AESContext.finish() -> AESContext.get_iv_state() -> ByteArray AESContext.start(Int, ByteArray, ByteArray) -> Int AESContext.update(ByteArray) -> ByteArray AStar._compute_cost(Int, Int) -> Float AStar._estimate_cost(Int, Int) -> Float AStar.add_point(Int, Vector3, Float) -> AStar.are_points_connected(Int, Int, Bool) -> Bool AStar.clear() -> AStar.connect_points(Int, Int, Bool) -> AStar.disconnect_points(Int, Int, Bool) -> AStar.get_available_point_id() -> Int AStar.get_closest_point(Vector3, Bool) -> Int AStar.get_closest_position_in_segment(Vector3) -> Vector3 AStar.get_id_path(Int, Int) -> IntArray32 AStar.get_point_capacity() -> Int AStar.get_point_connections(Int) -> IntArray32 AStar.get_point_count() -> Int AStar.get_point_path(Int, Int) -> Vector3Array AStar.get_point_position(Int) -> Vector3 AStar.get_point_weight_scale(Int) -> Float AStar.get_points() -> Array AStar.has_point(Int) -> Bool AStar.is_point_disabled(Int) -> Bool AStar.remove_point(Int) -> AStar.reserve_space(Int) -> AStar.set_point_disabled(Int, Bool) -> AStar.set_point_position(Int, Vector3) -> AStar.set_point_weight_scale(Int, Float) -> AStar2D._compute_cost(Int, Int) -> Float AStar2D._estimate_cost(Int, Int) -> Float AStar2D.add_point(Int, Vector2, Float) -> AStar2D.are_points_connected(Int, Int) -> Bool AStar2D.clear() -> AStar2D.connect_points(Int, Int, Bool) -> AStar2D.disconnect_points(Int, Int) -> AStar2D.get_available_point_id() -> Int AStar2D.get_closest_point(Vector2, Bool) -> Int AStar2D.get_closest_position_in_segment(Vector2) -> Vector2 AStar2D.get_id_path(Int, Int) -> IntArray32 AStar2D.get_point_capacity() -> Int AStar2D.get_point_connections(Int) -> IntArray32 AStar2D.get_point_count() -> Int AStar2D.get_point_path(Int, Int) -> Vector2Array AStar2D.get_point_position(Int) -> Vector2 AStar2D.get_point_weight_scale(Int) -> Float AStar2D.get_points() -> Array AStar2D.has_point(Int) -> Bool AStar2D.is_point_disabled(Int) -> Bool AStar2D.remove_point(Int) -> AStar2D.reserve_space(Int) -> AStar2D.set_point_disabled(Int, Bool) -> AStar2D.set_point_position(Int, Vector2) -> AStar2D.set_point_weight_scale(Int, Float) -> AcceptDialog.add_button(String, Bool, String) -> Object AcceptDialog.add_cancel_button(String) -> Object AcceptDialog.get_hide_on_ok() -> Bool AcceptDialog.get_label() -> Object AcceptDialog.get_ok_button() -> Object AcceptDialog.get_text() -> String AcceptDialog.has_autowrap() -> Bool AcceptDialog.register_text_enter(Object) -> AcceptDialog.remove_button(Object) -> AcceptDialog.set_autowrap(Bool) -> AcceptDialog.set_hide_on_ok(Bool) -> AcceptDialog.set_text(String) -> AnimatableBody2D.is_sync_to_physics_enabled() -> Bool AnimatableBody2D.set_sync_to_physics(Bool) -> AnimatableBody3D.is_sync_to_physics_enabled() -> Bool AnimatableBody3D.set_sync_to_physics(Bool) -> AnimatedSprite2D._is_playing() -> Bool AnimatedSprite2D._set_playing(Bool) -> AnimatedSprite2D.get_animation() -> StringName AnimatedSprite2D.get_frame() -> Int AnimatedSprite2D.get_offset() -> Vector2 AnimatedSprite2D.get_speed_scale() -> Float AnimatedSprite2D.get_sprite_frames() -> Object AnimatedSprite2D.is_centered() -> Bool AnimatedSprite2D.is_flipped_h() -> Bool AnimatedSprite2D.is_flipped_v() -> Bool AnimatedSprite2D.is_playing() -> Bool AnimatedSprite2D.play(StringName, Bool) -> AnimatedSprite2D.set_animation(StringName) -> AnimatedSprite2D.set_centered(Bool) -> AnimatedSprite2D.set_flip_h(Bool) -> AnimatedSprite2D.set_flip_v(Bool) -> AnimatedSprite2D.set_frame(Int) -> AnimatedSprite2D.set_offset(Vector2) -> AnimatedSprite2D.set_speed_scale(Float) -> AnimatedSprite2D.set_sprite_frames(Object) -> AnimatedSprite2D.stop() -> AnimatedSprite3D._is_playing() -> Bool AnimatedSprite3D._res_changed() -> AnimatedSprite3D._set_playing(Bool) -> AnimatedSprite3D.get_animation() -> StringName AnimatedSprite3D.get_frame() -> Int AnimatedSprite3D.get_sprite_frames() -> Object AnimatedSprite3D.is_playing() -> Bool AnimatedSprite3D.play(StringName) -> AnimatedSprite3D.set_animation(StringName) -> AnimatedSprite3D.set_frame(Int) -> AnimatedSprite3D.set_sprite_frames(Object) -> AnimatedSprite3D.stop() -> AnimatedTexture.get_current_frame() -> Int AnimatedTexture.get_fps() -> Float AnimatedTexture.get_frame_delay(Int) -> Float AnimatedTexture.get_frame_texture(Int) -> Object AnimatedTexture.get_frames() -> Int AnimatedTexture.get_oneshot() -> Bool AnimatedTexture.get_pause() -> Bool AnimatedTexture.set_current_frame(Int) -> AnimatedTexture.set_fps(Float) -> AnimatedTexture.set_frame_delay(Int, Float) -> AnimatedTexture.set_frame_texture(Int, Object) -> AnimatedTexture.set_frames(Int) -> AnimatedTexture.set_oneshot(Bool) -> AnimatedTexture.set_pause(Bool) -> Animation.add_track(Int, Int) -> Int Animation.animation_track_get_key_animation(Int, Int) -> StringName Animation.animation_track_insert_key(Int, Float, StringName) -> Int Animation.animation_track_set_key_animation(Int, Int, StringName) -> Animation.audio_track_get_key_end_offset(Int, Int) -> Float Animation.audio_track_get_key_start_offset(Int, Int) -> Float Animation.audio_track_get_key_stream(Int, Int) -> Object Animation.audio_track_insert_key(Int, Float, Object, Float, Float) -> Int Animation.audio_track_set_key_end_offset(Int, Int, Float) -> Animation.audio_track_set_key_start_offset(Int, Int, Float) -> Animation.audio_track_set_key_stream(Int, Int, Object) -> Animation.bezier_track_get_key_in_handle(Int, Int) -> Vector2 Animation.bezier_track_get_key_out_handle(Int, Int) -> Vector2 Animation.bezier_track_get_key_value(Int, Int) -> Float Animation.bezier_track_insert_key(Int, Float, Float, Vector2, Vector2) -> Int Animation.bezier_track_interpolate(Int, Float) -> Float Animation.bezier_track_set_key_in_handle(Int, Int, Vector2) -> Animation.bezier_track_set_key_out_handle(Int, Int, Vector2) -> Animation.bezier_track_set_key_value(Int, Int, Float) -> Animation.blend_shape_track_insert_key(Int, Float, Float) -> Int Animation.clear() -> Animation.copy_track(Int, Object) -> Animation.find_track(NodePath) -> Int Animation.get_length() -> Float Animation.get_step() -> Float Animation.get_track_count() -> Int Animation.has_loop() -> Bool Animation.method_track_get_key_indices(Int, Float, Float) -> IntArray32 Animation.method_track_get_name(Int, Int) -> StringName Animation.method_track_get_params(Int, Int) -> Array Animation.position_track_insert_key(Int, Float, Vector3) -> Int Animation.remove_track(Int) -> Animation.rotation_track_insert_key(Int, Float, Quaternion) -> Int Animation.scale_track_insert_key(Int, Float, Vector3) -> Int Animation.set_length(Float) -> Animation.set_loop(Bool) -> Animation.set_step(Float) -> Animation.track_find_key(Int, Float, Bool) -> Int Animation.track_get_interpolation_loop_wrap(Int) -> Bool Animation.track_get_interpolation_type(Int) -> Int Animation.track_get_key_count(Int) -> Int Animation.track_get_key_time(Int, Int) -> Float Animation.track_get_key_transition(Int, Int) -> Float Animation.track_get_key_value(Int, Int) -> Animation.track_get_path(Int) -> NodePath Animation.track_get_type(Int) -> Int Animation.track_insert_key(Int, Float, , Float) -> Animation.track_is_enabled(Int) -> Bool Animation.track_is_imported(Int) -> Bool Animation.track_move_down(Int) -> Animation.track_move_to(Int, Int) -> Animation.track_move_up(Int) -> Animation.track_remove_key(Int, Int) -> Animation.track_remove_key_at_time(Int, Float) -> Animation.track_set_enabled(Int, Bool) -> Animation.track_set_imported(Int, Bool) -> Animation.track_set_interpolation_loop_wrap(Int, Bool) -> Animation.track_set_interpolation_type(Int, Int) -> Animation.track_set_key_time(Int, Int, Float) -> Animation.track_set_key_transition(Int, Int, Float) -> Animation.track_set_key_value(Int, Int, ) -> Animation.track_set_path(Int, NodePath) -> Animation.track_swap(Int, Int) -> Animation.value_track_get_key_indices(Int, Float, Float) -> IntArray32 Animation.value_track_get_update_mode(Int) -> Int Animation.value_track_interpolate(Int, Float) -> Animation.value_track_set_update_mode(Int, Int) -> AnimationNode._get_caption() -> String AnimationNode._get_child_by_name(StringName) -> Object AnimationNode._get_child_nodes() -> Dictionary AnimationNode._get_filters() -> Array AnimationNode._get_parameter_default_value(StringName) -> AnimationNode._get_parameter_list() -> Array AnimationNode._has_filter() -> Bool AnimationNode._process(Float, Bool) -> Float AnimationNode._set_filters(Array) -> AnimationNode.add_input(String) -> AnimationNode.blend_animation(StringName, Float, Float, Bool, Float) -> AnimationNode.blend_input(Int, Float, Bool, Float, Int, Bool) -> Float AnimationNode.blend_node(StringName, Object, Float, Bool, Float, Int, Bool) -> Float AnimationNode.get_input_count() -> Int AnimationNode.get_input_name(Int) -> String AnimationNode.get_parameter(StringName) -> AnimationNode.is_filter_enabled() -> Bool AnimationNode.is_path_filtered(NodePath) -> Bool AnimationNode.remove_input(Int) -> AnimationNode.set_filter_enabled(Bool) -> AnimationNode.set_filter_path(NodePath, Bool) -> AnimationNode.set_parameter(StringName, ) -> AnimationNodeAdd2.is_using_sync() -> Bool AnimationNodeAdd2.set_use_sync(Bool) -> AnimationNodeAdd3.is_using_sync() -> Bool AnimationNodeAdd3.set_use_sync(Bool) -> AnimationNodeAnimation.get_animation() -> StringName AnimationNodeAnimation.set_animation(StringName) -> AnimationNodeBlend2.is_using_sync() -> Bool AnimationNodeBlend2.set_use_sync(Bool) -> AnimationNodeBlend3.is_using_sync() -> Bool AnimationNodeBlend3.set_use_sync(Bool) -> AnimationNodeBlendSpace1D._add_blend_point(Int, Object) -> AnimationNodeBlendSpace1D.add_blend_point(Object, Float, Int) -> AnimationNodeBlendSpace1D.get_blend_point_count() -> Int AnimationNodeBlendSpace1D.get_blend_point_node(Int) -> Object AnimationNodeBlendSpace1D.get_blend_point_position(Int) -> Float AnimationNodeBlendSpace1D.get_max_space() -> Float AnimationNodeBlendSpace1D.get_min_space() -> Float AnimationNodeBlendSpace1D.get_snap() -> Float AnimationNodeBlendSpace1D.get_value_label() -> String AnimationNodeBlendSpace1D.remove_blend_point(Int) -> AnimationNodeBlendSpace1D.set_blend_point_node(Int, Object) -> AnimationNodeBlendSpace1D.set_blend_point_position(Int, Float) -> AnimationNodeBlendSpace1D.set_max_space(Float) -> AnimationNodeBlendSpace1D.set_min_space(Float) -> AnimationNodeBlendSpace1D.set_snap(Float) -> AnimationNodeBlendSpace1D.set_value_label(String) -> AnimationNodeBlendSpace2D._add_blend_point(Int, Object) -> AnimationNodeBlendSpace2D._get_triangles() -> IntArray32 AnimationNodeBlendSpace2D._set_triangles(IntArray32) -> AnimationNodeBlendSpace2D._update_triangles() -> AnimationNodeBlendSpace2D.add_blend_point(Object, Vector2, Int) -> AnimationNodeBlendSpace2D.add_triangle(Int, Int, Int, Int) -> AnimationNodeBlendSpace2D.get_auto_triangles() -> Bool AnimationNodeBlendSpace2D.get_blend_mode() -> Int AnimationNodeBlendSpace2D.get_blend_point_count() -> Int AnimationNodeBlendSpace2D.get_blend_point_node(Int) -> Object AnimationNodeBlendSpace2D.get_blend_point_position(Int) -> Vector2 AnimationNodeBlendSpace2D.get_max_space() -> Vector2 AnimationNodeBlendSpace2D.get_min_space() -> Vector2 AnimationNodeBlendSpace2D.get_snap() -> Vector2 AnimationNodeBlendSpace2D.get_triangle_count() -> Int AnimationNodeBlendSpace2D.get_triangle_point(Int, Int) -> Int AnimationNodeBlendSpace2D.get_x_label() -> String AnimationNodeBlendSpace2D.get_y_label() -> String AnimationNodeBlendSpace2D.remove_blend_point(Int) -> AnimationNodeBlendSpace2D.remove_triangle(Int) -> AnimationNodeBlendSpace2D.set_auto_triangles(Bool) -> AnimationNodeBlendSpace2D.set_blend_mode(Int) -> AnimationNodeBlendSpace2D.set_blend_point_node(Int, Object) -> AnimationNodeBlendSpace2D.set_blend_point_position(Int, Vector2) -> AnimationNodeBlendSpace2D.set_max_space(Vector2) -> AnimationNodeBlendSpace2D.set_min_space(Vector2) -> AnimationNodeBlendSpace2D.set_snap(Vector2) -> AnimationNodeBlendSpace2D.set_x_label(String) -> AnimationNodeBlendSpace2D.set_y_label(String) -> AnimationNodeBlendTree.add_node(StringName, Object, Vector2) -> AnimationNodeBlendTree.connect_node(StringName, Int, StringName) -> AnimationNodeBlendTree.disconnect_node(StringName, Int) -> AnimationNodeBlendTree.get_graph_offset() -> Vector2 AnimationNodeBlendTree.get_node(StringName) -> Object AnimationNodeBlendTree.get_node_position(StringName) -> Vector2 AnimationNodeBlendTree.has_node(StringName) -> Bool AnimationNodeBlendTree.remove_node(StringName) -> AnimationNodeBlendTree.rename_node(StringName, StringName) -> AnimationNodeBlendTree.set_graph_offset(Vector2) -> AnimationNodeBlendTree.set_node_position(StringName, Vector2) -> AnimationNodeOneShot.get_autorestart_delay() -> Float AnimationNodeOneShot.get_autorestart_random_delay() -> Float AnimationNodeOneShot.get_fadein_time() -> Float AnimationNodeOneShot.get_fadeout_time() -> Float AnimationNodeOneShot.get_mix_mode() -> Int AnimationNodeOneShot.has_autorestart() -> Bool AnimationNodeOneShot.is_using_sync() -> Bool AnimationNodeOneShot.set_autorestart(Bool) -> AnimationNodeOneShot.set_autorestart_delay(Float) -> AnimationNodeOneShot.set_autorestart_random_delay(Float) -> AnimationNodeOneShot.set_fadein_time(Float) -> AnimationNodeOneShot.set_fadeout_time(Float) -> AnimationNodeOneShot.set_mix_mode(Int) -> AnimationNodeOneShot.set_use_sync(Bool) -> AnimationNodeStateMachine.add_node(StringName, Object, Vector2) -> AnimationNodeStateMachine.add_transition(StringName, StringName, Object) -> AnimationNodeStateMachine.get_end_node() -> String AnimationNodeStateMachine.get_graph_offset() -> Vector2 AnimationNodeStateMachine.get_node(StringName) -> Object AnimationNodeStateMachine.get_node_name(Object) -> StringName AnimationNodeStateMachine.get_node_position(StringName) -> Vector2 AnimationNodeStateMachine.get_start_node() -> String AnimationNodeStateMachine.get_transition(Int) -> Object AnimationNodeStateMachine.get_transition_count() -> Int AnimationNodeStateMachine.get_transition_from(Int) -> StringName AnimationNodeStateMachine.get_transition_to(Int) -> StringName AnimationNodeStateMachine.has_node(StringName) -> Bool AnimationNodeStateMachine.has_transition(StringName, StringName) -> Bool AnimationNodeStateMachine.remove_node(StringName) -> AnimationNodeStateMachine.remove_transition(StringName, StringName) -> AnimationNodeStateMachine.remove_transition_by_index(Int) -> AnimationNodeStateMachine.rename_node(StringName, StringName) -> AnimationNodeStateMachine.replace_node(StringName, Object) -> AnimationNodeStateMachine.set_end_node(StringName) -> AnimationNodeStateMachine.set_graph_offset(Vector2) -> AnimationNodeStateMachine.set_node_position(StringName, Vector2) -> AnimationNodeStateMachine.set_start_node(StringName) -> AnimationNodeStateMachinePlayback.get_current_length() -> Float AnimationNodeStateMachinePlayback.get_current_node() -> StringName AnimationNodeStateMachinePlayback.get_current_play_position() -> Float AnimationNodeStateMachinePlayback.get_travel_path() -> StringArray AnimationNodeStateMachinePlayback.is_playing() -> Bool AnimationNodeStateMachinePlayback.start(StringName) -> AnimationNodeStateMachinePlayback.stop() -> AnimationNodeStateMachinePlayback.travel(StringName) -> AnimationNodeStateMachineTransition.get_advance_condition() -> StringName AnimationNodeStateMachineTransition.get_priority() -> Int AnimationNodeStateMachineTransition.get_switch_mode() -> Int AnimationNodeStateMachineTransition.get_xfade_time() -> Float AnimationNodeStateMachineTransition.has_auto_advance() -> Bool AnimationNodeStateMachineTransition.is_disabled() -> Bool AnimationNodeStateMachineTransition.set_advance_condition(StringName) -> AnimationNodeStateMachineTransition.set_auto_advance(Bool) -> AnimationNodeStateMachineTransition.set_disabled(Bool) -> AnimationNodeStateMachineTransition.set_priority(Int) -> AnimationNodeStateMachineTransition.set_switch_mode(Int) -> AnimationNodeStateMachineTransition.set_xfade_time(Float) -> AnimationNodeTransition.get_cross_fade_time() -> Float AnimationNodeTransition.get_enabled_inputs() -> Int AnimationNodeTransition.get_input_caption(Int) -> String AnimationNodeTransition.is_input_set_as_auto_advance(Int) -> Bool AnimationNodeTransition.set_cross_fade_time(Float) -> AnimationNodeTransition.set_enabled_inputs(Int) -> AnimationNodeTransition.set_input_as_auto_advance(Int, Bool) -> AnimationNodeTransition.set_input_caption(Int, String) -> AnimationPlayer.add_animation(StringName, Object) -> Int AnimationPlayer.advance(Float) -> AnimationPlayer.animation_get_next(StringName) -> StringName AnimationPlayer.animation_set_next(StringName, StringName) -> AnimationPlayer.clear_caches() -> AnimationPlayer.clear_queue() -> AnimationPlayer.find_animation(Object) -> StringName AnimationPlayer.get_animation(StringName) -> Object AnimationPlayer.get_animation_list() -> StringArray AnimationPlayer.get_assigned_animation() -> String AnimationPlayer.get_autoplay() -> String AnimationPlayer.get_blend_time(StringName, StringName) -> Float AnimationPlayer.get_current_animation() -> String AnimationPlayer.get_current_animation_length() -> Float AnimationPlayer.get_current_animation_position() -> Float AnimationPlayer.get_default_blend_time() -> Float AnimationPlayer.get_method_call_mode() -> Int AnimationPlayer.get_playing_speed() -> Float AnimationPlayer.get_process_callback() -> Int AnimationPlayer.get_queue() -> StringArray AnimationPlayer.get_root() -> NodePath AnimationPlayer.get_speed_scale() -> Float AnimationPlayer.has_animation(StringName) -> Bool AnimationPlayer.is_active() -> Bool AnimationPlayer.is_playing() -> Bool AnimationPlayer.is_reset_on_save_enabled() -> Bool AnimationPlayer.play(StringName, Float, Float, Bool) -> AnimationPlayer.play_backwards(StringName, Float) -> AnimationPlayer.queue(StringName) -> AnimationPlayer.remove_animation(StringName) -> AnimationPlayer.rename_animation(StringName, StringName) -> AnimationPlayer.seek(Float, Bool) -> AnimationPlayer.set_active(Bool) -> AnimationPlayer.set_assigned_animation(String) -> AnimationPlayer.set_autoplay(String) -> AnimationPlayer.set_blend_time(StringName, StringName, Float) -> AnimationPlayer.set_current_animation(String) -> AnimationPlayer.set_default_blend_time(Float) -> AnimationPlayer.set_method_call_mode(Int) -> AnimationPlayer.set_process_callback(Int) -> AnimationPlayer.set_reset_on_save_enabled(Bool) -> AnimationPlayer.set_root(NodePath) -> AnimationPlayer.set_speed_scale(Float) -> AnimationPlayer.stop(Bool) -> AnimationTree._update_properties() -> AnimationTree.advance(Float) -> AnimationTree.get_animation_player() -> NodePath AnimationTree.get_process_callback() -> Int AnimationTree.get_root_motion_track() -> NodePath AnimationTree.get_root_motion_transform() -> Transform3D AnimationTree.get_tree_root() -> Object AnimationTree.is_active() -> Bool AnimationTree.rename_parameter(String, String) -> AnimationTree.set_active(Bool) -> AnimationTree.set_animation_player(NodePath) -> AnimationTree.set_process_callback(Int) -> AnimationTree.set_root_motion_track(NodePath) -> AnimationTree.set_tree_root(Object) -> Area2D._area_inout(Int, RID, Int, Int, Int) -> Area2D._body_inout(Int, RID, Int, Int, Int) -> Area2D.get_angular_damp() -> Float Area2D.get_audio_bus_name() -> StringName Area2D.get_gravity() -> Float Area2D.get_gravity_distance_scale() -> Float Area2D.get_gravity_vector() -> Vector2 Area2D.get_linear_damp() -> Float Area2D.get_overlapping_areas() -> Array Area2D.get_overlapping_bodies() -> Array Area2D.get_priority() -> Float Area2D.get_space_override_mode() -> Int Area2D.is_gravity_a_point() -> Bool Area2D.is_monitorable() -> Bool Area2D.is_monitoring() -> Bool Area2D.is_overriding_audio_bus() -> Bool Area2D.overlaps_area(Object) -> Bool Area2D.overlaps_body(Object) -> Bool Area2D.set_angular_damp(Float) -> Area2D.set_audio_bus_name(StringName) -> Area2D.set_audio_bus_override(Bool) -> Area2D.set_gravity(Float) -> Area2D.set_gravity_distance_scale(Float) -> Area2D.set_gravity_is_point(Bool) -> Area2D.set_gravity_vector(Vector2) -> Area2D.set_linear_damp(Float) -> Area2D.set_monitorable(Bool) -> Area2D.set_monitoring(Bool) -> Area2D.set_priority(Float) -> Area2D.set_space_override_mode(Int) -> Area3D._area_inout(Int, RID, Int, Int, Int) -> Area3D._body_inout(Int, RID, Int, Int, Int) -> Area3D.get_angular_damp() -> Float Area3D.get_audio_bus_name() -> StringName Area3D.get_gravity() -> Float Area3D.get_gravity_distance_scale() -> Float Area3D.get_gravity_vector() -> Vector3 Area3D.get_linear_damp() -> Float Area3D.get_overlapping_areas() -> Array Area3D.get_overlapping_bodies() -> Array Area3D.get_priority() -> Float Area3D.get_reverb_amount() -> Float Area3D.get_reverb_bus() -> StringName Area3D.get_reverb_uniformity() -> Float Area3D.get_space_override_mode() -> Int Area3D.get_wind_attenuation_factor() -> Float Area3D.get_wind_force_magnitude() -> Float Area3D.get_wind_source_path() -> NodePath Area3D.is_gravity_a_point() -> Bool Area3D.is_monitorable() -> Bool Area3D.is_monitoring() -> Bool Area3D.is_overriding_audio_bus() -> Bool Area3D.is_using_reverb_bus() -> Bool Area3D.overlaps_area(Object) -> Bool Area3D.overlaps_body(Object) -> Bool Area3D.set_angular_damp(Float) -> Area3D.set_audio_bus_name(StringName) -> Area3D.set_audio_bus_override(Bool) -> Area3D.set_gravity(Float) -> Area3D.set_gravity_distance_scale(Float) -> Area3D.set_gravity_is_point(Bool) -> Area3D.set_gravity_vector(Vector3) -> Area3D.set_linear_damp(Float) -> Area3D.set_monitorable(Bool) -> Area3D.set_monitoring(Bool) -> Area3D.set_priority(Float) -> Area3D.set_reverb_amount(Float) -> Area3D.set_reverb_bus(StringName) -> Area3D.set_reverb_uniformity(Float) -> Area3D.set_space_override_mode(Int) -> Area3D.set_use_reverb_bus(Bool) -> Area3D.set_wind_attenuation_factor(Float) -> Area3D.set_wind_force_magnitude(Float) -> Area3D.set_wind_source_path(NodePath) -> ArrayMesh._get_blend_shape_names() -> StringArray ArrayMesh._get_surfaces() -> Array ArrayMesh._set_blend_shape_names(StringArray) -> ArrayMesh._set_surfaces(Array) -> ArrayMesh.add_blend_shape(StringName) -> ArrayMesh.add_surface_from_arrays(Int, Array, Array, Dictionary, Int) -> ArrayMesh.clear_blend_shapes() -> ArrayMesh.clear_surfaces() -> ArrayMesh.get_blend_shape_count() -> Int ArrayMesh.get_blend_shape_mode() -> Int ArrayMesh.get_blend_shape_name(Int) -> StringName ArrayMesh.get_custom_aabb() -> AABB ArrayMesh.get_shadow_mesh() -> Object ArrayMesh.lightmap_unwrap(Transform3D, Float) -> Int ArrayMesh.regen_normal_maps() -> ArrayMesh.set_blend_shape_mode(Int) -> ArrayMesh.set_blend_shape_name(Int, StringName) -> ArrayMesh.set_custom_aabb(AABB) -> ArrayMesh.set_shadow_mesh(Object) -> ArrayMesh.surface_find_by_name(String) -> Int ArrayMesh.surface_get_array_index_len(Int) -> Int ArrayMesh.surface_get_array_len(Int) -> Int ArrayMesh.surface_get_format(Int) -> Int ArrayMesh.surface_get_name(Int) -> String ArrayMesh.surface_get_primitive_type(Int) -> Int ArrayMesh.surface_set_name(Int, String) -> ArrayMesh.surface_update_attribute_region(Int, Int, ByteArray) -> ArrayMesh.surface_update_skin_region(Int, Int, ByteArray) -> ArrayMesh.surface_update_vertex_region(Int, Int, ByteArray) -> AspectRatioContainer.get_alignment_horizontal() -> Int AspectRatioContainer.get_alignment_vertical() -> Int AspectRatioContainer.get_ratio() -> Float AspectRatioContainer.get_stretch_mode() -> Int AspectRatioContainer.set_alignment_horizontal(Int) -> AspectRatioContainer.set_alignment_vertical(Int) -> AspectRatioContainer.set_ratio(Float) -> AspectRatioContainer.set_stretch_mode(Int) -> AtlasTexture.get_atlas() -> Object AtlasTexture.get_margin() -> Rect2 AtlasTexture.get_region() -> Rect2 AtlasTexture.has_filter_clip() -> Bool AtlasTexture.set_atlas(Object) -> AtlasTexture.set_filter_clip(Bool) -> AtlasTexture.set_margin(Rect2) -> AtlasTexture.set_region(Rect2) -> AudioEffectAmplify.get_volume_db() -> Float AudioEffectAmplify.set_volume_db(Float) -> AudioEffectCapture.can_get_buffer(Int) -> Bool AudioEffectCapture.clear_buffer() -> AudioEffectCapture.get_buffer(Int) -> Vector2Array AudioEffectCapture.get_buffer_length() -> Float AudioEffectCapture.get_buffer_length_frames() -> Int AudioEffectCapture.get_discarded_frames() -> Int AudioEffectCapture.get_frames_available() -> Int AudioEffectCapture.get_pushed_frames() -> Int AudioEffectCapture.set_buffer_length(Float) -> AudioEffectChorus.get_dry() -> Float AudioEffectChorus.get_voice_count() -> Int AudioEffectChorus.get_voice_cutoff_hz(Int) -> Float AudioEffectChorus.get_voice_delay_ms(Int) -> Float AudioEffectChorus.get_voice_depth_ms(Int) -> Float AudioEffectChorus.get_voice_level_db(Int) -> Float AudioEffectChorus.get_voice_pan(Int) -> Float AudioEffectChorus.get_voice_rate_hz(Int) -> Float AudioEffectChorus.get_wet() -> Float AudioEffectChorus.set_dry(Float) -> AudioEffectChorus.set_voice_count(Int) -> AudioEffectChorus.set_voice_cutoff_hz(Int, Float) -> AudioEffectChorus.set_voice_delay_ms(Int, Float) -> AudioEffectChorus.set_voice_depth_ms(Int, Float) -> AudioEffectChorus.set_voice_level_db(Int, Float) -> AudioEffectChorus.set_voice_pan(Int, Float) -> AudioEffectChorus.set_voice_rate_hz(Int, Float) -> AudioEffectChorus.set_wet(Float) -> AudioEffectCompressor.get_attack_us() -> Float AudioEffectCompressor.get_gain() -> Float AudioEffectCompressor.get_mix() -> Float AudioEffectCompressor.get_ratio() -> Float AudioEffectCompressor.get_release_ms() -> Float AudioEffectCompressor.get_sidechain() -> StringName AudioEffectCompressor.get_threshold() -> Float AudioEffectCompressor.set_attack_us(Float) -> AudioEffectCompressor.set_gain(Float) -> AudioEffectCompressor.set_mix(Float) -> AudioEffectCompressor.set_ratio(Float) -> AudioEffectCompressor.set_release_ms(Float) -> AudioEffectCompressor.set_sidechain(StringName) -> AudioEffectCompressor.set_threshold(Float) -> AudioEffectDelay.get_dry() -> Float AudioEffectDelay.get_feedback_delay_ms() -> Float AudioEffectDelay.get_feedback_level_db() -> Float AudioEffectDelay.get_feedback_lowpass() -> Float AudioEffectDelay.get_tap1_delay_ms() -> Float AudioEffectDelay.get_tap1_level_db() -> Float AudioEffectDelay.get_tap1_pan() -> Float AudioEffectDelay.get_tap2_delay_ms() -> Float AudioEffectDelay.get_tap2_level_db() -> Float AudioEffectDelay.get_tap2_pan() -> Float AudioEffectDelay.is_feedback_active() -> Bool AudioEffectDelay.is_tap1_active() -> Bool AudioEffectDelay.is_tap2_active() -> Bool AudioEffectDelay.set_dry(Float) -> AudioEffectDelay.set_feedback_active(Bool) -> AudioEffectDelay.set_feedback_delay_ms(Float) -> AudioEffectDelay.set_feedback_level_db(Float) -> AudioEffectDelay.set_feedback_lowpass(Float) -> AudioEffectDelay.set_tap1_active(Bool) -> AudioEffectDelay.set_tap1_delay_ms(Float) -> AudioEffectDelay.set_tap1_level_db(Float) -> AudioEffectDelay.set_tap1_pan(Float) -> AudioEffectDelay.set_tap2_active(Bool) -> AudioEffectDelay.set_tap2_delay_ms(Float) -> AudioEffectDelay.set_tap2_level_db(Float) -> AudioEffectDelay.set_tap2_pan(Float) -> AudioEffectDistortion.get_drive() -> Float AudioEffectDistortion.get_keep_hf_hz() -> Float AudioEffectDistortion.get_mode() -> Int AudioEffectDistortion.get_post_gain() -> Float AudioEffectDistortion.get_pre_gain() -> Float AudioEffectDistortion.set_drive(Float) -> AudioEffectDistortion.set_keep_hf_hz(Float) -> AudioEffectDistortion.set_mode(Int) -> AudioEffectDistortion.set_post_gain(Float) -> AudioEffectDistortion.set_pre_gain(Float) -> AudioEffectEQ.get_band_count() -> Int AudioEffectEQ.get_band_gain_db(Int) -> Float AudioEffectEQ.set_band_gain_db(Int, Float) -> AudioEffectFilter.get_cutoff() -> Float AudioEffectFilter.get_db() -> Int AudioEffectFilter.get_gain() -> Float AudioEffectFilter.get_resonance() -> Float AudioEffectFilter.set_cutoff(Float) -> AudioEffectFilter.set_db(Int) -> AudioEffectFilter.set_gain(Float) -> AudioEffectFilter.set_resonance(Float) -> AudioEffectLimiter.get_ceiling_db() -> Float AudioEffectLimiter.get_soft_clip_db() -> Float AudioEffectLimiter.get_soft_clip_ratio() -> Float AudioEffectLimiter.get_threshold_db() -> Float AudioEffectLimiter.set_ceiling_db(Float) -> AudioEffectLimiter.set_soft_clip_db(Float) -> AudioEffectLimiter.set_soft_clip_ratio(Float) -> AudioEffectLimiter.set_threshold_db(Float) -> AudioEffectPanner.get_pan() -> Float AudioEffectPanner.set_pan(Float) -> AudioEffectPhaser.get_depth() -> Float AudioEffectPhaser.get_feedback() -> Float AudioEffectPhaser.get_range_max_hz() -> Float AudioEffectPhaser.get_range_min_hz() -> Float AudioEffectPhaser.get_rate_hz() -> Float AudioEffectPhaser.set_depth(Float) -> AudioEffectPhaser.set_feedback(Float) -> AudioEffectPhaser.set_range_max_hz(Float) -> AudioEffectPhaser.set_range_min_hz(Float) -> AudioEffectPhaser.set_rate_hz(Float) -> AudioEffectPitchShift.get_fft_size() -> Int AudioEffectPitchShift.get_oversampling() -> Int AudioEffectPitchShift.get_pitch_scale() -> Float AudioEffectPitchShift.set_fft_size(Int) -> AudioEffectPitchShift.set_oversampling(Int) -> AudioEffectPitchShift.set_pitch_scale(Float) -> AudioEffectRecord.get_format() -> Int AudioEffectRecord.get_recording() -> Object AudioEffectRecord.is_recording_active() -> Bool AudioEffectRecord.set_format(Int) -> AudioEffectRecord.set_recording_active(Bool) -> AudioEffectReverb.get_damping() -> Float AudioEffectReverb.get_dry() -> Float AudioEffectReverb.get_hpf() -> Float AudioEffectReverb.get_predelay_feedback() -> Float AudioEffectReverb.get_predelay_msec() -> Float AudioEffectReverb.get_room_size() -> Float AudioEffectReverb.get_spread() -> Float AudioEffectReverb.get_wet() -> Float AudioEffectReverb.set_damping(Float) -> AudioEffectReverb.set_dry(Float) -> AudioEffectReverb.set_hpf(Float) -> AudioEffectReverb.set_predelay_feedback(Float) -> AudioEffectReverb.set_predelay_msec(Float) -> AudioEffectReverb.set_room_size(Float) -> AudioEffectReverb.set_spread(Float) -> AudioEffectReverb.set_wet(Float) -> AudioEffectSpectrumAnalyzer.get_buffer_length() -> Float AudioEffectSpectrumAnalyzer.get_fft_size() -> Int AudioEffectSpectrumAnalyzer.get_tap_back_pos() -> Float AudioEffectSpectrumAnalyzer.set_buffer_length(Float) -> AudioEffectSpectrumAnalyzer.set_fft_size(Int) -> AudioEffectSpectrumAnalyzer.set_tap_back_pos(Float) -> AudioEffectSpectrumAnalyzerInstance.get_magnitude_for_frequency_range(Float, Float, Int) -> Vector2 AudioEffectStereoEnhance.get_pan_pullout() -> Float AudioEffectStereoEnhance.get_surround() -> Float AudioEffectStereoEnhance.get_time_pullout() -> Float AudioEffectStereoEnhance.set_pan_pullout(Float) -> AudioEffectStereoEnhance.set_surround(Float) -> AudioEffectStereoEnhance.set_time_pullout(Float) -> AudioListener2D.clear_current() -> AudioListener2D.is_current() -> Bool AudioListener2D.make_current() -> AudioListener3D.clear_current() -> AudioListener3D.get_listener_transform() -> Transform3D AudioListener3D.is_current() -> Bool AudioListener3D.make_current() -> AudioServer.add_bus(Int) -> AudioServer.add_bus_effect(Int, Object, Int) -> AudioServer.capture_get_device() -> String AudioServer.capture_get_device_list() -> Array AudioServer.capture_set_device(String) -> AudioServer.generate_bus_layout() -> Object AudioServer.get_bus_channels(Int) -> Int AudioServer.get_bus_count() -> Int AudioServer.get_bus_effect(Int, Int) -> Object AudioServer.get_bus_effect_count(Int) -> Int AudioServer.get_bus_effect_instance(Int, Int, Int) -> Object AudioServer.get_bus_index(StringName) -> Int AudioServer.get_bus_name(Int) -> String AudioServer.get_bus_peak_volume_left_db(Int, Int) -> Float AudioServer.get_bus_peak_volume_right_db(Int, Int) -> Float AudioServer.get_bus_send(Int) -> StringName AudioServer.get_bus_volume_db(Int) -> Float AudioServer.get_device() -> String AudioServer.get_device_list() -> Array AudioServer.get_mix_rate() -> Float AudioServer.get_output_latency() -> Float AudioServer.get_playback_speed_scale() -> Float AudioServer.get_speaker_mode() -> Int AudioServer.get_time_since_last_mix() -> Float AudioServer.get_time_to_next_mix() -> Float AudioServer.is_bus_bypassing_effects(Int) -> Bool AudioServer.is_bus_effect_enabled(Int, Int) -> Bool AudioServer.is_bus_mute(Int) -> Bool AudioServer.is_bus_solo(Int) -> Bool AudioServer.lock() -> AudioServer.move_bus(Int, Int) -> AudioServer.remove_bus(Int) -> AudioServer.remove_bus_effect(Int, Int) -> AudioServer.set_bus_bypass_effects(Int, Bool) -> AudioServer.set_bus_count(Int) -> AudioServer.set_bus_effect_enabled(Int, Int, Bool) -> AudioServer.set_bus_layout(Object) -> AudioServer.set_bus_mute(Int, Bool) -> AudioServer.set_bus_name(Int, String) -> AudioServer.set_bus_send(Int, StringName) -> AudioServer.set_bus_solo(Int, Bool) -> AudioServer.set_bus_volume_db(Int, Float) -> AudioServer.set_device(String) -> AudioServer.set_playback_speed_scale(Float) -> AudioServer.swap_bus_effects(Int, Int, Int) -> AudioServer.unlock() -> AudioStream._get_length() -> Float AudioStream._get_stream_name() -> String AudioStream._instance_playback() -> Object AudioStream._is_monophonic() -> Bool AudioStream.get_length() -> Float AudioStream.is_monophonic() -> Bool AudioStreamGenerator.get_buffer_length() -> Float AudioStreamGenerator.get_mix_rate() -> Float AudioStreamGenerator.set_buffer_length(Float) -> AudioStreamGenerator.set_mix_rate(Float) -> AudioStreamGeneratorPlayback.can_push_buffer(Int) -> Bool AudioStreamGeneratorPlayback.clear_buffer() -> AudioStreamGeneratorPlayback.get_frames_available() -> Int AudioStreamGeneratorPlayback.get_skips() -> Int AudioStreamGeneratorPlayback.push_buffer(Vector2Array) -> Bool AudioStreamGeneratorPlayback.push_frame(Vector2) -> Bool AudioStreamMP3.get_data() -> ByteArray AudioStreamMP3.get_loop_offset() -> Float AudioStreamMP3.has_loop() -> Bool AudioStreamMP3.set_data(ByteArray) -> AudioStreamMP3.set_loop(Bool) -> AudioStreamMP3.set_loop_offset(Float) -> AudioStreamOGGVorbis.get_loop_offset() -> Float AudioStreamOGGVorbis.get_packet_sequence() -> Object AudioStreamOGGVorbis.has_loop() -> Bool AudioStreamOGGVorbis.set_loop(Bool) -> AudioStreamOGGVorbis.set_loop_offset(Float) -> AudioStreamOGGVorbis.set_packet_sequence(Object) -> AudioStreamPlayback._get_loop_count() -> Int AudioStreamPlayback._get_playback_position() -> Float AudioStreamPlayback._is_playing() -> Bool AudioStreamPlayback._mix(Int, Float, Int) -> Int AudioStreamPlayback._seek(Float) -> AudioStreamPlayback._start(Float) -> AudioStreamPlayback._stop() -> AudioStreamPlayer._is_active() -> Bool AudioStreamPlayer._set_playing(Bool) -> AudioStreamPlayer.get_bus() -> StringName AudioStreamPlayer.get_max_polyphony() -> Int AudioStreamPlayer.get_mix_target() -> Int AudioStreamPlayer.get_pitch_scale() -> Float AudioStreamPlayer.get_playback_position() -> Float AudioStreamPlayer.get_stream() -> Object AudioStreamPlayer.get_stream_paused() -> Bool AudioStreamPlayer.get_stream_playback() -> Object AudioStreamPlayer.get_volume_db() -> Float AudioStreamPlayer.is_autoplay_enabled() -> Bool AudioStreamPlayer.is_playing() -> Bool AudioStreamPlayer.play(Float) -> AudioStreamPlayer.seek(Float) -> AudioStreamPlayer.set_autoplay(Bool) -> AudioStreamPlayer.set_bus(StringName) -> AudioStreamPlayer.set_max_polyphony(Int) -> AudioStreamPlayer.set_mix_target(Int) -> AudioStreamPlayer.set_pitch_scale(Float) -> AudioStreamPlayer.set_stream(Object) -> AudioStreamPlayer.set_stream_paused(Bool) -> AudioStreamPlayer.set_volume_db(Float) -> AudioStreamPlayer.stop() -> AudioStreamPlayer2D._is_active() -> Bool AudioStreamPlayer2D._set_playing(Bool) -> AudioStreamPlayer2D.get_area_mask() -> Int AudioStreamPlayer2D.get_attenuation() -> Float AudioStreamPlayer2D.get_bus() -> StringName AudioStreamPlayer2D.get_max_distance() -> Float AudioStreamPlayer2D.get_max_polyphony() -> Int AudioStreamPlayer2D.get_pitch_scale() -> Float AudioStreamPlayer2D.get_playback_position() -> Float AudioStreamPlayer2D.get_stream() -> Object AudioStreamPlayer2D.get_stream_paused() -> Bool AudioStreamPlayer2D.get_stream_playback() -> Object AudioStreamPlayer2D.get_volume_db() -> Float AudioStreamPlayer2D.is_autoplay_enabled() -> Bool AudioStreamPlayer2D.is_playing() -> Bool AudioStreamPlayer2D.play(Float) -> AudioStreamPlayer2D.seek(Float) -> AudioStreamPlayer2D.set_area_mask(Int) -> AudioStreamPlayer2D.set_attenuation(Float) -> AudioStreamPlayer2D.set_autoplay(Bool) -> AudioStreamPlayer2D.set_bus(StringName) -> AudioStreamPlayer2D.set_max_distance(Float) -> AudioStreamPlayer2D.set_max_polyphony(Int) -> AudioStreamPlayer2D.set_pitch_scale(Float) -> AudioStreamPlayer2D.set_stream(Object) -> AudioStreamPlayer2D.set_stream_paused(Bool) -> AudioStreamPlayer2D.set_volume_db(Float) -> AudioStreamPlayer2D.stop() -> AudioStreamPlayer3D._is_active() -> Bool AudioStreamPlayer3D._set_playing(Bool) -> AudioStreamPlayer3D.get_area_mask() -> Int AudioStreamPlayer3D.get_attenuation_filter_cutoff_hz() -> Float AudioStreamPlayer3D.get_attenuation_filter_db() -> Float AudioStreamPlayer3D.get_attenuation_model() -> Int AudioStreamPlayer3D.get_bus() -> StringName AudioStreamPlayer3D.get_doppler_tracking() -> Int AudioStreamPlayer3D.get_emission_angle() -> Float AudioStreamPlayer3D.get_emission_angle_filter_attenuation_db() -> Float AudioStreamPlayer3D.get_max_db() -> Float AudioStreamPlayer3D.get_max_distance() -> Float AudioStreamPlayer3D.get_max_polyphony() -> Int AudioStreamPlayer3D.get_pitch_scale() -> Float AudioStreamPlayer3D.get_playback_position() -> Float AudioStreamPlayer3D.get_stream() -> Object AudioStreamPlayer3D.get_stream_paused() -> Bool AudioStreamPlayer3D.get_stream_playback() -> Object AudioStreamPlayer3D.get_unit_db() -> Float AudioStreamPlayer3D.get_unit_size() -> Float AudioStreamPlayer3D.is_autoplay_enabled() -> Bool AudioStreamPlayer3D.is_emission_angle_enabled() -> Bool AudioStreamPlayer3D.is_playing() -> Bool AudioStreamPlayer3D.play(Float) -> AudioStreamPlayer3D.seek(Float) -> AudioStreamPlayer3D.set_area_mask(Int) -> AudioStreamPlayer3D.set_attenuation_filter_cutoff_hz(Float) -> AudioStreamPlayer3D.set_attenuation_filter_db(Float) -> AudioStreamPlayer3D.set_attenuation_model(Int) -> AudioStreamPlayer3D.set_autoplay(Bool) -> AudioStreamPlayer3D.set_bus(StringName) -> AudioStreamPlayer3D.set_doppler_tracking(Int) -> AudioStreamPlayer3D.set_emission_angle(Float) -> AudioStreamPlayer3D.set_emission_angle_enabled(Bool) -> AudioStreamPlayer3D.set_emission_angle_filter_attenuation_db(Float) -> AudioStreamPlayer3D.set_max_db(Float) -> AudioStreamPlayer3D.set_max_distance(Float) -> AudioStreamPlayer3D.set_max_polyphony(Int) -> AudioStreamPlayer3D.set_pitch_scale(Float) -> AudioStreamPlayer3D.set_stream(Object) -> AudioStreamPlayer3D.set_stream_paused(Bool) -> AudioStreamPlayer3D.set_unit_db(Float) -> AudioStreamPlayer3D.set_unit_size(Float) -> AudioStreamPlayer3D.stop() -> AudioStreamRandomPitch.get_audio_stream() -> Object