 2 other issues related but they are outdated (from 2017, and february 2018) and i wanted to bring it to attention again
i also dont know how to refrence issues, so here are the links:
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