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godot crushes when trying to create convex static body #26207

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TheSkyOne opened this issue Feb 23, 2019 · 5 comments
Closed

godot crushes when trying to create convex static body #26207

TheSkyOne opened this issue Feb 23, 2019 · 5 comments

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@TheSkyOne
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TheSkyOne commented Feb 23, 2019

Godot version:
godot 3.1 beta 6

OS/device including version:
windows 7 ultimate

Issue description:
when trying to create a convex static body/convex collision sibling for a mesh with a capsule shape godot crushes
also, getting the following errors while the console is running while godot is crushing:
ERROR: build: Condition ' O == __null ' is true. Continuing..:
At: core/math/quick_hull.cpp:402
ERROR: build: Condition ' !F ' is true. Continuing..:
At: core/math/quick_hull.cpp:399

Steps to reproduce:

  • create a new godot project
  • create a mesh instance
  • press on the mesh, then open the mesh menu at the top
  • choose "create convex static body" / "create convex collision sibling"

note: sorry that this is a duplicate, there are 2 other issues related but they are outdated (from 2017, and february 2018) and i wanted to bring it to attention again

i also dont know how to refrence issues, so here are the links:

@hpvb
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hpvb commented Feb 24, 2019

Can you please share the mesh you're trying to generate the collision sibling on? Without the mesh in question it is going to be hard to track this down.

@Chaosus
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Chaosus commented Feb 24, 2019

This is also probably related - #21141(although its not crashes - its entered to endless loop instead), @reduz said that he will rewrite this system in 3.2 (or implement another thirdparty library for do it)

@TheSkyOne
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hpvb, its a regular capsule shape provided by godot, nothing special

@hpvb hpvb self-assigned this Feb 25, 2019
@hpvb hpvb added this to the 3.1 milestone Feb 25, 2019
@baudren
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baudren commented Feb 26, 2019

Does the editor completely crashes and exit or it stays open, being unresponsive? If it's the latter, then it looks IMO as a duplicate of #21141 and we could close this one, since it happens on the same meshes (capsule at least, probably spheres as well?).

Could you please specify if it's either a crash to desktop (application closes) or a freeze (stays open unresponsive)?

@akien-mga
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That's a duplicate of #21141 indeed. It can cause a crash with a stack overflow.

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