AudioStreamRandomPitch.get_random_pitch() -> Float AudioStreamRandomPitch.set_audio_stream(Object) -> AudioStreamRandomPitch.set_random_pitch(Float) -> AudioStreamSample.get_data() -> ByteArray AudioStreamSample.get_format() -> Int AudioStreamSample.get_loop_begin() -> Int AudioStreamSample.get_loop_end() -> Int AudioStreamSample.get_loop_mode() -> Int AudioStreamSample.get_mix_rate() -> Int AudioStreamSample.is_stereo() -> Bool AudioStreamSample.save_to_wav(String) -> Int AudioStreamSample.set_data(ByteArray) -> AudioStreamSample.set_format(Int) -> AudioStreamSample.set_loop_begin(Int) -> AudioStreamSample.set_loop_end(Int) -> AudioStreamSample.set_loop_mode(Int) -> AudioStreamSample.set_mix_rate(Int) -> AudioStreamSample.set_stereo(Bool) -> BackBufferCopy.get_copy_mode() -> Int BackBufferCopy.get_rect() -> Rect2 BackBufferCopy.set_copy_mode(Int) -> BackBufferCopy.set_rect(Rect2) -> BaseButton._pressed() -> BaseButton._toggled(Bool) -> BaseButton.get_action_mode() -> Int BaseButton.get_button_group() -> Object BaseButton.get_button_mask() -> Int BaseButton.get_draw_mode() -> Int BaseButton.get_shortcut() -> Object BaseButton.get_shortcut_context() -> Object BaseButton.is_disabled() -> Bool BaseButton.is_hovered() -> Bool BaseButton.is_keep_pressed_outside() -> Bool BaseButton.is_pressed() -> Bool BaseButton.is_shortcut_in_tooltip_enabled() -> Bool BaseButton.is_toggle_mode() -> Bool BaseButton.set_action_mode(Int) -> BaseButton.set_button_group(Object) -> BaseButton.set_button_mask(Int) -> BaseButton.set_disabled(Bool) -> BaseButton.set_keep_pressed_outside(Bool) -> BaseButton.set_pressed(Bool) -> BaseButton.set_pressed_no_signal(Bool) -> BaseButton.set_shortcut(Object) -> BaseButton.set_shortcut_context(Object) -> BaseButton.set_shortcut_in_tooltip(Bool) -> BaseButton.set_toggle_mode(Bool) -> BaseMaterial3D.get_albedo() -> Color BaseMaterial3D.get_alpha_antialiasing() -> Int BaseMaterial3D.get_alpha_antialiasing_edge() -> Float BaseMaterial3D.get_alpha_hash_scale() -> Float BaseMaterial3D.get_alpha_scissor_threshold() -> Float BaseMaterial3D.get_anisotropy() -> Float BaseMaterial3D.get_ao_light_affect() -> Float BaseMaterial3D.get_ao_texture_channel() -> Int BaseMaterial3D.get_backlight() -> Color BaseMaterial3D.get_billboard_mode() -> Int BaseMaterial3D.get_blend_mode() -> Int BaseMaterial3D.get_clearcoat() -> Float BaseMaterial3D.get_clearcoat_gloss() -> Float BaseMaterial3D.get_cull_mode() -> Int BaseMaterial3D.get_depth_draw_mode() -> Int BaseMaterial3D.get_detail_blend_mode() -> Int BaseMaterial3D.get_detail_uv() -> Int BaseMaterial3D.get_diffuse_mode() -> Int BaseMaterial3D.get_distance_fade() -> Int BaseMaterial3D.get_distance_fade_max_distance() -> Float BaseMaterial3D.get_distance_fade_min_distance() -> Float BaseMaterial3D.get_emission() -> Color BaseMaterial3D.get_emission_energy() -> Float BaseMaterial3D.get_emission_operator() -> Int BaseMaterial3D.get_feature(Int) -> Bool BaseMaterial3D.get_flag(Int) -> Bool BaseMaterial3D.get_grow() -> Float BaseMaterial3D.get_heightmap_deep_parallax_flip_binormal() -> Bool BaseMaterial3D.get_heightmap_deep_parallax_flip_tangent() -> Bool BaseMaterial3D.get_heightmap_deep_parallax_max_layers() -> Int BaseMaterial3D.get_heightmap_deep_parallax_min_layers() -> Int BaseMaterial3D.get_heightmap_scale() -> Float BaseMaterial3D.get_metallic() -> Float BaseMaterial3D.get_metallic_texture_channel() -> Int BaseMaterial3D.get_normal_scale() -> Float BaseMaterial3D.get_particles_anim_h_frames() -> Int BaseMaterial3D.get_particles_anim_loop() -> Bool BaseMaterial3D.get_particles_anim_v_frames() -> Int BaseMaterial3D.get_point_size() -> Float BaseMaterial3D.get_proximity_fade_distance() -> Float BaseMaterial3D.get_refraction() -> Float BaseMaterial3D.get_refraction_texture_channel() -> Int BaseMaterial3D.get_rim() -> Float BaseMaterial3D.get_rim_tint() -> Float BaseMaterial3D.get_roughness() -> Float BaseMaterial3D.get_roughness_texture_channel() -> Int BaseMaterial3D.get_shading_mode() -> Int BaseMaterial3D.get_specular() -> Float BaseMaterial3D.get_specular_mode() -> Int BaseMaterial3D.get_subsurface_scattering_strength() -> Float BaseMaterial3D.get_texture(Int) -> Object BaseMaterial3D.get_texture_filter() -> Int BaseMaterial3D.get_transmittance_boost() -> Float BaseMaterial3D.get_transmittance_color() -> Color BaseMaterial3D.get_transmittance_depth() -> Float BaseMaterial3D.get_transparency() -> Int BaseMaterial3D.get_uv1_offset() -> Vector3 BaseMaterial3D.get_uv1_scale() -> Vector3 BaseMaterial3D.get_uv1_triplanar_blend_sharpness() -> Float BaseMaterial3D.get_uv2_offset() -> Vector3 BaseMaterial3D.get_uv2_scale() -> Vector3 BaseMaterial3D.get_uv2_triplanar_blend_sharpness() -> Float BaseMaterial3D.is_grow_enabled() -> Bool BaseMaterial3D.is_heightmap_deep_parallax_enabled() -> Bool BaseMaterial3D.is_proximity_fade_enabled() -> Bool BaseMaterial3D.set_albedo(Color) -> BaseMaterial3D.set_alpha_antialiasing(Int) -> BaseMaterial3D.set_alpha_antialiasing_edge(Float) -> BaseMaterial3D.set_alpha_hash_scale(Float) -> BaseMaterial3D.set_alpha_scissor_threshold(Float) -> BaseMaterial3D.set_anisotropy(Float) -> BaseMaterial3D.set_ao_light_affect(Float) -> BaseMaterial3D.set_ao_texture_channel(Int) -> BaseMaterial3D.set_backlight(Color) -> BaseMaterial3D.set_billboard_mode(Int) -> BaseMaterial3D.set_blend_mode(Int) -> BaseMaterial3D.set_clearcoat(Float) -> BaseMaterial3D.set_clearcoat_gloss(Float) -> BaseMaterial3D.set_cull_mode(Int) -> BaseMaterial3D.set_depth_draw_mode(Int) -> BaseMaterial3D.set_detail_blend_mode(Int) -> BaseMaterial3D.set_detail_uv(Int) -> BaseMaterial3D.set_diffuse_mode(Int) -> BaseMaterial3D.set_distance_fade(Int) -> BaseMaterial3D.set_distance_fade_max_distance(Float) -> BaseMaterial3D.set_distance_fade_min_distance(Float) -> BaseMaterial3D.set_emission(Color) -> BaseMaterial3D.set_emission_energy(Float) -> BaseMaterial3D.set_emission_operator(Int) -> BaseMaterial3D.set_feature(Int, Bool) -> BaseMaterial3D.set_flag(Int, Bool) -> BaseMaterial3D.set_grow(Float) -> BaseMaterial3D.set_grow_enabled(Bool) -> BaseMaterial3D.set_heightmap_deep_parallax(Bool) -> BaseMaterial3D.set_heightmap_deep_parallax_flip_binormal(Bool) -> BaseMaterial3D.set_heightmap_deep_parallax_flip_tangent(Bool) -> BaseMaterial3D.set_heightmap_deep_parallax_max_layers(Int) -> BaseMaterial3D.set_heightmap_deep_parallax_min_layers(Int) -> BaseMaterial3D.set_heightmap_scale(Float) -> BaseMaterial3D.set_metallic(Float) -> BaseMaterial3D.set_metallic_texture_channel(Int) -> BaseMaterial3D.set_normal_scale(Float) -> BaseMaterial3D.set_particles_anim_h_frames(Int) -> BaseMaterial3D.set_particles_anim_loop(Bool) -> BaseMaterial3D.set_particles_anim_v_frames(Int) -> BaseMaterial3D.set_point_size(Float) -> BaseMaterial3D.set_proximity_fade(Bool) -> BaseMaterial3D.set_proximity_fade_distance(Float) -> BaseMaterial3D.set_refraction(Float) -> BaseMaterial3D.set_refraction_texture_channel(Int) -> BaseMaterial3D.set_rim(Float) -> BaseMaterial3D.set_rim_tint(Float) -> BaseMaterial3D.set_roughness(Float) -> BaseMaterial3D.set_roughness_texture_channel(Int) -> BaseMaterial3D.set_shading_mode(Int) -> BaseMaterial3D.set_specular(Float) -> BaseMaterial3D.set_specular_mode(Int) -> BaseMaterial3D.set_subsurface_scattering_strength(Float) -> BaseMaterial3D.set_texture(Int, Object) -> BaseMaterial3D.set_texture_filter(Int) -> BaseMaterial3D.set_transmittance_boost(Float) -> BaseMaterial3D.set_transmittance_color(Color) -> BaseMaterial3D.set_transmittance_depth(Float) -> BaseMaterial3D.set_transparency(Int) -> BaseMaterial3D.set_uv1_offset(Vector3) -> BaseMaterial3D.set_uv1_scale(Vector3) -> BaseMaterial3D.set_uv1_triplanar_blend_sharpness(Float) -> BaseMaterial3D.set_uv2_offset(Vector3) -> BaseMaterial3D.set_uv2_scale(Vector3) -> BaseMaterial3D.set_uv2_triplanar_blend_sharpness(Float) -> BitMap._get_data() -> Dictionary BitMap._set_data(Dictionary) -> BitMap.create(Vector2) -> BitMap.create_from_image_alpha(Object, Float) -> BitMap.get_bit(Vector2) -> Bool BitMap.get_size() -> Vector2 BitMap.get_true_bit_count() -> Int BitMap.grow_mask(Int, Rect2) -> BitMap.opaque_to_polygons(Rect2, Float) -> Array BitMap.set_bit(Vector2, Bool) -> BitMap.set_bit_rect(Rect2, Bool) -> Bone2D.apply_rest() -> Bone2D.get_autocalculate_length_and_angle() -> Bool Bone2D.get_bone_angle() -> Float Bone2D.get_default_length() -> Float Bone2D.get_index_in_skeleton() -> Int Bone2D.get_length() -> Float Bone2D.get_rest() -> Transform2D Bone2D.get_skeleton_rest() -> Transform2D Bone2D.set_autocalculate_length_and_angle(Bool) -> Bone2D.set_bone_angle(Float) -> Bone2D.set_default_length(Float) -> Bone2D.set_length(Float) -> Bone2D.set_rest(Transform2D) -> BoneAttachment3D.get_bone_idx() -> Int BoneAttachment3D.get_bone_name() -> String BoneAttachment3D.get_external_skeleton() -> NodePath BoneAttachment3D.get_override_mode() -> Int BoneAttachment3D.get_override_pose() -> Bool BoneAttachment3D.get_use_external_skeleton() -> Bool BoneAttachment3D.on_bone_pose_update(Int) -> BoneAttachment3D.set_bone_idx(Int) -> BoneAttachment3D.set_bone_name(String) -> BoneAttachment3D.set_external_skeleton(NodePath) -> BoneAttachment3D.set_override_mode(Int) -> BoneAttachment3D.set_override_pose(Bool) -> BoneAttachment3D.set_use_external_skeleton(Bool) -> BoxContainer.add_spacer(Bool) -> Object BoxContainer.get_alignment() -> Int BoxContainer.set_alignment(Int) -> BoxMesh.get_size() -> Vector3 BoxMesh.get_subdivide_depth() -> Int BoxMesh.get_subdivide_height() -> Int BoxMesh.get_subdivide_width() -> Int BoxMesh.set_size(Vector3) -> BoxMesh.set_subdivide_depth(Int) -> BoxMesh.set_subdivide_height(Int) -> BoxMesh.set_subdivide_width(Int) -> BoxShape3D.get_size() -> Vector3 BoxShape3D.set_size(Vector3) -> Button.clear_opentype_features() -> Button.get_button_icon() -> Object Button.get_clip_text() -> Bool Button.get_icon_align() -> Int Button.get_language() -> String Button.get_opentype_feature(String) -> Int Button.get_text() -> String Button.get_text_align() -> Int Button.get_text_direction() -> Int Button.is_expand_icon() -> Bool Button.is_flat() -> Bool Button.set_button_icon(Object) -> Button.set_clip_text(Bool) -> Button.set_expand_icon(Bool) -> Button.set_flat(Bool) -> Button.set_icon_align(Int) -> Button.set_language(String) -> Button.set_opentype_feature(String, Int) -> Button.set_text(String) -> Button.set_text_align(Int) -> Button.set_text_direction(Int) -> ButtonGroup.get_buttons() -> Array ButtonGroup.get_pressed_button() -> Object CPUParticles2D.convert_from_particles(Object) -> CPUParticles2D.get_amount() -> Int CPUParticles2D.get_color() -> Color CPUParticles2D.get_color_ramp() -> Object CPUParticles2D.get_direction() -> Vector2 CPUParticles2D.get_draw_order() -> Int CPUParticles2D.get_emission_colors() -> ColorArray CPUParticles2D.get_emission_normals() -> Vector2Array CPUParticles2D.get_emission_points() -> Vector2Array CPUParticles2D.get_emission_rect_extents() -> Vector2 CPUParticles2D.get_emission_shape() -> Int CPUParticles2D.get_emission_sphere_radius() -> Float CPUParticles2D.get_explosiveness_ratio() -> Float CPUParticles2D.get_fixed_fps() -> Int CPUParticles2D.get_fractional_delta() -> Bool CPUParticles2D.get_gravity() -> Vector2 CPUParticles2D.get_lifetime() -> Float CPUParticles2D.get_lifetime_randomness() -> Float CPUParticles2D.get_one_shot() -> Bool CPUParticles2D.get_param_curve(Int) -> Object CPUParticles2D.get_param_max(Int) -> Float CPUParticles2D.get_param_min(Int) -> Float CPUParticles2D.get_particle_flag(Int) -> Bool CPUParticles2D.get_pre_process_time() -> Float CPUParticles2D.get_randomness_ratio() -> Float CPUParticles2D.get_scale_curve_x() -> Object CPUParticles2D.get_scale_curve_y() -> Object CPUParticles2D.get_speed_scale() -> Float CPUParticles2D.get_split_scale() -> Bool CPUParticles2D.get_spread() -> Float CPUParticles2D.get_texture() -> Object CPUParticles2D.get_use_local_coordinates() -> Bool CPUParticles2D.is_emitting() -> Bool CPUParticles2D.restart() -> CPUParticles2D.set_amount(Int) -> CPUParticles2D.set_color(Color) -> CPUParticles2D.set_color_ramp(Object) -> CPUParticles2D.set_direction(Vector2) -> CPUParticles2D.set_draw_order(Int) -> CPUParticles2D.set_emission_colors(ColorArray) -> CPUParticles2D.set_emission_normals(Vector2Array) -> CPUParticles2D.set_emission_points(Vector2Array) -> CPUParticles2D.set_emission_rect_extents(Vector2) -> CPUParticles2D.set_emission_shape(Int) -> CPUParticles2D.set_emission_sphere_radius(Float) -> CPUParticles2D.set_emitting(Bool) -> CPUParticles2D.set_explosiveness_ratio(Float) -> CPUParticles2D.set_fixed_fps(Int) -> CPUParticles2D.set_fractional_delta(Bool) -> CPUParticles2D.set_gravity(Vector2) -> CPUParticles2D.set_lifetime(Float) -> CPUParticles2D.set_lifetime_randomness(Float) -> CPUParticles2D.set_one_shot(Bool) -> CPUParticles2D.set_param_curve(Int, Object) -> CPUParticles2D.set_param_max(Int, Float) -> CPUParticles2D.set_param_min(Int, Float) -> CPUParticles2D.set_particle_flag(Int, Bool) -> CPUParticles2D.set_pre_process_time(Float) -> CPUParticles2D.set_randomness_ratio(Float) -> CPUParticles2D.set_scale_curve_x(Object) -> CPUParticles2D.set_scale_curve_y(Object) -> CPUParticles2D.set_speed_scale(Float) -> CPUParticles2D.set_split_scale(Bool) -> CPUParticles2D.set_spread(Float) -> CPUParticles2D.set_texture(Object) -> CPUParticles2D.set_use_local_coordinates(Bool) -> CPUParticles3D.convert_from_particles(Object) -> CPUParticles3D.get_amount() -> Int CPUParticles3D.get_color() -> Color CPUParticles3D.get_color_ramp() -> Object CPUParticles3D.get_direction() -> Vector3 CPUParticles3D.get_draw_order() -> Int CPUParticles3D.get_emission_box_extents() -> Vector3 CPUParticles3D.get_emission_colors() -> ColorArray CPUParticles3D.get_emission_normals() -> Vector3Array CPUParticles3D.get_emission_points() -> Vector3Array CPUParticles3D.get_emission_ring_axis() -> Vector3 CPUParticles3D.get_emission_ring_height() -> Float CPUParticles3D.get_emission_ring_inner_radius() -> Float CPUParticles3D.get_emission_ring_radius() -> Float CPUParticles3D.get_emission_shape() -> Int CPUParticles3D.get_emission_sphere_radius() -> Float CPUParticles3D.get_explosiveness_ratio() -> Float CPUParticles3D.get_fixed_fps() -> Int CPUParticles3D.get_flatness() -> Float CPUParticles3D.get_fractional_delta() -> Bool CPUParticles3D.get_gravity() -> Vector3 CPUParticles3D.get_lifetime() -> Float CPUParticles3D.get_lifetime_randomness() -> Float CPUParticles3D.get_mesh() -> Object CPUParticles3D.get_one_shot() -> Bool CPUParticles3D.get_param_curve(Int) -> Object CPUParticles3D.get_param_max(Int) -> Float CPUParticles3D.get_param_min(Int) -> Float CPUParticles3D.get_particle_flag(Int) -> Bool CPUParticles3D.get_pre_process_time() -> Float CPUParticles3D.get_randomness_ratio() -> Float CPUParticles3D.get_scale_curve_x() -> Object CPUParticles3D.get_scale_curve_y() -> Object CPUParticles3D.get_scale_curve_z() -> Object CPUParticles3D.get_speed_scale() -> Float CPUParticles3D.get_split_scale() -> Bool CPUParticles3D.get_spread() -> Float CPUParticles3D.get_use_local_coordinates() -> Bool CPUParticles3D.is_emitting() -> Bool CPUParticles3D.restart() -> CPUParticles3D.set_amount(Int) -> CPUParticles3D.set_color(Color) -> CPUParticles3D.set_color_ramp(Object) -> CPUParticles3D.set_direction(Vector3) -> CPUParticles3D.set_draw_order(Int) -> CPUParticles3D.set_emission_box_extents(Vector3) -> CPUParticles3D.set_emission_colors(ColorArray) -> CPUParticles3D.set_emission_normals(Vector3Array) -> CPUParticles3D.set_emission_points(Vector3Array) -> CPUParticles3D.set_emission_ring_axis(Vector3) -> CPUParticles3D.set_emission_ring_height(Float) -> CPUParticles3D.set_emission_ring_inner_radius(Float) -> CPUParticles3D.set_emission_ring_radius(Float) -> CPUParticles3D.set_emission_shape(Int) -> CPUParticles3D.set_emission_sphere_radius(Float) -> CPUParticles3D.set_emitting(Bool) -> CPUParticles3D.set_explosiveness_ratio(Float) -> CPUParticles3D.set_fixed_fps(Int) -> CPUParticles3D.set_flatness(Float) -> CPUParticles3D.set_fractional_delta(Bool) -> CPUParticles3D.set_gravity(Vector3) -> CPUParticles3D.set_lifetime(Float) -> CPUParticles3D.set_lifetime_randomness(Float) -> CPUParticles3D.set_mesh(Object) -> CPUParticles3D.set_one_shot(Bool) -> CPUParticles3D.set_param_curve(Int, Object) -> CPUParticles3D.set_param_max(Int, Float) -> CPUParticles3D.set_param_min(Int, Float) -> CPUParticles3D.set_particle_flag(Int, Bool) -> CPUParticles3D.set_pre_process_time(Float) -> CPUParticles3D.set_randomness_ratio(Float) -> CPUParticles3D.set_scale_curve_x(Object) -> CPUParticles3D.set_scale_curve_y(Object) -> CPUParticles3D.set_scale_curve_z(Object) -> CPUParticles3D.set_speed_scale(Float) -> CPUParticles3D.set_split_scale(Bool) -> CPUParticles3D.set_spread(Float) -> CPUParticles3D.set_use_local_coordinates(Bool) -> CSGBox3D.get_material() -> Object CSGBox3D.get_size() -> Vector3 CSGBox3D.set_material(Object) -> CSGBox3D.set_size(Vector3) -> CSGCylinder3D.get_height() -> Float CSGCylinder3D.get_material() -> Object CSGCylinder3D.get_radius() -> Float CSGCylinder3D.get_sides() -> Int CSGCylinder3D.get_smooth_faces() -> Bool CSGCylinder3D.is_cone() -> Bool CSGCylinder3D.set_cone(Bool) -> CSGCylinder3D.set_height(Float) -> CSGCylinder3D.set_material(Object) -> CSGCylinder3D.set_radius(Float) -> CSGCylinder3D.set_sides(Int) -> CSGCylinder3D.set_smooth_faces(Bool) -> CSGMesh3D.get_material() -> Object CSGMesh3D.get_mesh() -> Object CSGMesh3D.set_material(Object) -> CSGMesh3D.set_mesh(Object) -> CSGPolygon3D._has_editable_3d_polygon_no_depth() -> Bool CSGPolygon3D._is_editable_3d_polygon() -> Bool CSGPolygon3D.get_depth() -> Float CSGPolygon3D.get_material() -> Object CSGPolygon3D.get_mode() -> Int CSGPolygon3D.get_path_interval() -> Float CSGPolygon3D.get_path_interval_type() -> Int CSGPolygon3D.get_path_node() -> NodePath CSGPolygon3D.get_path_rotation() -> Int CSGPolygon3D.get_path_simplify_angle() -> Float CSGPolygon3D.get_path_u_distance() -> Float CSGPolygon3D.get_polygon() -> Vector2Array CSGPolygon3D.get_smooth_faces() -> Bool CSGPolygon3D.get_spin_degrees() -> Float CSGPolygon3D.get_spin_sides() -> Int CSGPolygon3D.is_path_continuous_u() -> Bool CSGPolygon3D.is_path_joined() -> Bool CSGPolygon3D.is_path_local() -> Bool CSGPolygon3D.set_depth(Float) -> CSGPolygon3D.set_material(Object) -> CSGPolygon3D.set_mode(Int) -> CSGPolygon3D.set_path_continuous_u(Bool) -> CSGPolygon3D.set_path_interval(Float) -> CSGPolygon3D.set_path_interval_type(Int) -> CSGPolygon3D.set_path_joined(Bool) -> CSGPolygon3D.set_path_local(Bool) -> CSGPolygon3D.set_path_node(NodePath) -> CSGPolygon3D.set_path_rotation(Int) -> CSGPolygon3D.set_path_simplify_angle(Float) -> CSGPolygon3D.set_path_u_distance(Float) -> CSGPolygon3D.set_polygon(Vector2Array) -> CSGPolygon3D.set_smooth_faces(Bool) -> CSGPolygon3D.set_spin_degrees(Float) -> CSGPolygon3D.set_spin_sides(Int) -> CSGPrimitive3D.is_inverting_faces() -> Bool CSGPrimitive3D.set_invert_faces(Bool) -> CSGShape3D._update_shape() -> CSGShape3D.get_collision_layer() -> Int CSGShape3D.get_collision_layer_value(Int) -> Bool CSGShape3D.get_collision_mask() -> Int CSGShape3D.get_collision_mask_value(Int) -> Bool CSGShape3D.get_meshes() -> Array CSGShape3D.get_operation() -> Int CSGShape3D.get_snap() -> Float CSGShape3D.is_calculating_tangents() -> Bool CSGShape3D.is_root_shape() -> Bool CSGShape3D.is_using_collision() -> Bool CSGShape3D.set_calculate_tangents(Bool) -> CSGShape3D.set_collision_layer(Int) -> CSGShape3D.set_collision_layer_value(Int, Bool) -> CSGShape3D.set_collision_mask(Int) -> CSGShape3D.set_collision_mask_value(Int, Bool) -> CSGShape3D.set_operation(Int) -> CSGShape3D.set_snap(Float) -> CSGShape3D.set_use_collision(Bool) -> CSGSphere3D.get_material() -> Object CSGSphere3D.get_radial_segments() -> Int CSGSphere3D.get_radius() -> Float CSGSphere3D.get_rings() -> Int CSGSphere3D.get_smooth_faces() -> Bool CSGSphere3D.set_material(Object) -> CSGSphere3D.set_radial_segments(Int) -> CSGSphere3D.set_radius(Float) -> CSGSphere3D.set_rings(Int) -> CSGSphere3D.set_smooth_faces(Bool) -> CSGTorus3D.get_inner_radius() -> Float CSGTorus3D.get_material() -> Object CSGTorus3D.get_outer_radius() -> Float CSGTorus3D.get_ring_sides() -> Int CSGTorus3D.get_sides() -> Int CSGTorus3D.get_smooth_faces() -> Bool CSGTorus3D.set_inner_radius(Float) -> CSGTorus3D.set_material(Object) -> CSGTorus3D.set_outer_radius(Float) -> CSGTorus3D.set_ring_sides(Int) -> CSGTorus3D.set_sides(Int) -> CSGTorus3D.set_smooth_faces(Bool) -> CallbackTweener.set_delay(Float) -> Object Camera2D._make_current(Object) -> Camera2D._set_old_smoothing(Float) -> Camera2D._update_scroll() -> Camera2D.align() -> Camera2D.force_update_scroll() -> Camera2D.get_anchor_mode() -> Int Camera2D.get_camera_position() -> Vector2 Camera2D.get_camera_screen_center() -> Vector2 Camera2D.get_custom_viewport() -> Object Camera2D.get_drag_horizontal_offset() -> Float Camera2D.get_drag_margin(Int) -> Float Camera2D.get_drag_vertical_offset() -> Float Camera2D.get_follow_smoothing() -> Float Camera2D.get_limit(Int) -> Int Camera2D.get_offset() -> Vector2 Camera2D.get_process_callback() -> Int Camera2D.get_zoom() -> Vector2 Camera2D.is_current() -> Bool Camera2D.is_drag_horizontal_enabled() -> Bool Camera2D.is_drag_vertical_enabled() -> Bool Camera2D.is_follow_smoothing_enabled() -> Bool Camera2D.is_limit_drawing_enabled() -> Bool Camera2D.is_limit_smoothing_enabled() -> Bool Camera2D.is_margin_drawing_enabled() -> Bool Camera2D.is_rotating() -> Bool Camera2D.is_screen_drawing_enabled() -> Bool Camera2D.reset_smoothing() -> Camera2D.set_anchor_mode(Int) -> Camera2D.set_current(Bool) -> Camera2D.set_custom_viewport(Object) -> Camera2D.set_drag_horizontal_enabled(Bool) -> Camera2D.set_drag_horizontal_offset(Float) -> Camera2D.set_drag_margin(Int, Float) -> Camera2D.set_drag_vertical_enabled(Bool) -> Camera2D.set_drag_vertical_offset(Float) -> Camera2D.set_enable_follow_smoothing(Bool) -> Camera2D.set_follow_smoothing(Float) -> Camera2D.set_limit(Int, Int) -> Camera2D.set_limit_drawing_enabled(Bool) -> Camera2D.set_limit_smoothing_enabled(Bool) -> Camera2D.set_margin_drawing_enabled(Bool) -> Camera2D.set_offset(Vector2) -> Camera2D.set_process_callback(Int) -> Camera2D.set_rotating(Bool) -> Camera2D.set_screen_drawing_enabled(Bool) -> Camera2D.set_zoom(Vector2) -> Camera3D.clear_current(Bool) -> Camera3D.get_camera_rid() -> RID Camera3D.get_camera_transform() -> Transform3D Camera3D.get_cull_mask() -> Int Camera3D.get_cull_mask_value(Int) -> Bool Camera3D.get_doppler_tracking() -> Int Camera3D.get_effects() -> Object Camera3D.get_environment() -> Object Camera3D.get_far() -> Float Camera3D.get_fov() -> Float Camera3D.get_frustum() -> Array Camera3D.get_frustum_offset() -> Vector2 Camera3D.get_h_offset() -> Float Camera3D.get_keep_aspect_mode() -> Int Camera3D.get_near() -> Float Camera3D.get_projection() -> Int Camera3D.get_pyramid_shape_rid() -> RID Camera3D.get_size() -> Float Camera3D.get_v_offset() -> Float Camera3D.is_current() -> Bool Camera3D.is_position_behind(Vector3) -> Bool Camera3D.is_position_in_frustum(Vector3) -> Bool Camera3D.make_current() -> Camera3D.project_local_ray_normal(Vector2) -> Vector3 Camera3D.project_position(Vector2, Float) -> Vector3 Camera3D.project_ray_normal(Vector2) -> Vector3 Camera3D.project_ray_origin(Vector2) -> Vector3 Camera3D.set_cull_mask(Int) -> Camera3D.set_cull_mask_value(Int, Bool) -> Camera3D.set_current(Bool) -> Camera3D.set_doppler_tracking(Int) -> Camera3D.set_effects(Object) -> Camera3D.set_environment(Object) -> Camera3D.set_far(Float) -> Camera3D.set_fov(Float) -> Camera3D.set_frustum(Float, Vector2, Float, Float) -> Camera3D.set_frustum_offset(Vector2) -> Camera3D.set_h_offset(Float) -> Camera3D.set_keep_aspect_mode(Int) -> Camera3D.set_near(Float) -> Camera3D.set_orthogonal(Float, Float, Float) -> Camera3D.set_perspective(Float, Float, Float) -> Camera3D.set_projection(Int) -> Camera3D.set_size(Float) -> Camera3D.set_v_offset(Float) -> Camera3D.unproject_position(Vector3) -> Vector2 CameraEffects.get_dof_blur_amount() -> Float CameraEffects.get_dof_blur_far_distance() -> Float CameraEffects.get_dof_blur_far_transition() -> Float CameraEffects.get_dof_blur_near_distance() -> Float CameraEffects.get_dof_blur_near_transition() -> Float CameraEffects.get_override_exposure() -> Float CameraEffects.is_dof_blur_far_enabled() -> Bool CameraEffects.is_dof_blur_near_enabled() -> Bool CameraEffects.is_override_exposure_enabled() -> Bool CameraEffects.set_dof_blur_amount(Float) -> CameraEffects.set_dof_blur_far_distance(Float) -> CameraEffects.set_dof_blur_far_enabled(Bool) -> CameraEffects.set_dof_blur_far_transition(Float) -> CameraEffects.set_dof_blur_near_distance(Float) -> CameraEffects.set_dof_blur_near_enabled(Bool) -> CameraEffects.set_dof_blur_near_transition(Float) -> CameraEffects.set_override_exposure(Float) -> CameraEffects.set_override_exposure_enabled(Bool) -> CameraFeed._set_RGB_img(Object) -> CameraFeed._set_YCbCr_img(Object) -> CameraFeed._set_name(String) -> CameraFeed._set_position(Int) -> CameraFeed.get_datatype() -> Int CameraFeed.get_id() -> Int CameraFeed.get_name() -> String CameraFeed.get_position() -> Int CameraFeed.get_transform() -> Transform2D CameraFeed.is_active() -> Bool CameraFeed.set_active(Bool) -> CameraFeed.set_transform(Transform2D) -> CameraServer.add_feed(Object) -> CameraServer.feeds() -> Array CameraServer.get_feed(Int) -> Object CameraServer.get_feed_count() -> Int CameraServer.remove_feed(Object) -> CameraTexture.get_camera_active() -> Bool CameraTexture.get_camera_feed_id() -> Int CameraTexture.get_which_feed() -> Int CameraTexture.set_camera_active(Bool) -> CameraTexture.set_camera_feed_id(Int) -> CameraTexture.set_which_feed(Int) -> CanvasGroup.get_clear_margin() -> Float CanvasGroup.get_fit_margin() -> Float CanvasGroup.is_using_mipmaps() -> Bool CanvasGroup.set_clear_margin(Float) -> CanvasGroup.set_fit_margin(Float) -> CanvasGroup.set_use_mipmaps(Bool) -> CanvasItem._draw() -> CanvasItem._edit_get_pivot() -> Vector2 CanvasItem._edit_get_position() -> Vector2 CanvasItem._edit_get_rect() -> Rect2 CanvasItem._edit_get_rotation() -> Float CanvasItem._edit_get_scale() -> Vector2 CanvasItem._edit_get_state() -> Dictionary CanvasItem._edit_get_transform() -> Transform2D CanvasItem._edit_set_pivot(Vector2) -> CanvasItem._edit_set_position(Vector2) -> CanvasItem._edit_set_rect(Rect2) -> CanvasItem._edit_set_rotation(Float) -> CanvasItem._edit_set_scale(Vector2) -> CanvasItem._edit_set_state(Dictionary) -> CanvasItem._edit_use_pivot() -> Bool CanvasItem._edit_use_rect() -> Bool CanvasItem._edit_use_rotation() -> Bool CanvasItem._is_on_top() -> Bool CanvasItem._set_on_top(Bool) -> CanvasItem._top_level_raise_self() -> CanvasItem._update_callback() -> CanvasItem.draw_animation_slice(Float, Float, Float, Float) -> CanvasItem.draw_arc(Vector2, Float, Float, Float, Int, Color, Float, Bool) -> CanvasItem.draw_char(Object, Vector2, String, String, Int, Color, Int, Color) -> Float CanvasItem.draw_circle(Vector2, Float, Color) -> CanvasItem.draw_colored_polygon(Vector2Array, Color, Vector2Array, Object) -> CanvasItem.draw_end_animation() -> CanvasItem.draw_line(Vector2, Vector2, Color, Float) -> CanvasItem.draw_mesh(Object, Object, Transform2D, Color) -> CanvasItem.draw_msdf_texture_rect_region(Object, Rect2, Rect2, Color, Float, Float) -> CanvasItem.draw_multiline(Vector2Array, Color, Float) -> CanvasItem.draw_multiline_colors(Vector2Array, ColorArray, Float) -> CanvasItem.draw_multiline_string(Object, Vector2, String, Int, Float, Int, Int, Color, Int, Color, Int) -> CanvasItem.draw_multimesh(Object, Object) -> CanvasItem.draw_polygon(Vector2Array, ColorArray, Vector2Array, Object) -> CanvasItem.draw_polyline(Vector2Array, Color, Float, Bool) -> CanvasItem.draw_polyline_colors(Vector2Array, ColorArray, Float, Bool) -> CanvasItem.draw_primitive(Vector2Array, ColorArray, Vector2Array, Object, Float) -> CanvasItem.draw_rect(Rect2, Color, Bool, Float) -> CanvasItem.draw_set_transform(Vector2, Float, Vector2) -> CanvasItem.draw_set_transform_matrix(Transform2D) -> CanvasItem.draw_string(Object, Vector2, String, Int, Float, Int, Color, Int, Color, Int) -> CanvasItem.draw_style_box(Object, Rect2) -> CanvasItem.draw_texture(Object, Vector2, Color) -> CanvasItem.draw_texture_rect(Object, Rect2, Bool, Color, Bool) -> CanvasItem.draw_texture_rect_region(Object, Rect2, Rect2, Color, Bool, Bool) -> CanvasItem.force_update_transform() -> CanvasItem.get_canvas() -> RID CanvasItem.get_canvas_item() -> RID CanvasItem.get_canvas_transform() -> Transform2D CanvasItem.get_global_mouse_position() -> Vector2 CanvasItem.get_global_transform() -> Transform2D CanvasItem.get_global_transform_with_canvas() -> Transform2D CanvasItem.get_light_mask() -> Int CanvasItem.get_local_mouse_position() -> Vector2 CanvasItem.get_material() -> Object CanvasItem.get_modulate() -> Color CanvasItem.get_self_modulate() -> Color CanvasItem.get_texture_filter() -> Int CanvasItem.get_texture_repeat() -> Int CanvasItem.get_transform() -> Transform2D CanvasItem.get_use_parent_material() -> Bool CanvasItem.get_viewport_rect() -> Rect2 CanvasItem.get_viewport_transform() -> Transform2D CanvasItem.get_world_2d() -> Object CanvasItem.hide() -> CanvasItem.is_clipping_children() -> Bool CanvasItem.is_draw_behind_parent_enabled() -> Bool CanvasItem.is_local_transform_notification_enabled() -> Bool CanvasItem.is_set_as_top_level() -> Bool CanvasItem.is_transform_notification_enabled() -> Bool CanvasItem.is_visible() -> Bool CanvasItem.is_visible_in_tree() -> Bool CanvasItem.make_canvas_position_local(Vector2) -> Vector2 CanvasItem.make_input_local(Object) -> Object CanvasItem.set_as_top_level(Bool) -> CanvasItem.set_clip_children(Bool) -> CanvasItem.set_draw_behind_parent(Bool) -> CanvasItem.set_light_mask(Int) -> CanvasItem.set_material(Object) -> CanvasItem.set_modulate(Color) -> CanvasItem.set_notify_local_transform(Bool) -> CanvasItem.set_notify_transform(Bool) -> CanvasItem.set_self_modulate(Color) -> CanvasItem.set_texture_filter(Int) -> CanvasItem.set_texture_repeat(Int) -> CanvasItem.set_use_parent_material(Bool) -> CanvasItem.set_visible(Bool) -> CanvasItem.show() -> CanvasItem.update() -> CanvasItemMaterial.get_blend_mode() -> Int CanvasItemMaterial.get_light_mode() -> Int CanvasItemMaterial.get_particles_anim_h_frames() -> Int CanvasItemMaterial.get_particles_anim_loop() -> Bool CanvasItemMaterial.get_particles_anim_v_frames() -> Int CanvasItemMaterial.get_particles_animation() -> Bool CanvasItemMaterial.set_blend_mode(Int) -> CanvasItemMaterial.set_light_mode(Int) -> CanvasItemMaterial.set_particles_anim_h_frames(Int) -> CanvasItemMaterial.set_particles_anim_loop(Bool) -> CanvasItemMaterial.set_particles_anim_v_frames(Int) -> CanvasItemMaterial.set_particles_animation(Bool) -> CanvasLayer.get_canvas() -> RID CanvasLayer.get_custom_viewport() -> Object CanvasLayer.get_follow_viewport_scale() -> Float CanvasLayer.get_layer() -> Int CanvasLayer.get_offset() -> Vector2 CanvasLayer.get_rotation() -> Float CanvasLayer.get_scale() -> Vector2 CanvasLayer.get_transform() -> Transform2D CanvasLayer.is_following_viewport() -> Bool CanvasLayer.set_custom_viewport(Object) -> CanvasLayer.set_follow_viewport(Bool) -> CanvasLayer.set_follow_viewport_scale(Float) -> CanvasLayer.set_layer(Int) -> CanvasLayer.set_offset(Vector2) -> CanvasLayer.set_rotation(Float) -> CanvasLayer.set_scale(Vector2) -> CanvasLayer.set_transform(Transform2D) -> CanvasModulate.get_color() -> Color CanvasModulate.set_color(Color) -> CanvasTexture.get_diffuse_texture() -> Object CanvasTexture.get_normal_texture() -> Object CanvasTexture.get_specular_color() -> Color CanvasTexture.get_specular_shininess() -> Float CanvasTexture.get_specular_texture() -> Object CanvasTexture.get_texture_filter() -> Int CanvasTexture.get_texture_repeat() -> Int CanvasTexture.set_diffuse_texture(Object) -> CanvasTexture.set_normal_texture(Object) -> CanvasTexture.set_specular_color(Color) -> CanvasTexture.set_specular_shininess(Float) -> CanvasTexture.set_specular_texture(Object) -> CanvasTexture.set_texture_filter(Int) -> CanvasTexture.set_texture_repeat(Int) -> CapsuleMesh.get_height() -> Float CapsuleMesh.get_radial_segments() -> Int CapsuleMesh.get_radius() -> Float CapsuleMesh.get_rings() -> Int CapsuleMesh.set_height(Float) -> CapsuleMesh.set_radial_segments(Int) -> CapsuleMesh.set_radius(Float) -> CapsuleMesh.set_rings(Int) -> CapsuleShape2D.get_height() -> Float CapsuleShape2D.get_radius() -> Float CapsuleShape2D.set_height(Float) -> CapsuleShape2D.set_radius(Float) -> CapsuleShape3D.get_height() -> Float CapsuleShape3D.get_radius() -> Float CapsuleShape3D.set_height(Float) -> CapsuleShape3D.set_radius(Float) -> CenterContainer.is_using_top_left() -> Bool CenterContainer.set_use_top_left(Bool) -> CharFXTransform.get_color() -> Color CharFXTransform.get_elapsed_time() -> Float CharFXTransform.get_environment() -> Dictionary CharFXTransform.get_font() -> RID CharFXTransform.get_glyph_count() -> Int CharFXTransform.get_glyph_flags() -> Int CharFXTransform.get_glyph_index() -> Int CharFXTransform.get_offset() -> Vector2 CharFXTransform.get_range() -> Vector2i CharFXTransform.is_outline() -> Bool CharFXTransform.is_visible() -> Bool CharFXTransform.set_color(Color) -> CharFXTransform.set_elapsed_time(Float) -> CharFXTransform.set_environment(Dictionary) -> CharFXTransform.set_font(RID) -> CharFXTransform.set_glyph_count(Int) -> CharFXTransform.set_glyph_flags(Int) -> CharFXTransform.set_glyph_index(Int) -> CharFXTransform.set_offset(Vector2) -> CharFXTransform.set_outline(Bool) -> CharFXTransform.set_range(Vector2i) -> CharFXTransform.set_visibility(Bool) -> CharacterBody2D.get_floor_angle(Vector2) -> Float CharacterBody2D.get_floor_max_angle() -> Float CharacterBody2D.get_floor_normal() -> Vector2 CharacterBody2D.get_floor_snap_length() -> Float CharacterBody2D.get_free_mode_min_slide_angle() -> Float CharacterBody2D.get_last_motion() -> Vector2 CharacterBody2D.get_last_slide_collision() -> Object CharacterBody2D.get_max_slides() -> Int CharacterBody2D.get_motion_mode() -> Int CharacterBody2D.get_motion_velocity() -> Vector2 CharacterBody2D.get_moving_platform_apply_velocity_on_leave() -> Int CharacterBody2D.get_moving_platform_floor_layers() -> Int CharacterBody2D.get_moving_platform_wall_layers() -> Int CharacterBody2D.get_platform_velocity() -> Vector2 CharacterBody2D.get_position_delta() -> Vector2 CharacterBody2D.get_real_velocity() -> Vector2 CharacterBody2D.get_safe_margin() -> Float CharacterBody2D.get_slide_collision(Int) -> Object CharacterBody2D.get_slide_collision_count() -> Int CharacterBody2D.get_up_direction() -> Vector2 CharacterBody2D.get_wall_normal() -> Vector2 CharacterBody2D.is_floor_block_on_wall_enabled() -> Bool CharacterBody2D.is_floor_constant_speed_enabled() -> Bool CharacterBody2D.is_floor_stop_on_slope_enabled() -> Bool CharacterBody2D.is_on_ceiling() -> Bool CharacterBody2D.is_on_ceiling_only() -> Bool CharacterBody2D.is_on_floor() -> Bool CharacterBody2D.is_on_floor_only() -> Bool CharacterBody2D.is_on_wall() -> Bool CharacterBody2D.is_on_wall_only() -> Bool CharacterBody2D.is_slide_on_ceiling_enabled() -> Bool CharacterBody2D.move_and_slide() -> Bool CharacterBody2D.set_floor_block_on_wall_enabled(Bool) -> CharacterBody2D.set_floor_constant_speed_enabled(Bool) -> CharacterBody2D.set_floor_max_angle(Float) -> CharacterBody2D.set_floor_snap_length(Float) -> CharacterBody2D.set_floor_stop_on_slope_enabled(Bool) -> CharacterBody2D.set_free_mode_min_slide_angle(Float) -> CharacterBody2D.set_max_slides(Int) -> CharacterBody2D.set_motion_mode(Int) -> CharacterBody2D.set_motion_velocity(Vector2) -> CharacterBody2D.set_moving_platform_apply_velocity_on_leave(Int) -> CharacterBody2D.set_moving_platform_floor_layers(Int) -> CharacterBody2D.set_moving_platform_wall_layers(Int) -> CharacterBody2D.set_safe_margin(Float) -> CharacterBody2D.set_slide_on_ceiling_enabled(Bool) -> CharacterBody2D.set_up_direction(Vector2) -> CharacterBody3D.get_floor_angle(Vector3) -> Float CharacterBody3D.get_floor_max_angle() -> Float CharacterBody3D.get_floor_normal() -> Vector3 CharacterBody3D.get_floor_snap_length() -> Float CharacterBody3D.get_last_motion() -> Vector3 CharacterBody3D.get_last_slide_collision() -> Object CharacterBody3D.get_max_slides() -> Int CharacterBody3D.get_motion_mode() -> Int CharacterBody3D.get_motion_velocity() -> Vector3 CharacterBody3D.get_moving_platform_apply_velocity_on_leave() -> Int CharacterBody3D.get_moving_platform_floor_layers() -> Int CharacterBody3D.get_moving_platform_wall_layers() -> Int CharacterBody3D.get_platform_velocity() -> Vector3 CharacterBody3D.get_position_delta() -> Vector3 CharacterBody3D.get_real_velocity() -> Vector3 CharacterBody3D.get_safe_margin() -> Float CharacterBody3D.get_slide_collision(Int) -> Object CharacterBody3D.get_slide_collision_count() -> Int CharacterBody3D.get_up_direction() -> Vector3 CharacterBody3D.get_wall_min_slide_angle() -> Float CharacterBody3D.get_wall_normal() -> Vector3 CharacterBody3D.is_floor_block_on_wall_enabled() -> Bool CharacterBody3D.is_floor_constant_speed_enabled() -> Bool CharacterBody3D.is_floor_stop_on_slope_enabled() -> Bool CharacterBody3D.is_on_ceiling() -> Bool CharacterBody3D.is_on_ceiling_only() -> Bool CharacterBody3D.is_on_floor() -> Bool CharacterBody3D.is_on_floor_only() -> Bool CharacterBody3D.is_on_wall() -> Bool CharacterBody3D.is_on_wall_only() -> Bool CharacterBody3D.is_slide_on_ceiling_enabled() -> Bool CharacterBody3D.move_and_slide() -> Bool CharacterBody3D.set_floor_block_on_wall_enabled(Bool) -> CharacterBody3D.set_floor_constant_speed_enabled(Bool) -> CharacterBody3D.set_floor_max_angle(Float) -> CharacterBody3D.set_floor_snap_length(Float) -> CharacterBody3D.set_floor_stop_on_slope_enabled(Bool) -> CharacterBody3D.set_max_slides(Int) -> CharacterBody3D.set_motion_mode(Int) -> CharacterBody3D.set_motion_velocity(Vector3) -> CharacterBody3D.set_moving_platform_apply_velocity_on_leave(Int) -> CharacterBody3D.set_moving_platform_floor_layers(Int) -> CharacterBody3D.set_moving_platform_wall_layers(Int) -> CharacterBody3D.set_safe_margin(Float) -> CharacterBody3D.set_slide_on_ceiling_enabled(Bool) -> CharacterBody3D.set_up_direction(Vector3) -> CharacterBody3D.set_wall_min_slide_angle(Float) -> CircleShape2D.get_radius() -> Float CircleShape2D.set_radius(Float) -> ClassDB.can_instantiate(StringName) -> Bool ClassDB.class_exists(StringName) -> Bool ClassDB.class_get_category(StringName) -> StringName