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Bullet Physics cylinder and cone shapes #17252
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Good call, in this moment we need to implement a feature for both 2D and 3D if we break this rule is easy for me to implement these things |
I'm not sure what would be the equivalent of cylinder and cone shapes for 2D. If some feature is only relevant for 3D, I'd say to go for it, especially if it's easy. |
Bullet uses vertical-by-default collision meshes. We need to fix #5813 first. |
Cylinder shape implemented by #19540. |
Does anyone want cone shapes? I personally have no use for them but some may find it useful. |
Let's wait for anyone to request them, we don't implement features unless users need them. |
Bullet provides collision shapes that Godot doesn't expose yet: cylinder and cone.
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