ClassDB.class_get_enum_constants(StringName, StringName, Bool) -> StringArray ClassDB.class_get_enum_list(StringName, Bool) -> StringArray ClassDB.class_get_integer_constant(StringName, StringName) -> Int ClassDB.class_get_integer_constant_enum(StringName, StringName, Bool) -> StringName ClassDB.class_get_integer_constant_list(StringName, Bool) -> StringArray ClassDB.class_get_method_list(StringName, Bool) -> Array ClassDB.class_get_property(Object, StringName) -> ClassDB.class_get_property_list(StringName, Bool) -> Array ClassDB.class_get_signal(StringName, StringName) -> Dictionary ClassDB.class_get_signal_list(StringName, Bool) -> Array ClassDB.class_has_enum(StringName, StringName, Bool) -> Bool ClassDB.class_has_integer_constant(StringName, StringName) -> Bool ClassDB.class_has_method(StringName, StringName, Bool) -> Bool ClassDB.class_has_signal(StringName, StringName) -> Bool ClassDB.class_set_property(Object, StringName, ) -> Int ClassDB.get_class_list() -> StringArray ClassDB.get_inheriters_from_class(StringName) -> StringArray ClassDB.get_parent_class(StringName) -> StringName ClassDB.instantiate(StringName) -> ClassDB.is_class_enabled(StringName) -> Bool ClassDB.is_parent_class(StringName, StringName) -> Bool CodeEdit._confirm_code_completion(Bool) -> CodeEdit._filter_code_completion_candidates(Array) -> Array CodeEdit._fold_gutter_draw_callback(Int, Int, Rect2) -> CodeEdit._line_number_draw_callback(Int, Int, Rect2) -> CodeEdit._main_gutter_draw_callback(Int, Int, Rect2) -> CodeEdit._request_code_completion(Bool) -> CodeEdit.add_auto_brace_completion_pair(String, String) -> CodeEdit.add_code_completion_option(Int, String, String, Color, Object, ) -> CodeEdit.add_comment_delimiter(String, String, Bool) -> CodeEdit.add_string_delimiter(String, String, Bool) -> CodeEdit.can_fold_line(Int) -> Bool CodeEdit.cancel_code_completion() -> CodeEdit.clear_bookmarked_lines() -> CodeEdit.clear_breakpointed_lines() -> CodeEdit.clear_comment_delimiters() -> CodeEdit.clear_executing_lines() -> CodeEdit.clear_string_delimiters() -> CodeEdit.confirm_code_completion(Bool) -> CodeEdit.do_indent() -> CodeEdit.do_unindent() -> CodeEdit.fold_all_lines() -> CodeEdit.fold_line(Int) -> CodeEdit.get_auto_brace_completion_close_key(String) -> String CodeEdit.get_auto_brace_completion_pairs() -> Dictionary CodeEdit.get_auto_indent_prefixes() -> Array CodeEdit.get_bookmarked_lines() -> Array CodeEdit.get_breakpointed_lines() -> Array CodeEdit.get_code_comletion_prefixes() -> Array CodeEdit.get_code_completion_option(Int) -> Dictionary CodeEdit.get_code_completion_options() -> Array CodeEdit.get_code_completion_selected_index() -> Int CodeEdit.get_comment_delimiters() -> Array CodeEdit.get_delimiter_end_key(Int) -> String CodeEdit.get_delimiter_end_position(Int, Int) -> Vector2 CodeEdit.get_delimiter_start_key(Int) -> String CodeEdit.get_delimiter_start_position(Int, Int) -> Vector2 CodeEdit.get_executing_lines() -> Array CodeEdit.get_folded_lines() -> Array CodeEdit.get_indent_size() -> Int CodeEdit.get_line_length_guidelines() -> Array CodeEdit.get_string_delimiters() -> Array CodeEdit.get_text_for_code_completion() -> String CodeEdit.get_text_for_symbol_lookup() -> String CodeEdit.has_auto_brace_completion_close_key(String) -> Bool CodeEdit.has_auto_brace_completion_open_key(String) -> Bool CodeEdit.has_comment_delimiter(String) -> Bool CodeEdit.has_string_delimiter(String) -> Bool CodeEdit.indent_lines() -> CodeEdit.is_auto_brace_completion_enabled() -> Bool CodeEdit.is_auto_indent_enabled() -> Bool CodeEdit.is_code_completion_enabled() -> Bool CodeEdit.is_draw_line_numbers_enabled() -> Bool CodeEdit.is_drawing_bookmarks_gutter() -> Bool CodeEdit.is_drawing_breakpoints_gutter() -> Bool CodeEdit.is_drawing_executing_lines_gutter() -> Bool CodeEdit.is_drawing_fold_gutter() -> Bool CodeEdit.is_highlight_matching_braces_enabled() -> Bool CodeEdit.is_in_comment(Int, Int) -> Int CodeEdit.is_in_string(Int, Int) -> Int CodeEdit.is_indent_using_spaces() -> Bool CodeEdit.is_line_bookmarked(Int) -> Bool CodeEdit.is_line_breakpointed(Int) -> Bool CodeEdit.is_line_executing(Int) -> Bool CodeEdit.is_line_folded(Int) -> Bool CodeEdit.is_line_folding_enabled() -> Bool CodeEdit.is_line_numbers_zero_padded() -> Bool CodeEdit.is_symbol_lookup_on_click_enabled() -> Bool CodeEdit.remove_comment_delimiter(String) -> CodeEdit.remove_string_delimiter(String) -> CodeEdit.request_code_completion(Bool) -> CodeEdit.set_auto_brace_completion_enabled(Bool) -> CodeEdit.set_auto_brace_completion_pairs(Dictionary) -> CodeEdit.set_auto_indent_enabled(Bool) -> CodeEdit.set_auto_indent_prefixes(Array) -> CodeEdit.set_code_completion_enabled(Bool) -> CodeEdit.set_code_completion_prefixes(Array) -> CodeEdit.set_code_completion_selected_index(Int) -> CodeEdit.set_code_hint(String) -> CodeEdit.set_code_hint_draw_below(Bool) -> CodeEdit.set_comment_delimiters(Array) -> CodeEdit.set_draw_bookmarks_gutter(Bool) -> CodeEdit.set_draw_breakpoints_gutter(Bool) -> CodeEdit.set_draw_executing_lines_gutter(Bool) -> CodeEdit.set_draw_fold_gutter(Bool) -> CodeEdit.set_draw_line_numbers(Bool) -> CodeEdit.set_highlight_matching_braces_enabled(Bool) -> CodeEdit.set_indent_size(Int) -> CodeEdit.set_indent_using_spaces(Bool) -> CodeEdit.set_line_as_bookmarked(Int, Bool) -> CodeEdit.set_line_as_breakpoint(Int, Bool) -> CodeEdit.set_line_as_executing(Int, Bool) -> CodeEdit.set_line_folding_enabled(Bool) -> CodeEdit.set_line_length_guidelines(Array) -> CodeEdit.set_line_numbers_zero_padded(Bool) -> CodeEdit.set_string_delimiters(Array) -> CodeEdit.set_symbol_lookup_on_click_enabled(Bool) -> CodeEdit.set_symbol_lookup_word_as_valid(Bool) -> CodeEdit.toggle_foldable_line(Int) -> CodeEdit.unfold_all_lines() -> CodeEdit.unfold_line(Int) -> CodeEdit.unindent_lines() -> CodeEdit.update_code_completion_options(Bool) -> CodeHighlighter.add_color_region(String, String, Color, Bool) -> CodeHighlighter.add_keyword_color(String, Color) -> CodeHighlighter.add_member_keyword_color(String, Color) -> CodeHighlighter.clear_color_regions() -> CodeHighlighter.clear_keyword_colors() -> CodeHighlighter.clear_member_keyword_colors() -> CodeHighlighter.get_color_regions() -> Dictionary CodeHighlighter.get_function_color() -> Color CodeHighlighter.get_keyword_color(String) -> Color CodeHighlighter.get_keyword_colors() -> Dictionary CodeHighlighter.get_member_keyword_color(String) -> Color CodeHighlighter.get_member_keyword_colors() -> Dictionary CodeHighlighter.get_member_variable_color() -> Color CodeHighlighter.get_number_color() -> Color CodeHighlighter.get_symbol_color() -> Color CodeHighlighter.has_color_region(String) -> Bool CodeHighlighter.has_keyword_color(String) -> Bool CodeHighlighter.has_member_keyword_color(String) -> Bool CodeHighlighter.remove_color_region(String) -> CodeHighlighter.remove_keyword_color(String) -> CodeHighlighter.remove_member_keyword_color(String) -> CodeHighlighter.set_color_regions(Dictionary) -> CodeHighlighter.set_function_color(Color) -> CodeHighlighter.set_keyword_colors(Dictionary) -> CodeHighlighter.set_member_keyword_colors(Dictionary) -> CodeHighlighter.set_member_variable_color(Color) -> CodeHighlighter.set_number_color(Color) -> CodeHighlighter.set_symbol_color(Color) -> CollisionObject2D._input_event(Object, Object, Int) -> CollisionObject2D.create_shape_owner(Object) -> Int CollisionObject2D.get_collision_layer() -> Int CollisionObject2D.get_collision_layer_value(Int) -> Bool CollisionObject2D.get_collision_mask() -> Int CollisionObject2D.get_collision_mask_value(Int) -> Bool CollisionObject2D.get_disable_mode() -> Int CollisionObject2D.get_rid() -> RID CollisionObject2D.get_shape_owner_one_way_collision_margin(Int) -> Float CollisionObject2D.get_shape_owners() -> Array CollisionObject2D.is_pickable() -> Bool CollisionObject2D.is_shape_owner_disabled(Int) -> Bool CollisionObject2D.is_shape_owner_one_way_collision_enabled(Int) -> Bool CollisionObject2D.remove_shape_owner(Int) -> CollisionObject2D.set_collision_layer(Int) -> CollisionObject2D.set_collision_layer_value(Int, Bool) -> CollisionObject2D.set_collision_mask(Int) -> CollisionObject2D.set_collision_mask_value(Int, Bool) -> CollisionObject2D.set_disable_mode(Int) -> CollisionObject2D.set_pickable(Bool) -> CollisionObject2D.shape_find_owner(Int) -> Int CollisionObject2D.shape_owner_add_shape(Int, Object) -> CollisionObject2D.shape_owner_clear_shapes(Int) -> CollisionObject2D.shape_owner_get_owner(Int) -> Object CollisionObject2D.shape_owner_get_shape(Int, Int) -> Object CollisionObject2D.shape_owner_get_shape_count(Int) -> Int CollisionObject2D.shape_owner_get_shape_index(Int, Int) -> Int CollisionObject2D.shape_owner_get_transform(Int) -> Transform2D CollisionObject2D.shape_owner_remove_shape(Int, Int) -> CollisionObject2D.shape_owner_set_disabled(Int, Bool) -> CollisionObject2D.shape_owner_set_one_way_collision(Int, Bool) -> CollisionObject2D.shape_owner_set_one_way_collision_margin(Int, Float) -> CollisionObject2D.shape_owner_set_transform(Int, Transform2D) -> CollisionObject3D._input_event(Object, Object, Vector3, Vector3, Int) -> CollisionObject3D.create_shape_owner(Object) -> Int CollisionObject3D.get_capture_input_on_drag() -> Bool CollisionObject3D.get_collision_layer() -> Int CollisionObject3D.get_collision_layer_value(Int) -> Bool CollisionObject3D.get_collision_mask() -> Int CollisionObject3D.get_collision_mask_value(Int) -> Bool CollisionObject3D.get_disable_mode() -> Int CollisionObject3D.get_rid() -> RID CollisionObject3D.get_shape_owners() -> Array CollisionObject3D.is_ray_pickable() -> Bool CollisionObject3D.is_shape_owner_disabled(Int) -> Bool CollisionObject3D.remove_shape_owner(Int) -> CollisionObject3D.set_capture_input_on_drag(Bool) -> CollisionObject3D.set_collision_layer(Int) -> CollisionObject3D.set_collision_layer_value(Int, Bool) -> CollisionObject3D.set_collision_mask(Int) -> CollisionObject3D.set_collision_mask_value(Int, Bool) -> CollisionObject3D.set_disable_mode(Int) -> CollisionObject3D.set_ray_pickable(Bool) -> CollisionObject3D.shape_find_owner(Int) -> Int CollisionObject3D.shape_owner_add_shape(Int, Object) -> CollisionObject3D.shape_owner_clear_shapes(Int) -> CollisionObject3D.shape_owner_get_owner(Int) -> Object CollisionObject3D.shape_owner_get_shape(Int, Int) -> Object CollisionObject3D.shape_owner_get_shape_count(Int) -> Int CollisionObject3D.shape_owner_get_shape_index(Int, Int) -> Int CollisionObject3D.shape_owner_get_transform(Int) -> Transform3D CollisionObject3D.shape_owner_remove_shape(Int, Int) -> CollisionObject3D.shape_owner_set_disabled(Int, Bool) -> CollisionObject3D.shape_owner_set_transform(Int, Transform3D) -> CollisionPolygon2D.get_build_mode() -> Int CollisionPolygon2D.get_one_way_collision_margin() -> Float CollisionPolygon2D.get_polygon() -> Vector2Array CollisionPolygon2D.is_disabled() -> Bool CollisionPolygon2D.is_one_way_collision_enabled() -> Bool CollisionPolygon2D.set_build_mode(Int) -> CollisionPolygon2D.set_disabled(Bool) -> CollisionPolygon2D.set_one_way_collision(Bool) -> CollisionPolygon2D.set_one_way_collision_margin(Float) -> CollisionPolygon2D.set_polygon(Vector2Array) -> CollisionPolygon3D._is_editable_3d_polygon() -> Bool CollisionPolygon3D.get_depth() -> Float CollisionPolygon3D.get_margin() -> Float CollisionPolygon3D.get_polygon() -> Vector2Array CollisionPolygon3D.is_disabled() -> Bool CollisionPolygon3D.set_depth(Float) -> CollisionPolygon3D.set_disabled(Bool) -> CollisionPolygon3D.set_margin(Float) -> CollisionPolygon3D.set_polygon(Vector2Array) -> CollisionShape2D.get_one_way_collision_margin() -> Float CollisionShape2D.get_shape() -> Object CollisionShape2D.is_disabled() -> Bool CollisionShape2D.is_one_way_collision_enabled() -> Bool CollisionShape2D.set_disabled(Bool) -> CollisionShape2D.set_one_way_collision(Bool) -> CollisionShape2D.set_one_way_collision_margin(Float) -> CollisionShape2D.set_shape(Object) -> CollisionShape3D.get_shape() -> Object CollisionShape3D.is_disabled() -> Bool CollisionShape3D.make_convex_from_siblings() -> CollisionShape3D.resource_changed(Object) -> CollisionShape3D.set_disabled(Bool) -> CollisionShape3D.set_shape(Object) -> ColorPicker.add_preset(Color) -> ColorPicker.are_presets_enabled() -> Bool ColorPicker.are_presets_visible() -> Bool ColorPicker.erase_preset(Color) -> ColorPicker.get_pick_color() -> Color ColorPicker.get_picker_shape() -> Int ColorPicker.get_presets() -> ColorArray ColorPicker.is_deferred_mode() -> Bool ColorPicker.is_editing_alpha() -> Bool ColorPicker.is_hsv_mode() -> Bool ColorPicker.is_raw_mode() -> Bool ColorPicker.set_deferred_mode(Bool) -> ColorPicker.set_edit_alpha(Bool) -> ColorPicker.set_hsv_mode(Bool) -> ColorPicker.set_pick_color(Color) -> ColorPicker.set_picker_shape(Int) -> ColorPicker.set_presets_enabled(Bool) -> ColorPicker.set_presets_visible(Bool) -> ColorPicker.set_raw_mode(Bool) -> ColorPickerButton._about_to_popup() -> ColorPickerButton.get_pick_color() -> Color ColorPickerButton.get_picker() -> Object ColorPickerButton.get_popup() -> Object ColorPickerButton.is_editing_alpha() -> Bool ColorPickerButton.set_edit_alpha(Bool) -> ColorPickerButton.set_pick_color(Color) -> ColorRect.get_color() -> Color ColorRect.set_color(Color) -> ConcavePolygonShape2D.get_segments() -> Vector2Array ConcavePolygonShape2D.set_segments(Vector2Array) -> ConcavePolygonShape3D.get_faces() -> Vector3Array ConcavePolygonShape3D.is_backface_collision_enabled() -> Bool ConcavePolygonShape3D.set_backface_collision_enabled(Bool) -> ConcavePolygonShape3D.set_faces(Vector3Array) -> ConeTwistJoint3D._get_swing_span() -> Float ConeTwistJoint3D._get_twist_span() -> Float ConeTwistJoint3D._set_swing_span(Float) -> ConeTwistJoint3D._set_twist_span(Float) -> ConeTwistJoint3D.get_param(Int) -> Float ConeTwistJoint3D.set_param(Int, Float) -> ConfigFile.clear() -> ConfigFile.erase_section(String) -> ConfigFile.erase_section_key(String, String) -> ConfigFile.get_section_keys(String) -> StringArray ConfigFile.get_sections() -> StringArray ConfigFile.get_value(String, String, ) -> ConfigFile.has_section(String) -> Bool ConfigFile.has_section_key(String, String) -> Bool ConfigFile.load(String) -> Int ConfigFile.load_encrypted(String, ByteArray) -> Int ConfigFile.load_encrypted_pass(String, String) -> Int ConfigFile.parse(String) -> Int ConfigFile.save(String) -> Int ConfigFile.save_encrypted(String, ByteArray) -> Int ConfigFile.save_encrypted_pass(String, String) -> Int ConfigFile.set_value(String, String, ) -> ConfirmationDialog.get_cancel_button() -> Object Container.fit_child_in_rect(Object, Rect2) -> Container.queue_sort() -> Control._can_drop_data(Vector2, ) -> Bool Control._drop_data(Vector2, ) -> Control._get_drag_data(Vector2) -> Control._get_minimum_size() -> Vector2 Control._get_tooltip() -> String Control._gui_input(Object) -> Control._has_point(Vector2) -> Bool Control._make_custom_tooltip(String) -> Object Control._set_anchor(Int, Float) -> Control._set_global_position(Vector2) -> Control._set_position(Vector2) -> Control._set_size(Vector2) -> Control._structured_text_parser(Array, String) -> Array Control._update_minimum_size() -> Control.accept_event() -> Control.add_theme_color_override(StringName, Color) -> Control.add_theme_constant_override(StringName, Int) -> Control.add_theme_font_override(StringName, Object) -> Control.add_theme_font_size_override(StringName, Int) -> Control.add_theme_icon_override(StringName, Object) -> Control.add_theme_stylebox_override(StringName, Object) -> Control.begin_bulk_theme_override() -> Control.end_bulk_theme_override() -> Control.find_next_valid_focus() -> Object Control.find_prev_valid_focus() -> Object Control.force_drag(, Object) -> Control.get_anchor(Int) -> Float Control.get_begin() -> Vector2 Control.get_combined_minimum_size() -> Vector2 Control.get_cursor_shape(Vector2) -> Int Control.get_custom_minimum_size() -> Vector2 Control.get_default_cursor_shape() -> Int Control.get_end() -> Vector2 Control.get_focus_mode() -> Int Control.get_focus_neighbor(Int) -> NodePath Control.get_focus_next() -> NodePath Control.get_focus_owner() -> Object Control.get_focus_previous() -> NodePath Control.get_global_position() -> Vector2 Control.get_global_rect() -> Rect2 Control.get_h_grow_direction() -> Int Control.get_h_size_flags() -> Int Control.get_layout_direction() -> Int Control.get_minimum_size() -> Vector2 Control.get_mouse_filter() -> Int Control.get_offset(Int) -> Float Control.get_parent_area_size() -> Vector2 Control.get_parent_control() -> Object Control.get_pivot_offset() -> Vector2 Control.get_position() -> Vector2 Control.get_rect() -> Rect2 Control.get_rotation() -> Float Control.get_scale() -> Vector2 Control.get_size() -> Vector2 Control.get_stretch_ratio() -> Float Control.get_theme() -> Object Control.get_theme_color(StringName, StringName) -> Color Control.get_theme_constant(StringName, StringName) -> Int Control.get_theme_default_base_scale() -> Float Control.get_theme_default_font() -> Object Control.get_theme_default_font_size() -> Int Control.get_theme_font(StringName, StringName) -> Object Control.get_theme_font_size(StringName, StringName) -> Int Control.get_theme_icon(StringName, StringName) -> Object Control.get_theme_stylebox(StringName, StringName) -> Object Control.get_theme_type_variation() -> StringName Control.get_tooltip(Vector2) -> String Control.get_v_grow_direction() -> Int Control.get_v_size_flags() -> Int Control.grab_click_focus() -> Control.grab_focus() -> Control.has_focus() -> Bool Control.has_theme_color(StringName, StringName) -> Bool Control.has_theme_color_override(StringName) -> Bool Control.has_theme_constant(StringName, StringName) -> Bool Control.has_theme_constant_override(StringName) -> Bool Control.has_theme_font(StringName, StringName) -> Bool Control.has_theme_font_override(StringName) -> Bool Control.has_theme_font_size(StringName, StringName) -> Bool Control.has_theme_font_size_override(StringName) -> Bool Control.has_theme_icon(StringName, StringName) -> Bool Control.has_theme_icon_override(StringName) -> Bool Control.has_theme_stylebox(StringName, StringName) -> Bool Control.has_theme_stylebox_override(StringName) -> Bool Control.is_auto_translating() -> Bool Control.is_clipping_contents() -> Bool Control.is_layout_rtl() -> Bool Control.minimum_size_changed() -> Control.release_focus() -> Control.remove_theme_color_override(StringName) -> Control.remove_theme_constant_override(StringName) -> Control.remove_theme_font_override(StringName) -> Control.remove_theme_font_size_override(StringName) -> Control.remove_theme_icon_override(StringName) -> Control.remove_theme_stylebox_override(StringName) -> Control.set_anchor(Int, Float, Bool, Bool) -> Control.set_anchor_and_offset(Int, Float, Float, Bool) -> Control.set_anchors_and_offsets_preset(Int, Int, Int) -> Control.set_anchors_preset(Int, Bool) -> Control.set_auto_translate(Bool) -> Control.set_begin(Vector2) -> Control.set_clip_contents(Bool) -> Control.set_custom_minimum_size(Vector2) -> Control.set_default_cursor_shape(Int) -> Control.set_drag_forwarding(Object) -> Control.set_drag_preview(Object) -> Control.set_end(Vector2) -> Control.set_focus_mode(Int) -> Control.set_focus_neighbor(Int, NodePath) -> Control.set_focus_next(NodePath) -> Control.set_focus_previous(NodePath) -> Control.set_global_position(Vector2, Bool) -> Control.set_h_grow_direction(Int) -> Control.set_h_size_flags(Int) -> Control.set_layout_direction(Int) -> Control.set_mouse_filter(Int) -> Control.set_offset(Int, Float) -> Control.set_offsets_preset(Int, Int, Int) -> Control.set_pivot_offset(Vector2) -> Control.set_position(Vector2, Bool) -> Control.set_rotation(Float) -> Control.set_scale(Vector2) -> Control.set_size(Vector2, Bool) -> Control.set_stretch_ratio(Float) -> Control.set_theme(Object) -> Control.set_theme_type_variation(StringName) -> Control.set_tooltip(String) -> Control.set_v_grow_direction(Int) -> Control.set_v_size_flags(Int) -> Control.warp_mouse(Vector2) -> ConvexPolygonShape2D.get_points() -> Vector2Array ConvexPolygonShape2D.set_point_cloud(Vector2Array) -> ConvexPolygonShape2D.set_points(Vector2Array) -> ConvexPolygonShape3D.get_points() -> Vector3Array ConvexPolygonShape3D.set_points(Vector3Array) -> Crypto.constant_time_compare(ByteArray, ByteArray) -> Bool Crypto.decrypt(Object, ByteArray) -> ByteArray Crypto.encrypt(Object, ByteArray) -> ByteArray Crypto.generate_random_bytes(Int) -> ByteArray Crypto.generate_rsa(Int) -> Object Crypto.generate_self_signed_certificate(Object, String, String, String) -> Object Crypto.hmac_digest(Int, ByteArray, ByteArray) -> ByteArray Crypto.sign(Int, ByteArray, Object) -> ByteArray Crypto.verify(Int, ByteArray, ByteArray, Object) -> Bool CryptoKey.is_public_only() -> Bool CryptoKey.load(String, Bool) -> Int CryptoKey.load_from_string(String, Bool) -> Int CryptoKey.save(String, Bool) -> Int CryptoKey.save_to_string(Bool) -> String Curve._get_data() -> Array Curve._set_data(Array) -> Curve.add_point(Vector2, Float, Float, Int, Int) -> Int Curve.bake() -> Curve.clean_dupes() -> Curve.clear_points() -> Curve.get_bake_resolution() -> Int Curve.get_max_value() -> Float Curve.get_min_value() -> Float Curve.get_point_count() -> Int Curve.get_point_left_mode(Int) -> Int Curve.get_point_left_tangent(Int) -> Float Curve.get_point_position(Int) -> Vector2 Curve.get_point_right_mode(Int) -> Int Curve.get_point_right_tangent(Int) -> Float Curve.interpolate(Float) -> Float Curve.interpolate_baked(Float) -> Float Curve.remove_point(Int) -> Curve.set_bake_resolution(Int) -> Curve.set_max_value(Float) -> Curve.set_min_value(Float) -> Curve.set_point_left_mode(Int, Int) -> Curve.set_point_left_tangent(Int, Float) -> Curve.set_point_offset(Int, Float) -> Int Curve.set_point_right_mode(Int, Int) -> Curve.set_point_right_tangent(Int, Float) -> Curve.set_point_value(Int, Float) -> Curve2D._get_data() -> Dictionary Curve2D._set_data(Dictionary) -> Curve2D.add_point(Vector2, Vector2, Vector2, Int) -> Curve2D.clear_points() -> Curve2D.get_bake_interval() -> Float Curve2D.get_baked_length() -> Float Curve2D.get_baked_points() -> Vector2Array Curve2D.get_closest_offset(Vector2) -> Float Curve2D.get_closest_point(Vector2) -> Vector2 Curve2D.get_point_count() -> Int Curve2D.get_point_in(Int) -> Vector2 Curve2D.get_point_out(Int) -> Vector2 Curve2D.get_point_position(Int) -> Vector2 Curve2D.interpolate(Int, Float) -> Vector2 Curve2D.interpolate_baked(Float, Bool) -> Vector2 Curve2D.interpolatef(Float) -> Vector2 Curve2D.remove_point(Int) -> Curve2D.set_bake_interval(Float) -> Curve2D.set_point_in(Int, Vector2) -> Curve2D.set_point_out(Int, Vector2) -> Curve2D.set_point_position(Int, Vector2) -> Curve2D.tessellate(Int, Float) -> Vector2Array Curve3D._get_data() -> Dictionary Curve3D._set_data(Dictionary) -> Curve3D.add_point(Vector3, Vector3, Vector3, Int) -> Curve3D.clear_points() -> Curve3D.get_bake_interval() -> Float Curve3D.get_baked_length() -> Float Curve3D.get_baked_points() -> Vector3Array Curve3D.get_baked_tilts() -> RealArray32 Curve3D.get_baked_up_vectors() -> Vector3Array Curve3D.get_closest_offset(Vector3) -> Float Curve3D.get_closest_point(Vector3) -> Vector3 Curve3D.get_point_count() -> Int Curve3D.get_point_in(Int) -> Vector3 Curve3D.get_point_out(Int) -> Vector3 Curve3D.get_point_position(Int) -> Vector3 Curve3D.get_point_tilt(Int) -> Float Curve3D.interpolate(Int, Float) -> Vector3 Curve3D.interpolate_baked(Float, Bool) -> Vector3 Curve3D.interpolate_baked_up_vector(Float, Bool) -> Vector3 Curve3D.interpolatef(Float) -> Vector3 Curve3D.is_up_vector_enabled() -> Bool Curve3D.remove_point(Int) -> Curve3D.set_bake_interval(Float) -> Curve3D.set_point_in(Int, Vector3) -> Curve3D.set_point_out(Int, Vector3) -> Curve3D.set_point_position(Int, Vector3) -> Curve3D.set_point_tilt(Int, Float) -> Curve3D.set_up_vector_enabled(Bool) -> Curve3D.tessellate(Int, Float) -> Vector3Array CurveTexture._update() -> CurveTexture.get_curve() -> Object CurveTexture.get_texture_mode() -> Int CurveTexture.set_curve(Object) -> CurveTexture.set_texture_mode(Int) -> CurveTexture.set_width(Int) -> CurveXYZTexture._update() -> CurveXYZTexture.get_curve_x() -> Object CurveXYZTexture.get_curve_y() -> Object CurveXYZTexture.get_curve_z() -> Object CurveXYZTexture.set_curve_x(Object) -> CurveXYZTexture.set_curve_y(Object) -> CurveXYZTexture.set_curve_z(Object) -> CurveXYZTexture.set_width(Int) -> CylinderMesh.get_bottom_radius() -> Float CylinderMesh.get_height() -> Float CylinderMesh.get_radial_segments() -> Int CylinderMesh.get_rings() -> Int CylinderMesh.get_top_radius() -> Float CylinderMesh.set_bottom_radius(Float) -> CylinderMesh.set_height(Float) -> CylinderMesh.set_radial_segments(Int) -> CylinderMesh.set_rings(Int) -> CylinderMesh.set_top_radius(Float) -> CylinderShape3D.get_height() -> Float CylinderShape3D.get_radius() -> Float CylinderShape3D.set_height(Float) -> CylinderShape3D.set_radius(Float) -> DTLSServer.setup(Object, Object, Object) -> Int DTLSServer.take_connection(Object) -> Object DampedSpringJoint2D.get_damping() -> Float DampedSpringJoint2D.get_length() -> Float DampedSpringJoint2D.get_rest_length() -> Float DampedSpringJoint2D.get_stiffness() -> Float DampedSpringJoint2D.set_damping(Float) -> DampedSpringJoint2D.set_length(Float) -> DampedSpringJoint2D.set_rest_length(Float) -> DampedSpringJoint2D.set_stiffness(Float) -> Decal.get_albedo_mix() -> Float Decal.get_cull_mask() -> Int Decal.get_distance_fade_begin() -> Float Decal.get_distance_fade_length() -> Float Decal.get_emission_energy() -> Float Decal.get_extents() -> Vector3 Decal.get_lower_fade() -> Float Decal.get_modulate() -> Color Decal.get_normal_fade() -> Float Decal.get_texture(Int) -> Object Decal.get_upper_fade() -> Float Decal.is_distance_fade_enabled() -> Bool Decal.set_albedo_mix(Float) -> Decal.set_cull_mask(Int) -> Decal.set_distance_fade_begin(Float) -> Decal.set_distance_fade_length(Float) -> Decal.set_emission_energy(Float) -> Decal.set_enable_distance_fade(Bool) -> Decal.set_extents(Vector3) -> Decal.set_lower_fade(Float) -> Decal.set_modulate(Color) -> Decal.set_normal_fade(Float) -> Decal.set_texture(Int, Object) -> Decal.set_upper_fade(Float) -> DirectionalLight2D.get_max_distance() -> Float DirectionalLight2D.set_max_distance(Float) -> DirectionalLight3D.get_shadow_mode() -> Int DirectionalLight3D.is_blend_splits_enabled() -> Bool DirectionalLight3D.is_sky_only() -> Bool DirectionalLight3D.set_blend_splits(Bool) -> DirectionalLight3D.set_shadow_mode(Int) -> DirectionalLight3D.set_sky_only(Bool) -> Directory.change_dir(String) -> Int Directory.copy(String, String) -> Int Directory.current_is_dir() -> Bool Directory.dir_exists(String) -> Bool Directory.file_exists(String) -> Bool Directory.get_current_dir() -> String Directory.get_current_drive() -> Int Directory.get_drive(Int) -> String Directory.get_drive_count() -> Int Directory.get_next() -> String Directory.get_space_left() -> Int Directory.list_dir_begin(Bool, Bool) -> Int Directory.list_dir_end() -> Directory.make_dir(String) -> Int Directory.make_dir_recursive(String) -> Int Directory.open(String) -> Int Directory.remove(String) -> Int Directory.rename(String, String) -> Int DisplayServer.clipboard_get() -> String DisplayServer.clipboard_get_primary() -> String DisplayServer.clipboard_set(String) -> DisplayServer.clipboard_set_primary(String) -> DisplayServer.console_set_visible(Bool) -> DisplayServer.create_sub_window(Int, Int, Int, Rect2i) -> Int DisplayServer.cursor_get_shape() -> Int DisplayServer.cursor_set_custom_image(Object, Int, Vector2) -> DisplayServer.cursor_set_shape(Int) -> DisplayServer.delete_sub_window(Int) -> DisplayServer.dialog_input_text(String, String, String, Callable) -> Int DisplayServer.dialog_show(String, String, StringArray, Callable) -> Int DisplayServer.enable_for_stealing_focus(Int) -> DisplayServer.force_process_and_drop_events() -> DisplayServer.get_name() -> String DisplayServer.get_screen_count() -> Int DisplayServer.get_swap_cancel_ok() -> Bool DisplayServer.get_window_at_screen_position(Vector2i) -> Int DisplayServer.get_window_list() -> IntArray32 DisplayServer.global_menu_add_check_item(String, String, Callable, ) -> DisplayServer.global_menu_add_item(String, String, Callable, ) -> DisplayServer.global_menu_add_separator(String) -> DisplayServer.global_menu_add_submenu_item(String, String, String) -> DisplayServer.global_menu_clear(String) -> DisplayServer.global_menu_get_item_callback(String, Int) -> Callable DisplayServer.global_menu_get_item_submenu(String, Int) -> String DisplayServer.global_menu_get_item_tag(String, Int) -> DisplayServer.global_menu_get_item_text(String, Int) -> String DisplayServer.global_menu_is_item_checkable(String, Int) -> Bool DisplayServer.global_menu_is_item_checked(String, Int) -> Bool DisplayServer.global_menu_remove_item(String, Int) -> DisplayServer.global_menu_set_item_callback(String, Int, Callable) -> DisplayServer.global_menu_set_item_checkable(String, Int, Bool) -> DisplayServer.global_menu_set_item_checked(String, Int, Bool) -> DisplayServer.global_menu_set_item_submenu(String, Int, String) -> DisplayServer.global_menu_set_item_tag(String, Int, ) -> DisplayServer.global_menu_set_item_text(String, Int, String) -> DisplayServer.has_feature(Int) -> Bool DisplayServer.ime_get_selection() -> Vector2i DisplayServer.ime_get_text() -> String DisplayServer.is_console_visible() -> Bool DisplayServer.keyboard_get_current_layout() -> Int DisplayServer.keyboard_get_keycode_from_physical(Int) -> Int DisplayServer.keyboard_get_layout_count() -> Int DisplayServer.keyboard_get_layout_language(Int) -> String DisplayServer.keyboard_get_layout_name(Int) -> String DisplayServer.keyboard_set_current_layout(Int) -> DisplayServer.mouse_get_absolute_position() -> Vector2i DisplayServer.mouse_get_button_state() -> Int DisplayServer.mouse_get_mode() -> Int DisplayServer.mouse_get_position() -> Vector2i DisplayServer.mouse_set_mode(Int) -> DisplayServer.mouse_warp_to_position(Vector2i) -> DisplayServer.process_events() -> DisplayServer.screen_get_dpi(Int) -> Int DisplayServer.screen_get_max_scale() -> Float DisplayServer.screen_get_orientation(Int) -> Int DisplayServer.screen_get_position(Int) -> Vector2i DisplayServer.screen_get_scale(Int) -> Float DisplayServer.screen_get_size(Int) -> Vector2i DisplayServer.screen_get_usable_rect(Int) -> Rect2i DisplayServer.screen_is_kept_on() -> Bool DisplayServer.screen_is_touchscreen(Int) -> Bool DisplayServer.screen_set_keep_on(Bool) -> DisplayServer.screen_set_orientation(Int, Int) -> DisplayServer.set_icon(Object) -> DisplayServer.set_native_icon(String) -> DisplayServer.tablet_get_current_driver() -> String DisplayServer.tablet_get_driver_count() -> Int DisplayServer.tablet_get_driver_name(Int) -> String DisplayServer.tablet_set_current_driver(String) -> DisplayServer.virtual_keyboard_get_height() -> Int DisplayServer.virtual_keyboard_hide() -> DisplayServer.virtual_keyboard_show(String, Rect2, Bool, Int, Int, Int) -> DisplayServer.window_attach_instance_id(Int, Int) -> DisplayServer.window_can_draw(Int) -> Bool DisplayServer.window_get_attached_instance_id(Int) -> Int DisplayServer.window_get_current_screen(Int) -> Int DisplayServer.window_get_flag(Int, Int) -> Bool DisplayServer.window_get_max_size(Int) -> Vector2i DisplayServer.window_get_min_size(Int) -> Vector2i DisplayServer.window_get_mode(Int) -> Int DisplayServer.window_get_position(Int) -> Vector2i DisplayServer.window_get_real_size(Int) -> Vector2i DisplayServer.window_get_size(Int) -> Vector2i DisplayServer.window_get_vsync_mode(Int) -> Int DisplayServer.window_move_to_foreground(Int) -> DisplayServer.window_request_attention(Int) -> DisplayServer.window_set_current_screen(Int, Int) -> DisplayServer.window_set_drop_files_callback(Callable, Int) -> DisplayServer.window_set_flag(Int, Bool, Int) -> DisplayServer.window_set_ime_active(Bool, Int) -> DisplayServer.window_set_ime_position(Vector2i, Int) -> DisplayServer.window_set_input_event_callback(Callable, Int) -> DisplayServer.window_set_input_text_callback(Callable, Int) -> DisplayServer.window_set_max_size(Vector2i, Int) -> DisplayServer.window_set_min_size(Vector2i, Int) -> DisplayServer.window_set_mode(Int, Int) -> DisplayServer.window_set_mouse_passthrough(Vector2Array, Int) -> DisplayServer.window_set_position(Vector2i, Int) -> DisplayServer.window_set_rect_changed_callback(Callable, Int) -> DisplayServer.window_set_size(Vector2i, Int) -> DisplayServer.window_set_title(String, Int) -> DisplayServer.window_set_transient(Int, Int) -> DisplayServer.window_set_vsync_mode(Int, Int) -> DisplayServer.window_set_window_event_callback(Callable, Int) -> ENetConnection.bandwidth_limit(Int, Int) -> ENetConnection.broadcast(Int, ByteArray, Int) -> ENetConnection.channel_limit(Int) -> ENetConnection.compress(Int) -> ENetConnection.connect_to_host(String, Int, Int, Int) -> Object ENetConnection.create_host(Int, Int, Int, Int) -> Int ENetConnection.create_host_bound(String, Int, Int, Int, Int, Int) -> Int ENetConnection.destroy() -> ENetConnection.dtls_client_setup(Object, String, Bool) -> Int ENetConnection.dtls_server_setup(Object, Object) -> Int ENetConnection.flush() -> ENetConnection.get_local_port() -> Int ENetConnection.get_max_channels() -> Int ENetConnection.get_peers() -> Array ENetConnection.pop_statistic(Int) -> Float ENetConnection.refuse_new_connections(Bool) -> ENetConnection.service(Int) -> Array ENetMultiplayerPeer.add_mesh_peer(Int, Object) -> Int ENetMultiplayerPeer.close_connection(Int) -> ENetMultiplayerPeer.create_client(String, Int, Int, Int, Int, Int) -> Int ENetMultiplayerPeer.create_mesh(Int) -> Int ENetMultiplayerPeer.create_server(Int, Int, Int, Int, Int) -> Int ENetMultiplayerPeer.get_host() -> Object ENetMultiplayerPeer.get_peer(Int) -> Object ENetMultiplayerPeer.is_server_relay_enabled() -> Bool ENetMultiplayerPeer.set_bind_ip(String) -> ENetMultiplayerPeer.set_server_relay_enabled(Bool) -> ENetPacketPeer.get_channels() -> Int ENetPacketPeer.get_state() -> Int ENetPacketPeer.get_statistic(Int) -> Float ENetPacketPeer.is_active() -> Bool ENetPacketPeer.peer_disconnect(Int) -> ENetPacketPeer.peer_disconnect_later(Int) -> ENetPacketPeer.peer_disconnect_now(Int) -> ENetPacketPeer.ping() -> ENetPacketPeer.ping_interval(Int) -> ENetPacketPeer.reset() -> ENetPacketPeer.send(Int, ByteArray, Int) -> Int ENetPacketPeer.set_timeout(Int, Int, Int) -> ENetPacketPeer.throttle_configure(Int, Int, Int) -> EditorCommandPalette.add_command(String, String, Callable, String) -> EditorCommandPalette.remove_command(String) -> EditorDebuggerPlugin.has_capture(StringName) -> Bool EditorDebuggerPlugin.is_breaked() -> Bool EditorDebuggerPlugin.is_debuggable() -> Bool EditorDebuggerPlugin.is_session_active() -> Bool EditorDebuggerPlugin.register_message_capture(StringName, Callable) -> EditorDebuggerPlugin.send_message(String, Array) -> EditorDebuggerPlugin.unregister_message_capture(StringName) -> EditorExportPlugin._export_begin(StringArray, Bool, String, Int) -> EditorExportPlugin._export_end() -> EditorExportPlugin._export_file(String, String, StringArray) -> EditorExportPlugin.add_file(String, ByteArray, Bool) -> EditorExportPlugin.add_ios_bundle_file(String) -> EditorExportPlugin.add_ios_cpp_code(String) -> EditorExportPlugin.add_ios_embedded_framework(String) -> EditorExportPlugin.add_ios_framework(String) -> EditorExportPlugin.add_ios_linker_flags(String) -> EditorExportPlugin.add_ios_plist_content(String) -> EditorExportPlugin.add_ios_project_static_lib(String) -> EditorExportPlugin.add_shared_object(String, StringArray) -> EditorExportPlugin.skip() -> EditorFeatureProfile.get_feature_name(Int) -> String EditorFeatureProfile.is_class_disabled(StringName) -> Bool EditorFeatureProfile.is_class_editor_disabled(StringName) -> Bool EditorFeatureProfile.is_class_property_disabled(StringName, StringName) -> Bool EditorFeatureProfile.is_feature_disabled(Int) -> Bool EditorFeatureProfile.load_from_file(String) -> Int EditorFeatureProfile.save_to_file(String) -> Int EditorFeatureProfile.set_disable_class(StringName, Bool) -> EditorFeatureProfile.set_disable_class_editor(StringName, Bool) -> EditorFeatureProfile.set_disable_class_property(StringName, StringName, Bool) -> EditorFeatureProfile.set_disable_feature(Int, Bool) -> EditorFileDialog._cancel_pressed() -> EditorFileDialog._thumbnail_done(String, Object, Object, ) -> EditorFileDialog._thumbnail_result(String, Object, Object, ) -> EditorFileDialog._update_dir() -> EditorFileDialog._update_file_list() -> EditorFileDialog._update_file_name() -> EditorFileDialog.add_filter(String) -> EditorFileDialog.clear_filters() -> EditorFileDialog.get_access() -> Int EditorFileDialog.get_current_dir() -> String EditorFileDialog.get_current_file() -> String EditorFileDialog.get_current_path() -> String EditorFileDialog.get_display_mode() -> Int EditorFileDialog.get_file_mode() -> Int EditorFileDialog.get_vbox() -> Object EditorFileDialog.invalidate() -> EditorFileDialog.is_overwrite_warning_disabled() -> Bool EditorFileDialog.is_showing_hidden_files() -> Bool EditorFileDialog.set_access(Int) -> EditorFileDialog.set_current_dir(String) -> EditorFileDialog.set_current_file(String) -> EditorFileDialog.set_current_path(String) -> EditorFileDialog.set_disable_overwrite_warning(Bool) -> EditorFileDialog.set_display_mode(Int) -> EditorFileDialog.set_file_mode(Int) -> EditorFileDialog.set_show_hidden_files(Bool) -> EditorFileSystem.get_file_type(String) -> String EditorFileSystem.get_filesystem() -> Object EditorFileSystem.get_filesystem_path(String) -> Object EditorFileSystem.get_scanning_progress() -> Float EditorFileSystem.is_scanning() -> Bool EditorFileSystem.scan() -> EditorFileSystem.scan_sources() -> EditorFileSystem.update_file(String) -> EditorFileSystem.update_script_classes() -> EditorFileSystemDirectory.find_dir_index(String) -> Int EditorFileSystemDirectory.find_file_index(String) -> Int EditorFileSystemDirectory.get_file(Int) -> String EditorFileSystemDirectory.get_file_count() -> Int EditorFileSystemDirectory.get_file_import_is_valid(Int) -> Bool EditorFileSystemDirectory.get_file_path(Int) -> String EditorFileSystemDirectory.get_file_script_class_extends(Int) -> String EditorFileSystemDirectory.get_file_script_class_name(Int) -> String EditorFileSystemDirectory.get_file_type(Int) -> StringName EditorFileSystemDirectory.get_name() -> String EditorFileSystemDirectory.get_parent() -> Object EditorFileSystemDirectory.get_path() -> String EditorFileSystemDirectory.get_subdir(Int) -> Object EditorFileSystemDirectory.get_subdir_count() -> Int EditorImportPlugin._get_import_options(Int) -> Array EditorImportPlugin._get_import_order() -> Int EditorImportPlugin._get_importer_name() -> String EditorImportPlugin._get_option_visibility(StringName, Dictionary) -> Bool EditorImportPlugin._get_preset_count() -> Int EditorImportPlugin._get_preset_name(Int) -> String EditorImportPlugin._get_priority() -> Float EditorImportPlugin._get_recognized_extensions() -> StringArray EditorImportPlugin._get_resource_type() -> String EditorImportPlugin._get_save_extension() -> String EditorImportPlugin._get_visible_name() -> String EditorImportPlugin._import(String, String, Dictionary, Array, Array) -> Int EditorInspector._edit_request_change(Object, String) -> EditorInspectorPlugin._can_handle() -> Bool EditorInspectorPlugin._parse_begin() -> EditorInspectorPlugin._parse_category(Object, String) -> EditorInspectorPlugin._parse_end() -> EditorInspectorPlugin._parse_property(Object, Int, String, Int, String, Int, Bool) -> Bool EditorInspectorPlugin.add_custom_control(Object) -> EditorInspectorPlugin.add_property_editor(String, Object) -> EditorInspectorPlugin.add_property_editor_for_multiple_properties(String, StringArray, Object) -> EditorInterface.edit_node(Object) -> EditorInterface.edit_resource(Object) -> EditorInterface.get_base_control() -> Object EditorInterface.get_command_palette() -> Object EditorInterface.get_current_path() -> String EditorInterface.get_edited_scene_root() -> Object EditorInterface.get_editor_main_control() -> Object EditorInterface.get_editor_paths() -> Object EditorInterface.get_editor_scale() -> Float EditorInterface.get_editor_settings() -> Object EditorInterface.get_file_system_dock() -> Object EditorInterface.get_inspector() -> Object EditorInterface.get_open_scenes() -> Array EditorInterface.get_playing_scene() -> String EditorInterface.get_resource_filesystem() -> Object EditorInterface.get_resource_previewer() -> Object EditorInterface.get_script_editor() -> Object EditorInterface.get_selected_path() -> String EditorInterface.get_selection() -> Object EditorInterface.inspect_object(Object, String, Bool) -> EditorInterface.is_distraction_free_mode_enabled() -> Bool EditorInterface.is_playing_scene() -> Bool EditorInterface.is_plugin_enabled(String) -> Bool EditorInterface.make_mesh_previews(Array, Int) -> Array EditorInterface.open_scene_from_path(String) -> EditorInterface.play_current_scene() -> EditorInterface.play_custom_scene(String) -> EditorInterface.play_main_scene() -> EditorInterface.reload_scene_from_path(String) -> EditorInterface.save_scene() -> Int EditorInterface.save_scene_as(String, Bool) -> EditorInterface.select_file(String) -> EditorInterface.set_distraction_free_mode(Bool) -> EditorInterface.set_main_screen_editor(String) -> EditorInterface.set_plugin_enabled(String, Bool) -> EditorInterface.stop_playing_scene() -> EditorNode3DGizmo._commit_handle(Int, , Bool) -> EditorNode3DGizmo._commit_subgizmos(IntArray32, Array, Bool) -> EditorNode3DGizmo._get_handle_name(Int) -> String EditorNode3DGizmo._get_handle_value(Int) -> EditorNode3DGizmo._get_subgizmo_transform(Int) -> Transform3D EditorNode3DGizmo._is_handle_highlighted(Int) -> Bool EditorNode3DGizmo._redraw() -> EditorNode3DGizmo._set_handle(Int, Object, Vector2) -> EditorNode3DGizmo._set_subgizmo_transform(Int, Transform3D) -> EditorNode3DGizmo._subgizmos_intersect_frustum(Object, Array) -> IntArray32 EditorNode3DGizmo._subgizmos_intersect_ray(Object, Vector2) -> Int EditorNode3DGizmo.add_collision_segments(Vector3Array) -> EditorNode3DGizmo.add_collision_triangles(Object) -> EditorNode3DGizmo.add_handles(Vector3Array, Object, IntArray32, Bool, Bool) -> EditorNode3DGizmo.add_lines(Vector3Array, Object, Bool, Color) -> EditorNode3DGizmo.add_mesh(Object, Object, Transform3D, Object) -> EditorNode3DGizmo.add_unscaled_billboard(Object, Float, Color) -> EditorNode3DGizmo.clear() -> EditorNode3DGizmo.get_plugin() -> Object EditorNode3DGizmo.get_spatial_node() -> Object EditorNode3DGizmo.get_subgizmo_selection() -> IntArray32 EditorNode3DGizmo.is_subgizmo_selected(Int) -> Bool EditorNode3DGizmo.set_hidden(Bool) -> EditorNode3DGizmo.set_spatial_node(Object) -> EditorNode3DGizmoPlugin._can_be_hidden() -> Bool EditorNode3DGizmoPlugin._commit_handle(Object, Int, , Bool) -> EditorNode3DGizmoPlugin._commit_subgizmos(Object, IntArray32, Array, Bool) -> EditorNode3DGizmoPlugin._create_gizmo(Object) -> Object EditorNode3DGizmoPlugin._get_gizmo_name() -> String EditorNode3DGizmoPlugin._get_handle_name(Object, Int) -> String EditorNode3DGizmoPlugin._get_handle_value(Object, Int) -> EditorNode3DGizmoPlugin._get_priority() -> Int EditorNode3DGizmoPlugin._get_subgizmo_transform(Object, Int) -> Transform3D EditorNode3DGizmoPlugin._has_gizmo(Object) -> Bool EditorNode3DGizmoPlugin._is_handle_highlighted(Object, Int) -> Bool EditorNode3DGizmoPlugin._is_selectable_when_hidden() -> Bool EditorNode3DGizmoPlugin._redraw(Object) -> EditorNode3DGizmoPlugin._set_handle(Object, Int, Object, Vector2) -> EditorNode3DGizmoPlugin._set_subgizmo_transform(Object, Int, Transform3D) -> EditorNode3DGizmoPlugin._subgizmos_intersect_frustum(Object, Object, Array) -> IntArray32 EditorNode3DGizmoPlugin._subgizmos_intersect_ray(Object, Object, Vector2) -> Int EditorNode3DGizmoPlugin.add_material(String, Object) -> EditorNode3DGizmoPlugin.create_handle_material(String, Bool, Object) -> EditorNode3DGizmoPlugin.create_icon_material(String, Object, Bool, Color) -> EditorNode3DGizmoPlugin.create_material(String, Color, Bool, Bool, Bool) -> EditorNode3DGizmoPlugin.get_material(String, Object) -> Object EditorPaths.get_cache_dir() -> String EditorPaths.get_config_dir() -> String EditorPaths.get_data_dir() -> String EditorPaths.get_self_contained_file() -> String EditorPaths.is_self_contained() -> Bool EditorPlugin._apply_changes() -> EditorPlugin._build() -> Bool EditorPlugin._clear() -> EditorPlugin._disable_plugin() -> EditorPlugin._edit() -> EditorPlugin._enable_plugin() -> EditorPlugin._forward_3d_draw_over_viewport(Object) -> EditorPlugin._forward_3d_force_draw_over_viewport(Object) -> EditorPlugin._forward_3d_gui_input(Object, Object) -> Int EditorPlugin._forward_canvas_draw_over_viewport(Object) -> EditorPlugin._forward_canvas_force_draw_over_viewport(Object) -> EditorPlugin._forward_canvas_gui_input(Object) -> Bool EditorPlugin._get_breakpoints() -> StringArray EditorPlugin._get_plugin_icon() -> Object EditorPlugin._get_plugin_name() -> String EditorPlugin._get_state() -> Dictionary EditorPlugin._get_window_layout(Object) -> EditorPlugin._handles() -> Bool EditorPlugin._has_main_screen() -> Bool EditorPlugin._make_visible(Bool) -> EditorPlugin._save_external_data() -> EditorPlugin._set_state(Dictionary) -> EditorPlugin._set_window_layout(Object) -> EditorPlugin.add_autoload_singleton(String, String) -> EditorPlugin.add_control_to_bottom_panel(Object, String) -> Object EditorPlugin.add_control_to_container(Int, Object) -> EditorPlugin.add_control_to_dock(Int, Object) -> EditorPlugin.add_custom_type(String, String, Object, Object) -> EditorPlugin.add_debugger_plugin(Object) -> EditorPlugin.add_export_plugin(Object) -> EditorPlugin.add_import_plugin(Object) -> EditorPlugin.add_inspector_plugin(Object) -> EditorPlugin.add_scene_format_importer_plugin(Object) -> EditorPlugin.add_scene_post_import_plugin(Object) -> EditorPlugin.add_spatial_gizmo_plugin(Object) -> EditorPlugin.add_tool_menu_item(String, Callable) -> EditorPlugin.add_tool_submenu_item(String, Object) -> EditorPlugin.add_translation_parser_plugin(Object) -> EditorPlugin.add_undo_redo_inspector_hook_callback(Callable) -> EditorPlugin.get_editor_interface() -> Object EditorPlugin.get_script_create_dialog() -> Object EditorPlugin.get_undo_redo() -> Object EditorPlugin.hide_bottom_panel() -> EditorPlugin.make_bottom_panel_item_visible(Object) -> EditorPlugin.queue_save_layout() -> EditorPlugin.remove_autoload_singleton(String) -> EditorPlugin.remove_control_from_bottom_panel(Object) -> EditorPlugin.remove_control_from_container(Int, Object) -> EditorPlugin.remove_control_from_docks(Object) -> EditorPlugin.remove_custom_type(String) -> EditorPlugin.remove_debugger_plugin(Object) -> EditorPlugin.remove_export_plugin(Object) -> EditorPlugin.remove_import_plugin(Object) -> EditorPlugin.remove_inspector_plugin(Object) -> EditorPlugin.remove_scene_format_importer_plugin(Object) -> EditorPlugin.remove_scene_post_import_plugin(Object) -> EditorPlugin.remove_spatial_gizmo_plugin(Object) -> EditorPlugin.remove_tool_menu_item(String) -> EditorPlugin.remove_translation_parser_plugin(Object) -> EditorPlugin.remove_undo_redo_inspector_hook_callback(Callable) -> EditorPlugin.set_force_draw_over_forwarding_enabled() -> EditorPlugin.set_input_event_forwarding_always_enabled() -> EditorPlugin.update_overlays() -> Int EditorProperty._update_property() -> EditorProperty.add_focusable(Object) -> EditorProperty.emit_changed(StringName, , StringName, Bool) -> EditorProperty.get_edited_object() -> Object EditorProperty.get_edited_property() -> StringName EditorProperty.get_label() -> String EditorProperty.get_tooltip_text() -> String EditorProperty.is_checkable() -> Bool EditorProperty.is_checked() -> Bool EditorProperty.is_deletable() -> Bool EditorProperty.is_draw_warning() -> Bool EditorProperty.is_keying() -> Bool EditorProperty.is_read_only() -> Bool EditorProperty.set_bottom_editor(Object) -> EditorProperty.set_checkable(Bool) -> EditorProperty.set_checked(Bool) -> EditorProperty.set_deletable(Bool) -> EditorProperty.set_draw_warning(Bool) -> EditorProperty.set_keying(Bool) -> EditorProperty.set_label(String) -> EditorProperty.set_read_only(Bool) -> EditorProperty.update_property() -> EditorResourceConversionPlugin._convert(Object) -> Object EditorResourceConversionPlugin._converts_to() -> String EditorResourceConversionPlugin._handles(Object) -> Bool EditorResourcePicker._can_drop_data_fw(Vector2, , Object) -> Bool EditorResourcePicker._drop_data_fw(Vector2, , Object) -> EditorResourcePicker._get_drag_data_fw(Vector2, Object) -> EditorResourcePicker._handle_menu_selected(Int) -> EditorResourcePicker._set_create_options(Object) -> EditorResourcePicker._update_resource_preview(String, Object, Object, Int) -> EditorResourcePicker.get_allowed_types() -> StringArray EditorResourcePicker.get_base_type() -> String EditorResourcePicker.get_edited_resource() -> Object EditorResourcePicker.is_editable() -> Bool EditorResourcePicker.is_toggle_mode() -> Bool EditorResourcePicker.set_base_type(String) -> EditorResourcePicker.set_editable(Bool) -> EditorResourcePicker.set_edited_resource(Object) -> EditorResourcePicker.set_toggle_mode(Bool) -> EditorResourcePicker.set_toggle_pressed(Bool) -> EditorResourcePreview._preview_ready(String, Object, Object, Int, StringName, ) -> EditorResourcePreview.add_preview_generator(Object) -> EditorResourcePreview.check_for_invalidation(String) -> EditorResourcePreview.queue_edited_resource_preview(Object, Object, StringName, ) -> EditorResourcePreview.queue_resource_preview(String, Object, StringName, ) -> EditorResourcePreview.remove_preview_generator(Object) -> EditorResourcePreviewGenerator._can_generate_small_preview() -> Bool EditorResourcePreviewGenerator._generate(Object, Vector2i) -> Object EditorResourcePreviewGenerator._generate_from_path(String, Vector2i) -> Object EditorResourcePreviewGenerator._generate_small_preview_automatically() -> Bool EditorResourcePreviewGenerator._handles(String) -> Bool EditorSceneFormatImporter._get_extensions() -> StringArray EditorSceneFormatImporter._get_import_flags() -> Int EditorSceneFormatImporter._import_animation(String, Int, Int) -> Object EditorSceneFormatImporter._import_scene(String, Int, Int) -> Object EditorSceneFormatImporter.import_animation_from_other_importer(String, Int, Int) -> Object EditorSceneFormatImporter.import_scene_from_other_importer(String, Int, Int) -> Object EditorScenePostImport._post_import(Object) -> Object EditorScenePostImport.get_source_file() -> String EditorScenePostImportPlugin._get_import_options() -> EditorScenePostImportPlugin._get_internal_import_options(Int) -> EditorScenePostImportPlugin._get_internal_option_update_view_required(Int, String) -> EditorScenePostImportPlugin._get_internal_option_visibility(Int, String) -> EditorScenePostImportPlugin._get_option_visibility(String) -> EditorScenePostImportPlugin._internal_process(Int, Object, Object, Object) -> EditorScenePostImportPlugin._post_process(Object) -> EditorScenePostImportPlugin._pre_process(Object) -> EditorScenePostImportPlugin.add_import_option(String, ) -> EditorScenePostImportPlugin.add_import_option_advanced(Int, String, , Int, String, Int) -> EditorScenePostImportPlugin.get_option_value(StringName) -> EditorScript._run() -> EditorScript.add_root_node(Object) -> EditorScript.get_editor_interface() -> Object EditorScript.get_scene() -> Object EditorScriptPicker.get_script_owner() -> Object EditorScriptPicker.set_script_owner(Object) -> EditorSelection._emit_change() -> EditorSelection.add_node(Object) -> EditorSelection.clear() -> EditorSelection.get_selected_nodes() -> Array EditorSelection.get_transformable_selected_nodes() -> Array EditorSelection.remove_node(Object) -> EditorSettings.add_property_info(Dictionary) -> EditorSettings.erase(String) -> EditorSettings.get_favorites() -> StringArray EditorSettings.get_project_metadata(String, String, ) -> EditorSettings.get_project_settings_dir() -> String EditorSettings.get_recent_dirs() -> StringArray EditorSettings.get_setting(String) -> EditorSettings.has_setting(String) -> Bool EditorSettings.property_can_revert(String) -> Bool EditorSettings.property_get_revert(String) -> EditorSettings.set_builtin_action_override(String, Array) -> EditorSettings.set_favorites(StringArray) -> EditorSettings.set_initial_value(StringName, , Bool) -> EditorSettings.set_project_metadata(String, String, ) -> EditorSettings.set_recent_dirs(StringArray) -> EditorSettings.set_setting(String, ) -> EditorSpinSlider.get_label() -> String EditorSpinSlider.get_suffix() -> String EditorSpinSlider.is_flat() -> Bool EditorSpinSlider.is_read_only() -> Bool EditorSpinSlider.set_flat(Bool) -> EditorSpinSlider.set_label(String) -> EditorSpinSlider.set_read_only(Bool) -> EditorSpinSlider.set_suffix(String) -> EditorSyntaxHighlighter._get_edited_resource() -> Object EditorSyntaxHighlighter._get_name() -> String EditorSyntaxHighlighter._get_supported_languages() -> Array EditorTranslationParserPlugin._get_recognized_extensions() -> StringArray EditorTranslationParserPlugin._parse_file(String, Array, Array) -> EditorVCSInterface._commit(String) -> EditorVCSInterface._get_file_diff(String) -> Array EditorVCSInterface._get_modified_files_data() -> Dictionary EditorVCSInterface._get_project_name() -> String EditorVCSInterface._get_vcs_name() -> String EditorVCSInterface._initialize(String) -> Bool EditorVCSInterface._is_vcs_initialized() -> Bool EditorVCSInterface._shut_down() -> Bool EditorVCSInterface._stage_file(String) -> EditorVCSInterface._unstage_file(String) -> EditorVCSInterface.commit(String) -> EditorVCSInterface.get_file_diff(String) -> Array EditorVCSInterface.get_modified_files_data() -> Dictionary EditorVCSInterface.get_project_name() -> String EditorVCSInterface.get_vcs_name() -> String EditorVCSInterface.initialize(String) -> Bool EditorVCSInterface.is_addon_ready() -> Bool EditorVCSInterface.is_vcs_initialized() -> Bool EditorVCSInterface.shut_down() -> Bool EditorVCSInterface.stage_file(String) -> EditorVCSInterface.unstage_file(String) -> EncodedObjectAsID.get_object_id() -> Int EncodedObjectAsID.set_object_id(Int) -> Engine.get_author_info() -> Dictionary Engine.get_copyright_info() -> Array Engine.get_donor_info() -> Dictionary Engine.get_frames_drawn() -> Int Engine.get_frames_per_second() -> Float Engine.get_license_info() -> Dictionary Engine.get_license_text() -> String Engine.get_main_loop() -> Object Engine.get_physics_frames() -> Int Engine.get_physics_interpolation_fraction() -> Float Engine.get_physics_jitter_fix() -> Float Engine.get_physics_ticks_per_second() -> Int Engine.get_process_frames() -> Int Engine.get_singleton(StringName) -> Object Engine.get_singleton_list() -> StringArray Engine.get_target_fps() -> Int Engine.get_time_scale() -> Float Engine.get_version_info() -> Dictionary Engine.has_singleton(StringName) -> Bool Engine.is_editor_hint() -> Bool Engine.is_in_physics_frame() -> Bool Engine.is_printing_error_messages() -> Bool Engine.register_singleton(StringName, Object) -> Engine.set_physics_jitter_fix(Float) -> Engine.set_physics_ticks_per_second(Int) -> Engine.set_print_error_messages(Bool) -> Engine.set_target_fps(Int) -> Engine.set_time_scale(Float) -> Engine.unregister_singleton(StringName) -> EngineDebugger.has_capture(StringName) -> Bool EngineDebugger.has_profiler(StringName) -> Bool EngineDebugger.is_active() -> Bool EngineDebugger.is_profiling(StringName) -> Bool EngineDebugger.profiler_add_frame_data(StringName, Array) -> EngineDebugger.profiler_enable(StringName, Bool, Array) -> EngineDebugger.register_message_capture(StringName, Callable) -> EngineDebugger.register_profiler(StringName, Callable, Callable, Callable) -> EngineDebugger.send_message(String, Array) -> EngineDebugger.unregister_message_capture(StringName) -> EngineDebugger.unregister_profiler(StringName) -> Environment.get_adjustment_brightness() -> Float Environment.get_adjustment_color_correction() -> Object Environment.get_adjustment_contrast() -> Float Environment.get_adjustment_saturation() -> Float Environment.get_ambient_light_color() -> Color Environment.get_ambient_light_energy() -> Float Environment.get_ambient_light_sky_contribution() -> Float Environment.get_ambient_source() -> Int Environment.get_background() -> Int Environment.get_bg_color() -> Color Environment.get_bg_energy() -> Float Environment.get_camera_feed_id() -> Int Environment.get_canvas_max_layer() -> Int Environment.get_fog_aerial_perspective() -> Float Environment.get_fog_density() -> Float Environment.get_fog_height() -> Float Environment.get_fog_height_density() -> Float Environment.get_fog_light_color() -> Color Environment.get_fog_light_energy() -> Float Environment.get_fog_sun_scatter() -> Float Environment.get_glow_blend_mode() -> Int Environment.get_glow_bloom() -> Float Environment.get_glow_hdr_bleed_scale() -> Float Environment.get_glow_hdr_bleed_threshold() -> Float Environment.get_glow_hdr_luminance_cap() -> Float Environment.get_glow_intensity() -> Float Environment.get_glow_level(Int) -> Float Environment.get_glow_mix() -> Float Environment.get_glow_strength() -> Float Environment.get_reflection_source() -> Int Environment.get_sdfgi_bounce_feedback() -> Float Environment.get_sdfgi_cascade0_distance() -> Float Environment.get_sdfgi_cascades() -> Int Environment.get_sdfgi_energy() -> Float Environment.get_sdfgi_max_distance() -> Float Environment.get_sdfgi_min_cell_size() -> Float Environment.get_sdfgi_normal_bias() -> Float Environment.get_sdfgi_probe_bias() -> Float Environment.get_sdfgi_y_scale() -> Int Environment.get_sky() -> Object Environment.get_sky_custom_fov() -> Float Environment.get_sky_rotation() -> Vector3 Environment.get_ssao_ao_channel_affect() -> Float Environment.get_ssao_detail() -> Float Environment.get_ssao_direct_light_affect() -> Float Environment.get_ssao_horizon() -> Float Environment.get_ssao_intensity() -> Float Environment.get_ssao_power() -> Float Environment.get_ssao_radius() -> Float Environment.get_ssao_sharpness() -> Float Environment.get_ssr_depth_tolerance() -> Float Environment.get_ssr_fade_in() -> Float Environment.get_ssr_fade_out() -> Float Environment.get_ssr_max_steps() -> Int Environment.get_tonemap_auto_exposure_grey() -> Float Environment.get_tonemap_auto_exposure_max() -> Float Environment.get_tonemap_auto_exposure_min() -> Float Environment.get_tonemap_auto_exposure_speed() -> Float Environment.get_tonemap_exposure() -> Float Environment.get_tonemap_white() -> Float Environment.get_tonemapper() -> Int Environment.get_volumetric_fog_density() -> Float Environment.get_volumetric_fog_detail_spread() -> Float Environment.get_volumetric_fog_gi_inject() -> Float Environment.get_volumetric_fog_length() -> Float Environment.get_volumetric_fog_light() -> Color Environment.get_volumetric_fog_light_energy() -> Float Environment.get_volumetric_fog_temporal_reprojection_amount() -> Float Environment.is_adjustment_enabled() -> Bool Environment.is_fog_enabled() -> Bool Environment.is_glow_enabled() -> Bool Environment.is_glow_normalized() -> Bool Environment.is_sdfgi_enabled() -> Bool Environment.is_sdfgi_reading_sky_light() -> Bool Environment.is_sdfgi_using_occlusion() -> Bool Environment.is_ssao_enabled() -> Bool Environment.is_ssr_enabled() -> Bool Environment.is_tonemap_auto_exposure_enabled() -> Bool Environment.is_volumetric_fog_enabled() -> Bool Environment.is_volumetric_fog_temporal_reprojection_enabled() -> Bool Environment.set_adjustment_brightness(Float) -> Environment.set_adjustment_color_correction(Object) -> Environment.set_adjustment_contrast(Float) -> Environment.set_adjustment_enabled(Bool) -> Environment.set_adjustment_saturation(Float) -> Environment.set_ambient_light_color(Color) -> Environment.set_ambient_light_energy(Float) -> Environment.set_ambient_light_sky_contribution(Float) -> Environment.set_ambient_source(Int) -> Environment.set_background(Int) -> Environment.set_bg_color(Color) -> Environment.set_bg_energy(Float) -> Environment.set_camera_feed_id(Int) -> Environment.set_canvas_max_layer(Int) -> Environment.set_fog_aerial_perspective(Float) -> Environment.set_fog_density(Float) -> Environment.set_fog_enabled(Bool) -> Environment.set_fog_height(Float) -> Environment.set_fog_height_density(Float) -> Environment.set_fog_light_color(Color) -> Environment.set_fog_light_energy(Float) -> Environment.set_fog_sun_scatter(Float) -> Environment.set_glow_blend_mode(Int) -> Environment.set_glow_bloom(Float) -> Environment.set_glow_enabled(Bool) -> Environment.set_glow_hdr_bleed_scale(Float) -> Environment.set_glow_hdr_bleed_threshold(Float) -> Environment.set_glow_hdr_luminance_cap(Float) -> Environment.set_glow_intensity(Float) -> Environment.set_glow_level(Int, Float) -> Environment.set_glow_mix(Float) -> Environment.set_glow_normalized(Bool) -> Environment.set_glow_strength(Float) -> Environment.set_reflection_source(Int) -> Environment.set_sdfgi_bounce_feedback(Float) -> Environment.set_sdfgi_cascade0_distance(Float) -> Environment.set_sdfgi_cascades(Int) -> Environment.set_sdfgi_enabled(Bool) -> Environment.set_sdfgi_energy(Float) -> Environment.set_sdfgi_max_distance(Float) -> Environment.set_sdfgi_min_cell_size(Float) -> Environment.set_sdfgi_normal_bias(Float) -> Environment.set_sdfgi_probe_bias(Float) -> Environment.set_sdfgi_read_sky_light(Bool) -> Environment.set_sdfgi_use_occlusion(Bool) -> Environment.set_sdfgi_y_scale(Int) -> Environment.set_sky(Object) -> Environment.set_sky_custom_fov(Float) -> Environment.set_sky_rotation(Vector3) -> Environment.set_ssao_ao_channel_affect(Float) -> Environment.set_ssao_detail(Float) -> Environment.set_ssao_direct_light_affect(Float) -> Environment.set_ssao_enabled(Bool) -> Environment.set_ssao_horizon(Float) -> Environment.set_ssao_intensity(Float) -> Environment.set_ssao_power(Float) -> Environment.set_ssao_radius(Float) -> Environment.set_ssao_sharpness(Float) -> Environment.set_ssr_depth_tolerance(Float) -> Environment.set_ssr_enabled(Bool) -> Environment.set_ssr_fade_in(Float) -> Environment.set_ssr_fade_out(Float) -> Environment.set_ssr_max_steps(Int) -> Environment.set_tonemap_auto_exposure_enabled(Bool) -> Environment.set_tonemap_auto_exposure_grey(Float) -> Environment.set_tonemap_auto_exposure_max(Float) -> Environment.set_tonemap_auto_exposure_min(Float) -> Environment.set_tonemap_auto_exposure_speed(Float) -> Environment.set_tonemap_exposure(Float) -> Environment.set_tonemap_white(Float) -> Environment.set_tonemapper(Int) -> Environment.set_volumetric_fog_density(Float) -> Environment.set_volumetric_fog_detail_spread(Float) -> Environment.set_volumetric_fog_enabled(Bool) -> Environment.set_volumetric_fog_gi_inject(Float) -> Environment.set_volumetric_fog_length(Float) -> Environment.set_volumetric_fog_light(Color) -> Environment.set_volumetric_fog_light_energy(Float) -> Environment.set_volumetric_fog_temporal_reprojection_amount(Float) -> Environment.set_volumetric_fog_temporal_reprojection_enabled(Bool) -> Expression.execute(Array, Object, Bool) -> Expression.get_error_text() -> String Expression.has_execute_failed() -> Bool Expression.parse(String, StringArray) -> Int File.close() -> File.eof_reached() -> Bool File.file_exists(String) -> Bool File.flush() -> File.get_16() -> Int File.get_32() -> Int File.get_64() -> Int File.get_8() -> Int File.get_as_text() -> String File.get_buffer(Int) -> ByteArray File.get_csv_line(String) -> StringArray File.get_double() -> Float File.get_error() -> Int File.get_float() -> Float File.get_length() -> Int File.get_line() -> String File.get_md5(String) -> String File.get_modified_time(String) -> Int File.get_pascal_string() -> String File.get_path() -> String File.get_path_absolute() -> String File.get_position() -> Int File.get_real() -> Float File.get_sha256(String) -> String File.get_var(Bool) -> File.is_big_endian() -> Bool File.is_open() -> Bool File.open(String, Int) -> Int File.open_compressed(String, Int, Int) -> Int File.open_encrypted(String, Int, ByteArray) -> Int File.open_encrypted_with_pass(String, Int, String) -> Int File.seek(Int) -> File.seek_end(Int) -> File.set_big_endian(Bool) -> File.store_16(Int) -> File.store_32(Int) -> File.store_64(Int) -> File.store_8(Int) -> File.store_buffer(ByteArray) -> File.store_csv_line(StringArray, String) -> File.store_double(Float) -> File.store_float(Float) -> File.store_line(String) -> File.store_pascal_string(String) -> File.store_real(Float) -> File.store_string(String) -> File.store_var(, Bool) -> FileDialog._cancel_pressed() -> FileDialog._update_dir() -> FileDialog._update_file_list() -> FileDialog._update_file_name() -> FileDialog.add_filter(String) -> FileDialog.clear_filters() -> FileDialog.deselect_all() -> FileDialog.get_access() -> Int FileDialog.get_current_dir() -> String FileDialog.get_current_file() -> String FileDialog.get_current_path() -> String FileDialog.get_file_mode() -> Int FileDialog.get_filters() -> StringArray FileDialog.get_line_edit() -> Object FileDialog.get_vbox() -> Object FileDialog.invalidate() -> FileDialog.is_mode_overriding_title() -> Bool FileDialog.is_showing_hidden_files() -> Bool FileDialog.set_access(Int) -> FileDialog.set_current_dir(String) -> FileDialog.set_current_file(String) -> FileDialog.set_current_path(String) -> FileDialog.set_file_mode(Int) -> FileDialog.set_filters(StringArray) -> FileDialog.set_mode_overrides_title(Bool) -> FileDialog.set_show_hidden_files(Bool) -> FileSystemDock._can_drop_data_fw(Vector2, , Object) -> Bool FileSystemDock._drop_data_fw(Vector2, , Object) -> FileSystemDock._file_list_thumbnail_done(String, Object, Object, ) -> FileSystemDock._get_drag_data_fw(Vector2, Object) -> FileSystemDock._select_file(String, Bool) -> FileSystemDock._tree_thumbnail_done(String, Object, Object, ) -> FileSystemDock._update_import_dock() -> FileSystemDock._update_tree(StringArray, Bool, Bool, Bool) -> FileSystemDock.navigate_to_path(String) -> Font.add_data(Object) -> Font.clear_data() -> Font.draw_char(RID, Vector2, Int, Int, Int, Color, Int, Color) -> Float Font.draw_multiline_string(RID, Vector2, String, Int, Float, Int, Int, Color, Int, Color, Int) -> Font.draw_string(RID, Vector2, String, Int, Float, Int, Color, Int, Color, Int) -> Font.get_ascent(Int) -> Float Font.get_base_size() -> Int Font.get_char_size(Int, Int, Int) -> Vector2 Font.get_data(Int) -> Object Font.get_data_count() -> Int Font.get_data_rid(Int) -> RID Font.get_descent(Int) -> Float Font.get_height(Int) -> Float Font.get_multiline_string_size(String, Float, Int, Int) -> Vector2 Font.get_spacing(Int) -> Int Font.get_string_size(String, Int, Int, Float, Int) -> Vector2 Font.get_supported_chars() -> String Font.get_underline_position(Int) -> Float Font.get_underline_thickness(Int) -> Float Font.get_variation_coordinates() -> Dictionary Font.has_char(Int) -> Bool Font.remove_data(Int) -> Font.set_base_size(Int) -> Font.set_data(Int, Object) -> Font.set_spacing(Int, Int) -> Font.set_variation_coordinates(Dictionary) -> Font.update_changes() -> FontData.clear_cache() -> FontData.clear_glyphs(Int, Vector2i) -> FontData.clear_kerning_map(Int, Int) -> FontData.clear_size_cache(Int) -> FontData.clear_textures(Int, Vector2i) -> FontData.find_cache(Dictionary) -> RID FontData.get_ascent(Int, Int) -> Float FontData.get_cache_count() -> Int FontData.get_cache_rid(Int) -> RID FontData.get_data() -> ByteArray FontData.get_descent(Int, Int) -> Float FontData.get_glyph_advance(Int, Int, Int) -> Vector2 FontData.get_glyph_index(Int, Int, Int) -> Int FontData.get_glyph_list(Int, Vector2i) -> Array FontData.get_glyph_offset(Int, Vector2i, Int) -> Vector2 FontData.get_glyph_size(Int, Vector2i, Int) -> Vector2 FontData.get_glyph_texture_idx(Int, Vector2i, Int) -> Int FontData.get_glyph_uv_rect(Int, Vector2i, Int) -> Rect2 FontData.get_hinting() -> Int FontData.get_kerning(Int, Int, Vector2i) -> Vector2 FontData.get_kerning_list(Int, Int) -> Array FontData.get_language_support_override(String) -> Bool FontData.get_language_support_overrides() -> StringArray FontData.get_msdf_pixel_range() -> Int FontData.get_msdf_size() -> Int FontData.get_oversampling() -> Float FontData.get_scale(Int, Int) -> Float FontData.get_script_support_override(String) -> Bool FontData.get_script_support_overrides() -> StringArray FontData.get_size_cache_list(Int) -> Array FontData.get_spacing(Int, Int, Int) -> Int FontData.get_supported_chars() -> String FontData.get_supported_feature_list() -> Dictionary FontData.get_supported_variation_list() -> Dictionary FontData.get_texture_count(Int, Vector2i) -> Int FontData.get_texture_image(Int, Vector2i, Int) -> Object FontData.get_texture_offsets(Int, Vector2i, Int) -> IntArray32 FontData.get_underline_position(Int, Int) -> Float FontData.get_underline_thickness(Int, Int) -> Float FontData.get_variation_coordinates(Int) -> Dictionary FontData.has_char(Int) -> Bool FontData.is_antialiased() -> Bool FontData.is_force_autohinter() -> Bool FontData.is_language_supported(String) -> Bool FontData.is_multichannel_signed_distance_field() -> Bool FontData.is_script_supported(String) -> Bool FontData.remove_cache(Int) -> FontData.remove_glyph(Int, Vector2i, Int) -> FontData.remove_kerning(Int, Int, Vector2i) -> FontData.remove_language_support_override(String) -> FontData.remove_script_support_override(String) -> FontData.remove_size_cache(Int, Vector2i) -> FontData.remove_texture(Int, Vector2i, Int) -> FontData.render_glyph(Int, Vector2i, Int) -> FontData.render_range(Int, Vector2i, Int, Int) -> FontData.set_antialiased(Bool) -> FontData.set_ascent(Int, Int, Float) -> FontData.set_data(ByteArray) -> FontData.set_descent(Int, Int, Float) -> FontData.set_force_autohinter(Bool) -> FontData.set_glyph_advance(Int, Int, Int, Vector2) -> FontData.set_glyph_offset(Int, Vector2i, Int, Vector2) -> FontData.set_glyph_size(Int, Vector2i, Int, Vector2) -> FontData.set_glyph_texture_idx(Int, Vector2i, Int, Int) -> FontData.set_glyph_uv_rect(Int, Vector2i, Int, Rect2) -> FontData.set_hinting(Int) -> FontData.set_kerning(Int, Int, Vector2i, Vector2) -> FontData.set_language_support_override(String, Bool) -> FontData.set_msdf_pixel_range(Int) -> FontData.set_msdf_size(Int) -> FontData.set_multichannel_signed_distance_field(Bool) -> FontData.set_oversampling(Float) -> FontData.set_scale(Int, Int, Float) -> FontData.set_script_support_override(String, Bool) -> FontData.set_spacing(Int, Int, Int, Int) -> FontData.set_texture_image(Int, Vector2i, Int, Object) -> FontData.set_texture_offsets(Int, Vector2i, Int, IntArray32) -> FontData.set_underline_position(Int, Int, Float) -> FontData.set_underline_thickness(Int, Int, Float) -> FontData.set_variation_coordinates(Int, Dictionary) -> GDNative.call_native(StringName, StringName, Array) -> GDNative.get_library() -> Object GDNative.initialize() -> Bool GDNative.set_library(Object) -> GDNative.terminate() -> Bool GDNativeLibrary.get_config_file() -> Object GDNativeLibrary.get_current_dependencies() -> StringArray GDNativeLibrary.get_current_library_path() -> String GDNativeLibrary.get_symbol_prefix() -> String GDNativeLibrary.is_reloadable() -> Bool GDNativeLibrary.is_singleton() -> Bool GDNativeLibrary.set_config_file(Object) -> GDNativeLibrary.set_load_once(Bool) -> GDNativeLibrary.set_reloadable(Bool) -> GDNativeLibrary.set_singleton(Bool) -> GDNativeLibrary.set_symbol_prefix(String) -> GDNativeLibrary.should_load_once() -> Bool GDScript.get_as_byte_code() -> ByteArray GDScript.new() -> GDScriptNativeClass.new() -> GLTFAccessor.get_buffer_view() -> Int GLTFAccessor.get_byte_offset() -> Int GLTFAccessor.get_component_type() -> Int GLTFAccessor.get_count() -> Int GLTFAccessor.get_max() -> RealArray64 GLTFAccessor.get_min() -> RealArray64 GLTFAccessor.get_normalized() -> Bool GLTFAccessor.get_sparse_count() -> Int GLTFAccessor.get_sparse_indices_buffer_view() -> Int GLTFAccessor.get_sparse_indices_byte_offset() -> Int GLTFAccessor.get_sparse_indices_component_type() -> Int GLTFAccessor.get_sparse_values_buffer_view() -> Int GLTFAccessor.get_sparse_values_byte_offset() -> Int GLTFAccessor.get_type() -> Int GLTFAccessor.set_buffer_view(Int) -> GLTFAccessor.set_byte_offset(Int) -> GLTFAccessor.set_component_type(Int) -> GLTFAccessor.set_count(Int) -> GLTFAccessor.set_max(RealArray64) -> GLTFAccessor.set_min(RealArray64) -> GLTFAccessor.set_normalized(Bool) -> GLTFAccessor.set_sparse_count(Int) -> GLTFAccessor.set_sparse_indices_buffer_view(Int) -> GLTFAccessor.set_sparse_indices_byte_offset(Int) -> GLTFAccessor.set_sparse_indices_component_type(Int) -> GLTFAccessor.set_sparse_values_buffer_view(Int) -> GLTFAccessor.set_sparse_values_byte_offset(Int) -> GLTFAccessor.set_type(Int) -> GLTFAnimation.get_loop() -> Bool GLTFAnimation.set_loop(Bool) -> GLTFBufferView.get_buffer() -> Int GLTFBufferView.get_byte_length() -> Int GLTFBufferView.get_byte_offset() -> Int GLTFBufferView.get_byte_stride() -> Int GLTFBufferView.get_indices() -> Bool GLTFBufferView.set_buffer(Int) -> GLTFBufferView.set_byte_length(Int) -> GLTFBufferView.set_byte_offset(Int) -> GLTFBufferView.set_byte_stride(Int) -> GLTFBufferView.set_indices(Bool) -> GLTFCamera.get_depth_far() -> Float GLTFCamera.get_depth_near() -> Float GLTFCamera.get_fov_size() -> Float GLTFCamera.get_perspective() -> Bool GLTFCamera.set_depth_far(Float) -> GLTFCamera.set_depth_near(Float) -> GLTFCamera.set_fov_size(Float) -> GLTFCamera.set_perspective(Bool) -> GLTFDocument.get_extensions() -> Array GLTFDocument.import_scene(String, Int, Int, Object) -> Object GLTFDocument.save_scene(Object, String, String, Int, Float, Object) -> Int GLTFDocument.set_extensions(Array) -> GLTFDocumentExtension.export_post(Object) -> Int GLTFDocumentExtension.export_preflight(Object, Object) -> Int GLTFDocumentExtension.get_export_setting(StringName) -> GLTFDocumentExtension.get_export_setting_keys() -> Array GLTFDocumentExtension.get_import_setting(StringName) -> GLTFDocumentExtension.get_import_setting_keys() -> Array GLTFDocumentExtension.import_post(Object, Object) -> Int GLTFDocumentExtension.import_preflight(Object) -> Int GLTFDocumentExtension.set_export_setting(StringName, ) -> GLTFDocumentExtension.set_import_setting(StringName, ) -> GLTFLight.get_color() -> Color GLTFLight.get_inner_cone_angle() -> Float GLTFLight.get_intensity() -> Float GLTFLight.get_light_type() -> String GLTFLight.get_outer_cone_angle() -> Float GLTFLight.get_range() -> Float GLTFLight.set_color(Color) -> GLTFLight.set_inner_cone_angle(Float) -> GLTFLight.set_intensity(Float) -> GLTFLight.set_light_type(String) -> GLTFLight.set_outer_cone_angle(Float) -> GLTFLight.set_range(Float) -> GLTFMesh.get_blend_weights() -> RealArray32 GLTFMesh.get_mesh() -> Object GLTFMesh.set_blend_weights(RealArray32) -> GLTFMesh.set_mesh(Object) -> GLTFNode.get_camera() -> Int GLTFNode.get_children() -> IntArray32 GLTFNode.get_height() -> Int GLTFNode.get_joint() -> Bool GLTFNode.get_light() -> Int GLTFNode.get_mesh() -> Int GLTFNode.get_parent() -> Int GLTFNode.get_position() -> Vector3 GLTFNode.get_rotation() -> Quaternion GLTFNode.get_scale() -> Vector3 GLTFNode.get_skeleton() -> Int GLTFNode.get_skin() -> Int GLTFNode.get_xform() -> Transform3D GLTFNode.set_camera(Int) -> GLTFNode.set_children(IntArray32) -> GLTFNode.set_height(Int) -> GLTFNode.set_joint(Bool) -> GLTFNode.set_light(Int) -> GLTFNode.set_mesh(Int) -> GLTFNode.set_parent(Int) -> GLTFNode.set_position(Vector3) -> GLTFNode.set_rotation(Quaternion) -> GLTFNode.set_scale(Vector3) -> GLTFNode.set_skeleton(Int) -> GLTFNode.set_skin(Int) -> GLTFNode.set_xform(Transform3D) -> GLTFSkeleton.get_bone_attachment(Int) -> Object GLTFSkeleton.get_bone_attachment_count() -> Int GLTFSkeleton.get_godot_bone_node() -> Dictionary GLTFSkeleton.get_godot_skeleton() -> Object GLTFSkeleton.get_joints() -> IntArray32 GLTFSkeleton.get_roots() -> IntArray32 GLTFSkeleton.get_unique_names() -> Array GLTFSkeleton.set_godot_bone_node(Dictionary) -> GLTFSkeleton.set_joints(IntArray32) -> GLTFSkeleton.set_roots(IntArray32) -> GLTFSkeleton.set_unique_names(Array) -> GLTFSkin.get_godot_skin() -> Object GLTFSkin.get_inverse_binds() -> Array GLTFSkin.get_joint_i_to_bone_i() -> Dictionary GLTFSkin.get_joint_i_to_name() -> Dictionary GLTFSkin.get_joints() -> IntArray32 GLTFSkin.get_joints_original() -> IntArray32 GLTFSkin.get_non_joints() -> IntArray32 GLTFSkin.get_roots() -> IntArray32 GLTFSkin.get_skeleton() -> Int GLTFSkin.get_skin_root() -> Int GLTFSkin.set_godot_skin(Object) -> GLTFSkin.set_inverse_binds(Array) -> GLTFSkin.set_joint_i_to_bone_i(Dictionary) -> GLTFSkin.set_joint_i_to_name(Dictionary) -> GLTFSkin.set_joints(IntArray32) -> GLTFSkin.set_joints_original(IntArray32) -> GLTFSkin.set_non_joints(IntArray32) -> GLTFSkin.set_roots(IntArray32) -> GLTFSkin.set_skeleton(Int) -> GLTFSkin.set_skin_root(Int) -> GLTFSpecGloss.get_diffuse_factor() -> Color GLTFSpecGloss.get_diffuse_img() -> Object GLTFSpecGloss.get_gloss_factor() -> Float GLTFSpecGloss.get_spec_gloss_img() -> Object GLTFSpecGloss.get_specular_factor() -> Color GLTFSpecGloss.set_diffuse_factor(Color) -> GLTFSpecGloss.set_diffuse_img(Object) -> GLTFSpecGloss.set_gloss_factor(Float) -> GLTFSpecGloss.set_spec_gloss_img(Object) -> GLTFSpecGloss.set_specular_factor(Color) -> GLTFState.get_accessors() -> Array GLTFState.get_animation_player(Int) -> Object GLTFState.get_animation_players_count(Int) -> Int GLTFState.get_animations() -> Array GLTFState.get_buffer_views() -> Array GLTFState.get_buffers() -> Array GLTFState.get_cameras() -> Array GLTFState.get_glb_data() -> ByteArray GLTFState.get_images() -> Array GLTFState.get_json() -> Dictionary GLTFState.get_lights() -> Array GLTFState.get_major_version() -> Int GLTFState.get_materials() -> Array GLTFState.get_meshes() -> Array GLTFState.get_minor_version() -> Int GLTFState.get_nodes() -> Array GLTFState.get_root_nodes() -> Array GLTFState.get_scene_name() -> String GLTFState.get_scene_node(Int) -> Object GLTFState.get_skeleton_to_node() -> Dictionary GLTFState.get_skeletons() -> Array GLTFState.get_skins() -> Array GLTFState.get_textures() -> Array GLTFState.get_unique_animation_names() -> Array GLTFState.get_unique_names() -> Array GLTFState.get_use_named_skin_binds() -> Bool GLTFState.set_accessors(Array) -> GLTFState.set_animations(Array) -> GLTFState.set_buffer_views(Array) -> GLTFState.set_buffers(Array) -> GLTFState.set_cameras(Array) -> GLTFState.set_glb_data(ByteArray) -> GLTFState.set_images(Array) -> GLTFState.set_json(Dictionary) -> GLTFState.set_lights(Array) -> GLTFState.set_major_version(Int) -> GLTFState.set_materials(Array) -> GLTFState.set_meshes(Array) -> GLTFState.set_minor_version(Int) -> GLTFState.set_nodes(Array) -> GLTFState.set_root_nodes(Array) -> GLTFState.set_scene_name(String) -> GLTFState.set_skeleton_to_node(Dictionary) -> GLTFState.set_skeletons(Array) -> GLTFState.set_skins(Array) -> GLTFState.set_textures(Array) -> GLTFState.set_unique_animation_names(Array) -> GLTFState.set_unique_names(Array) -> GLTFState.set_use_named_skin_binds(Bool) -> GLTFTexture.get_src_image() -> Int GLTFTexture.set_src_image(Int) -> GPUParticles2D.capture_rect() -> Rect2 GPUParticles2D.get_amount() -> Int GPUParticles2D.get_collision_base_size() -> Float GPUParticles2D.get_draw_order() -> Int GPUParticles2D.get_explosiveness_ratio() -> Float GPUParticles2D.get_fixed_fps() -> Int GPUParticles2D.get_fractional_delta() -> Bool GPUParticles2D.get_lifetime() -> Float GPUParticles2D.get_one_shot() -> Bool GPUParticles2D.get_pre_process_time() -> Float GPUParticles2D.get_process_material() -> Object GPUParticles2D.get_randomness_ratio() -> Float GPUParticles2D.get_speed_scale() -> Float GPUParticles2D.get_texture() -> Object GPUParticles2D.get_trail_length() -> Float GPUParticles2D.get_trail_section_subdivisions() -> Int GPUParticles2D.get_trail_sections() -> Int GPUParticles2D.get_use_local_coordinates() -> Bool GPUParticles2D.get_visibility_rect() -> Rect2 GPUParticles2D.is_emitting() -> Bool GPUParticles2D.is_trail_enabled() -> Bool GPUParticles2D.restart() -> GPUParticles2D.set_amount(Int) -> GPUParticles2D.set_collision_base_size(Float) -> GPUParticles2D.set_draw_order(Int) -> GPUParticles2D.set_emitting(Bool) -> GPUParticles2D.set_explosiveness_ratio(Float) -> GPUParticles2D.set_fixed_fps(Int) -> GPUParticles2D.set_fractional_delta(Bool) -> GPUParticles2D.set_lifetime(Float) -> GPUParticles2D.set_one_shot(Bool) -> GPUParticles2D.set_pre_process_time(Float) -> GPUParticles2D.set_process_material(Object) -> GPUParticles2D.set_randomness_ratio(Float) -> GPUParticles2D.set_speed_scale(Float) -> GPUParticles2D.set_texture(Object) -> GPUParticles2D.set_trail_enabled(Bool) -> GPUParticles2D.set_trail_length(Float) -> GPUParticles2D.set_trail_section_subdivisions(Int) -> GPUParticles2D.set_trail_sections(Int) -> GPUParticles2D.set_use_local_coordinates(Bool) -> GPUParticles2D.set_visibility_rect(Rect2) -> GPUParticles3D.capture_aabb() -> AABB GPUParticles3D.emit_particle(Transform3D, Vector3, Color, Color, Int) -> GPUParticles3D.get_amount() -> Int GPUParticles3D.get_collision_base_size() -> Float GPUParticles3D.get_draw_order() -> Int GPUParticles3D.get_draw_pass_mesh(Int) -> Object GPUParticles3D.get_draw_passes() -> Int GPUParticles3D.get_explosiveness_ratio() -> Float GPUParticles3D.get_fixed_fps() -> Int GPUParticles3D.get_fractional_delta() -> Bool GPUParticles3D.get_interpolate() -> Bool GPUParticles3D.get_lifetime() -> Float GPUParticles3D.get_one_shot() -> Bool GPUParticles3D.get_pre_process_time() -> Float GPUParticles3D.get_process_material() -> Object GPUParticles3D.get_randomness_ratio() -> Float GPUParticles3D.get_skin() -> Object GPUParticles3D.get_speed_scale() -> Float GPUParticles3D.get_sub_emitter() -> NodePath GPUParticles3D.get_trail_length() -> Float GPUParticles3D.get_transform_align() -> Int GPUParticles3D.get_use_local_coordinates() -> Bool GPUParticles3D.get_visibility_aabb() -> AABB GPUParticles3D.is_emitting() -> Bool GPUParticles3D.is_trail_enabled() -> Bool GPUParticles3D.restart() -> GPUParticles3D.set_amount(Int) -> GPUParticles3D.set_collision_base_size(Float) -> GPUParticles3D.set_draw_order(Int) -> GPUParticles3D.set_draw_pass_mesh(Int, Object) -> GPUParticles3D.set_draw_passes(Int) -> GPUParticles3D.set_emitting(Bool) -> GPUParticles3D.set_explosiveness_ratio(Float) -> GPUParticles3D.set_fixed_fps(Int) -> GPUParticles3D.set_fractional_delta(Bool) -> GPUParticles3D.set_interpolate(Bool) -> GPUParticles3D.set_lifetime(Float) -> GPUParticles3D.set_one_shot(Bool) -> GPUParticles3D.set_pre_process_time(Float) -> GPUParticles3D.set_process_material(Object) -> GPUParticles3D.set_randomness_ratio(Float) -> GPUParticles3D.set_skin(Object) -> GPUParticles3D.set_speed_scale(Float) -> GPUParticles3D.set_sub_emitter(NodePath) -> GPUParticles3D.set_trail_enabled(Bool) -> GPUParticles3D.set_trail_length(Float) -> GPUParticles3D.set_transform_align(Int) -> GPUParticles3D.set_use_local_coordinates(Bool) -> GPUParticles3D.set_visibility_aabb(AABB) -> GPUParticlesAttractor3D.get_attenuation() -> Float GPUParticlesAttractor3D.get_cull_mask() -> Int GPUParticlesAttractor3D.get_directionality() -> Float GPUParticlesAttractor3D.get_strength() -> Float GPUParticlesAttractor3D.set_attenuation(Float) -> GPUParticlesAttractor3D.set_cull_mask(Int) -> GPUParticlesAttractor3D.set_directionality(Float) -> GPUParticlesAttractor3D.set_strength(Float) -> GPUParticlesAttractorBox.get_extents() -> Vector3 GPUParticlesAttractorBox.set_extents(Vector3) -> GPUParticlesAttractorSphere.get_radius() -> Float GPUParticlesAttractorSphere.set_radius(Float) -> GPUParticlesAttractorVectorField.get_extents() -> Vector3 GPUParticlesAttractorVectorField.get_texture() -> Object GPUParticlesAttractorVectorField.set_extents(Vector3) -> GPUParticlesAttractorVectorField.set_texture(Object) -> GPUParticlesCollision3D.get_cull_mask() -> Int GPUParticlesCollision3D.set_cull_mask(Int) -> GPUParticlesCollisionBox.get_extents() -> Vector3 GPUParticlesCollisionBox.set_extents(Vector3) -> GPUParticlesCollisionHeightField.get_extents() -> Vector3 GPUParticlesCollisionHeightField.get_follow_camera_push_ratio() -> Float GPUParticlesCollisionHeightField.get_resolution() -> Int GPUParticlesCollisionHeightField.get_update_mode() -> Int GPUParticlesCollisionHeightField.is_follow_camera_mode_enabled() -> Bool GPUParticlesCollisionHeightField.set_extents(Vector3) -> GPUParticlesCollisionHeightField.set_follow_camera_mode(Bool) -> GPUParticlesCollisionHeightField.set_follow_camera_push_ratio(Float) -> GPUParticlesCollisionHeightField.set_resolution(Int) -> GPUParticlesCollisionHeightField.set_update_mode(Int) -> GPUParticlesCollisionSDF.get_extents() -> Vector3 GPUParticlesCollisionSDF.get_resolution() -> Int GPUParticlesCollisionSDF.get_texture() -> Object GPUParticlesCollisionSDF.get_thickness() -> Float GPUParticlesCollisionSDF.set_extents(Vector3) -> GPUParticlesCollisionSDF.set_resolution(Int) -> GPUParticlesCollisionSDF.set_texture(Object) -> GPUParticlesCollisionSDF.set_thickness(Float) -> GPUParticlesCollisionSphere.get_radius() -> Float GPUParticlesCollisionSphere.set_radius(Float) -> Generic6DOFJoint3D._get_angular_hi_limit_x() -> Float Generic6DOFJoint3D._get_angular_hi_limit_y() -> Float Generic6DOFJoint3D._get_angular_hi_limit_z() -> Float Generic6DOFJoint3D._get_angular_lo_limit_x() -> Float Generic6DOFJoint3D._get_angular_lo_limit_y() -> Float Generic6DOFJoint3D._get_angular_lo_limit_z() -> Float Generic6DOFJoint3D._set_angular_hi_limit_x(Float) -> Generic6DOFJoint3D._set_angular_hi_limit_y(Float) -> Generic6DOFJoint3D._set_angular_hi_limit_z(Float) -> Generic6DOFJoint3D._set_angular_lo_limit_x(Float) -> Generic6DOFJoint3D._set_angular_lo_limit_y(Float) -> Generic6DOFJoint3D._set_angular_lo_limit_z(Float) -> Generic6DOFJoint3D.get_flag_x(Int) -> Bool Generic6DOFJoint3D.get_flag_y(Int) -> Bool Generic6DOFJoint3D.get_flag_z(Int) -> Bool Generic6DOFJoint3D.get_param_x(Int) -> Float Generic6DOFJoint3D.get_param_y(Int) -> Float Generic6DOFJoint3D.get_param_z(Int) -> Float Generic6DOFJoint3D.set_flag_x(Int, Bool) -> Generic6DOFJoint3D.set_flag_y(Int, Bool) -> Generic6DOFJoint3D.set_flag_z(Int, Bool) -> Generic6DOFJoint3D.set_param_x(Int, Float) -> Generic6DOFJoint3D.set_param_y(Int, Float) -> Generic6DOFJoint3D.set_param_z(Int, Float) -> Geometry2D.clip_polygons(Vector2Array, Vector2Array) -> Array Geometry2D.clip_polyline_with_polygon(Vector2Array, Vector2Array) -> Array Geometry2D.convex_hull(Vector2Array) -> Vector2Array Geometry2D.exclude_polygons(Vector2Array, Vector2Array) -> Array Geometry2D.get_closest_point_to_segment(Vector2, Vector2, Vector2) -> Vector2 Geometry2D.get_closest_point_to_segment_uncapped(Vector2, Vector2, Vector2) -> Vector2 Geometry2D.get_closest_points_between_segments(Vector2, Vector2, Vector2, Vector2) -> Vector2Array Geometry2D.intersect_polygons(Vector2Array, Vector2Array) -> Array Geometry2D.intersect_polyline_with_polygon(Vector2Array, Vector2Array) -> Array Geometry2D.is_point_in_circle(Vector2, Vector2, Float) -> Bool Geometry2D.is_point_in_polygon(Vector2, Vector2Array) -> Bool Geometry2D.is_polygon_clockwise(Vector2Array) -> Bool Geometry2D.line_intersects_line(Vector2, Vector2, Vector2, Vector2) -> Geometry2D.make_atlas(Vector2Array) -> Dictionary Geometry2D.merge_polygons(Vector2Array, Vector2Array) -> Array Geometry2D.offset_polygon(Vector2Array, Float, Int) -> Array Geometry2D.offset_polyline(Vector2Array, Float, Int, Int) -> Array Geometry2D.point_is_inside_triangle(Vector2, Vector2, Vector2, Vector2) -> Bool Geometry2D.segment_intersects_segment(Vector2, Vector2, Vector2, Vector2) -> Geometry2D.triangulate_delaunay(Vector2Array) -> IntArray32 Geometry2D.triangulate_polygon(Vector2Array) -> IntArray32 Geometry3D.build_box_planes(Vector3) -> Array Geometry3D.build_capsule_planes(Float, Float, Int, Int, Int) -> Array Geometry3D.build_cylinder_planes(Float, Float, Int, Int) -> Array Geometry3D.clip_polygon(Vector3Array, Plane) -> Vector3Array Geometry3D.get_closest_point_to_segment(Vector3, Vector3, Vector3) -> Vector3 Geometry3D.get_closest_point_to_segment_uncapped(Vector3, Vector3, Vector3) -> Vector3 Geometry3D.get_closest_points_between_segments(Vector3, Vector3, Vector3, Vector3) -> Vector3Array Geometry3D.ray_intersects_triangle(Vector3, Vector3, Vector3, Vector3, Vector3) -> Geometry3D.segment_intersects_convex(Vector3, Vector3, Array) -> Vector3Array Geometry3D.segment_intersects_cylinder(Vector3, Vector3, Float, Float) -> Vector3Array Geometry3D.segment_intersects_sphere(Vector3, Vector3, Vector3, Float) -> Vector3Array Geometry3D.segment_intersects_triangle(Vector3, Vector3, Vector3, Vector3, Vector3) -> GeometryInstance3D.get_cast_shadows_setting() -> Int GeometryInstance3D.get_extra_cull_margin() -> Float GeometryInstance3D.get_gi_mode() -> Int GeometryInstance3D.get_lightmap_scale() -> Int GeometryInstance3D.get_lod_bias() -> Float GeometryInstance3D.get_material_override() -> Object GeometryInstance3D.get_shader_instance_uniform(StringName) -> GeometryInstance3D.get_visibility_range_begin() -> Float GeometryInstance3D.get_visibility_range_begin_margin() -> Float GeometryInstance3D.get_visibility_range_end() -> Float GeometryInstance3D.get_visibility_range_end_margin() -> Float GeometryInstance3D.is_ignoring_occlusion_culling() -> Bool GeometryInstance3D.set_cast_shadows_setting(Int) -> GeometryInstance3D.set_custom_aabb(AABB) -> GeometryInstance3D.set_extra_cull_margin(Float) -> GeometryInstance3D.set_gi_mode(Int) -> GeometryInstance3D.set_ignore_occlusion_culling(Bool) -> GeometryInstance3D.set_lightmap_scale(Int) -> GeometryInstance3D.set_lod_bias(Float) -> GeometryInstance3D.set_material_override(Object) -> GeometryInstance3D.set_shader_instance_uniform(StringName, ) -> GeometryInstance3D.set_visibility_range_begin(Float) -> GeometryInstance3D.set_visibility_range_begin_margin(Float) -> GeometryInstance3D.set_visibility_range_end(Float) -> GeometryInstance3D.set_visibility_range_end_margin(Float) -> Gradient.add_point(Float, Color) -> Gradient.get_color(Int) -> Color Gradient.get_colors() -> ColorArray Gradient.get_offset(Int) -> Float Gradient.get_offsets() -> RealArray32 Gradient.get_point_count() -> Int Gradient.interpolate(Float) -> Color Gradient.remove_point(Int) -> Gradient.set_color(Int, Color) -> Gradient.set_colors(ColorArray) -> Gradient.set_offset(Int, Float) -> Gradient.set_offsets(RealArray32) -> GradientTexture._update() -> GradientTexture.get_gradient() -> Object GradientTexture.is_using_hdr() -> Bool GradientTexture.set_gradient(Object) -> GradientTexture.set_use_hdr(Bool) -> GradientTexture.set_width(Int) -> GraphEdit._get_connection_line(Vector2, Vector2) -> Vector2Array GraphEdit._update_scroll_offset() -> GraphEdit.add_valid_connection_type(Int, Int) -> GraphEdit.add_valid_left_disconnect_type(Int) -> GraphEdit.add_valid_right_disconnect_type(Int) -> GraphEdit.arrange_nodes() -> GraphEdit.clear_connections() -> GraphEdit.connect_node(StringName, Int, StringName, Int) -> Int GraphEdit.disconnect_node(StringName, Int, StringName, Int) -> GraphEdit.get_connection_line(Vector2, Vector2) -> Vector2Array GraphEdit.get_connection_lines_thickness() -> Float GraphEdit.get_connection_list() -> Array GraphEdit.get_minimap_opacity() -> Float GraphEdit.get_minimap_size() -> Vector2 GraphEdit.get_scroll_ofs() -> Vector2 GraphEdit.get_snap() -> Int GraphEdit.get_zoom() -> Float GraphEdit.get_zoom_hbox() -> Object GraphEdit.get_zoom_max() -> Float GraphEdit.get_zoom_min() -> Float GraphEdit.get_zoom_step() -> Float GraphEdit.is_connection_lines_antialiased() -> Bool GraphEdit.is_minimap_enabled() -> Bool GraphEdit.is_node_connected(StringName, Int, StringName, Int) -> Bool GraphEdit.is_right_disconnects_enabled() -> Bool GraphEdit.is_showing_zoom_label() -> Bool GraphEdit.is_using_snap() -> Bool GraphEdit.is_valid_connection_type(Int, Int) -> Bool GraphEdit.remove_valid_connection_type(Int, Int) -> GraphEdit.remove_valid_left_disconnect_type(Int) -> GraphEdit.remove_valid_right_disconnect_type(Int) -> GraphEdit.set_connection_activity(StringName, Int, StringName, Int, Float) -> GraphEdit.set_connection_lines_antialiased(Bool) -> GraphEdit.set_connection_lines_thickness(Float) -> GraphEdit.set_minimap_enabled(Bool) -> GraphEdit.set_minimap_opacity(Float) -> GraphEdit.set_minimap_size(Vector2) -> GraphEdit.set_right_disconnects(Bool) -> GraphEdit.set_scroll_ofs(Vector2) -> GraphEdit.set_selected(Object) -> GraphEdit.set_show_zoom_label(Bool) -> GraphEdit.set_snap(Int) -> GraphEdit.set_use_snap(Bool) -> GraphEdit.set_zoom(Float) -> GraphEdit.set_zoom_max(Float) -> GraphEdit.set_zoom_min(Float) -> GraphEdit.set_zoom_step(Float) -> GraphNode.clear_all_slots() -> GraphNode.clear_opentype_features() -> GraphNode.clear_slot(Int) -> GraphNode.get_connection_input_color(Int) -> Color GraphNode.get_connection_input_count() -> Int GraphNode.get_connection_input_position(Int) -> Vector2 GraphNode.get_connection_input_type(Int) -> Int GraphNode.get_connection_output_color(Int) -> Color GraphNode.get_connection_output_count() -> Int GraphNode.get_connection_output_position(Int) -> Vector2 GraphNode.get_connection_output_type(Int) -> Int GraphNode.get_language() -> String GraphNode.get_opentype_feature(String) -> Int GraphNode.get_overlay() -> Int GraphNode.get_position_offset() -> Vector2 GraphNode.get_slot_color_left(Int) -> Color GraphNode.get_slot_color_right(Int) -> Color GraphNode.get_slot_type_left(Int) -> Int GraphNode.get_slot_type_right(Int) -> Int GraphNode.get_text_direction() -> Int GraphNode.get_title() -> String GraphNode.is_close_button_visible() -> Bool GraphNode.is_comment() -> Bool GraphNode.is_resizable() -> Bool GraphNode.is_selected() -> Bool GraphNode.is_slot_enabled_left(Int) -> Bool GraphNode.is_slot_enabled_right(Int) -> Bool GraphNode.set_comment(Bool) -> GraphNode.set_language(String) -> GraphNode.set_opentype_feature(String, Int) -> GraphNode.set_overlay(Int) -> GraphNode.set_position_offset(Vector2) -> GraphNode.set_resizable(Bool) -> GraphNode.set_selected(Bool) -> GraphNode.set_show_close_button(Bool) -> GraphNode.set_slot(Int, Bool, Int, Color, Bool, Int, Color, Object, Object) -> GraphNode.set_slot_color_left(Int, Color) -> GraphNode.set_slot_color_right(Int, Color) -> GraphNode.set_slot_enabled_left(Int, Bool) -> GraphNode.set_slot_enabled_right(Int, Bool) -> GraphNode.set_slot_type_left(Int, Int) -> GraphNode.set_slot_type_right(Int, Int) -> GraphNode.set_text_direction(Int) -> GraphNode.set_title(String) -> GridContainer.get_columns() -> Int GridContainer.set_columns(Int) -> GridMap._update_octants_callback() -> GridMap.clear() -> GridMap.clear_baked_meshes() -> GridMap.get_bake_mesh_instance(Int) -> RID GridMap.get_bake_meshes() -> Array GridMap.get_cell_item(Vector3i) -> Int GridMap.get_cell_item_orientation(Vector3i) -> Int GridMap.get_cell_scale() -> Float GridMap.get_cell_size() -> Vector3 GridMap.get_center_x() -> Bool GridMap.get_center_y() -> Bool GridMap.get_center_z() -> Bool GridMap.get_collision_layer() -> Int GridMap.get_collision_layer_value(Int) -> Bool GridMap.get_collision_mask() -> Int GridMap.get_collision_mask_value(Int) -> Bool GridMap.get_mesh_library() -> Object GridMap.get_meshes() -> Array GridMap.get_navigation_layers() -> Int GridMap.get_octant_size() -> Int GridMap.get_used_cells() -> Array GridMap.is_baking_navigation() -> Bool GridMap.make_baked_meshes(Bool, Float) -> GridMap.map_to_world(Vector3i) -> Vector3 GridMap.resource_changed(Object) -> GridMap.set_bake_navigation(Bool) -> GridMap.set_cell_item(Vector3i, Int, Int) -> GridMap.set_cell_scale(Float) -> GridMap.set_cell_size(Vector3) -> GridMap.set_center_x(Bool) -> GridMap.set_center_y(Bool) -> GridMap.set_center_z(Bool) -> GridMap.set_clip(Bool, Bool, Int, Int) -> GridMap.set_collision_layer(Int) -> GridMap.set_collision_layer_value(Int, Bool) -> GridMap.set_collision_mask(Int) -> GridMap.set_collision_mask_value(Int, Bool) -> GridMap.set_mesh_library(Object) -> GridMap.set_navigation_layers(Int) -> GridMap.set_octant_size(Int) -> GridMap.world_to_map(Vector3) -> Vector3i GrooveJoint2D.get_initial_offset() -> Float GrooveJoint2D.get_length() -> Float GrooveJoint2D.set_initial_offset(Float) -> GrooveJoint2D.set_length(Float) -> HMACContext.finish() -> ByteArray HMACContext.start(Int, ByteArray) -> Int HMACContext.update(ByteArray) -> Int HTTPClient.close() -> HTTPClient.connect_to_host(String, Int, Bool, Bool) -> Int HTTPClient.get_connection() -> Object HTTPClient.get_read_chunk_size() -> Int HTTPClient.get_response_body_length() -> Int HTTPClient.get_response_code() -> Int HTTPClient.get_response_headers() -> StringArray HTTPClient.get_response_headers_as_dictionary() -> Dictionary HTTPClient.get_status() -> Int HTTPClient.has_response() -> Bool HTTPClient.is_blocking_mode_enabled() -> Bool HTTPClient.is_response_chunked() -> Bool HTTPClient.poll() -> Int HTTPClient.query_string_from_dict(Dictionary) -> String HTTPClient.read_response_body_chunk() -> ByteArray HTTPClient.request(Int, String, StringArray, String) -> Int HTTPClient.request_raw(Int, String, StringArray, ByteArray) -> Int HTTPClient.set_blocking_mode(Bool) -> HTTPClient.set_connection(Object) -> HTTPClient.set_read_chunk_size(Int) -> HTTPRequest._redirect_request(String) -> HTTPRequest._request_done(Int, Int, StringArray, ByteArray) -> HTTPRequest.cancel_request() -> HTTPRequest.get_body_size() -> Int HTTPRequest.get_body_size_limit() -> Int HTTPRequest.get_download_chunk_size() -> Int HTTPRequest.get_download_file() -> String HTTPRequest.get_downloaded_bytes() -> Int HTTPRequest.get_http_client_status() -> Int HTTPRequest.get_max_redirects() -> Int HTTPRequest.get_timeout() -> Int HTTPRequest.is_accepting_gzip() -> Bool HTTPRequest.is_using_threads() -> Bool HTTPRequest.request(String, StringArray, Bool, Int, String) -> Int HTTPRequest.request_raw(String, StringArray, Bool, Int, ByteArray) -> Int HTTPRequest.set_accept_gzip(Bool) -> HTTPRequest.set_body_size_limit(Int) -> HTTPRequest.set_download_chunk_size(Int) -> HTTPRequest.set_download_file(String) -> HTTPRequest.set_max_redirects(Int) -> HTTPRequest.set_timeout(Int) -> HTTPRequest.set_use_threads(Bool) -> HashingContext.finish() -> ByteArray HashingContext.start(Int) -> Int HashingContext.update(ByteArray) -> Int HeightMapShape3D.get_map_data() -> RealArray32 HeightMapShape3D.get_map_depth() -> Int HeightMapShape3D.get_map_width() -> Int HeightMapShape3D.set_map_data(RealArray32) -> HeightMapShape3D.set_map_depth(Int) -> HeightMapShape3D.set_map_width(Int) -> HingeJoint3D._get_lower_limit() -> Float HingeJoint3D._get_upper_limit() -> Float HingeJoint3D._set_lower_limit(Float) -> HingeJoint3D._set_upper_limit(Float) -> HingeJoint3D.get_flag(Int) -> Bool HingeJoint3D.get_param(Int) -> Float HingeJoint3D.set_flag(Int, Bool) -> HingeJoint3D.set_param(Int, Float) -> IP.clear_cache(String) -> IP.erase_resolve_item(Int) -> IP.get_local_addresses() -> Array IP.get_local_interfaces() -> Array IP.get_resolve_item_address(Int) -> String IP.get_resolve_item_addresses(Int) -> Array IP.get_resolve_item_status(Int) -> Int IP.resolve_hostname(String, Int) -> String IP.resolve_hostname_addresses(String, Int) -> Array IP.resolve_hostname_queue_item(String, Int) -> Int Image._get_data() -> Dictionary Image._set_data(Dictionary) -> Image.adjust_bcs(Float, Float, Float) -> Image.blend_rect(Object, Rect2, Vector2) -> Image.blend_rect_mask(Object, Object, Rect2, Vector2) -> Image.blit_rect(Object, Rect2, Vector2) -> Image.blit_rect_mask(Object, Object, Rect2, Vector2) -> Image.bump_map_to_normal_map(Float) -> Image.clear_mipmaps() -> Image.compress(Int, Int, Float) -> Int Image.compress_from_channels(Int, Int, Float) -> Int Image.convert(Int) -> Image.copy_from(Object) -> Image.create(Int, Int, Bool, Int) -> Image.create_from_data(Int, Int, Bool, Int, ByteArray) -> Image.crop(Int, Int) -> Image.decompress() -> Int Image.detect_alpha() -> Int Image.detect_used_channels(Int) -> Int Image.fill(Color) -> Image.fix_alpha_edges() -> Image.flip_x() -> Image.flip_y() -> Image.generate_mipmaps(Bool) -> Int Image.get_data() -> ByteArray Image.get_format() -> Int Image.get_height() -> Int Image.get_mipmap_offset(Int) -> Int Image.get_pixel(Int, Int) -> Color Image.get_pixelv(Vector2i) -> Color Image.get_rect(Rect2) -> Object Image.get_size() -> Vector2 Image.get_used_rect() -> Rect2 Image.get_width() -> Int Image.has_mipmaps() -> Bool Image.is_compressed() -> Bool Image.is_empty() -> Bool Image.is_invisible() -> Bool Image.load(String) -> Int Image.load_bmp_from_buffer(ByteArray) -> Int Image.load_jpg_from_buffer(ByteArray) -> Int Image.load_png_from_buffer(ByteArray) -> Int Image.load_tga_from_buffer(ByteArray) -> Int Image.load_webp_from_buffer(ByteArray) -> Int Image.normal_map_to_xy() -> Image.premultiply_alpha() -> Image.resize(Int, Int, Int) -> Image.resize_to_po2(Bool, Int) -> Image.rgbe_to_srgb() -> Object Image.save_exr(String, Bool) -> Int Image.save_png(String) -> Int Image.save_png_to_buffer() -> ByteArray Image.set_pixel(Int, Int, Color) -> Image.set_pixelv(Vector2i, Color) -> Image.shrink_x2() -> Image.srgb_to_linear() -> ImageTexture.create_from_image(Object) -> ImageTexture.get_format() -> Int ImageTexture.set_size_override(Vector2) -> ImageTexture.update(Object) -> ImageTexture3D.create(Int, Int, Int, Int, Bool, Array) -> Int ImageTexture3D.update(Array) -> ImageTextureLayered._get_images() -> Array ImageTextureLayered.create_from_images(Array) -> Int ImageTextureLayered.update_layer(Object, Int) -> ImmediateMesh.clear_surfaces() -> ImmediateMesh.surface_add_vertex(Vector3) -> ImmediateMesh.surface_add_vertex_2d(Vector2) -> ImmediateMesh.surface_begin(Int, Object) -> ImmediateMesh.surface_end() -> ImmediateMesh.surface_set_color(Color) -> ImmediateMesh.surface_set_normal(Vector3) -> ImmediateMesh.surface_set_tangent(Plane) -> ImmediateMesh.surface_set_uv(Vector2) -> ImmediateMesh.surface_set_uv2(Vector2) -> ImporterMesh._get_data() -> Dictionary ImporterMesh._set_data(Dictionary) -> ImporterMesh.add_blend_shape(String) -> ImporterMesh.add_surface(Int, Array, Array, Dictionary, Object, String, Int) -> ImporterMesh.clear() -> ImporterMesh.get_blend_shape_count() -> Int ImporterMesh.get_blend_shape_mode() -> Int ImporterMesh.get_blend_shape_name(Int) -> String ImporterMesh.get_lightmap_size_hint() -> Vector2i ImporterMesh.get_mesh(Object) -> Object ImporterMesh.get_surface_arrays(Int) -> Array ImporterMesh.get_surface_blend_shape_arrays(Int, Int) -> Array ImporterMesh.get_surface_count() -> Int ImporterMesh.get_surface_format(Int) -> Int ImporterMesh.get_surface_lod_count(Int) -> Int ImporterMesh.get_surface_lod_indices(Int, Int) -> IntArray32 ImporterMesh.get_surface_lod_size(Int, Int) -> Float ImporterMesh.get_surface_material(Int) -> Object ImporterMesh.get_surface_name(Int) -> String ImporterMesh.get_surface_primitive_type(Int) -> Int ImporterMesh.set_blend_shape_mode(Int) -> ImporterMesh.set_lightmap_size_hint(Vector2i) -> ImporterMesh.set_surface_material(Int, Object) -> ImporterMesh.set_surface_name(Int, String) -> ImporterMeshInstance3D.get_mesh() -> Object ImporterMeshInstance3D.get_skeleton_path() -> NodePath ImporterMeshInstance3D.get_skin() -> Object ImporterMeshInstance3D.set_mesh(Object) -> ImporterMeshInstance3D.set_skeleton_path(NodePath) -> ImporterMeshInstance3D.set_skin(Object) -> Input.action_press(StringName, Float) -> Input.action_release(StringName) -> Input.add_joy_mapping(String, Bool) -> Input.flush_buffered_events() -> Input.get_accelerometer() -> Vector3 Input.get_action_raw_strength(StringName, Bool) -> Float Input.get_action_strength(StringName, Bool) -> Float Input.get_axis(StringName, StringName) -> Float Input.get_connected_joypads() -> Array Input.get_current_cursor_shape() -> Int Input.get_gravity() -> Vector3 Input.get_gyroscope() -> Vector3 Input.get_joy_axis(Int, Int) -> Float Input.get_joy_guid(Int) -> String Input.get_joy_name(Int) -> String Input.get_joy_vibration_duration(Int) -> Float Input.get_joy_vibration_strength(Int) -> Vector2 Input.get_last_mouse_speed() -> Vector2 Input.get_magnetometer() -> Vector3 Input.get_mouse_button_mask() -> Int Input.get_mouse_mode() -> Int Input.get_vector(StringName, StringName, StringName, StringName, Float) -> Vector2 Input.is_action_just_pressed(StringName, Bool) -> Bool Input.is_action_just_released(StringName, Bool) -> Bool Input.is_action_pressed(StringName, Bool) -> Bool Input.is_joy_button_pressed(Int, Int) -> Bool Input.is_joy_known(Int) -> Bool Input.is_key_pressed(Int) -> Bool Input.is_mouse_button_pressed(Int) -> Bool Input.joy_connection_changed(Int, Bool, String, String) -> Input.parse_input_event(Object) -> Input.remove_joy_mapping(String) -> Input.set_accelerometer(Vector3) -> Input.set_custom_mouse_cursor(Object, Int, Vector2) -> Input.set_default_cursor_shape(Int) -> Input.set_gravity(Vector3) -> Input.set_gyroscope(Vector3) -> Input.set_magnetometer(Vector3) -> Input.set_mouse_mode(Int) -> Input.set_use_accumulated_input(Bool) -> Input.start_joy_vibration(Int, Float, Float, Float) -> Input.stop_joy_vibration(Int) -> Input.vibrate_handheld(Int) -> Input.warp_mouse_position(Vector2) -> InputEvent.accumulate(Object) -> Bool InputEvent.as_text() -> String InputEvent.get_action_strength(StringName, Bool) -> Float InputEvent.get_device() -> Int InputEvent.is_action(StringName, Bool) -> Bool InputEvent.is_action_pressed(StringName, Bool, Bool) -> Bool InputEvent.is_action_released(StringName, Bool) -> Bool InputEvent.is_action_type() -> Bool InputEvent.is_echo() -> Bool InputEvent.is_match(Object, Bool) -> Bool InputEvent.is_pressed() -> Bool InputEvent.set_device(Int) -> InputEvent.xformed_by(Transform2D, Vector2) -> Object InputEventAction.get_action() -> StringName InputEventAction.get_strength() -> Float InputEventAction.set_action(StringName) -> InputEventAction.set_pressed(Bool) -> InputEventAction.set_strength(Float) -> InputEventFromWindow.get_window_id() -> Int InputEventFromWindow.set_window_id(Int) -> InputEventGesture.get_position() -> Vector2 InputEventGesture.set_position(Vector2) -> InputEventJoypadButton.get_button_index() -> Int InputEventJoypadButton.get_pressure() -> Float InputEventJoypadButton.set_button_index(Int) -> InputEventJoypadButton.set_pressed(Bool) -> InputEventJoypadButton.set_pressure(Float) -> InputEventJoypadMotion.get_axis() -> Int InputEventJoypadMotion.get_axis_value() -> Float InputEventJoypadMotion.set_axis(Int) -> InputEventJoypadMotion.set_axis_value(Float) -> InputEventKey.get_keycode() -> Int InputEventKey.get_keycode_with_modifiers() -> Int InputEventKey.get_physical_keycode() -> Int InputEventKey.get_physical_keycode_with_modifiers() -> Int InputEventKey.get_unicode() -> Int InputEventKey.set_echo(Bool) -> InputEventKey.set_keycode(Int) -> InputEventKey.set_physical_keycode(Int) -> InputEventKey.set_pressed(Bool) -> InputEventKey.set_unicode(Int) -> InputEventMIDI.get_channel() -> Int InputEventMIDI.get_controller_number() -> Int InputEventMIDI.get_controller_value() -> Int InputEventMIDI.get_instrument() -> Int InputEventMIDI.get_message() -> Int InputEventMIDI.get_pitch() -> Int InputEventMIDI.get_pressure() -> Int InputEventMIDI.get_velocity() -> Int InputEventMIDI.set_channel(Int) -> InputEventMIDI.set_controller_number(Int) -> InputEventMIDI.set_controller_value(Int) -> InputEventMIDI.set_instrument(Int) -> InputEventMIDI.set_message(Int) -> InputEventMIDI.set_pitch(Int) -> InputEventMIDI.set_pressure(Int) -> InputEventMIDI.set_velocity(Int) -> InputEventMagnifyGesture.get_factor() -> Float InputEventMagnifyGesture.set_factor(Float) -> InputEventMouse.get_button_mask() -> Int InputEventMouse.get_global_position() -> Vector2 InputEventMouse.get_position() -> Vector2 InputEventMouse.set_button_mask(Int) -> InputEventMouse.set_global_position(Vector2) -> InputEventMouse.set_position(Vector2) -> InputEventMouseButton.get_button_index() -> Int InputEventMouseButton.get_factor() -> Float InputEventMouseButton.is_double_click() -> Bool InputEventMouseButton.set_button_index(Int) -> InputEventMouseButton.set_double_click(Bool) -> InputEventMouseButton.set_factor(Float) -> InputEventMouseButton.set_pressed(Bool) -> InputEventMouseMotion.get_pressure() -> Float InputEventMouseMotion.get_relative() -> Vector2 InputEventMouseMotion.get_speed() -> Vector2 InputEventMouseMotion.get_tilt() -> Vector2 InputEventMouseMotion.set_pressure(Float) -> InputEventMouseMotion.set_relative(Vector2) -> InputEventMouseMotion.set_speed(Vector2) -> InputEventMouseMotion.set_tilt(Vector2) -> InputEventPanGesture.get_delta() -> Vector2 InputEventPanGesture.set_delta(Vector2) -> InputEventScreenDrag.get_index() -> Int InputEventScreenDrag.get_position() -> Vector2 InputEventScreenDrag.get_relative() -> Vector2 InputEventScreenDrag.get_speed() -> Vector2 InputEventScreenDrag.set_index(Int) -> InputEventScreenDrag.set_position(Vector2) -> InputEventScreenDrag.set_relative(Vector2) -> InputEventScreenDrag.set_speed(Vector2) -> InputEventScreenTouch.get_index() -> Int InputEventScreenTouch.get_position() -> Vector2 InputEventScreenTouch.set_index(Int) -> InputEventScreenTouch.set_position(Vector2) -> InputEventScreenTouch.set_pressed(Bool) -> InputEventShortcut.get_shortcut() -> Object InputEventShortcut.set_shortcut(Object) -> InputEventWithModifiers.is_alt_pressed() -> Bool InputEventWithModifiers.is_command_pressed() -> Bool InputEventWithModifiers.is_ctrl_pressed() -> Bool InputEventWithModifiers.is_meta_pressed() -> Bool InputEventWithModifiers.is_shift_pressed() -> Bool InputEventWithModifiers.is_storing_command() -> Bool InputEventWithModifiers.set_alt_pressed(Bool) -> InputEventWithModifiers.set_command_pressed(Bool) -> InputEventWithModifiers.set_ctrl_pressed(Bool) -> InputEventWithModifiers.set_meta_pressed(Bool) -> InputEventWithModifiers.set_shift_pressed(Bool) -> InputEventWithModifiers.set_store_command(Bool) -> InputMap.action_add_event(StringName, Object) -> InputMap.action_erase_event(StringName, Object) -> InputMap.action_erase_events(StringName) -> InputMap.action_get_deadzone(StringName) -> Float InputMap.action_get_events(StringName) -> Array InputMap.action_has_event(StringName, Object) -> Bool InputMap.action_set_deadzone(StringName, Float) -> InputMap.add_action(StringName, Float) -> InputMap.erase_action(StringName) -> InputMap.event_is_action(Object, StringName, Bool) -> Bool InputMap.get_actions() -> Array InputMap.has_action(StringName) -> Bool InputMap.load_from_project_settings() -> InstancePlaceholder.create_instance(Bool, Object) -> Object InstancePlaceholder.get_instance_path() -> String InstancePlaceholder.get_stored_values(Bool) -> Dictionary ItemList._get_items() -> Array ItemList._set_items(Array) -> ItemList.add_icon_item(Object, Bool) -> Int ItemList.add_item(String, Object, Bool) -> Int ItemList.clear() -> ItemList.clear_item_opentype_features(Int) -> ItemList.deselect(Int) -> ItemList.deselect_all() -> ItemList.ensure_current_is_visible() -> ItemList.get_allow_reselect() -> Bool ItemList.get_allow_rmb_select() -> Bool ItemList.get_fixed_column_width() -> Int ItemList.get_fixed_icon_size() -> Vector2 ItemList.get_icon_mode() -> Int ItemList.get_icon_scale() -> Float ItemList.get_item_at_position(Vector2, Bool) -> Int ItemList.get_item_count() -> Int ItemList.get_item_custom_bg_color(Int) -> Color ItemList.get_item_custom_fg_color(Int) -> Color ItemList.get_item_icon(Int) -> Object ItemList.get_item_icon_modulate(Int) -> Color ItemList.get_item_icon_region(Int) -> Rect2 ItemList.get_item_language(Int) -> String ItemList.get_item_metadata(Int) -> ItemList.get_item_opentype_feature(Int, String) -> Int ItemList.get_item_text(Int) -> String ItemList.get_item_text_direction(Int) -> Int ItemList.get_item_tooltip(Int) -> String ItemList.get_max_columns() -> Int ItemList.get_max_text_lines() -> Int ItemList.get_select_mode() -> Int ItemList.get_selected_items() -> IntArray32 ItemList.get_text_overrun_behavior() -> Int ItemList.get_v_scroll() -> Object ItemList.has_auto_height() -> Bool ItemList.is_anything_selected() -> Bool ItemList.is_item_disabled(Int) -> Bool ItemList.is_item_icon_transposed(Int) -> Bool ItemList.is_item_selectable(Int) -> Bool ItemList.is_item_tooltip_enabled(Int) -> Bool ItemList.is_same_column_width() -> Bool ItemList.is_selected(Int) -> Bool ItemList.move_item(Int, Int) -> ItemList.remove_item(Int) -> ItemList.select(Int, Bool) -> ItemList.set_allow_reselect(Bool) -> ItemList.set_allow_rmb_select(Bool) -> ItemList.set_auto_height(Bool) -> ItemList.set_fixed_column_width(Int) -> ItemList.set_fixed_icon_size(Vector2) -> ItemList.set_icon_mode(Int) -> ItemList.set_icon_scale(Float) -> ItemList.set_item_custom_bg_color(Int, Color) -> ItemList.set_item_custom_fg_color(Int, Color) -> ItemList.set_item_disabled(Int, Bool) -> ItemList.set_item_icon(Int, Object) -> ItemList.set_item_icon_modulate(Int, Color) -> ItemList.set_item_icon_region(Int, Rect2) -> ItemList.set_item_icon_transposed(Int, Bool) -> ItemList.set_item_language(Int, String) -> ItemList.set_item_metadata(Int, ) -> ItemList.set_item_opentype_feature(Int, String, Int) -> ItemList.set_item_selectable(Int, Bool) -> ItemList.set_item_text(Int, String) -> ItemList.set_item_text_direction(Int, Int) -> ItemList.set_item_tooltip(Int, String) -> ItemList.set_item_tooltip_enabled(Int, Bool) -> ItemList.set_max_columns(Int) -> ItemList.set_max_text_lines(Int) -> ItemList.set_same_column_width(Bool) -> ItemList.set_select_mode(Int) -> ItemList.set_text_overrun_behavior(Int) -> ItemList.sort_items_by_text() -> JSON.get_data() -> JSON.get_error_line() -> Int JSON.get_error_message() -> String JSON.parse(String) -> Int JSON.stringify(, String, Bool, Bool) -> String JSONRPC.make_notification(String, ) -> Dictionary JSONRPC.make_request(String, , ) -> Dictionary JSONRPC.make_response(, ) -> Dictionary JSONRPC.make_response_error(Int, String, ) -> Dictionary JSONRPC.process_action(, Bool) -> JSONRPC.process_string(String) -> String JSONRPC.set_scope(String, Object) -> JavaClassWrapper.wrap(String) -> Object JavaScript.create_callback(Callable) -> Object JavaScript.create_object(String) -> JavaScript.download_buffer(ByteArray, String, String) -> JavaScript.eval(String, Bool) -> JavaScript.get_interface(String) -> Object Joint2D.get_bias() -> Float Joint2D.get_exclude_nodes_from_collision() -> Bool Joint2D.get_node_a() -> NodePath Joint2D.get_node_b() -> NodePath Joint2D.set_bias(Float) -> Joint2D.set_exclude_nodes_from_collision(Bool) -> Joint2D.set_node_a(NodePath) -> Joint2D.set_node_b(NodePath) -> Joint3D.get_exclude_nodes_from_collision() -> Bool Joint3D.get_node_a() -> NodePath Joint3D.get_node_b() -> NodePath Joint3D.get_solver_priority() -> Int Joint3D.set_exclude_nodes_from_collision(Bool) -> Joint3D.set_node_a(NodePath) -> Joint3D.set_node_b(NodePath) -> Joint3D.set_solver_priority(Int) -> KinematicCollision2D.get_angle(Vector2) -> Float KinematicCollision2D.get_collider() -> Object KinematicCollision2D.get_collider_id() -> Int KinematicCollision2D.get_collider_rid() -> RID KinematicCollision2D.get_collider_shape() -> Object KinematicCollision2D.get_collider_shape_index() -> Int KinematicCollision2D.get_collider_velocity() -> Vector2 KinematicCollision2D.get_local_shape() -> Object KinematicCollision2D.get_normal() -> Vector2 KinematicCollision2D.get_position() -> Vector2 KinematicCollision2D.get_remainder() -> Vector2 KinematicCollision2D.get_travel() -> Vector2 KinematicCollision3D.get_angle(Int, Vector3) -> Float KinematicCollision3D.get_collider(Int) -> Object KinematicCollision3D.get_collider_id(Int) -> Int KinematicCollision3D.get_collider_rid(Int) -> RID KinematicCollision3D.get_collider_shape(Int) -> Object KinematicCollision3D.get_collider_shape_index(Int) -> Int KinematicCollision3D.get_collider_velocity(Int) -> Vector3 KinematicCollision3D.get_collision_count() -> Int KinematicCollision3D.get_local_shape(Int) -> Object KinematicCollision3D.get_normal(Int) -> Vector3 KinematicCollision3D.get_position(Int) -> Vector3 KinematicCollision3D.get_remainder() -> Vector3 KinematicCollision3D.get_travel() -> Vector3 Label.clear_opentype_features() -> Label.get_align() -> Int Label.get_autowrap_mode() -> Int Label.get_language() -> String Label.get_line_count() -> Int Label.get_line_height(Int) -> Int Label.get_lines_skipped() -> Int Label.get_max_lines_visible() -> Int Label.get_opentype_feature(String) -> Int Label.get_percent_visible() -> Float Label.get_structured_text_bidi_override() -> Int Label.get_structured_text_bidi_override_options() -> Array Label.get_text() -> String Label.get_text_direction() -> Int Label.get_text_overrun_behavior() -> Int Label.get_total_character_count() -> Int Label.get_valign() -> Int Label.get_visible_characters() -> Int Label.get_visible_line_count() -> Int Label.is_clipping_text() -> Bool Label.is_uppercase() -> Bool Label.set_align(Int) -> Label.set_autowrap_mode(Int) -> Label.set_clip_text(Bool) -> Label.set_language(String) -> Label.set_lines_skipped(Int) -> Label.set_max_lines_visible(Int) -> Label.set_opentype_feature(String, Int) -> Label.set_percent_visible(Float) -> Label.set_structured_text_bidi_override(Int) -> Label.set_structured_text_bidi_override_options(Array) -> Label.set_text(String) -> Label.set_text_direction(Int) -> Label.set_text_overrun_behavior(Int) -> Label.set_uppercase(Bool) -> Label.set_valign(Int) -> Label.set_visible_characters(Int) -> Light2D.get_blend_mode() -> Int Light2D.get_color() -> Color Light2D.get_energy() -> Float Light2D.get_height() -> Float Light2D.get_item_cull_mask() -> Int Light2D.get_item_shadow_cull_mask() -> Int Light2D.get_layer_range_max() -> Int Light2D.get_layer_range_min() -> Int Light2D.get_shadow_color() -> Color Light2D.get_shadow_filter() -> Int Light2D.get_shadow_smooth() -> Float Light2D.get_z_range_max() -> Int Light2D.get_z_range_min() -> Int Light2D.is_editor_only() -> Bool Light2D.is_enabled() -> Bool Light2D.is_shadow_enabled() -> Bool Light2D.set_blend_mode(Int) -> Light2D.set_color(Color) -> Light2D.set_editor_only(Bool) -> Light2D.set_enabled(Bool) -> Light2D.set_energy(Float) -> Light2D.set_height(Float) -> Light2D.set_item_cull_mask(Int) -> Light2D.set_item_shadow_cull_mask(Int) -> Light2D.set_layer_range_max(Int) -> Light2D.set_layer_range_min(Int) -> Light2D.set_shadow_color(Color) -> Light2D.set_shadow_enabled(Bool) -> Light2D.set_shadow_filter(Int) -> Light2D.set_shadow_smooth(Float) -> Light2D.set_z_range_max(Int) -> Light2D.set_z_range_min(Int) -> Light3D.get_bake_mode() -> Int Light3D.get_color() -> Color Light3D.get_cull_mask() -> Int Light3D.get_param(Int) -> Float Light3D.get_projector() -> Object Light3D.get_shadow_color() -> Color Light3D.get_shadow_reverse_cull_face() -> Bool Light3D.has_shadow() -> Bool Light3D.is_editor_only() -> Bool Light3D.is_negative() -> Bool Light3D.set_bake_mode(Int) -> Light3D.set_color(Color) -> Light3D.set_cull_mask(Int) -> Light3D.set_editor_only(Bool) -> Light3D.set_negative(Bool) -> Light3D.set_param(Int, Float) -> Light3D.set_projector(Object) -> Light3D.set_shadow(Bool) -> Light3D.set_shadow_color(Color) -> Light3D.set_shadow_reverse_cull_face(Bool) -> LightOccluder2D.get_occluder_light_mask() -> Int LightOccluder2D.get_occluder_polygon() -> Object LightOccluder2D.is_set_as_sdf_collision() -> Bool LightOccluder2D.set_as_sdf_collision(Bool) -> LightOccluder2D.set_occluder_light_mask(Int) -> LightOccluder2D.set_occluder_polygon(Object) -> LightmapGI.get_bake_quality() -> Int LightmapGI.get_bias() -> Float LightmapGI.get_bounces() -> Int LightmapGI.get_environment_custom_color() -> Color LightmapGI.get_environment_custom_energy() -> Float LightmapGI.get_environment_custom_sky() -> Object LightmapGI.get_environment_mode() -> Int LightmapGI.get_generate_probes() -> Int LightmapGI.get_light_data() -> Object LightmapGI.get_max_texture_size() -> Int LightmapGI.is_directional() -> Bool LightmapGI.is_interior() -> Bool LightmapGI.is_using_denoiser() -> Bool LightmapGI.set_bake_quality(Int) -> LightmapGI.set_bias(Float) -> LightmapGI.set_bounces(Int) -> LightmapGI.set_directional(Bool) -> LightmapGI.set_environment_custom_color(Color) -> LightmapGI.set_environment_custom_energy(Float) -> LightmapGI.set_environment_custom_sky(Object) -> LightmapGI.set_environment_mode(Int) -> LightmapGI.set_generate_probes(Int) -> LightmapGI.set_interior(Bool) -> LightmapGI.set_light_data(Object) -> LightmapGI.set_max_texture_size(Int) -> LightmapGI.set_use_denoiser(Bool) -> LightmapGIData._get_probe_data() -> Dictionary LightmapGIData._get_user_data() -> Array LightmapGIData._set_probe_data(Dictionary) -> LightmapGIData._set_user_data(Array) -> LightmapGIData.add_user(NodePath, Rect2, Int, Int) -> LightmapGIData.clear_users() -> LightmapGIData.get_light_texture() -> Object LightmapGIData.get_user_count() -> Int LightmapGIData.get_user_path(Int) -> NodePath LightmapGIData.is_using_spherical_harmonics() -> Bool LightmapGIData.set_light_texture(Object) -> LightmapGIData.set_uses_spherical_harmonics(Bool) -> Line2D.add_point(Vector2, Int) -> Line2D.clear_points() -> Line2D.get_antialiased() -> Bool Line2D.get_begin_cap_mode() -> Int Line2D.get_curve() -> Object Line2D.get_default_color() -> Color Line2D.get_end_cap_mode() -> Int Line2D.get_gradient() -> Object Line2D.get_joint_mode() -> Int Line2D.get_point_count() -> Int Line2D.get_point_position(Int) -> Vector2 Line2D.get_points() -> Vector2Array Line2D.get_round_precision() -> Int Line2D.get_sharp_limit() -> Float Line2D.get_texture() -> Object Line2D.get_texture_mode() -> Int Line2D.get_width() -> Float Line2D.remove_point(Int) -> Line2D.set_antialiased(Bool) -> Line2D.set_begin_cap_mode(Int) -> Line2D.set_curve(Object) -> Line2D.set_default_color(Color) -> Line2D.set_end_cap_mode(Int) -> Line2D.set_gradient(Object) -> Line2D.set_joint_mode(Int) -> Line2D.set_point_position(Int, Vector2) -> Line2D.set_points(Vector2Array) -> Line2D.set_round_precision(Int) -> Line2D.set_sharp_limit(Float) -> Line2D.set_texture(Object) -> Line2D.set_texture_mode(Int) -> Line2D.set_width(Float) -> LineEdit._text_changed() -> LineEdit.clear() -> LineEdit.clear_opentype_features() -> LineEdit.delete_char_at_caret() -> LineEdit.delete_text(Int, Int) -> LineEdit.deselect() -> LineEdit.get_align() -> Int LineEdit.get_caret_blink_speed() -> Float LineEdit.get_caret_column() -> Int LineEdit.get_draw_control_chars() -> Bool LineEdit.get_language() -> String LineEdit.get_max_length() -> Int LineEdit.get_menu() -> Object LineEdit.get_opentype_feature(String) -> Int LineEdit.get_placeholder() -> String LineEdit.get_placeholder_alpha() -> Float LineEdit.get_right_icon() -> Object LineEdit.get_scroll_offset() -> Int LineEdit.get_secret_character() -> String LineEdit.get_selection_from_column() -> Int LineEdit.get_selection_to_column() -> Int LineEdit.get_structured_text_bidi_override() -> Int LineEdit.get_structured_text_bidi_override_options() -> Array LineEdit.get_text() -> String LineEdit.get_text_direction() -> Int LineEdit.has_selection() -> Bool LineEdit.insert_text_at_caret(String) -> LineEdit.is_caret_blink_enabled() -> Bool LineEdit.is_caret_force_displayed() -> Bool LineEdit.is_caret_mid_grapheme_enabled() -> Bool LineEdit.is_clear_button_enabled() -> Bool LineEdit.is_context_menu_enabled() -> Bool LineEdit.is_editable() -> Bool LineEdit.is_expand_to_text_length_enabled() -> Bool LineEdit.is_menu_visible() -> Bool LineEdit.is_middle_mouse_paste_enabled() -> Bool LineEdit.is_secret() -> Bool LineEdit.is_selecting_enabled() -> Bool LineEdit.is_shortcut_keys_enabled() -> Bool LineEdit.is_virtual_keyboard_enabled() -> Bool LineEdit.menu_option(Int) -> LineEdit.select(Int, Int) -> LineEdit.select_all() -> LineEdit.set_align(Int) -> LineEdit.set_caret_blink_enabled(Bool) -> LineEdit.set_caret_blink_speed(Float) -> LineEdit.set_caret_column(Int) -> LineEdit.set_caret_force_displayed(Bool) -> LineEdit.set_caret_mid_grapheme_enabled(Bool) -> LineEdit.set_clear_button_enabled(Bool) -> LineEdit.set_context_menu_enabled(Bool) -> LineEdit.set_draw_control_chars(Bool) -> LineEdit.set_editable(Bool) -> LineEdit.set_expand_to_text_length_enabled(Bool) -> LineEdit.set_language(String) -> LineEdit.set_max_length(Int) -> LineEdit.set_middle_mouse_paste_enabled(Bool) -> LineEdit.set_opentype_feature(String, Int) -> LineEdit.set_placeholder(String) -> LineEdit.set_placeholder_alpha(Float) -> LineEdit.set_right_icon(Object) -> LineEdit.set_secret(Bool) -> LineEdit.set_secret_character(String) -> LineEdit.set_selecting_enabled(Bool) -> LineEdit.set_shortcut_keys_enabled(Bool) -> LineEdit.set_structured_text_bidi_override(Int) -> LineEdit.set_structured_text_bidi_override_options(Array) -> LineEdit.set_text(String) -> LineEdit.set_text_direction(Int) -> LineEdit.set_virtual_keyboard_enabled(Bool) -> LinkButton.clear_opentype_features() -> LinkButton.get_language() -> String LinkButton.get_opentype_feature(String) -> Int LinkButton.get_structured_text_bidi_override() -> Int LinkButton.get_structured_text_bidi_override_options() -> Array LinkButton.get_text() -> String LinkButton.get_text_direction() -> Int LinkButton.get_underline_mode() -> Int LinkButton.set_language(String) -> LinkButton.set_opentype_feature(String, Int) -> LinkButton.set_structured_text_bidi_override(Int) -> LinkButton.set_structured_text_bidi_override_options(Array) -> LinkButton.set_text(String) -> LinkButton.set_text_direction(Int) -> LinkButton.set_underline_mode(Int) -> MainLoop._finalize() -> MainLoop._initialize() -> MainLoop._physics_process(Float) -> Bool MainLoop._process(Float) -> Bool Marshalls.base64_to_raw(String) -> ByteArray Marshalls.base64_to_utf8(String) -> String Marshalls.base64_to_variant(String, Bool) -> Marshalls.raw_to_base64(ByteArray) -> String Marshalls.utf8_to_base64(String) -> String Marshalls.variant_to_base64(, Bool) -> String Material.get_next_pass() -> Object Material.get_render_priority() -> Int Material.inspect_native_shader_code() -> Material.set_next_pass(Object) -> Material.set_render_priority(Int) -> MenuButton._get_items() -> Array MenuButton._set_items(Array) -> MenuButton.get_popup() -> Object MenuButton.is_switch_on_hover() -> Bool MenuButton.set_disable_shortcuts(Bool) -> MenuButton.set_switch_on_hover(Bool) -> Mesh.create_convex_shape(Bool, Bool) -> Object Mesh.create_outline(Float) -> Object Mesh.create_trimesh_shape() -> Object Mesh.generate_triangle_mesh() -> Object Mesh.get_aabb() -> AABB Mesh.get_faces() -> Vector3Array Mesh.get_lightmap_size_hint() -> Vector2i Mesh.get_surface_count() -> Int Mesh.set_lightmap_size_hint(Vector2i) -> Mesh.surface_get_arrays(Int) -> Array Mesh.surface_get_blend_shape_arrays(Int) -> Array Mesh.surface_get_material(Int) -> Object Mesh.surface_set_material(Int, Object) -> MeshDataTool.clear() -> MeshDataTool.commit_to_surface(Object) -> Int MeshDataTool.create_from_surface(Object, Int) -> Int MeshDataTool.get_edge_count() -> Int MeshDataTool.get_edge_faces(Int) -> IntArray32 MeshDataTool.get_edge_meta(Int) -> MeshDataTool.get_edge_vertex(Int, Int) -> Int MeshDataTool.get_face_count() -> Int MeshDataTool.get_face_edge(Int, Int) -> Int MeshDataTool.get_face_meta(Int) -> MeshDataTool.get_face_normal(Int) -> Vector3 MeshDataTool.get_face_vertex(Int, Int) -> Int MeshDataTool.get_format() -> Int MeshDataTool.get_material() -> Object MeshDataTool.get_vertex(Int) -> Vector3 MeshDataTool.get_vertex_bones(Int) -> IntArray32 MeshDataTool.get_vertex_color(Int) -> Color MeshDataTool.get_vertex_count() -> Int MeshDataTool.get_vertex_edges(Int) -> IntArray32 MeshDataTool.get_vertex_faces(Int) -> IntArray32 MeshDataTool.get_vertex_meta(Int) -> MeshDataTool.get_vertex_normal(Int) -> Vector3 MeshDataTool.get_vertex_tangent(Int) -> Plane MeshDataTool.get_vertex_uv(Int) -> Vector2 MeshDataTool.get_vertex_uv2(Int) -> Vector2 MeshDataTool.get_vertex_weights(Int) -> RealArray32 MeshDataTool.set_edge_meta(Int, ) -> MeshDataTool.set_face_meta(Int, ) -> MeshDataTool.set_material(Object) -> MeshDataTool.set_vertex(Int, Vector3) -> MeshDataTool.set_vertex_bones(Int, IntArray32) -> MeshDataTool.set_vertex_color(Int, Color) -> MeshDataTool.set_vertex_meta(Int, ) -> MeshDataTool.set_vertex_normal(Int, Vector3) -> MeshDataTool.set_vertex_tangent(Int, Plane) -> MeshDataTool.set_vertex_uv(Int, Vector2) -> MeshDataTool.set_vertex_uv2(Int, Vector2) -> MeshDataTool.set_vertex_weights(Int, RealArray32) -> MeshInstance2D.get_mesh() -> Object MeshInstance2D.get_normal_map() -> Object MeshInstance2D.get_texture() -> Object MeshInstance2D.set_mesh(Object) -> MeshInstance2D.set_normal_map(Object) -> MeshInstance2D.set_texture(Object) -> MeshInstance3D.create_convex_collision(Bool, Bool) -> MeshInstance3D.create_debug_tangents() -> MeshInstance3D.create_multiple_convex_collisions() -> MeshInstance3D.create_trimesh_collision() -> MeshInstance3D.find_blend_shape_by_name(StringName) -> Int MeshInstance3D.get_active_material(Int) -> Object MeshInstance3D.get_blend_shape_count() -> Int MeshInstance3D.get_blend_shape_value(Int) -> Float MeshInstance3D.get_mesh() -> Object MeshInstance3D.get_skeleton_path() -> NodePath MeshInstance3D.get_skin() -> Object MeshInstance3D.get_surface_override_material(Int) -> Object MeshInstance3D.get_surface_override_material_count() -> Int MeshInstance3D.set_blend_shape_value(Int, Float) -> MeshInstance3D.set_mesh(Object) -> MeshInstance3D.set_skeleton_path(NodePath) -> MeshInstance3D.set_skin(Object) -> MeshInstance3D.set_surface_override_material(Int, Object) -> MeshLibrary.clear() -> MeshLibrary.create_item(Int) -> MeshLibrary.find_item_by_name(String) -> Int MeshLibrary.get_item_list() -> IntArray32 MeshLibrary.get_item_mesh(Int) -> Object MeshLibrary.get_item_mesh_transform(Int) -> Transform3D MeshLibrary.get_item_name(Int) -> String MeshLibrary.get_item_navmesh(Int) -> Object MeshLibrary.get_item_navmesh_transform(Int) -> Transform3D MeshLibrary.get_item_preview(Int) -> Object MeshLibrary.get_item_shapes(Int) -> Array MeshLibrary.get_last_unused_item_id() -> Int MeshLibrary.remove_item(Int) -> MeshLibrary.set_item_mesh(Int, Object) -> MeshLibrary.set_item_mesh_transform(Int, Transform3D) -> MeshLibrary.set_item_name(Int, String) -> MeshLibrary.set_item_navmesh(Int, Object) -> MeshLibrary.set_item_navmesh_transform(Int, Transform3D) -> MeshLibrary.set_item_preview(Int, Object) -> MeshLibrary.set_item_shapes(Int, Array) -> MeshTexture.get_base_texture() -> Object MeshTexture.get_image_size() -> Vector2 MeshTexture.get_mesh() -> Object MeshTexture.set_base_texture(Object) -> MeshTexture.set_image_size(Vector2) -> MeshTexture.set_mesh(Object) -> MethodTweener.set_delay(Float) -> Object MethodTweener.set_ease(Int) -> Object MethodTweener.set_trans(Int) -> Object MobileVRInterface.get_display_to_lens() -> Float MobileVRInterface.get_display_width() -> Float MobileVRInterface.get_eye_height() -> Float MobileVRInterface.get_iod() -> Float MobileVRInterface.get_k1() -> Float MobileVRInterface.get_k2() -> Float MobileVRInterface.get_oversample() -> Float MobileVRInterface.set_display_to_lens(Float) -> MobileVRInterface.set_display_width(Float) -> MobileVRInterface.set_eye_height(Float) -> MobileVRInterface.set_iod(Float) -> MobileVRInterface.set_k1(Float) -> MobileVRInterface.set_k2(Float) -> MobileVRInterface.set_oversample(Float) -> MultiMesh._get_color_array() -> ColorArray MultiMesh._get_custom_data_array() -> ColorArray MultiMesh._get_transform_2d_array() -> Vector2Array MultiMesh._get_transform_array() -> Vector3Array MultiMesh._set_color_array(ColorArray) -> MultiMesh._set_custom_data_array(ColorArray) -> MultiMesh._set_transform_2d_array(Vector2Array) -> MultiMesh._set_transform_array(Vector3Array) -> MultiMesh.get_aabb() -> AABB MultiMesh.get_buffer() -> RealArray32 MultiMesh.get_instance_color(Int) -> Color MultiMesh.get_instance_count() -> Int MultiMesh.get_instance_custom_data(Int) -> Color MultiMesh.get_instance_transform(Int) -> Transform3D MultiMesh.get_instance_transform_2d(Int) -> Transform2D MultiMesh.get_mesh() -> Object MultiMesh.get_transform_format() -> Int MultiMesh.get_visible_instance_count() -> Int MultiMesh.is_using_colors() -> Bool MultiMesh.is_using_custom_data() -> Bool MultiMesh.set_buffer(RealArray32) -> MultiMesh.set_instance_color(Int, Color) -> MultiMesh.set_instance_count(Int) -> MultiMesh.set_instance_custom_data(Int, Color) -> MultiMesh.set_instance_transform(Int, Transform3D) -> MultiMesh.set_instance_transform_2d(Int, Transform2D) -> MultiMesh.set_mesh(Object) -> MultiMesh.set_transform_format(Int) -> MultiMesh.set_use_colors(Bool) -> MultiMesh.set_use_custom_data(Bool) -> MultiMesh.set_visible_instance_count(Int) -> MultiMeshInstance2D.get_multimesh() -> Object MultiMeshInstance2D.get_normal_map() -> Object MultiMeshInstance2D.get_texture() -> Object MultiMeshInstance2D.set_multimesh(Object) -> MultiMeshInstance2D.set_normal_map(Object) -> MultiMeshInstance2D.set_texture(Object) -> MultiMeshInstance3D.get_multimesh() -> Object MultiMeshInstance3D.set_multimesh(Object) -> MultiplayerAPI.clear() -> MultiplayerAPI.get_multiplayer_peer() -> Object MultiplayerAPI.get_peers() -> IntArray32 MultiplayerAPI.get_remote_sender_id() -> Int MultiplayerAPI.get_replicator() -> Object MultiplayerAPI.get_root_node() -> Object MultiplayerAPI.get_unique_id() -> Int MultiplayerAPI.has_multiplayer_peer() -> Bool MultiplayerAPI.is_object_decoding_allowed() -> Bool MultiplayerAPI.is_refusing_new_connections() -> Bool MultiplayerAPI.is_server() -> Bool MultiplayerAPI.poll() -> MultiplayerAPI.send_bytes(ByteArray, Int, Int, Int) -> Int MultiplayerAPI.set_allow_object_decoding(Bool) -> MultiplayerAPI.set_multiplayer_peer(Object) -> MultiplayerAPI.set_refuse_new_connections(Bool) -> MultiplayerAPI.set_root_node(Object) -> MultiplayerPeer.generate_unique_id() -> Int MultiplayerPeer.get_connection_status() -> Int MultiplayerPeer.get_packet_peer() -> Int MultiplayerPeer.get_transfer_channel() -> Int MultiplayerPeer.get_transfer_mode() -> Int MultiplayerPeer.get_unique_id() -> Int MultiplayerPeer.is_refusing_new_connections() -> Bool MultiplayerPeer.poll() -> MultiplayerPeer.set_refuse_new_connections(Bool) -> MultiplayerPeer.set_target_peer(Int) -> MultiplayerPeer.set_transfer_channel(Int) -> MultiplayerPeer.set_transfer_mode(Int) -> MultiplayerPeerExtension._get_available_packet_count() -> Int MultiplayerPeerExtension._get_connection_status() -> Int MultiplayerPeerExtension._get_max_packet_size() -> Int MultiplayerPeerExtension._get_packet(Int, Int) -> Int MultiplayerPeerExtension._get_packet_peer() -> Int MultiplayerPeerExtension._get_transfer_channel() -> Int MultiplayerPeerExtension._get_transfer_mode() -> Int MultiplayerPeerExtension._get_unique_id() -> Int MultiplayerPeerExtension._is_refusing_new_connections() -> Bool MultiplayerPeerExtension._is_server() -> Bool MultiplayerPeerExtension._poll() -> Int MultiplayerPeerExtension._put_packet(Int, Int) -> Int MultiplayerPeerExtension._set_refuse_new_connections(Bool) -> MultiplayerPeerExtension._set_target_peer(Int) -> MultiplayerPeerExtension._set_transfer_channel(Int) -> MultiplayerPeerExtension._set_transfer_mode(Int) -> MultiplayerReplicator.decode_state(Int, Object, ByteArray, Bool) -> Int MultiplayerReplicator.despawn(Int, Object, Int) -> Int MultiplayerReplicator.encode_state(Int, Object, Bool) -> ByteArray MultiplayerReplicator.send_despawn(Int, Int, , NodePath) -> Int MultiplayerReplicator.send_spawn(Int, Int, , NodePath) -> Int MultiplayerReplicator.send_sync(Int, Int, ByteArray, Int, Int) -> Int MultiplayerReplicator.spawn(Int, Object, Int) -> Int MultiplayerReplicator.spawn_config(Int, Int, Array, Callable, Callable) -> Int MultiplayerReplicator.sync_all(Int, Int) -> Int MultiplayerReplicator.sync_config(Int, Int, Array, Callable, Callable) -> Int MultiplayerReplicator.track(Int, Object) -> MultiplayerReplicator.untrack(Int, Object) -> Mutex.lock() -> Mutex.try_lock() -> Int Mutex.unlock() -> NativeExtension.close_library() -> NativeExtension.get_minimum_library_initialization_level() -> Int NativeExtension.initialize_library(Int) -> NativeExtension.is_library_open() -> Bool NativeExtension.open_library(String, String) -> Int NativeExtensionManager.get_extension(String) -> Object NativeExtensionManager.get_loaded_extensions() -> StringArray NativeExtensionManager.is_extension_loaded(String) -> Bool NativeExtensionManager.load_extension(String) -> Int NativeExtensionManager.reload_extension(String) -> Int NativeExtensionManager.unload_extension(String) -> Int NativeScript.get_class_documentation() -> String NativeScript.get_class_name() -> String NativeScript.get_library() -> Object NativeScript.get_method_documentation(StringName) -> String NativeScript.get_property_documentation(StringName) -> String NativeScript.get_script_class_icon_path() -> String NativeScript.get_script_class_name() -> String NativeScript.get_signal_documentation(StringName) -> String NativeScript.new() -> NativeScript.set_class_name(String) -> NativeScript.set_library(Object) -> NativeScript.set_script_class_icon_path(String) -> NativeScript.set_script_class_name(String) -> NavigationAgent2D._avoidance_done(Vector3) -> NavigationAgent2D.distance_to_target() -> Float NavigationAgent2D.get_final_location() -> Vector2 NavigationAgent2D.get_max_neighbors() -> Int NavigationAgent2D.get_max_speed() -> Float NavigationAgent2D.get_nav_path() -> Vector2Array NavigationAgent2D.get_nav_path_index() -> Int NavigationAgent2D.get_neighbor_dist() -> Float NavigationAgent2D.get_next_location() -> Vector2 NavigationAgent2D.get_path_max_distance() -> Float NavigationAgent2D.get_radius() -> Float NavigationAgent2D.get_rid() -> RID NavigationAgent2D.get_target_desired_distance() -> Float NavigationAgent2D.get_target_location() -> Vector2 NavigationAgent2D.get_time_horizon() -> Float NavigationAgent2D.is_navigation_finished() -> Bool NavigationAgent2D.is_target_reachable() -> Bool NavigationAgent2D.is_target_reached() -> Bool NavigationAgent2D.set_max_neighbors(Int) -> NavigationAgent2D.set_max_speed(Float) -> NavigationAgent2D.set_neighbor_dist(Float) -> NavigationAgent2D.set_path_max_distance(Float) -> NavigationAgent2D.set_radius(Float) -> NavigationAgent2D.set_target_desired_distance(Float) -> NavigationAgent2D.set_target_location(Vector2) -> NavigationAgent2D.set_time_horizon(Float) -> NavigationAgent2D.set_velocity(Vector2) -> NavigationAgent3D._avoidance_done(Vector3) -> NavigationAgent3D.distance_to_target() -> Float NavigationAgent3D.get_agent_height_offset() -> Float NavigationAgent3D.get_final_location() -> Vector3 NavigationAgent3D.get_ignore_y() -> Bool NavigationAgent3D.get_max_neighbors() -> Int NavigationAgent3D.get_max_speed() -> Float NavigationAgent3D.get_nav_path() -> Vector3Array NavigationAgent3D.get_nav_path_index() -> Int NavigationAgent3D.get_neighbor_dist() -> Float NavigationAgent3D.get_next_location() -> Vector3 NavigationAgent3D.get_path_max_distance() -> Float NavigationAgent3D.get_radius() -> Float NavigationAgent3D.get_rid() -> RID NavigationAgent3D.get_target_desired_distance() -> Float NavigationAgent3D.get_target_location() -> Vector3 NavigationAgent3D.get_time_horizon() -> Float NavigationAgent3D.is_navigation_finished() -> Bool NavigationAgent3D.is_target_reachable() -> Bool NavigationAgent3D.is_target_reached() -> Bool NavigationAgent3D.set_agent_height_offset(Float) -> NavigationAgent3D.set_ignore_y(Bool) -> NavigationAgent3D.set_max_neighbors(Int) -> NavigationAgent3D.set_max_speed(Float) -> NavigationAgent3D.set_neighbor_dist(Float) -> NavigationAgent3D.set_path_max_distance(Float) -> NavigationAgent3D.set_radius(Float) -> NavigationAgent3D.set_target_desired_distance(Float) -> NavigationAgent3D.set_target_location(Vector3) -> NavigationAgent3D.set_time_horizon(Float) -> NavigationAgent3D.set_velocity(Vector3) -> NavigationMesh._get_polygons() -> Array NavigationMesh._set_polygons(Array) -> NavigationMesh.add_polygon(IntArray32) -> NavigationMesh.clear_polygons() -> NavigationMesh.create_from_mesh(Object) -> NavigationMesh.get_agent_height() -> Float NavigationMesh.get_agent_max_climb() -> Float NavigationMesh.get_agent_max_slope() -> Float NavigationMesh.get_agent_radius() -> Float NavigationMesh.get_cell_height() -> Float NavigationMesh.get_cell_size() -> Float NavigationMesh.get_collision_mask() -> Int NavigationMesh.get_collision_mask_value(Int) -> Bool NavigationMesh.get_detail_sample_distance() -> Float NavigationMesh.get_detail_sample_max_error() -> Float NavigationMesh.get_edge_max_error() -> Float NavigationMesh.get_edge_max_length() -> Float NavigationMesh.get_filter_ledge_spans() -> Bool NavigationMesh.get_filter_low_hanging_obstacles() -> Bool NavigationMesh.get_filter_walkable_low_height_spans() -> Bool NavigationMesh.get_parsed_geometry_type() -> Int NavigationMesh.get_polygon(Int) -> IntArray32 NavigationMesh.get_polygon_count() -> Int NavigationMesh.get_region_merge_size() -> Float NavigationMesh.get_region_min_size() -> Float NavigationMesh.get_sample_partition_type() -> Int NavigationMesh.get_source_geometry_mode() -> Int NavigationMesh.get_source_group_name() -> StringName NavigationMesh.get_vertices() -> Vector3Array NavigationMesh.get_verts_per_poly() -> Float NavigationMesh.set_agent_height(Float) -> NavigationMesh.set_agent_max_climb(Float) -> NavigationMesh.set_agent_max_slope(Float) -> NavigationMesh.set_agent_radius(Float) -> NavigationMesh.set_cell_height(Float) -> NavigationMesh.set_cell_size(Float) -> NavigationMesh.set_collision_mask(Int) -> NavigationMesh.set_collision_mask_value(Int, Bool) -> NavigationMesh.set_detail_sample_distance(Float) -> NavigationMesh.set_detail_sample_max_error(Float) -> NavigationMesh.set_edge_max_error(Float) -> NavigationMesh.set_edge_max_length(Float) -> NavigationMesh.set_filter_ledge_spans(Bool) -> NavigationMesh.set_filter_low_hanging_obstacles(Bool) -> NavigationMesh.set_filter_walkable_low_height_spans(Bool) -> NavigationMesh.set_parsed_geometry_type(Int) -> NavigationMesh.set_region_merge_size(Float) -> NavigationMesh.set_region_min_size(Float) -> NavigationMesh.set_sample_partition_type(Int) -> NavigationMesh.set_source_geometry_mode(Int) -> NavigationMesh.set_source_group_name(StringName) -> NavigationMesh.set_vertices(Vector3Array) -> NavigationMesh.set_verts_per_poly(Float) -> NavigationMeshGenerator.bake(Object, Object) -> NavigationMeshGenerator.clear(Object) -> NavigationPolygon._get_outlines() -> Array NavigationPolygon._get_polygons() -> Array NavigationPolygon._set_outlines(Array) -> NavigationPolygon._set_polygons(Array) -> NavigationPolygon.add_outline(Vector2Array) -> NavigationPolygon.add_outline_at_index(Vector2Array, Int) -> NavigationPolygon.add_polygon(IntArray32) -> NavigationPolygon.clear_outlines() -> NavigationPolygon.clear_polygons() -> NavigationPolygon.get_outline(Int) -> Vector2Array NavigationPolygon.get_outline_count() -> Int NavigationPolygon.get_polygon(Int) -> IntArray32 NavigationPolygon.get_polygon_count() -> Int NavigationPolygon.get_vertices() -> Vector2Array NavigationPolygon.make_polygons_from_outlines() -> NavigationPolygon.remove_outline(Int) -> NavigationPolygon.set_outline(Int, Vector2Array) -> NavigationPolygon.set_vertices(Vector2Array) -> NavigationRegion2D._navpoly_changed() -> NavigationRegion2D.get_layers() -> Int NavigationRegion2D.get_navigation_polygon() -> Object NavigationRegion2D.is_enabled() -> Bool NavigationRegion2D.set_enabled(Bool) -> NavigationRegion2D.set_layers(Int) -> NavigationRegion2D.set_navigation_polygon(Object) -> NavigationRegion3D._bake_finished(Object) -> NavigationRegion3D.bake_navigation_mesh() -> NavigationRegion3D.get_layers() -> Int NavigationRegion3D.get_navigation_mesh() -> Object NavigationRegion3D.is_enabled() -> Bool NavigationRegion3D.set_enabled(Bool) -> NavigationRegion3D.set_layers(Int) -> NavigationRegion3D.set_navigation_mesh(Object) -> NavigationServer2D.agent_create() -> RID NavigationServer2D.agent_is_map_changed(RID) -> Bool NavigationServer2D.agent_set_callback(RID, Object, StringName, ) -> NavigationServer2D.agent_set_map(RID, RID) -> NavigationServer2D.agent_set_max_neighbors(RID, Int) -> NavigationServer2D.agent_set_max_speed(RID, Float) -> NavigationServer2D.agent_set_neighbor_dist(RID, Float) -> NavigationServer2D.agent_set_position(RID, Vector2) -> NavigationServer2D.agent_set_radius(RID, Float) -> NavigationServer2D.agent_set_target_velocity(RID, Vector2) -> NavigationServer2D.agent_set_time_horizon(RID, Float) -> NavigationServer2D.agent_set_velocity(RID, Vector2) -> NavigationServer2D.free(RID) -> NavigationServer2D.map_create() -> RID NavigationServer2D.map_get_cell_size(RID) -> Float NavigationServer2D.map_get_closest_point(RID, Vector2) -> Vector2 NavigationServer2D.map_get_closest_point_owner(RID, Vector2) -> RID NavigationServer2D.map_get_edge_connection_margin(RID) -> Float NavigationServer2D.map_get_path(RID, Vector2, Vector2, Bool, Int) -> Vector2Array NavigationServer2D.map_is_active(RID) -> Bool NavigationServer2D.map_set_active(RID, Bool) -> NavigationServer2D.map_set_cell_size(RID, Float) -> NavigationServer2D.map_set_edge_connection_margin(RID, Float) -> NavigationServer2D.region_create() -> RID NavigationServer2D.region_get_connection_pathway_end(RID, Int) -> Vector2 NavigationServer2D.region_get_connection_pathway_start(RID, Int) -> Vector2 NavigationServer2D.region_get_connections_count(RID) -> Int NavigationServer2D.region_get_layers(RID) -> Int NavigationServer2D.region_set_layers(RID, Int) -> NavigationServer2D.region_set_map(RID, RID) -> NavigationServer2D.region_set_navpoly(RID, Object) -> NavigationServer2D.region_set_transform(RID, Transform2D) -> NavigationServer3D.agent_create() -> RID NavigationServer3D.agent_is_map_changed(RID) -> Bool NavigationServer3D.agent_set_callback(RID, Object, StringName, ) -> NavigationServer3D.agent_set_map(RID, RID) -> NavigationServer3D.agent_set_max_neighbors(RID, Int) -> NavigationServer3D.agent_set_max_speed(RID, Float) -> NavigationServer3D.agent_set_neighbor_dist(RID, Float) -> NavigationServer3D.agent_set_position(RID, Vector3) -> NavigationServer3D.agent_set_radius(RID, Float) -> NavigationServer3D.agent_set_target_velocity(RID, Vector3) -> NavigationServer3D.agent_set_time_horizon(RID, Float) -> NavigationServer3D.agent_set_velocity(RID, Vector3) -> NavigationServer3D.free(RID) -> NavigationServer3D.map_create() -> RID NavigationServer3D.map_get_cell_size(RID) -> Float NavigationServer3D.map_get_closest_point(RID, Vector3) -> Vector3 NavigationServer3D.map_get_closest_point_normal(RID, Vector3) -> Vector3 NavigationServer3D.map_get_closest_point_owner(RID, Vector3) -> RID NavigationServer3D.map_get_closest_point_to_segment(RID, Vector3, Vector3, Bool) -> Vector3 NavigationServer3D.map_get_edge_connection_margin(RID) -> Float NavigationServer3D.map_get_path(RID, Vector3, Vector3, Bool, Int) -> Vector3Array NavigationServer3D.map_get_up(RID) -> Vector3 NavigationServer3D.map_is_active(RID) -> Bool NavigationServer3D.map_set_active(RID, Bool) -> NavigationServer3D.map_set_cell_size(RID, Float) -> NavigationServer3D.map_set_edge_connection_margin(RID, Float) -> NavigationServer3D.map_set_up(RID, Vector3) -> NavigationServer3D.process(Float) -> NavigationServer3D.region_bake_navmesh(Object, Object) -> NavigationServer3D.region_create() -> RID NavigationServer3D.region_get_connection_pathway_end(RID, Int) -> Vector3 NavigationServer3D.region_get_connection_pathway_start(RID, Int) -> Vector3 NavigationServer3D.region_get_connections_count(RID) -> Int NavigationServer3D.region_get_layers(RID) -> Int NavigationServer3D.region_set_layers(RID, Int) -> NavigationServer3D.region_set_map(RID, RID) -> NavigationServer3D.region_set_navmesh(RID, Object) -> NavigationServer3D.region_set_transform(RID, Transform3D) -> NavigationServer3D.set_active(Bool) -> NinePatchRect.get_h_axis_stretch_mode() -> Int NinePatchRect.get_patch_margin(Int) -> Int NinePatchRect.get_region_rect() -> Rect2 NinePatchRect.get_texture() -> Object NinePatchRect.get_v_axis_stretch_mode() -> Int NinePatchRect.is_draw_center_enabled() -> Bool NinePatchRect.set_draw_center(Bool) -> NinePatchRect.set_h_axis_stretch_mode(Int) -> NinePatchRect.set_patch_margin(Int, Int) -> NinePatchRect.set_region_rect(Rect2) -> NinePatchRect.set_texture(Object) -> NinePatchRect.set_v_axis_stretch_mode(Int) -> Node._enter_tree() -> Node._exit_tree() -> Node._get_configuration_warnings() -> StringArray Node._get_import_path() -> NodePath Node._input(Object) -> Node._physics_process(Float) -> Node._process(Float) -> Node._ready() -> Node._set_import_path(NodePath) -> Node._unhandled_input(Object) -> Node._unhandled_key_input(Object) -> Node.add_child(Object, Bool, Int) -> Node.add_sibling(Object, Bool) -> Node.add_to_group(StringName, Bool) -> Node.can_process() -> Bool Node.create_tween() -> Object Node.duplicate(Int) -> Object Node.find_node(String, Bool, Bool) -> Object Node.find_parent(String) -> Object Node.get_child(Int, Bool) -> Object Node.get_child_count(Bool) -> Int Node.get_children(Bool) -> Array Node.get_custom_multiplayer() -> Object Node.get_editor_description() -> String Node.get_groups() -> Array Node.get_index(Bool) -> Int Node.get_multiplayer() -> Object Node.get_multiplayer_authority() -> Int Node.get_name() -> StringName Node.get_node(NodePath) -> Object Node.get_node_and_resource(NodePath) -> Array Node.get_node_or_null(NodePath) -> Object Node.get_owner() -> Object Node.get_parent() -> Object Node.get_path() -> NodePath Node.get_path_to(Object) -> NodePath Node.get_physics_process_delta_time() -> Float Node.get_process_delta_time() -> Float Node.get_process_mode() -> Int Node.get_process_priority() -> Int Node.get_scene_file_path() -> String Node.get_scene_instance_load_placeholder() -> Bool Node.get_tree() -> Object Node.get_viewport() -> Object Node.has_node(NodePath) -> Bool Node.has_node_and_resource(NodePath) -> Bool Node.is_ancestor_of(Object) -> Bool Node.is_displayed_folded() -> Bool Node.is_editable_instance(Object) -> Bool Node.is_greater_than(Object) -> Bool Node.is_in_group(StringName) -> Bool Node.is_inside_tree() -> Bool Node.is_multiplayer_authority() -> Bool Node.is_physics_processing() -> Bool Node.is_physics_processing_internal() -> Bool Node.is_processing() -> Bool Node.is_processing_input() -> Bool Node.is_processing_internal() -> Bool Node.is_processing_unhandled_input() -> Bool Node.is_processing_unhandled_key_input() -> Bool Node.move_child(Object, Int) -> Node.print_stray_nodes() -> Node.print_tree() -> Node.print_tree_pretty() -> Node.propagate_call(StringName, Array, Bool) -> Node.propagate_notification(Int) -> Node.queue_free() -> Node.raise() -> Node.remove_and_skip() -> Node.remove_child(Object) -> Node.remove_from_group(StringName) -> Node.replace_by(Object, Bool) -> Node.request_ready() -> Node.rpc(StringName) -> Node.rpc_config(StringName, Int, Bool, Int, Int) -> Int Node.rpc_id(Int, StringName) -> Node.set_custom_multiplayer(Object) -> Node.set_display_folded(Bool) -> Node.set_editable_instance(Object, Bool) -> Node.set_editor_description(String) -> Node.set_multiplayer_authority(Int, Bool) -> Node.set_name(String) -> Node.set_owner(Object) -> Node.set_physics_process(Bool) -> Node.set_physics_process_internal(Bool) -> Node.set_process(Bool) -> Node.set_process_input(Bool) -> Node.set_process_internal(Bool) -> Node.set_process_mode(Int) -> Node.set_process_priority(Int) -> Node.set_process_unhandled_input(Bool) -> Node.set_process_unhandled_key_input(Bool) -> Node.set_scene_file_path(String) -> Node.set_scene_instance_load_placeholder(Bool) -> Node.update_configuration_warnings() -> Node2D.apply_scale(Vector2) -> Node2D.get_angle_to(Vector2) -> Float Node2D.get_global_position() -> Vector2 Node2D.get_global_rotation() -> Float Node2D.get_global_scale() -> Vector2 Node2D.get_position() -> Vector2 Node2D.get_relative_transform_to_parent(Object) -> Transform2D Node2D.get_rotation() -> Float Node2D.get_scale() -> Vector2 Node2D.get_skew() -> Float Node2D.get_z_index() -> Int Node2D.global_translate(Vector2) -> Node2D.is_y_sort_enabled() -> Bool Node2D.is_z_relative() -> Bool Node2D.look_at(Vector2) -> Node2D.move_local_x(Float, Bool) -> Node2D.move_local_y(Float, Bool) -> Node2D.rotate(Float) -> Node2D.set_global_position(Vector2) -> Node2D.set_global_rotation(Float) -> Node2D.set_global_scale(Vector2) -> Node2D.set_global_transform(Transform2D) -> Node2D.set_position(Vector2) -> Node2D.set_rotation(Float) -> Node2D.set_scale(Vector2) -> Node2D.set_skew(Float) -> Node2D.set_transform(Transform2D) -> Node2D.set_y_sort_enabled(Bool) -> Node2D.set_z_as_relative(Bool) -> Node2D.set_z_index(Int) -> Node2D.to_global(Vector2) -> Vector2 Node2D.to_local(Vector2) -> Vector2 Node2D.translate(Vector2) -> Node3D.add_gizmo(Object) -> Node3D.clear_gizmos() -> Node3D.clear_subgizmo_selection() -> Node3D.force_update_transform() -> Node3D.get_gizmos() -> Array Node3D.get_global_transform() -> Transform3D Node3D.get_parent_node_3d() -> Object Node3D.get_position() -> Vector3 Node3D.get_rotation() -> Vector3 Node3D.get_scale() -> Vector3 Node3D.get_transform() -> Transform3D Node3D.get_visibility_parent() -> NodePath Node3D.get_world_3d() -> Object Node3D.global_rotate(Vector3, Float) -> Node3D.global_scale(Vector3) -> Node3D.global_translate(Vector3) -> Node3D.hide() -> Node3D.is_local_transform_notification_enabled() -> Bool Node3D.is_scale_disabled() -> Bool Node3D.is_set_as_top_level() -> Bool Node3D.is_transform_notification_enabled() -> Bool Node3D.is_visible() -> Bool Node3D.is_visible_in_tree() -> Bool Node3D.look_at(Vector3, Vector3) -> Node3D.look_at_from_position(Vector3, Vector3, Vector3) -> Node3D.orthonormalize() -> Node3D.rotate(Vector3, Float) -> Node3D.rotate_object_local(Vector3, Float) -> Node3D.rotate_x(Float) -> Node3D.rotate_y(Float) -> Node3D.rotate_z(Float) -> Node3D.scale_object_local(Vector3) -> Node3D.set_as_top_level(Bool) -> Node3D.set_disable_scale(Bool) -> Node3D.set_global_transform(Transform3D) -> Node3D.set_identity() -> Node3D.set_ignore_transform_notification(Bool) -> Node3D.set_notify_local_transform(Bool) -> Node3D.set_notify_transform(Bool) -> Node3D.set_position(Vector3) -> Node3D.set_rotation(Vector3) -> Node3D.set_scale(Vector3) -> Node3D.set_subgizmo_selection(Object, Int, Transform3D) -> Node3D.set_transform(Transform3D) -> Node3D.set_visibility_parent(NodePath) -> Node3D.set_visible(Bool) -> Node3D.show() -> Node3D.to_global(Vector3) -> Vector3 Node3D.to_local(Vector3) -> Vector3 Node3D.translate(Vector3) -> Node3D.translate_object_local(Vector3) -> Node3D.update_gizmos() -> NoiseTexture._generate_texture() -> Object NoiseTexture._thread_done(Object) -> NoiseTexture._update_texture() -> NoiseTexture.get_bump_strength() -> Float NoiseTexture.get_noise() -> Object NoiseTexture.get_noise_offset() -> Vector2 NoiseTexture.get_seamless() -> Bool NoiseTexture.is_normal_map() -> Bool NoiseTexture.set_as_normal_map(Bool) -> NoiseTexture.set_bump_strength(Float) -> NoiseTexture.set_height(Int) -> NoiseTexture.set_noise(Object) -> NoiseTexture.set_noise_offset(Vector2) -> NoiseTexture.set_seamless(Bool) -> NoiseTexture.set_width(Int) -> OGGPacketSequence.get_length() -> Float OGGPacketSequence.get_packet_data() -> Array OGGPacketSequence.get_packet_granule_positions() -> Array OGGPacketSequence.get_sampling_rate() -> Float OGGPacketSequence.set_packet_data(Array) -> OGGPacketSequence.set_packet_granule_positions(Array) -> OGGPacketSequence.set_sampling_rate(Float) -> OS.alert(String, String) -> OS.can_use_threads() -> Bool OS.close_midi_inputs() -> OS.create_process(String, StringArray) -> Int OS.delay_msec(Int) -> OS.delay_usec(Int) -> OS.dump_memory_to_file(String) -> OS.dump_resources_to_file(String) -> OS.execute(String, StringArray, Array, Bool) -> Int OS.find_keycode_from_string(String) -> Int OS.get_cache_dir() -> String OS.get_cmdline_args() -> StringArray OS.get_config_dir() -> String OS.get_connected_midi_inputs() -> StringArray OS.get_data_dir() -> String OS.get_environment(String) -> String OS.get_executable_path() -> String OS.get_granted_permissions() -> StringArray OS.get_keycode_string(Int) -> String OS.get_locale() -> String OS.get_locale_language() -> String OS.get_low_processor_usage_mode_sleep_usec() -> Int OS.get_model_name() -> String OS.get_name() -> String OS.get_process_id() -> Int OS.get_processor_count() -> Int OS.get_static_memory_peak_usage() -> Int OS.get_static_memory_usage() -> Int OS.get_system_dir(Int, Bool) -> String OS.get_thread_caller_id() -> Int OS.get_unique_id() -> String OS.get_user_data_dir() -> String OS.has_environment(String) -> Bool OS.has_feature(String) -> Bool OS.is_debug_build() -> Bool OS.is_in_low_processor_usage_mode() -> Bool OS.is_keycode_unicode(Int) -> Bool OS.is_stdout_verbose() -> Bool OS.is_userfs_persistent() -> Bool OS.kill(Int) -> Int OS.open_midi_inputs() -> OS.print_all_resources(String) -> OS.print_all_textures_by_size() -> OS.print_resources_by_type(StringArray) -> OS.print_resources_in_use(Bool) -> OS.request_permission(String) -> Bool OS.request_permissions() -> Bool OS.set_environment(String, String) -> Bool OS.set_low_processor_usage_mode(Bool) -> OS.set_low_processor_usage_mode_sleep_usec(Int) -> OS.set_thread_name(String) -> Int OS.set_use_file_access_save_and_swap(Bool) -> OS.shell_open(String) -> Int Object._get(StringName) -> Object._get_property_list() -> Array Object._init() -> Object._notification(Int) -> Object._set(StringName, ) -> Bool Object._to_string() -> String Object.add_user_signal(String, Array) -> Object.call(StringName) -> Object.call_deferred(StringName) -> Object.callv(StringName, Array) -> Object.can_translate_messages() -> Bool Object.connect(StringName, Callable, Array, Int) -> Int Object.disconnect(StringName, Callable) -> Object.emit_signal(StringName) -> Object.free() -> Object.get(String) -> Object.get_class() -> String Object.get_incoming_connections() -> Array Object.get_indexed(NodePath) -> Object.get_instance_id() -> Int Object.get_meta(StringName) -> Object.get_meta_list() -> StringArray Object.get_method_list() -> Array Object.get_property_list() -> Array Object.get_script() -> Object.get_signal_connection_list(String) -> Array Object.get_signal_list() -> Array Object.has_meta(StringName) -> Bool Object.has_method(StringName) -> Bool Object.has_signal(StringName) -> Bool Object.has_user_signal(StringName) -> Bool Object.is_blocking_signals() -> Bool Object.is_class(String) -> Bool Object.is_connected(StringName, Callable) -> Bool Object.is_queued_for_deletion() -> Bool Object.notification(Int, Bool) -> Object.notify_property_list_changed() -> Object.remove_meta(StringName) -> Object.set(String, ) -> Object.set_block_signals(Bool) -> Object.set_deferred(StringName, ) -> Object.set_indexed(NodePath, ) -> Object.set_message_translation(Bool) -> Object.set_meta(StringName, ) -> Object.set_script() -> Object.to_string() -> String Object.tr(StringName, StringName) -> String Object.tr_n(StringName, StringName, Int, StringName) -> String Occluder3D.get_indices() -> IntArray32 Occluder3D.get_vertices() -> Vector3Array Occluder3D.set_indices(IntArray32) -> Occluder3D.set_vertices(Vector3Array) -> OccluderInstance3D.get_bake_mask() -> Int OccluderInstance3D.get_bake_mask_value(Int) -> Bool OccluderInstance3D.get_occluder() -> Object OccluderInstance3D.set_bake_mask(Int) -> OccluderInstance3D.set_bake_mask_value(Int, Bool) -> OccluderInstance3D.set_occluder(Object) -> OccluderPolygon2D.get_cull_mode() -> Int OccluderPolygon2D.get_polygon() -> Vector2Array OccluderPolygon2D.is_closed() -> Bool OccluderPolygon2D.set_closed(Bool) -> OccluderPolygon2D.set_cull_mode(Int) -> OccluderPolygon2D.set_polygon(Vector2Array) -> OmniLight3D.get_shadow_mode() -> Int OmniLight3D.set_shadow_mode(Int) -> OpenSimplexNoise.get_image(Int, Int, Vector2) -> Object OpenSimplexNoise.get_lacunarity() -> Float OpenSimplexNoise.get_noise_1d(Float) -> Float OpenSimplexNoise.get_noise_2d(Float, Float) -> Float OpenSimplexNoise.get_noise_2dv(Vector2) -> Float OpenSimplexNoise.get_noise_3d(Float, Float, Float) -> Float OpenSimplexNoise.get_noise_3dv(Vector3) -> Float OpenSimplexNoise.get_noise_4d(Float, Float, Float, Float) -> Float OpenSimplexNoise.get_octaves() -> Int OpenSimplexNoise.get_period() -> Float OpenSimplexNoise.get_persistence() -> Float OpenSimplexNoise.get_seamless_image(Int) -> Object OpenSimplexNoise.get_seed() -> Int OpenSimplexNoise.set_lacunarity(Float) -> OpenSimplexNoise.set_octaves(Int) -> OpenSimplexNoise.set_period(Float) -> OpenSimplexNoise.set_persistence(Float) -> OpenSimplexNoise.set_seed(Int) -> OptimizedTranslation.generate(Object) -> OptionButton._get_items() -> Array OptionButton._select_int(Int) -> OptionButton._set_items(Array) -> OptionButton.add_icon_item(Object, String, Int) -> OptionButton.add_item(String, Int) -> OptionButton.add_separator() -> OptionButton.clear() -> OptionButton.get_item_count() -> Int OptionButton.get_item_icon(Int) -> Object OptionButton.get_item_id(Int) -> Int OptionButton.get_item_index(Int) -> Int OptionButton.get_item_metadata(Int) -> OptionButton.get_item_text(Int) -> String OptionButton.get_popup() -> Object OptionButton.get_selected() -> Int OptionButton.get_selected_id() -> Int OptionButton.get_selected_metadata() -> OptionButton.is_item_disabled(Int) -> Bool OptionButton.remove_item(Int) -> OptionButton.select(Int) -> OptionButton.set_item_disabled(Int, Bool) -> OptionButton.set_item_icon(Int, Object) -> OptionButton.set_item_id(Int, Int) -> OptionButton.set_item_metadata(Int, ) -> OptionButton.set_item_text(Int, String) -> PCKPacker.add_file(String, String, Bool) -> Int PCKPacker.flush(Bool) -> Int PCKPacker.pck_start(String, Int, String, Bool) -> Int PackedDataContainer._get_data() -> ByteArray PackedDataContainer._iter_get() -> PackedDataContainer._iter_init(Array) -> PackedDataContainer._iter_next(Array) -> PackedDataContainer._set_data(ByteArray) -> PackedDataContainer.pack() -> Int PackedDataContainer.size() -> Int PackedDataContainerRef._is_dictionary() -> Bool PackedDataContainerRef._iter_get() -> PackedDataContainerRef._iter_init(Array) -> PackedDataContainerRef._iter_next(Array) -> PackedDataContainerRef.size() -> Int PackedScene._get_bundled_scene() -> Dictionary PackedScene._set_bundled_scene(Dictionary) -> PackedScene.can_instantiate() -> Bool PackedScene.get_state() -> Object PackedScene.instantiate(Int) -> Object PackedScene.pack(Object) -> Int PacketPeer.get_available_packet_count() -> Int PacketPeer.get_encode_buffer_max_size() -> Int PacketPeer.get_packet() -> ByteArray PacketPeer.get_packet_error() -> Int PacketPeer.get_var(Bool) -> PacketPeer.put_packet(ByteArray) -> Int PacketPeer.put_var(, Bool) -> Int PacketPeer.set_encode_buffer_max_size(Int) -> PacketPeerDTLS.connect_to_peer(Object, Bool, String, Object) -> Int PacketPeerDTLS.disconnect_from_peer() -> PacketPeerDTLS.get_status() -> Int PacketPeerDTLS.poll() -> PacketPeerExtension._get_available_packet_count() -> Int PacketPeerExtension._get_max_packet_size() -> Int PacketPeerExtension._get_packet(Int, Int) -> Int PacketPeerExtension._put_packet(Int, Int) -> Int PacketPeerStream.get_input_buffer_max_size() -> Int PacketPeerStream.get_output_buffer_max_size() -> Int PacketPeerStream.get_stream_peer() -> Object PacketPeerStream.set_input_buffer_max_size(Int) -> PacketPeerStream.set_output_buffer_max_size(Int) -> PacketPeerStream.set_stream_peer(Object) -> PacketPeerUDP.bind(Int, String, Int) -> Int PacketPeerUDP.close() -> PacketPeerUDP.connect_to_host(String, Int) -> Int PacketPeerUDP.get_local_port() -> Int PacketPeerUDP.get_packet_ip() -> String PacketPeerUDP.get_packet_port() -> Int PacketPeerUDP.is_bound() -> Bool PacketPeerUDP.is_connected_to_host() -> Bool PacketPeerUDP.join_multicast_group(String, String) -> Int PacketPeerUDP.leave_multicast_group(String, String) -> Int PacketPeerUDP.set_broadcast_enabled(Bool) -> PacketPeerUDP.set_dest_address(String, Int) -> Int PacketPeerUDP.wait() -> Int Panel.get_mode() -> Int Panel.set_mode(Int) -> PanoramaSkyMaterial.get_panorama() -> Object PanoramaSkyMaterial.set_panorama(Object) -> ParallaxBackground._camera_moved(Transform2D, Vector2) -> ParallaxBackground.get_limit_begin() -> Vector2 ParallaxBackground.get_limit_end() -> Vector2 ParallaxBackground.get_scroll_base_offset() -> Vector2 ParallaxBackground.get_scroll_base_scale() -> Vector2 ParallaxBackground.get_scroll_offset() -> Vector2 ParallaxBackground.is_ignore_camera_zoom() -> Bool ParallaxBackground.set_ignore_camera_zoom(Bool) -> ParallaxBackground.set_limit_begin(Vector2) -> ParallaxBackground.set_limit_end(Vector2) -> ParallaxBackground.set_scroll_base_offset(Vector2) -> ParallaxBackground.set_scroll_base_scale(Vector2) -> ParallaxBackground.set_scroll_offset(Vector2) -> ParallaxLayer.get_mirroring() -> Vector2 ParallaxLayer.get_motion_offset() -> Vector2 ParallaxLayer.get_motion_scale() -> Vector2 ParallaxLayer.set_mirroring(Vector2) -> ParallaxLayer.set_motion_offset(Vector2) -> ParallaxLayer.set_motion_scale(Vector2) -> ParticlesMaterial.get_collision_bounce() -> Float ParticlesMaterial.get_collision_friction() -> Float ParticlesMaterial.get_color() -> Color ParticlesMaterial.get_color_ramp() -> Object ParticlesMaterial.get_direction() -> Vector3 ParticlesMaterial.get_emission_box_extents() -> Vector3 ParticlesMaterial.get_emission_color_texture() -> Object ParticlesMaterial.get_emission_normal_texture() -> Object ParticlesMaterial.get_emission_point_count() -> Int ParticlesMaterial.get_emission_point_texture() -> Object ParticlesMaterial.get_emission_ring_axis() -> Vector3 ParticlesMaterial.get_emission_ring_height() -> Float ParticlesMaterial.get_emission_ring_inner_radius() -> Float ParticlesMaterial.get_emission_ring_radius() -> Float ParticlesMaterial.get_emission_shape() -> Int ParticlesMaterial.get_emission_sphere_radius() -> Float ParticlesMaterial.get_flatness() -> Float ParticlesMaterial.get_gravity() -> Vector3 ParticlesMaterial.get_lifetime_randomness() -> Float ParticlesMaterial.get_param_max(Int) -> Float ParticlesMaterial.get_param_min(Int) -> Float ParticlesMaterial.get_param_texture(Int) -> Object ParticlesMaterial.get_particle_flag(Int) -> Bool ParticlesMaterial.get_spread() -> Float ParticlesMaterial.get_sub_emitter_amount_at_end() -> Int ParticlesMaterial.get_sub_emitter_frequency() -> Float ParticlesMaterial.get_sub_emitter_keep_velocity() -> Bool ParticlesMaterial.get_sub_emitter_mode() -> Int ParticlesMaterial.is_attractor_interaction_enabled() -> Bool ParticlesMaterial.is_collision_enabled() -> Bool ParticlesMaterial.is_collision_using_scale() -> Bool ParticlesMaterial.set_attractor_interaction_enabled(Bool) -> ParticlesMaterial.set_collision_bounce(Float) -> ParticlesMaterial.set_collision_enabled(Bool) -> ParticlesMaterial.set_collision_friction(Float) -> ParticlesMaterial.set_collision_use_scale(Bool) -> ParticlesMaterial.set_color(Color) -> ParticlesMaterial.set_color_ramp(Object) -> ParticlesMaterial.set_direction(Vector3) -> ParticlesMaterial.set_emission_box_extents(Vector3) -> ParticlesMaterial.set_emission_color_texture(Object) -> ParticlesMaterial.set_emission_normal_texture(Object) -> ParticlesMaterial.set_emission_point_count(Int) -> ParticlesMaterial.set_emission_point_texture(Object) -> ParticlesMaterial.set_emission_ring_axis(Vector3) -> ParticlesMaterial.set_emission_ring_height(Float) -> ParticlesMaterial.set_emission_ring_inner_radius(Float) -> ParticlesMaterial.set_emission_ring_radius(Float) -> ParticlesMaterial.set_emission_shape(Int) -> ParticlesMaterial.set_emission_sphere_radius(Float) -> ParticlesMaterial.set_flatness(Float) -> ParticlesMaterial.set_gravity(Vector3) -> ParticlesMaterial.set_lifetime_randomness(Float) -> ParticlesMaterial.set_param_max(Int, Float) -> ParticlesMaterial.set_param_min(Int, Float) -> ParticlesMaterial.set_param_texture(Int, Object) -> ParticlesMaterial.set_particle_flag(Int, Bool) -> ParticlesMaterial.set_spread(Float) -> ParticlesMaterial.set_sub_emitter_amount_at_end(Int) -> ParticlesMaterial.set_sub_emitter_frequency(Float) -> ParticlesMaterial.set_sub_emitter_keep_velocity(Bool) -> ParticlesMaterial.set_sub_emitter_mode(Int) -> Path2D.get_curve() -> Object Path2D.set_curve(Object) -> Path3D.get_curve() -> Object Path3D.set_curve(Object) -> PathFollow2D.get_cubic_interpolation() -> Bool PathFollow2D.get_h_offset() -> Float PathFollow2D.get_lookahead() -> Float PathFollow2D.get_offset() -> Float PathFollow2D.get_unit_offset() -> Float PathFollow2D.get_v_offset() -> Float PathFollow2D.has_loop() -> Bool PathFollow2D.is_rotating() -> Bool PathFollow2D.set_cubic_interpolation(Bool) -> PathFollow2D.set_h_offset(Float) -> PathFollow2D.set_lookahead(Float) -> PathFollow2D.set_loop(Bool) -> PathFollow2D.set_offset(Float) -> PathFollow2D.set_rotates(Bool) -> PathFollow2D.set_unit_offset(Float) -> PathFollow2D.set_v_offset(Float) -> PathFollow3D.get_cubic_interpolation() -> Bool PathFollow3D.get_h_offset() -> Float PathFollow3D.get_offset() -> Float PathFollow3D.get_rotation_mode() -> Int PathFollow3D.get_unit_offset() -> Float PathFollow3D.get_v_offset() -> Float PathFollow3D.has_loop() -> Bool PathFollow3D.set_cubic_interpolation(Bool) -> PathFollow3D.set_h_offset(Float) -> PathFollow3D.set_loop(Bool) -> PathFollow3D.set_offset(Float) -> PathFollow3D.set_rotation_mode(Int) -> PathFollow3D.set_unit_offset(Float) -> PathFollow3D.set_v_offset(Float) -> Performance.add_custom_monitor(StringName, Callable, Array) -> Performance.get_custom_monitor(StringName) -> Performance.get_custom_monitor_names() -> Array Performance.get_monitor(Int) -> Float Performance.get_monitor_modification_time() -> Int Performance.has_custom_monitor(StringName) -> Bool Performance.remove_custom_monitor(StringName) -> PhysicalBone2D.get_auto_configure_joint() -> Bool PhysicalBone2D.get_bone2d_index() -> Int PhysicalBone2D.get_bone2d_nodepath() -> NodePath PhysicalBone2D.get_follow_bone_when_simulating() -> Bool PhysicalBone2D.get_joint() -> Object PhysicalBone2D.get_simulate_physics() -> Bool PhysicalBone2D.is_simulating_physics() -> Bool PhysicalBone2D.set_auto_configure_joint(Bool) -> PhysicalBone2D.set_bone2d_index(Int) -> PhysicalBone2D.set_bone2d_nodepath(NodePath) -> PhysicalBone2D.set_follow_bone_when_simulating(Bool) -> PhysicalBone2D.set_simulate_physics(Bool) -> PhysicalBone3D.apply_central_impulse(Vector3) -> PhysicalBone3D.apply_impulse(Vector3, Vector3) -> PhysicalBone3D.get_angular_damp() -> Float PhysicalBone3D.get_body_offset() -> Transform3D PhysicalBone3D.get_bone_id() -> Int PhysicalBone3D.get_bounce() -> Float PhysicalBone3D.get_friction() -> Float PhysicalBone3D.get_gravity_scale() -> Float PhysicalBone3D.get_joint_offset() -> Transform3D PhysicalBone3D.get_joint_rotation() -> Vector3 PhysicalBone3D.get_joint_type() -> Int PhysicalBone3D.get_linear_damp() -> Float PhysicalBone3D.get_mass() -> Float PhysicalBone3D.get_simulate_physics() -> Bool PhysicalBone3D.is_able_to_sleep() -> Bool PhysicalBone3D.is_simulating_physics() -> Bool PhysicalBone3D.set_angular_damp(Float) -> PhysicalBone3D.set_body_offset(Transform3D) -> PhysicalBone3D.set_bounce(Float) -> PhysicalBone3D.set_can_sleep(Bool) -> PhysicalBone3D.set_friction(Float) -> PhysicalBone3D.set_gravity_scale(Float) -> PhysicalBone3D.set_joint_offset(Transform3D) -> PhysicalBone3D.set_joint_rotation(Vector3) -> PhysicalBone3D.set_joint_type(Int) -> PhysicalBone3D.set_linear_damp(Float) -> PhysicalBone3D.set_mass(Float) -> PhysicalSkyMaterial.get_dither_strength() -> Float PhysicalSkyMaterial.get_exposure() -> Float PhysicalSkyMaterial.get_ground_color() -> Color PhysicalSkyMaterial.get_mie_coefficient() -> Float PhysicalSkyMaterial.get_mie_color() -> Color PhysicalSkyMaterial.get_mie_eccentricity() -> Float PhysicalSkyMaterial.get_night_sky() -> Object PhysicalSkyMaterial.get_rayleigh_coefficient() -> Float PhysicalSkyMaterial.get_rayleigh_color() -> Color PhysicalSkyMaterial.get_sun_disk_scale() -> Float PhysicalSkyMaterial.get_turbidity() -> Float PhysicalSkyMaterial.set_dither_strength(Float) -> PhysicalSkyMaterial.set_exposure(Float) -> PhysicalSkyMaterial.set_ground_color(Color) -> PhysicalSkyMaterial.set_mie_coefficient(Float) -> PhysicalSkyMaterial.set_mie_color(Color) -> PhysicalSkyMaterial.set_mie_eccentricity(Float) -> PhysicalSkyMaterial.set_night_sky(Object) -> PhysicalSkyMaterial.set_rayleigh_coefficient(Float) -> PhysicalSkyMaterial.set_rayleigh_color(Color) -> PhysicalSkyMaterial.set_sun_disk_scale(Float) -> PhysicalSkyMaterial.set_turbidity(Float) -> PhysicsBody2D.add_collision_exception_with(Object) -> PhysicsBody2D.get_collision_exceptions() -> Array PhysicsBody2D.move_and_collide(Vector2, Bool, Float) -> Object PhysicsBody2D.remove_collision_exception_with(Object) -> PhysicsBody2D.test_move(Transform2D, Vector2, Object, Float) -> Bool PhysicsBody3D.add_collision_exception_with(Object) -> PhysicsBody3D.get_axis_lock(Int) -> Bool PhysicsBody3D.get_collision_exceptions() -> Array PhysicsBody3D.move_and_collide(Vector3, Bool, Float, Int) -> Object PhysicsBody3D.remove_collision_exception_with(Object) -> PhysicsBody3D.set_axis_lock(Int, Bool) -> PhysicsBody3D.test_move(Transform3D, Vector3, Object, Float, Int) -> Bool PhysicsDirectBodyState2D.add_central_force(Vector2) -> PhysicsDirectBodyState2D.add_force(Vector2, Vector2) -> PhysicsDirectBodyState2D.add_torque(Float) -> PhysicsDirectBodyState2D.apply_central_impulse(Vector2) -> PhysicsDirectBodyState2D.apply_impulse(Vector2, Vector2) -> PhysicsDirectBodyState2D.apply_torque_impulse(Float) -> PhysicsDirectBodyState2D.get_angular_velocity() -> Float PhysicsDirectBodyState2D.get_center_of_mass() -> Vector2 PhysicsDirectBodyState2D.get_contact_collider(Int) -> RID PhysicsDirectBodyState2D.get_contact_collider_id(Int) -> Int PhysicsDirectBodyState2D.get_contact_collider_object(Int) -> Object PhysicsDirectBodyState2D.get_contact_collider_position(Int) -> Vector2 PhysicsDirectBodyState2D.get_contact_collider_shape(Int) -> Int PhysicsDirectBodyState2D.get_contact_collider_velocity_at_position(Int) -> Vector2 PhysicsDirectBodyState2D.get_contact_count() -> Int PhysicsDirectBodyState2D.get_contact_local_normal(Int) -> Vector2 PhysicsDirectBodyState2D.get_contact_local_position(Int) -> Vector2 PhysicsDirectBodyState2D.get_contact_local_shape(Int) -> Int PhysicsDirectBodyState2D.get_inverse_inertia() -> Float PhysicsDirectBodyState2D.get_inverse_mass() -> Float PhysicsDirectBodyState2D.get_linear_velocity() -> Vector2 PhysicsDirectBodyState2D.get_space_state() -> Object PhysicsDirectBodyState2D.get_step() -> Float PhysicsDirectBodyState2D.get_total_angular_damp() -> Float PhysicsDirectBodyState2D.get_total_gravity() -> Vector2 PhysicsDirectBodyState2D.get_total_linear_damp() -> Float PhysicsDirectBodyState2D.get_transform() -> Transform2D PhysicsDirectBodyState2D.get_velocity_at_local_position(Vector2) -> Vector2 PhysicsDirectBodyState2D.integrate_forces() -> PhysicsDirectBodyState2D.is_sleeping() -> Bool PhysicsDirectBodyState2D.set_angular_velocity(Float) -> PhysicsDirectBodyState2D.set_linear_velocity(Vector2) -> PhysicsDirectBodyState2D.set_sleep_state(Bool) -> PhysicsDirectBodyState2D.set_transform(Transform2D) -> PhysicsDirectBodyState3D.add_central_force(Vector3) -> PhysicsDirectBodyState3D.add_force(Vector3, Vector3) -> PhysicsDirectBodyState3D.add_torque(Vector3) -> PhysicsDirectBodyState3D.apply_central_impulse(Vector3) -> PhysicsDirectBodyState3D.apply_impulse(Vector3, Vector3) -> PhysicsDirectBodyState3D.apply_torque_impulse(Vector3) -> PhysicsDirectBodyState3D.get_angular_velocity() -> Vector3 PhysicsDirectBodyState3D.get_center_of_mass() -> Vector3 PhysicsDirectBodyState3D.get_contact_collider(Int) -> RID PhysicsDirectBodyState3D.get_contact_collider_id(Int) -> Int PhysicsDirectBodyState3D.get_contact_collider_object(Int) -> Object PhysicsDirectBodyState3D.get_contact_collider_position(Int) -> Vector3 PhysicsDirectBodyState3D.get_contact_collider_shape(Int) -> Int PhysicsDirectBodyState3D.get_contact_collider_velocity_at_position(Int) -> Vector3 PhysicsDirectBodyState3D.get_contact_count() -> Int PhysicsDirectBodyState3D.get_contact_impulse(Int) -> Float PhysicsDirectBodyState3D.get_contact_local_normal(Int) -> Vector3 PhysicsDirectBodyState3D.get_contact_local_position(Int) -> Vector3 PhysicsDirectBodyState3D.get_contact_local_shape(Int) -> Int PhysicsDirectBodyState3D.get_inverse_inertia() -> Vector3 PhysicsDirectBodyState3D.get_inverse_mass() -> Float PhysicsDirectBodyState3D.get_linear_velocity() -> Vector3 PhysicsDirectBodyState3D.get_principal_inertia_axes() -> Basis PhysicsDirectBodyState3D.get_space_state() -> Object PhysicsDirectBodyState3D.get_step() -> Float PhysicsDirectBodyState3D.get_total_angular_damp() -> Float PhysicsDirectBodyState3D.get_total_gravity() -> Vector3 PhysicsDirectBodyState3D.get_total_linear_damp() -> Float PhysicsDirectBodyState3D.get_transform() -> Transform3D PhysicsDirectBodyState3D.get_velocity_at_local_position(Vector3) -> Vector3 PhysicsDirectBodyState3D.integrate_forces() -> PhysicsDirectBodyState3D.is_sleeping() -> Bool PhysicsDirectBodyState3D.set_angular_velocity(Vector3) -> PhysicsDirectBodyState3D.set_linear_velocity(Vector3) -> PhysicsDirectBodyState3D.set_sleep_state(Bool) -> PhysicsDirectBodyState3D.set_transform(Transform3D) -> PhysicsDirectSpaceState2D.cast_motion(Object) -> Array PhysicsDirectSpaceState2D.collide_shape(Object, Int) -> Array PhysicsDirectSpaceState2D.get_rest_info(Object) -> Dictionary PhysicsDirectSpaceState2D.intersect_point(Vector2, Int, Array, Int, Bool, Bool) -> Array PhysicsDirectSpaceState2D.intersect_point_on_canvas(Vector2, Int, Int, Array, Int, Bool, Bool) -> Array PhysicsDirectSpaceState2D.intersect_ray(Vector2, Vector2, Array, Int, Bool, Bool) -> Dictionary PhysicsDirectSpaceState2D.intersect_shape(Object, Int) -> Array PhysicsDirectSpaceState3D.cast_motion(Object, Vector3) -> Array PhysicsDirectSpaceState3D.collide_shape(Object, Int) -> Array PhysicsDirectSpaceState3D.get_rest_info(Object) -> Dictionary PhysicsDirectSpaceState3D.intersect_ray(Vector3, Vector3, Array, Int, Bool, Bool) -> Dictionary PhysicsDirectSpaceState3D.intersect_shape(Object, Int) -> Array PhysicsMaterial.get_bounce() -> Float PhysicsMaterial.get_friction() -> Float PhysicsMaterial.is_absorbent() -> Bool PhysicsMaterial.is_rough() -> Bool PhysicsMaterial.set_absorbent(Bool) -> PhysicsMaterial.set_bounce(Float) -> PhysicsMaterial.set_friction(Float) -> PhysicsMaterial.set_rough(Bool) -> PhysicsServer2D.area_add_shape(RID, RID, Transform2D, Bool) -> PhysicsServer2D.area_attach_canvas_instance_id(RID, Int) -> PhysicsServer2D.area_attach_object_instance_id(RID, Int) -> PhysicsServer2D.area_clear_shapes(RID) -> PhysicsServer2D.area_create() -> RID PhysicsServer2D.area_get_canvas_instance_id(RID) -> Int PhysicsServer2D.area_get_object_instance_id(RID) -> Int PhysicsServer2D.area_get_param(RID, Int) -> PhysicsServer2D.area_get_shape(RID, Int) -> RID PhysicsServer2D.area_get_shape_count(RID) -> Int PhysicsServer2D.area_get_shape_transform(RID, Int) -> Transform2D PhysicsServer2D.area_get_space(RID) -> RID PhysicsServer2D.area_get_space_override_mode(RID) -> Int PhysicsServer2D.area_get_transform(RID) -> Transform2D PhysicsServer2D.area_remove_shape(RID, Int) -> PhysicsServer2D.area_set_area_monitor_callback(RID, Object, StringName) -> PhysicsServer2D.area_set_collision_layer(RID, Int) -> PhysicsServer2D.area_set_collision_mask(RID, Int) -> PhysicsServer2D.area_set_monitor_callback(RID, Object, StringName) -> PhysicsServer2D.area_set_monitorable(RID, Bool) -> PhysicsServer2D.area_set_param(RID, Int, ) -> PhysicsServer2D.area_set_shape(RID, Int, RID) -> PhysicsServer2D.area_set_shape_disabled(RID, Int, Bool) -> PhysicsServer2D.area_set_shape_transform(RID, Int, Transform2D) -> PhysicsServer2D.area_set_space(RID, RID) -> PhysicsServer2D.area_set_space_override_mode(RID, Int) -> PhysicsServer2D.area_set_transform(RID, Transform2D) -> PhysicsServer2D.body_add_central_force(RID, Vector2) -> PhysicsServer2D.body_add_collision_exception(RID, RID) -> PhysicsServer2D.body_add_force(RID, Vector2, Vector2) -> PhysicsServer2D.body_add_shape(RID, RID, Transform2D, Bool) -> PhysicsServer2D.body_add_torque(RID, Float) -> PhysicsServer2D.body_apply_central_impulse(RID, Vector2) -> PhysicsServer2D.body_apply_impulse(RID, Vector2, Vector2) -> PhysicsServer2D.body_apply_torque_impulse(RID, Float) -> PhysicsServer2D.body_attach_canvas_instance_id(RID, Int) -> PhysicsServer2D.body_attach_object_instance_id(RID, Int) -> PhysicsServer2D.body_clear_shapes(RID) -> PhysicsServer2D.body_create() -> RID PhysicsServer2D.body_get_canvas_instance_id(RID) -> Int PhysicsServer2D.body_get_collision_layer(RID) -> Int PhysicsServer2D.body_get_collision_mask(RID) -> Int PhysicsServer2D.body_get_continuous_collision_detection_mode(RID) -> Int PhysicsServer2D.body_get_direct_state(RID) -> Object PhysicsServer2D.body_get_max_contacts_reported(RID) -> Int PhysicsServer2D.body_get_mode(RID) -> Int PhysicsServer2D.body_get_object_instance_id(RID) -> Int PhysicsServer2D.body_get_param(RID, Int) -> PhysicsServer2D.body_get_shape(RID, Int) -> RID PhysicsServer2D.body_get_shape_count(RID) -> Int PhysicsServer2D.body_get_shape_transform(RID, Int) -> Transform2D PhysicsServer2D.body_get_space(RID) -> RID PhysicsServer2D.body_get_state(RID, Int) -> PhysicsServer2D.body_is_omitting_force_integration(RID) -> Bool PhysicsServer2D.body_remove_collision_exception(RID, RID) -> PhysicsServer2D.body_remove_shape(RID, Int) -> PhysicsServer2D.body_reset_mass_properties(RID) -> PhysicsServer2D.body_set_axis_velocity(RID, Vector2) -> PhysicsServer2D.body_set_collision_layer(RID, Int) -> PhysicsServer2D.body_set_collision_mask(RID, Int) -> PhysicsServer2D.body_set_continuous_collision_detection_mode(RID, Int) -> PhysicsServer2D.body_set_force_integration_callback(RID, Callable, ) -> PhysicsServer2D.body_set_max_contacts_reported(RID, Int) -> PhysicsServer2D.body_set_mode(RID, Int) -> PhysicsServer2D.body_set_omit_force_integration(RID, Bool) -> PhysicsServer2D.body_set_param(RID, Int, ) -> PhysicsServer2D.body_set_shape(RID, Int, RID) -> PhysicsServer2D.body_set_shape_as_one_way_collision(RID, Int, Bool, Float) -> PhysicsServer2D.body_set_shape_disabled(RID, Int, Bool) -> PhysicsServer2D.body_set_shape_transform(RID, Int, Transform2D) -> PhysicsServer2D.body_set_space(RID, RID) -> PhysicsServer2D.body_set_state(RID, Int, ) -> PhysicsServer2D.body_test_motion(RID, Object, Object) -> Bool PhysicsServer2D.capsule_shape_create() -> RID PhysicsServer2D.circle_shape_create() -> RID PhysicsServer2D.concave_polygon_shape_create() -> RID PhysicsServer2D.convex_polygon_shape_create() -> RID PhysicsServer2D.damped_spring_joint_get_param(RID, Int) -> Float PhysicsServer2D.damped_spring_joint_set_param(RID, Int, Float) -> PhysicsServer2D.free_rid(RID) -> PhysicsServer2D.get_process_info(Int) -> Int PhysicsServer2D.joint_clear(RID) -> PhysicsServer2D.joint_create() -> RID PhysicsServer2D.joint_get_param(RID, Int) -> Float PhysicsServer2D.joint_get_type(RID) -> Int PhysicsServer2D.joint_make_damped_spring(RID, Vector2, Vector2, RID, RID) -> PhysicsServer2D.joint_make_groove(RID, Vector2, Vector2, Vector2, RID, RID) -> PhysicsServer2D.joint_make_pin(RID, Vector2, RID, RID) -> PhysicsServer2D.joint_set_param(RID, Int, Float) -> PhysicsServer2D.rectangle_shape_create() -> RID PhysicsServer2D.segment_shape_create() -> RID PhysicsServer2D.separation_ray_shape_create() -> RID PhysicsServer2D.set_active(Bool) -> PhysicsServer2D.set_collision_iterations(Int) -> PhysicsServer2D.shape_get_data(RID) -> PhysicsServer2D.shape_get_type(RID) -> Int PhysicsServer2D.shape_set_data(RID, ) -> PhysicsServer2D.space_create() -> RID PhysicsServer2D.space_get_direct_state(RID) -> Object PhysicsServer2D.space_get_param(RID, Int) -> Float PhysicsServer2D.space_is_active(RID) -> Bool PhysicsServer2D.space_set_active(RID, Bool) -> PhysicsServer2D.space_set_param(RID, Int, Float) -> PhysicsServer2D.world_boundary_shape_create() -> RID PhysicsServer3D.area_add_shape(RID, RID, Transform3D, Bool) -> PhysicsServer3D.area_attach_object_instance_id(RID, Int) -> PhysicsServer3D.area_clear_shapes(RID) -> PhysicsServer3D.area_create() -> RID PhysicsServer3D.area_get_object_instance_id(RID) -> Int PhysicsServer3D.area_get_param(RID, Int) -> PhysicsServer3D.area_get_shape(RID, Int) -> RID PhysicsServer3D.area_get_shape_count(RID) -> Int PhysicsServer3D.area_get_shape_transform(RID, Int) -> Transform3D PhysicsServer3D.area_get_space(RID) -> RID PhysicsServer3D.area_get_space_override_mode(RID) -> Int PhysicsServer3D.area_get_transform(RID) -> Transform3D PhysicsServer3D.area_remove_shape(RID, Int) -> PhysicsServer3D.area_set_area_monitor_callback(RID, Object, StringName) -> PhysicsServer3D.area_set_collision_layer(RID, Int) -> PhysicsServer3D.area_set_collision_mask(RID, Int) -> PhysicsServer3D.area_set_monitor_callback(RID, Object, StringName) -> PhysicsServer3D.area_set_monitorable(RID, Bool) -> PhysicsServer3D.area_set_param(RID, Int, ) -> PhysicsServer3D.area_set_ray_pickable(RID, Bool) -> PhysicsServer3D.area_set_shape(RID, Int, RID) -> PhysicsServer3D.area_set_shape_disabled(RID, Int, Bool) -> PhysicsServer3D.area_set_shape_transform(RID, Int, Transform3D) -> PhysicsServer3D.area_set_space(RID, RID) -> PhysicsServer3D.area_set_space_override_mode(RID, Int) -> PhysicsServer3D.area_set_transform(RID, Transform3D) -> PhysicsServer3D.body_add_central_force(RID, Vector3) -> PhysicsServer3D.body_add_collision_exception(RID, RID) -> PhysicsServer3D.body_add_force(RID, Vector3, Vector3) -> PhysicsServer3D.body_add_shape(RID, RID, Transform3D, Bool) -> PhysicsServer3D.body_add_torque(RID, Vector3) -> PhysicsServer3D.body_apply_central_impulse(RID, Vector3) -> PhysicsServer3D.body_apply_impulse(RID, Vector3, Vector3) -> PhysicsServer3D.body_apply_torque_impulse(RID, Vector3) -> PhysicsServer3D.body_attach_object_instance_id(RID, Int) -> PhysicsServer3D.body_clear_shapes(RID) -> PhysicsServer3D.body_create() -> RID PhysicsServer3D.body_get_collision_layer(RID) -> Int PhysicsServer3D.body_get_collision_mask(RID) -> Int PhysicsServer3D.body_get_direct_state(RID) -> Object PhysicsServer3D.body_get_max_contacts_reported(RID) -> Int PhysicsServer3D.body_get_mode(RID) -> Int PhysicsServer3D.body_get_object_instance_id(RID) -> Int PhysicsServer3D.body_get_param(RID, Int) -> PhysicsServer3D.body_get_shape(RID, Int) -> RID PhysicsServer3D.body_get_shape_count(RID) -> Int PhysicsServer3D.body_get_shape_transform(RID, Int) -> Transform3D PhysicsServer3D.body_get_space(RID) -> RID PhysicsServer3D.body_get_state(RID, Int) -> PhysicsServer3D.body_is_axis_locked(RID, Int) -> Bool PhysicsServer3D.body_is_continuous_collision_detection_enabled(RID) -> Bool PhysicsServer3D.body_is_omitting_force_integration(RID) -> Bool PhysicsServer3D.body_remove_collision_exception(RID, RID) -> PhysicsServer3D.body_remove_shape(RID, Int) -> PhysicsServer3D.body_reset_mass_properties(RID) -> PhysicsServer3D.body_set_axis_lock(RID, Int, Bool) -> PhysicsServer3D.body_set_axis_velocity(RID, Vector3) -> PhysicsServer3D.body_set_collision_layer(RID, Int) -> PhysicsServer3D.body_set_collision_mask(RID, Int) -> PhysicsServer3D.body_set_enable_continuous_collision_detection(RID, Bool) -> PhysicsServer3D.body_set_force_integration_callback(RID, Callable, ) -> PhysicsServer3D.body_set_max_contacts_reported(RID, Int) -> PhysicsServer3D.body_set_mode(RID, Int) -> PhysicsServer3D.body_set_omit_force_integration(RID, Bool) -> PhysicsServer3D.body_set_param(RID, Int, ) -> PhysicsServer3D.body_set_ray_pickable(RID, Bool) -> PhysicsServer3D.body_set_shape(RID, Int, RID) -> PhysicsServer3D.body_set_shape_disabled(RID, Int, Bool) -> PhysicsServer3D.body_set_shape_transform(RID, Int, Transform3D) -> PhysicsServer3D.body_set_space(RID, RID) -> PhysicsServer3D.body_set_state(RID, Int, ) -> PhysicsServer3D.body_test_motion(RID, Object, Object) -> Bool PhysicsServer3D.box_shape_create() -> RID PhysicsServer3D.capsule_shape_create() -> RID PhysicsServer3D.concave_polygon_shape_create() -> RID PhysicsServer3D.cone_twist_joint_get_param(RID, Int) -> Float PhysicsServer3D.cone_twist_joint_set_param(RID, Int, Float) -> PhysicsServer3D.convex_polygon_shape_create() -> RID PhysicsServer3D.custom_shape_create() -> RID PhysicsServer3D.cylinder_shape_create() -> RID PhysicsServer3D.free_rid(RID) -> PhysicsServer3D.generic_6dof_joint_get_flag(RID, Int, Int) -> Bool PhysicsServer3D.generic_6dof_joint_get_param(RID, Int, Int) -> Float PhysicsServer3D.generic_6dof_joint_set_flag(RID, Int, Int, Bool) -> PhysicsServer3D.generic_6dof_joint_set_param(RID, Int, Int, Float) -> PhysicsServer3D.get_process_info(Int) -> Int PhysicsServer3D.heightmap_shape_create() -> RID PhysicsServer3D.hinge_joint_get_flag(RID, Int) -> Bool PhysicsServer3D.hinge_joint_get_param(RID, Int) -> Float PhysicsServer3D.hinge_joint_set_flag(RID, Int, Bool) -> PhysicsServer3D.hinge_joint_set_param(RID, Int, Float) -> PhysicsServer3D.joint_clear(RID) -> PhysicsServer3D.joint_create() -> RID PhysicsServer3D.joint_get_solver_priority(RID) -> Int PhysicsServer3D.joint_get_type(RID) -> Int PhysicsServer3D.joint_make_cone_twist(RID, RID, Transform3D, RID, Transform3D) -> PhysicsServer3D.joint_make_generic_6dof(RID, RID, Transform3D, RID, Transform3D) -> PhysicsServer3D.joint_make_hinge(RID, RID, Transform3D, RID, Transform3D) -> PhysicsServer3D.joint_make_pin(RID, RID, Vector3, RID, Vector3) -> PhysicsServer3D.joint_make_slider(RID, RID, Transform3D, RID, Transform3D) -> PhysicsServer3D.joint_set_solver_priority(RID, Int) -> PhysicsServer3D.pin_joint_get_local_a(RID) -> Vector3 PhysicsServer3D.pin_joint_get_local_b(RID) -> Vector3 PhysicsServer3D.pin_joint_get_param(RID, Int) -> Float PhysicsServer3D.pin_joint_set_local_a(RID, Vector3) -> PhysicsServer3D.pin_joint_set_local_b(RID, Vector3) -> PhysicsServer3D.pin_joint_set_param(RID, Int, Float) -> PhysicsServer3D.separation_ray_shape_create() -> RID PhysicsServer3D.set_active(Bool) -> PhysicsServer3D.set_collision_iterations(Int) -> PhysicsServer3D.shape_get_data(RID) -> PhysicsServer3D.shape_get_type(RID) -> Int PhysicsServer3D.shape_set_data(RID, ) -> PhysicsServer3D.slider_joint_get_param(RID, Int) -> Float PhysicsServer3D.slider_joint_set_param(RID, Int, Float) -> PhysicsServer3D.soft_body_get_bounds(RID) -> AABB PhysicsServer3D.space_create() -> RID PhysicsServer3D.space_get_direct_state(RID) -> Object PhysicsServer3D.space_get_param(RID, Int) -> Float PhysicsServer3D.space_is_active(RID) -> Bool PhysicsServer3D.space_set_active(RID, Bool) -> PhysicsServer3D.space_set_param(RID, Int, Float) -> PhysicsServer3D.sphere_shape_create() -> RID PhysicsServer3D.world_boundary_shape_create() -> RID PhysicsShapeQueryParameters2D.get_collision_mask() -> Int PhysicsShapeQueryParameters2D.get_exclude() -> Array PhysicsShapeQueryParameters2D.get_margin() -> Float PhysicsShapeQueryParameters2D.get_motion() -> Vector2 PhysicsShapeQueryParameters2D.get_shape() -> Object PhysicsShapeQueryParameters2D.get_shape_rid() -> RID PhysicsShapeQueryParameters2D.get_transform() -> Transform2D PhysicsShapeQueryParameters2D.is_collide_with_areas_enabled() -> Bool PhysicsShapeQueryParameters2D.is_collide_with_bodies_enabled() -> Bool PhysicsShapeQueryParameters2D.set_collide_with_areas(Bool) -> PhysicsShapeQueryParameters2D.set_collide_with_bodies(Bool) -> PhysicsShapeQueryParameters2D.set_collision_mask(Int) -> PhysicsShapeQueryParameters2D.set_exclude(Array) -> PhysicsShapeQueryParameters2D.set_margin(Float) -> PhysicsShapeQueryParameters2D.set_motion(Vector2) -> PhysicsShapeQueryParameters2D.set_shape(Object) -> PhysicsShapeQueryParameters2D.set_shape_rid(RID) -> PhysicsShapeQueryParameters2D.set_transform(Transform2D) -> PhysicsShapeQueryParameters3D.get_collision_mask() -> Int PhysicsShapeQueryParameters3D.get_exclude() -> Array PhysicsShapeQueryParameters3D.get_margin() -> Float PhysicsShapeQueryParameters3D.get_shape() -> Object PhysicsShapeQueryParameters3D.get_shape_rid() -> RID PhysicsShapeQueryParameters3D.get_transform() -> Transform3D PhysicsShapeQueryParameters3D.is_collide_with_areas_enabled() -> Bool PhysicsShapeQueryParameters3D.is_collide_with_bodies_enabled() -> Bool PhysicsShapeQueryParameters3D.set_collide_with_areas(Bool) -> PhysicsShapeQueryParameters3D.set_collide_with_bodies(Bool) -> PhysicsShapeQueryParameters3D.set_collision_mask(Int) -> PhysicsShapeQueryParameters3D.set_exclude(Array) -> PhysicsShapeQueryParameters3D.set_margin(Float) -> PhysicsShapeQueryParameters3D.set_shape(Object) -> PhysicsShapeQueryParameters3D.set_shape_rid(RID) -> PhysicsShapeQueryParameters3D.set_transform(Transform3D) -> PhysicsTestMotionParameters2D.get_exclude_bodies() -> Array PhysicsTestMotionParameters2D.get_exclude_objects() -> Array PhysicsTestMotionParameters2D.get_from() -> Transform2D PhysicsTestMotionParameters2D.get_margin() -> Float PhysicsTestMotionParameters2D.get_motion() -> Vector2 PhysicsTestMotionParameters2D.is_collide_separation_ray_enabled() -> Bool PhysicsTestMotionParameters2D.set_collide_separation_ray_enabled(Bool) -> PhysicsTestMotionParameters2D.set_exclude_bodies(Array) -> PhysicsTestMotionParameters2D.set_exclude_objects(Array) -> PhysicsTestMotionParameters2D.set_from(Transform2D) -> PhysicsTestMotionParameters2D.set_margin(Float) -> PhysicsTestMotionParameters2D.set_motion(Vector2) -> PhysicsTestMotionParameters3D.get_exclude_bodies() -> Array PhysicsTestMotionParameters3D.get_exclude_objects() -> Array PhysicsTestMotionParameters3D.get_from() -> Transform3D PhysicsTestMotionParameters3D.get_margin() -> Float PhysicsTestMotionParameters3D.get_max_collisions() -> Int PhysicsTestMotionParameters3D.get_motion() -> Vector3 PhysicsTestMotionParameters3D.is_collide_separation_ray_enabled() -> Bool PhysicsTestMotionParameters3D.set_collide_separation_ray_enabled(Bool) -> PhysicsTestMotionParameters3D.set_exclude_bodies(Array) -> PhysicsTestMotionParameters3D.set_exclude_objects(Array) -> PhysicsTestMotionParameters3D.set_from(Transform3D) -> PhysicsTestMotionParameters3D.set_margin(Float) -> PhysicsTestMotionParameters3D.set_max_collisions(Int) -> PhysicsTestMotionParameters3D.set_motion(Vector3) -> PhysicsTestMotionResult2D.get_collider() -> Object PhysicsTestMotionResult2D.get_collider_id() -> Int PhysicsTestMotionResult2D.get_collider_rid() -> RID PhysicsTestMotionResult2D.get_collider_shape() -> Int PhysicsTestMotionResult2D.get_collider_velocity() -> Vector2 PhysicsTestMotionResult2D.get_collision_depth() -> Float PhysicsTestMotionResult2D.get_collision_local_shape() -> Int PhysicsTestMotionResult2D.get_collision_normal() -> Vector2 PhysicsTestMotionResult2D.get_collision_point() -> Vector2 PhysicsTestMotionResult2D.get_collision_safe_fraction() -> Float PhysicsTestMotionResult2D.get_collision_unsafe_fraction() -> Float PhysicsTestMotionResult2D.get_remainder() -> Vector2 PhysicsTestMotionResult2D.get_travel() -> Vector2 PhysicsTestMotionResult3D.get_collider(Int) -> Object PhysicsTestMotionResult3D.get_collider_id(Int) -> Int PhysicsTestMotionResult3D.get_collider_rid(Int) -> RID PhysicsTestMotionResult3D.get_collider_shape(Int) -> Int PhysicsTestMotionResult3D.get_collider_velocity(Int) -> Vector3 PhysicsTestMotionResult3D.get_collision_count() -> Int PhysicsTestMotionResult3D.get_collision_depth(Int) -> Float PhysicsTestMotionResult3D.get_collision_local_shape(Int) -> Int PhysicsTestMotionResult3D.get_collision_normal(Int) -> Vector3 PhysicsTestMotionResult3D.get_collision_point(Int) -> Vector3 PhysicsTestMotionResult3D.get_collision_safe_fraction() -> Float PhysicsTestMotionResult3D.get_collision_unsafe_fraction() -> Float PhysicsTestMotionResult3D.get_remainder() -> Vector3 PhysicsTestMotionResult3D.get_travel() -> Vector3 PinJoint2D.get_softness() -> Float PinJoint2D.set_softness(Float) -> PinJoint3D.get_param(Int) -> Float PinJoint3D.set_param(Int, Float) -> PlaneMesh.get_center_offset() -> Vector3 PlaneMesh.get_size() -> Vector2 PlaneMesh.get_subdivide_depth() -> Int PlaneMesh.get_subdivide_width() -> Int PlaneMesh.set_center_offset(Vector3) -> PlaneMesh.set_size(Vector2) -> PlaneMesh.set_subdivide_depth(Int) -> PlaneMesh.set_subdivide_width(Int) -> PluginScript.new() -> PointLight2D.get_texture() -> Object PointLight2D.get_texture_offset() -> Vector2 PointLight2D.get_texture_scale() -> Float PointLight2D.set_texture(Object) -> PointLight2D.set_texture_offset(Vector2) -> PointLight2D.set_texture_scale(Float) -> Polygon2D._get_bones() -> Array Polygon2D._set_bones(Array) -> Polygon2D.add_bone(NodePath, RealArray32) -> Polygon2D.clear_bones() -> Polygon2D.erase_bone(Int) -> Polygon2D.get_antialiased() -> Bool Polygon2D.get_bone_count() -> Int Polygon2D.get_bone_path(Int) -> NodePath Polygon2D.get_bone_weights(Int) -> RealArray32 Polygon2D.get_color() -> Color Polygon2D.get_internal_vertex_count() -> Int Polygon2D.get_invert() -> Bool Polygon2D.get_invert_border() -> Float Polygon2D.get_offset() -> Vector2 Polygon2D.get_polygon() -> Vector2Array Polygon2D.get_polygons() -> Array Polygon2D.get_skeleton() -> NodePath Polygon2D.get_texture() -> Object Polygon2D.get_texture_offset() -> Vector2 Polygon2D.get_texture_rotation() -> Float Polygon2D.get_texture_scale() -> Vector2 Polygon2D.get_uv() -> Vector2Array Polygon2D.get_vertex_colors() -> ColorArray Polygon2D.set_antialiased(Bool) -> Polygon2D.set_bone_path(Int, NodePath) -> Polygon2D.set_bone_weights(Int, RealArray32) -> Polygon2D.set_color(Color) -> Polygon2D.set_internal_vertex_count(Int) -> Polygon2D.set_invert(Bool) -> Polygon2D.set_invert_border(Float) -> Polygon2D.set_offset(Vector2) -> Polygon2D.set_polygon(Vector2Array) -> Polygon2D.set_polygons(Array) -> Polygon2D.set_skeleton(NodePath) -> Polygon2D.set_texture(Object) -> Polygon2D.set_texture_offset(Vector2) -> Polygon2D.set_texture_rotation(Float) -> Polygon2D.set_texture_scale(Vector2) -> Polygon2D.set_uv(Vector2Array) -> Polygon2D.set_vertex_colors(ColorArray) -> PolygonPathFinder._get_data() -> Dictionary PolygonPathFinder._set_data(Dictionary) -> PolygonPathFinder.find_path(Vector2, Vector2) -> Vector2Array PolygonPathFinder.get_bounds() -> Rect2 PolygonPathFinder.get_closest_point(Vector2) -> Vector2 PolygonPathFinder.get_intersections(Vector2, Vector2) -> Vector2Array PolygonPathFinder.get_point_penalty(Int) -> Float PolygonPathFinder.is_point_inside(Vector2) -> Bool PolygonPathFinder.set_point_penalty(Int, Float) -> PolygonPathFinder.setup(Vector2Array, IntArray32) -> Popup.get_close_on_parent_focus() -> Bool Popup.set_close_on_parent_focus(Bool) -> PopupMenu._get_items() -> Array PopupMenu._set_items(Array) -> PopupMenu.add_check_item(String, Int, Int) -> PopupMenu.add_check_shortcut(Object, Int, Bool) -> PopupMenu.add_icon_check_item(Object, String, Int, Int) -> PopupMenu.add_icon_check_shortcut(Object, Object, Int, Bool) -> PopupMenu.add_icon_item(Object, String, Int, Int) -> PopupMenu.add_icon_radio_check_item(Object, String, Int, Int) -> PopupMenu.add_icon_radio_check_shortcut(Object, Object, Int, Bool) -> PopupMenu.add_icon_shortcut(Object, Object, Int, Bool) -> PopupMenu.add_item(String, Int, Int) -> PopupMenu.add_multistate_item(String, Int, Int, Int, Int) -> PopupMenu.add_radio_check_item(String, Int, Int) -> PopupMenu.add_radio_check_shortcut(Object, Int, Bool) -> PopupMenu.add_separator(String, Int) -> PopupMenu.add_shortcut(Object, Int, Bool) -> PopupMenu.add_submenu_item(String, String, Int) -> PopupMenu.clear() -> PopupMenu.clear_item_opentype_features(Int) -> PopupMenu.get_allow_search() -> Bool PopupMenu.get_current_index() -> Int PopupMenu.get_item_accelerator(Int) -> Int PopupMenu.get_item_count() -> Int PopupMenu.get_item_icon(Int) -> Object PopupMenu.get_item_id(Int) -> Int PopupMenu.get_item_index(Int) -> Int PopupMenu.get_item_language(Int) -> String PopupMenu.get_item_metadata(Int) -> PopupMenu.get_item_opentype_feature(Int, String) -> Int PopupMenu.get_item_shortcut(Int) -> Object PopupMenu.get_item_submenu(Int) -> String PopupMenu.get_item_text(Int) -> String PopupMenu.get_item_text_direction(Int) -> Int PopupMenu.get_item_tooltip(Int) -> String PopupMenu.get_submenu_popup_delay() -> Float PopupMenu.is_hide_on_checkable_item_selection() -> Bool PopupMenu.is_hide_on_item_selection() -> Bool PopupMenu.is_hide_on_state_item_selection() -> Bool PopupMenu.is_item_checkable(Int) -> Bool PopupMenu.is_item_checked(Int) -> Bool PopupMenu.is_item_disabled(Int) -> Bool PopupMenu.is_item_radio_checkable(Int) -> Bool PopupMenu.is_item_separator(Int) -> Bool PopupMenu.is_item_shortcut_disabled(Int) -> Bool PopupMenu.remove_item(Int) -> PopupMenu.set_allow_search(Bool) -> PopupMenu.set_hide_on_checkable_item_selection(Bool) -> PopupMenu.set_hide_on_item_selection(Bool) -> PopupMenu.set_hide_on_state_item_selection(Bool) -> PopupMenu.set_item_accelerator(Int, Int) -> PopupMenu.set_item_as_checkable(Int, Bool) -> PopupMenu.set_item_as_radio_checkable(Int, Bool) -> PopupMenu.set_item_as_separator(Int, Bool) -> PopupMenu.set_item_checked(Int, Bool) -> PopupMenu.set_item_disabled(Int, Bool) -> PopupMenu.set_item_icon(Int, Object) -> PopupMenu.set_item_id(Int, Int) -> PopupMenu.set_item_language(Int, String) -> PopupMenu.set_item_metadata(Int, ) -> PopupMenu.set_item_multistate(Int, Int) -> PopupMenu.set_item_opentype_feature(Int, String, Int) -> PopupMenu.set_item_shortcut(Int, Object, Bool) -> PopupMenu.set_item_shortcut_disabled(Int, Bool) -> PopupMenu.set_item_submenu(Int, String) -> PopupMenu.set_item_text(Int, String) -> PopupMenu.set_item_text_direction(Int, Int) -> PopupMenu.set_item_tooltip(Int, String) -> PopupMenu.set_submenu_popup_delay(Float) -> PopupMenu.toggle_item_checked(Int) -> PopupMenu.toggle_item_multistate(Int) -> Position2D._get_gizmo_extents() -> Float Position2D._set_gizmo_extents(Float) -> PrimitiveMesh._update() -> PrimitiveMesh.get_custom_aabb() -> AABB PrimitiveMesh.get_flip_faces() -> Bool PrimitiveMesh.get_material() -> Object PrimitiveMesh.get_mesh_arrays() -> Array PrimitiveMesh.set_custom_aabb(AABB) -> PrimitiveMesh.set_flip_faces(Bool) -> PrimitiveMesh.set_material(Object) -> PrismMesh.get_left_to_right() -> Float PrismMesh.get_size() -> Vector3 PrismMesh.get_subdivide_depth() -> Int PrismMesh.get_subdivide_height() -> Int PrismMesh.get_subdivide_width() -> Int PrismMesh.set_left_to_right(Float) -> PrismMesh.set_size(Vector3) -> PrismMesh.set_subdivide_depth(Int) -> PrismMesh.set_subdivide_height(Int) -> PrismMesh.set_subdivide_width(Int) -> ProceduralSkyMaterial.get_ground_bottom_color() -> Color ProceduralSkyMaterial.get_ground_curve() -> Float ProceduralSkyMaterial.get_ground_energy() -> Float ProceduralSkyMaterial.get_ground_horizon_color() -> Color ProceduralSkyMaterial.get_sky_curve() -> Float ProceduralSkyMaterial.get_sky_energy() -> Float ProceduralSkyMaterial.get_sky_horizon_color() -> Color ProceduralSkyMaterial.get_sky_top_color() -> Color ProceduralSkyMaterial.get_sun_angle_max() -> Float ProceduralSkyMaterial.get_sun_curve() -> Float ProceduralSkyMaterial.set_ground_bottom_color(Color) -> ProceduralSkyMaterial.set_ground_curve(Float) -> ProceduralSkyMaterial.set_ground_energy(Float) -> ProceduralSkyMaterial.set_ground_horizon_color(Color) -> ProceduralSkyMaterial.set_sky_curve(Float) -> ProceduralSkyMaterial.set_sky_energy(Float) -> ProceduralSkyMaterial.set_sky_horizon_color(Color) -> ProceduralSkyMaterial.set_sky_top_color(Color) -> ProceduralSkyMaterial.set_sun_angle_max(Float) -> ProceduralSkyMaterial.set_sun_curve(Float) -> ProgressBar.is_percent_visible() -> Bool ProgressBar.set_percent_visible(Bool) -> ProjectSettings.add_property_info(Dictionary) -> ProjectSettings.clear(String) -> ProjectSettings.get_order(String) -> Int ProjectSettings.get_setting(String) -> ProjectSettings.globalize_path(String) -> String ProjectSettings.has_setting(String) -> Bool ProjectSettings.load_resource_pack(String, Bool, Int) -> Bool ProjectSettings.localize_path(String) -> String ProjectSettings.property_can_revert(String) -> Bool ProjectSettings.property_get_revert(String) -> ProjectSettings.save() -> Int ProjectSettings.save_custom(String) -> Int ProjectSettings.set_initial_value(String, ) -> ProjectSettings.set_order(String, Int) -> ProjectSettings.set_setting(String, ) -> PropertyTweener.as_relative() -> Object PropertyTweener.from() -> Object PropertyTweener.from_current() -> Object PropertyTweener.set_delay(Float) -> Object PropertyTweener.set_ease(Int) -> Object PropertyTweener.set_trans(Int) -> Object ProximityGroup3D._proximity_group_broadcast(String, ) -> ProximityGroup3D.broadcast(String, ) -> ProximityGroup3D.get_dispatch_mode() -> Int ProximityGroup3D.get_grid_radius() -> Vector3 ProximityGroup3D.get_group_name() -> String ProximityGroup3D.set_dispatch_mode(Int) -> ProximityGroup3D.set_grid_radius(Vector3) -> ProximityGroup3D.set_group_name(String) -> ProxyTexture.get_base() -> Object ProxyTexture.set_base(Object) -> QuadMesh.get_center_offset() -> Vector3 QuadMesh.get_size() -> Vector2 QuadMesh.set_center_offset(Vector3) -> QuadMesh.set_size(Vector2) -> RDAttachmentFormat.get_format() -> Int RDAttachmentFormat.get_samples() -> Int RDAttachmentFormat.get_usage_flags() -> Int RDAttachmentFormat.set_format(Int) -> RDAttachmentFormat.set_samples(Int) -> RDAttachmentFormat.set_usage_flags(Int) -> RDFramebufferPass.get_color_attachments() -> IntArray32 RDFramebufferPass.get_depth_attachment() -> Int RDFramebufferPass.get_input_attachments() -> IntArray32 RDFramebufferPass.get_preserve_attachments() -> IntArray32 RDFramebufferPass.get_resolve_attachments() -> IntArray32 RDFramebufferPass.set_color_attachments(IntArray32) -> RDFramebufferPass.set_depth_attachment(Int) -> RDFramebufferPass.set_input_attachments(IntArray32) -> RDFramebufferPass.set_preserve_attachments(IntArray32) -> RDFramebufferPass.set_resolve_attachments(IntArray32) -> RDPipelineColorBlendState.get_attachments() -> Array RDPipelineColorBlendState.get_blend_constant() -> Color RDPipelineColorBlendState.get_enable_logic_op() -> Bool RDPipelineColorBlendState.get_logic_op() -> Int RDPipelineColorBlendState.set_attachments(Array) -> RDPipelineColorBlendState.set_blend_constant(Color) -> RDPipelineColorBlendState.set_enable_logic_op(Bool) -> RDPipelineColorBlendState.set_logic_op(Int) -> RDPipelineColorBlendStateAttachment.get_alpha_blend_op() -> Int RDPipelineColorBlendStateAttachment.get_color_blend_op() -> Int RDPipelineColorBlendStateAttachment.get_dst_alpha_blend_factor() -> Int RDPipelineColorBlendStateAttachment.get_dst_color_blend_factor() -> Int RDPipelineColorBlendStateAttachment.get_enable_blend() -> Bool RDPipelineColorBlendStateAttachment.get_src_alpha_blend_factor() -> Int RDPipelineColorBlendStateAttachment.get_src_color_blend_factor() -> Int RDPipelineColorBlendStateAttachment.get_write_a() -> Bool RDPipelineColorBlendStateAttachment.get_write_b() -> Bool RDPipelineColorBlendStateAttachment.get_write_g() -> Bool RDPipelineColorBlendStateAttachment.get_write_r() -> Bool RDPipelineColorBlendStateAttachment.set_alpha_blend_op(Int) -> RDPipelineColorBlendStateAttachment.set_as_mix() -> RDPipelineColorBlendStateAttachment.set_color_blend_op(Int) -> RDPipelineColorBlendStateAttachment.set_dst_alpha_blend_factor(Int) -> RDPipelineColorBlendStateAttachment.set_dst_color_blend_factor(Int) -> RDPipelineColorBlendStateAttachment.set_enable_blend(Bool) -> RDPipelineColorBlendStateAttachment.set_src_alpha_blend_factor(Int) -> RDPipelineColorBlendStateAttachment.set_src_color_blend_factor(Int) -> RDPipelineColorBlendStateAttachment.set_write_a(Bool) -> RDPipelineColorBlendStateAttachment.set_write_b(Bool) -> RDPipelineColorBlendStateAttachment.set_write_g(Bool) -> RDPipelineColorBlendStateAttachment.set_write_r(Bool) -> RDPipelineDepthStencilState.get_back_op_compare() -> Int RDPipelineDepthStencilState.get_back_op_compare_mask() -> Int RDPipelineDepthStencilState.get_back_op_depth_fail() -> Int RDPipelineDepthStencilState.get_back_op_fail() -> Int RDPipelineDepthStencilState.get_back_op_pass() -> Int RDPipelineDepthStencilState.get_back_op_reference() -> Int RDPipelineDepthStencilState.get_back_op_write_mask() -> Int RDPipelineDepthStencilState.get_depth_compare_operator() -> Int RDPipelineDepthStencilState.get_depth_range_max() -> Float RDPipelineDepthStencilState.get_depth_range_min() -> Float RDPipelineDepthStencilState.get_enable_depth_range() -> Bool RDPipelineDepthStencilState.get_enable_depth_test() -> Bool RDPipelineDepthStencilState.get_enable_depth_write() -> Bool RDPipelineDepthStencilState.get_enable_stencil() -> Bool RDPipelineDepthStencilState.get_front_op_compare() -> Int RDPipelineDepthStencilState.get_front_op_compare_mask() -> Int RDPipelineDepthStencilState.get_front_op_depth_fail() -> Int RDPipelineDepthStencilState.get_front_op_fail() -> Int RDPipelineDepthStencilState.get_front_op_pass() -> Int RDPipelineDepthStencilState.get_front_op_reference() -> Int RDPipelineDepthStencilState.get_front_op_write_mask() -> Int RDPipelineDepthStencilState.set_back_op_compare(Int) -> RDPipelineDepthStencilState.set_back_op_compare_mask(Int) -> RDPipelineDepthStencilState.set_back_op_depth_fail(Int) -> RDPipelineDepthStencilState.set_back_op_fail(Int) -> RDPipelineDepthStencilState.set_back_op_pass(Int) -> RDPipelineDepthStencilState.set_back_op_reference(Int) -> RDPipelineDepthStencilState.set_back_op_write_mask(Int) -> RDPipelineDepthStencilState.set_depth_compare_operator(Int) -> RDPipelineDepthStencilState.set_depth_range_max(Float) -> RDPipelineDepthStencilState.set_depth_range_min(Float) -> RDPipelineDepthStencilState.set_enable_depth_range(Bool) -> RDPipelineDepthStencilState.set_enable_depth_test(Bool) -> RDPipelineDepthStencilState.set_enable_depth_write(Bool) -> RDPipelineDepthStencilState.set_enable_stencil(Bool) -> RDPipelineDepthStencilState.set_front_op_compare(Int) -> RDPipelineDepthStencilState.set_front_op_compare_mask(Int) -> RDPipelineDepthStencilState.set_front_op_depth_fail(Int) -> RDPipelineDepthStencilState.set_front_op_fail(Int) -> RDPipelineDepthStencilState.set_front_op_pass(Int) -> RDPipelineDepthStencilState.set_front_op_reference(Int) -> RDPipelineDepthStencilState.set_front_op_write_mask(Int) -> RDPipelineMultisampleState.get_enable_alpha_to_coverage() -> Bool RDPipelineMultisampleState.get_enable_alpha_to_one() -> Bool RDPipelineMultisampleState.get_enable_sample_shading() -> Bool RDPipelineMultisampleState.get_min_sample_shading() -> Float RDPipelineMultisampleState.get_sample_count() -> Int RDPipelineMultisampleState.get_sample_masks() -> Array RDPipelineMultisampleState.set_enable_alpha_to_coverage(Bool) -> RDPipelineMultisampleState.set_enable_alpha_to_one(Bool) -> RDPipelineMultisampleState.set_enable_sample_shading(Bool) -> RDPipelineMultisampleState.set_min_sample_shading(Float) -> RDPipelineMultisampleState.set_sample_count(Int) -> RDPipelineMultisampleState.set_sample_masks(Array) -> RDPipelineRasterizationState.get_cull_mode() -> Int RDPipelineRasterizationState.get_depth_bias_clamp() -> Float RDPipelineRasterizationState.get_depth_bias_constant_factor() -> Float RDPipelineRasterizationState.get_depth_bias_enable() -> Bool RDPipelineRasterizationState.get_depth_bias_slope_factor() -> Float RDPipelineRasterizationState.get_discard_primitives() -> Bool RDPipelineRasterizationState.get_enable_depth_clamp() -> Bool RDPipelineRasterizationState.get_front_face() -> Int RDPipelineRasterizationState.get_line_width() -> Float RDPipelineRasterizationState.get_patch_control_points() -> Int RDPipelineRasterizationState.get_wireframe() -> Bool RDPipelineRasterizationState.set_cull_mode(Int) -> RDPipelineRasterizationState.set_depth_bias_clamp(Float) -> RDPipelineRasterizationState.set_depth_bias_constant_factor(Float) -> RDPipelineRasterizationState.set_depth_bias_enable(Bool) -> RDPipelineRasterizationState.set_depth_bias_slope_factor(Float) -> RDPipelineRasterizationState.set_discard_primitives(Bool) -> RDPipelineRasterizationState.set_enable_depth_clamp(Bool) -> RDPipelineRasterizationState.set_front_face(Int) -> RDPipelineRasterizationState.set_line_width(Float) -> RDPipelineRasterizationState.set_patch_control_points(Int) -> RDPipelineRasterizationState.set_wireframe(Bool) -> RDPipelineSpecializationConstant.get_constant_id() -> Int RDPipelineSpecializationConstant.get_value() -> RDPipelineSpecializationConstant.set_constant_id(Int) -> RDPipelineSpecializationConstant.set_value() -> RDSamplerState.get_anisotropy_max() -> Float RDSamplerState.get_border_color() -> Int RDSamplerState.get_compare_op() -> Int RDSamplerState.get_enable_compare() -> Bool RDSamplerState.get_lod_bias() -> Float RDSamplerState.get_mag_filter() -> Int RDSamplerState.get_max_lod() -> Float RDSamplerState.get_min_filter() -> Int RDSamplerState.get_min_lod() -> Float RDSamplerState.get_mip_filter() -> Int RDSamplerState.get_repeat_u() -> Int RDSamplerState.get_repeat_v() -> Int RDSamplerState.get_repeat_w() -> Int RDSamplerState.get_unnormalized_uvw() -> Bool RDSamplerState.get_use_anisotropy() -> Bool RDSamplerState.set_anisotropy_max(Float) -> RDSamplerState.set_border_color(Int) -> RDSamplerState.set_compare_op(Int) -> RDSamplerState.set_enable_compare(Bool) -> RDSamplerState.set_lod_bias(Float) -> RDSamplerState.set_mag_filter(Int) -> RDSamplerState.set_max_lod(Float) -> RDSamplerState.set_min_filter(Int) -> RDSamplerState.set_min_lod(Float) -> RDSamplerState.set_mip_filter(Int) -> RDSamplerState.set_repeat_u(Int) -> RDSamplerState.set_repeat_v(Int) -> RDSamplerState.set_repeat_w(Int) -> RDSamplerState.set_unnormalized_uvw(Bool) -> RDSamplerState.set_use_anisotropy(Bool) -> RDShaderFile._get_versions() -> Dictionary RDShaderFile._set_versions(Dictionary) -> RDShaderFile.get_base_error() -> String RDShaderFile.get_spirv(StringName) -> Object RDShaderFile.get_version_list() -> StringArray RDShaderFile.set_base_error(String) -> RDShaderFile.set_bytecode(Object, StringName) -> RDShaderSPIRV.get_stage_bytecode(Int) -> ByteArray RDShaderSPIRV.get_stage_compile_error(Int) -> String RDShaderSPIRV.set_stage_bytecode(Int, ByteArray) -> RDShaderSPIRV.set_stage_compile_error(Int, String) -> RDShaderSource.get_language() -> Int RDShaderSource.get_stage_source(Int) -> String RDShaderSource.set_language(Int) -> RDShaderSource.set_stage_source(Int, String) -> RDTextureFormat.add_shareable_format(Int) -> RDTextureFormat.get_array_layers() -> Int RDTextureFormat.get_depth() -> Int RDTextureFormat.get_format() -> Int RDTextureFormat.get_height() -> Int RDTextureFormat.get_mipmaps() -> Int RDTextureFormat.get_samples() -> Int RDTextureFormat.get_texture_type() -> Int RDTextureFormat.get_usage_bits() -> Int RDTextureFormat.get_width() -> Int RDTextureFormat.remove_shareable_format(Int) -> RDTextureFormat.set_array_layers(Int) -> RDTextureFormat.set_depth(Int) -> RDTextureFormat.set_format(Int) -> RDTextureFormat.set_height(Int) -> RDTextureFormat.set_mipmaps(Int) -> RDTextureFormat.set_samples(Int) -> RDTextureFormat.set_texture_type(Int) -> RDTextureFormat.set_usage_bits(Int) -> RDTextureFormat.set_width(Int) -> RDTextureView.get_format_override() -> Int RDTextureView.get_swizzle_a() -> Int RDTextureView.get_swizzle_b() -> Int RDTextureView.get_swizzle_g() -> Int RDTextureView.get_swizzle_r() -> Int RDTextureView.set_format_override(Int) -> RDTextureView.set_swizzle_a(Int) -> RDTextureView.set_swizzle_b(Int) -> RDTextureView.set_swizzle_g(Int) -> RDTextureView.set_swizzle_r(Int) -> RDUniform._set_ids(Array) -> RDUniform.add_id(RID) -> RDUniform.clear_ids() -> RDUniform.get_binding() -> Int RDUniform.get_ids() -> Array RDUniform.get_uniform_type() -> Int RDUniform.set_binding(Int) -> RDUniform.set_uniform_type(Int) -> RDVertexAttribute.get_format() -> Int RDVertexAttribute.get_frequency() -> Int RDVertexAttribute.get_location() -> Int RDVertexAttribute.get_offset() -> Int RDVertexAttribute.get_stride() -> Int RDVertexAttribute.set_format(Int) -> RDVertexAttribute.set_frequency(Int) -> RDVertexAttribute.set_location(Int) -> RDVertexAttribute.set_offset(Int) -> RDVertexAttribute.set_stride(Int) -> RandomNumberGenerator.get_seed() -> Int RandomNumberGenerator.get_state() -> Int RandomNumberGenerator.randf() -> Float RandomNumberGenerator.randf_range(Float, Float) -> Float RandomNumberGenerator.randfn(Float, Float) -> Float RandomNumberGenerator.randi() -> Int RandomNumberGenerator.randi_range(Int, Int) -> Int RandomNumberGenerator.randomize() -> RandomNumberGenerator.set_seed(Int) -> RandomNumberGenerator.set_state(Int) -> Range.get_as_ratio() -> Float Range.get_max() -> Float Range.get_min() -> Float Range.get_page() -> Float Range.get_step() -> Float Range.get_value() -> Float Range.is_greater_allowed() -> Bool Range.is_lesser_allowed() -> Bool Range.is_ratio_exp() -> Bool Range.is_using_rounded_values() -> Bool Range.set_allow_greater(Bool) -> Range.set_allow_lesser(Bool) -> Range.set_as_ratio(Float) -> Range.set_exp_ratio(Bool) -> Range.set_max(Float) -> Range.set_min(Float) -> Range.set_page(Float) -> Range.set_step(Float) -> Range.set_use_rounded_values(Bool) -> Range.set_value(Float) -> Range.share(Object) -> Range.unshare() -> RayCast2D.add_exception(Object) -> RayCast2D.add_exception_rid(RID) -> RayCast2D.clear_exceptions() -> RayCast2D.force_raycast_update() -> RayCast2D.get_collider() -> Object RayCast2D.get_collider_shape() -> Int RayCast2D.get_collision_mask() -> Int RayCast2D.get_collision_mask_value(Int) -> Bool RayCast2D.get_collision_normal() -> Vector2 RayCast2D.get_collision_point() -> Vector2 RayCast2D.get_exclude_parent_body() -> Bool RayCast2D.get_target_position() -> Vector2 RayCast2D.is_collide_with_areas_enabled() -> Bool RayCast2D.is_collide_with_bodies_enabled() -> Bool RayCast2D.is_colliding() -> Bool RayCast2D.is_enabled() -> Bool RayCast2D.remove_exception(Object) -> RayCast2D.remove_exception_rid(RID) -> RayCast2D.set_collide_with_areas(Bool) -> RayCast2D.set_collide_with_bodies(Bool) -> RayCast2D.set_collision_mask(Int) -> RayCast2D.set_collision_mask_value(Int, Bool) -> RayCast2D.set_enabled(Bool) -> RayCast2D.set_exclude_parent_body(Bool) -> RayCast2D.set_target_position(Vector2) -> RayCast3D.add_exception(Object) -> RayCast3D.add_exception_rid(RID) -> RayCast3D.clear_exceptions() -> RayCast3D.force_raycast_update() -> RayCast3D.get_collider() -> Object RayCast3D.get_collider_shape() -> Int RayCast3D.get_collision_mask() -> Int RayCast3D.get_collision_mask_value(Int) -> Bool RayCast3D.get_collision_normal() -> Vector3 RayCast3D.get_collision_point() -> Vector3 RayCast3D.get_debug_shape_custom_color() -> Color RayCast3D.get_debug_shape_thickness() -> Float RayCast3D.get_exclude_parent_body() -> Bool RayCast3D.get_target_position() -> Vector3 RayCast3D.is_collide_with_areas_enabled() -> Bool RayCast3D.is_collide_with_bodies_enabled() -> Bool RayCast3D.is_colliding() -> Bool RayCast3D.is_enabled() -> Bool RayCast3D.remove_exception(Object) -> RayCast3D.remove_exception_rid(RID) -> RayCast3D.set_collide_with_areas(Bool) -> RayCast3D.set_collide_with_bodies(Bool) -> RayCast3D.set_collision_mask(Int) -> RayCast3D.set_collision_mask_value(Int, Bool) -> RayCast3D.set_debug_shape_custom_color(Color) -> RayCast3D.set_debug_shape_thickness(Float) -> RayCast3D.set_enabled(Bool) -> RayCast3D.set_exclude_parent_body(Bool) -> RayCast3D.set_target_position(Vector3) -> RectangleShape2D.get_size() -> Vector2 RectangleShape2D.set_size(Vector2) -> RefCounted.init_ref() -> Bool RefCounted.reference() -> Bool RefCounted.unreference() -> Bool ReferenceRect.get_border_color() -> Color ReferenceRect.get_border_width() -> Float ReferenceRect.get_editor_only() -> Bool ReferenceRect.set_border_color(Color) -> ReferenceRect.set_border_width(Float) -> ReferenceRect.set_editor_only(Bool) -> ReflectionProbe.are_shadows_enabled() -> Bool ReflectionProbe.get_ambient_color() -> Color ReflectionProbe.get_ambient_color_energy() -> Float ReflectionProbe.get_ambient_mode() -> Int ReflectionProbe.get_cull_mask() -> Int ReflectionProbe.get_extents() -> Vector3 ReflectionProbe.get_intensity() -> Float ReflectionProbe.get_lod_threshold() -> Float ReflectionProbe.get_max_distance() -> Float ReflectionProbe.get_origin_offset() -> Vector3 ReflectionProbe.get_update_mode() -> Int ReflectionProbe.is_box_projection_enabled() -> Bool ReflectionProbe.is_set_as_interior() -> Bool ReflectionProbe.set_ambient_color(Color) -> ReflectionProbe.set_ambient_color_energy(Float) -> ReflectionProbe.set_ambient_mode(Int) -> ReflectionProbe.set_as_interior(Bool) -> ReflectionProbe.set_cull_mask(Int) -> ReflectionProbe.set_enable_box_projection(Bool) -> ReflectionProbe.set_enable_shadows(Bool) -> ReflectionProbe.set_extents(Vector3) -> ReflectionProbe.set_intensity(Float) -> ReflectionProbe.set_lod_threshold(Float) -> ReflectionProbe.set_max_distance(Float) -> ReflectionProbe.set_origin_offset(Vector3) -> ReflectionProbe.set_update_mode(Int) -> RegEx.clear() -> RegEx.compile(String) -> Int RegEx.get_group_count() -> Int RegEx.get_names() -> Array RegEx.get_pattern() -> String RegEx.is_valid() -> Bool RegEx.search(String, Int, Int) -> Object RegEx.search_all(String, Int, Int) -> Array RegEx.sub(String, String, Bool, Int, Int) -> String RegExMatch.get_end() -> Int RegExMatch.get_group_count() -> Int RegExMatch.get_names() -> Dictionary RegExMatch.get_start() -> Int RegExMatch.get_string() -> String RegExMatch.get_strings() -> Array RegExMatch.get_subject() -> String RemoteTransform2D.force_update_cache() -> RemoteTransform2D.get_remote_node() -> NodePath RemoteTransform2D.get_update_position() -> Bool RemoteTransform2D.get_update_rotation() -> Bool RemoteTransform2D.get_update_scale() -> Bool RemoteTransform2D.get_use_global_coordinates() -> Bool RemoteTransform2D.set_remote_node(NodePath) -> RemoteTransform2D.set_update_position(Bool) -> RemoteTransform2D.set_update_rotation(Bool) -> RemoteTransform2D.set_update_scale(Bool) -> RemoteTransform2D.set_use_global_coordinates(Bool) -> RemoteTransform3D.force_update_cache() -> RemoteTransform3D.get_remote_node() -> NodePath RemoteTransform3D.get_update_position() -> Bool RemoteTransform3D.get_update_rotation() -> Bool RemoteTransform3D.get_update_scale() -> Bool RemoteTransform3D.get_use_global_coordinates() -> Bool RemoteTransform3D.set_remote_node(NodePath) -> RemoteTransform3D.set_update_position(Bool) -> RemoteTransform3D.set_update_rotation(Bool) -> RemoteTransform3D.set_update_scale(Bool) -> RemoteTransform3D.set_use_global_coordinates(Bool) -> RenderingDevice.barrier(Int, Int) -> RenderingDevice.buffer_clear(RID, Int, Int, Int) -> Int RenderingDevice.buffer_get_data(RID) -> ByteArray RenderingDevice.buffer_update(RID, Int, Int, ByteArray, Int) -> Int RenderingDevice.capture_timestamp(String) -> RenderingDevice.compute_list_add_barrier(Int) -> RenderingDevice.compute_list_begin(Bool) -> Int RenderingDevice.compute_list_bind_compute_pipeline(Int, RID) -> RenderingDevice.compute_list_bind_uniform_set(Int, RID, Int) -> RenderingDevice.compute_list_dispatch(Int, Int, Int, Int) -> RenderingDevice.compute_list_end(Int) -> RenderingDevice.compute_list_set_push_constant(Int, ByteArray, Int) -> RenderingDevice.compute_pipeline_create(RID, Array) -> RID RenderingDevice.compute_pipeline_is_valid(RID) -> Bool RenderingDevice.create_local_device() -> Object RenderingDevice.draw_command_begin_label(String, Color) -> RenderingDevice.draw_command_end_label() -> RenderingDevice.draw_command_insert_label(String, Color) -> RenderingDevice.draw_list_begin(RID, Int, Int, Int, Int, ColorArray, Float, Int, Rect2, Array) -> Int RenderingDevice.draw_list_begin_for_screen(Int, Color) -> Int RenderingDevice.draw_list_begin_split(RID, Int, Int, Int, Int, Int, ColorArray, Float, Int, Rect2, Array) -> IntArray64 RenderingDevice.draw_list_bind_index_array(Int, RID) -> RenderingDevice.draw_list_bind_render_pipeline(Int, RID) -> RenderingDevice.draw_list_bind_uniform_set(Int, RID, Int) -> RenderingDevice.draw_list_bind_vertex_array(Int, RID) -> RenderingDevice.draw_list_disable_scissor(Int) -> RenderingDevice.draw_list_draw(Int, Bool, Int, Int) -> RenderingDevice.draw_list_enable_scissor(Int, Rect2) -> RenderingDevice.draw_list_end(Int) -> RenderingDevice.draw_list_set_push_constant(Int, ByteArray, Int) -> RenderingDevice.draw_list_switch_to_next_pass() -> Int RenderingDevice.draw_list_switch_to_next_pass_split(Int) -> IntArray64 RenderingDevice.framebuffer_create(Array, Int, Int) -> RID RenderingDevice.framebuffer_create_empty(Vector2i, Int, Int) -> RID RenderingDevice.framebuffer_create_multipass(Array, Array, Int, Int) -> RID RenderingDevice.framebuffer_format_create(Array, Int) -> Int RenderingDevice.framebuffer_format_create_empty(Int) -> Int RenderingDevice.framebuffer_format_create_multipass(Array, Array, Int) -> Int RenderingDevice.framebuffer_format_get_texture_samples(Int, Int) -> Int RenderingDevice.framebuffer_get_format(RID) -> Int RenderingDevice.free(RID) -> RenderingDevice.full_barrier() -> RenderingDevice.get_captured_timestamp_cpu_time(Int) -> Int RenderingDevice.get_captured_timestamp_gpu_time(Int) -> Int RenderingDevice.get_captured_timestamp_name(Int) -> String RenderingDevice.get_captured_timestamps_count() -> Int RenderingDevice.get_captured_timestamps_frame() -> Int RenderingDevice.get_device_name() -> String RenderingDevice.get_device_pipeline_cache_uuid() -> String RenderingDevice.get_device_vendor_name() -> String RenderingDevice.get_driver_resource(Int, RID, Int) -> Int RenderingDevice.get_frame_delay() -> Int RenderingDevice.get_memory_usage(Int) -> Int RenderingDevice.index_array_create(RID, Int, Int) -> RID RenderingDevice.index_buffer_create(Int, Int, ByteArray, Bool) -> RID RenderingDevice.limit_get(Int) -> Int RenderingDevice.render_pipeline_create(RID, Int, Int, Int, Object, Object, Object, Object, Int, Int, Array) -> RID RenderingDevice.render_pipeline_is_valid(RID) -> Bool RenderingDevice.sampler_create(Object) -> RID RenderingDevice.screen_get_framebuffer_format() -> Int RenderingDevice.screen_get_height(Int) -> Int RenderingDevice.screen_get_width(Int) -> Int RenderingDevice.set_resource_name(RID, String) -> RenderingDevice.shader_compile_binary_from_spirv(Object, String) -> ByteArray RenderingDevice.shader_compile_spirv_from_source(Object, Bool) -> Object RenderingDevice.shader_create_from_bytecode(ByteArray) -> RID RenderingDevice.shader_create_from_spirv(Object, String) -> RID RenderingDevice.shader_get_vertex_input_attribute_mask(RID) -> Int RenderingDevice.storage_buffer_create(Int, ByteArray, Int) -> RID RenderingDevice.submit() -> RenderingDevice.sync() -> RenderingDevice.texture_buffer_create(Int, Int, ByteArray) -> RID RenderingDevice.texture_clear(RID, Color, Int, Int, Int, Int, Int) -> Int RenderingDevice.texture_copy(RID, RID, Vector3, Vector3, Vector3, Int, Int, Int, Int, Int) -> Int RenderingDevice.texture_create(Object, Object, Array) -> RID RenderingDevice.texture_create_shared(Object, RID) -> RID RenderingDevice.texture_create_shared_from_slice(Object, RID, Int, Int, Int) -> RID RenderingDevice.texture_get_data(RID, Int) -> ByteArray RenderingDevice.texture_is_format_supported_for_usage(Int, Int) -> Bool RenderingDevice.texture_is_shared(RID) -> Bool RenderingDevice.texture_is_valid(RID) -> Bool RenderingDevice.texture_resolve_multisample(RID, RID, Int) -> Int RenderingDevice.texture_update(RID, Int, ByteArray, Int) -> Int RenderingDevice.uniform_buffer_create(Int, ByteArray) -> RID RenderingDevice.uniform_set_create(Array, RID, Int) -> RID RenderingDevice.uniform_set_is_valid(RID) -> Bool RenderingDevice.vertex_buffer_create(Int, ByteArray, Bool) -> RID RenderingDevice.vertex_format_create(Array) -> Int RenderingServer.bake_render_uv2(RID, Array, Vector2i) -> Array RenderingServer.camera_create() -> RID RenderingServer.camera_effects_create() -> RID RenderingServer.camera_effects_set_custom_exposure(RID, Bool, Float) -> RenderingServer.camera_effects_set_dof_blur(RID, Bool, Float, Float, Bool, Float, Float, Float) -> RenderingServer.camera_effects_set_dof_blur_bokeh_shape(Int) -> RenderingServer.camera_effects_set_dof_blur_quality(Int, Bool) -> RenderingServer.camera_set_camera_effects(RID, RID) -> RenderingServer.camera_set_cull_mask(RID, Int) -> RenderingServer.camera_set_environment(RID, RID) -> RenderingServer.camera_set_frustum(RID, Float, Vector2, Float, Float) -> RenderingServer.camera_set_orthogonal(RID, Float, Float, Float) -> RenderingServer.camera_set_perspective(RID, Float, Float, Float) -> RenderingServer.camera_set_transform(RID, Transform3D) -> RenderingServer.camera_set_use_vertical_aspect(RID, Bool) -> RenderingServer.canvas_create() -> RID RenderingServer.canvas_item_add_circle(RID, Vector2, Float, Color) -> RenderingServer.canvas_item_add_clip_ignore(RID, Bool) -> RenderingServer.canvas_item_add_line(RID, Vector2, Vector2, Color, Float) -> RenderingServer.canvas_item_add_mesh(RID, RID, Transform2D, Color, RID) -> RenderingServer.canvas_item_add_msdf_texture_rect_region(RID, Rect2, RID, Rect2, Color, Int, Float) -> RenderingServer.canvas_item_add_multimesh(RID, RID, RID) -> RenderingServer.canvas_item_add_nine_patch(RID, Rect2, Rect2, RID, Vector2, Vector2, Int, Int, Bool, Color) -> RenderingServer.canvas_item_add_particles(RID, RID, RID) -> RenderingServer.canvas_item_add_polygon(RID, Vector2Array, ColorArray, Vector2Array, RID) -> RenderingServer.canvas_item_add_polyline(RID, Vector2Array, ColorArray, Float, Bool) -> RenderingServer.canvas_item_add_primitive(RID, Vector2Array, ColorArray, Vector2Array, RID, Float) -> RenderingServer.canvas_item_add_rect(RID, Rect2, Color) -> RenderingServer.canvas_item_add_set_transform(RID, Transform2D) -> RenderingServer.canvas_item_add_texture_rect(RID, Rect2, RID, Bool, Color, Bool) -> RenderingServer.canvas_item_add_texture_rect_region(RID, Rect2, RID, Rect2, Color, Bool, Bool) -> RenderingServer.canvas_item_add_triangle_array(RID, IntArray32, Vector2Array, ColorArray, Vector2Array, IntArray32, RealArray32, RID, Int) -> RenderingServer.canvas_item_clear(RID) -> RenderingServer.canvas_item_create() -> RID RenderingServer.canvas_item_set_canvas_group_mode(RID, Int, Float, Bool, Float, Bool) -> RenderingServer.canvas_item_set_clip(RID, Bool) -> RenderingServer.canvas_item_set_copy_to_backbuffer(RID, Bool, Rect2) -> RenderingServer.canvas_item_set_custom_rect(RID, Bool, Rect2) -> RenderingServer.canvas_item_set_default_texture_filter(RID, Int) -> RenderingServer.canvas_item_set_default_texture_repeat(RID, Int) -> RenderingServer.canvas_item_set_distance_field_mode(RID, Bool) -> RenderingServer.canvas_item_set_draw_behind_parent(RID, Bool) -> RenderingServer.canvas_item_set_draw_index(RID, Int) -> RenderingServer.canvas_item_set_light_mask(RID, Int) -> RenderingServer.canvas_item_set_material(RID, RID) -> RenderingServer.canvas_item_set_modulate(RID, Color) -> RenderingServer.canvas_item_set_parent(RID, RID) -> RenderingServer.canvas_item_set_self_modulate(RID, Color) -> RenderingServer.canvas_item_set_sort_children_by_y(RID, Bool) -> RenderingServer.canvas_item_set_transform(RID, Transform2D) -> RenderingServer.canvas_item_set_use_parent_material(RID, Bool) -> RenderingServer.canvas_item_set_visibility_notifier(RID, Bool, Rect2, Callable, Callable) -> RenderingServer.canvas_item_set_visible(RID, Bool) -> RenderingServer.canvas_item_set_z_as_relative_to_parent(RID, Bool) -> RenderingServer.canvas_item_set_z_index(RID, Int) -> RenderingServer.canvas_light_attach_to_canvas(RID, RID) -> RenderingServer.canvas_light_create() -> RID RenderingServer.canvas_light_occluder_attach_to_canvas(RID, RID) -> RenderingServer.canvas_light_occluder_create() -> RID RenderingServer.canvas_light_occluder_set_as_sdf_collision(RID, Bool) -> RenderingServer.canvas_light_occluder_set_enabled(RID, Bool) -> RenderingServer.canvas_light_occluder_set_light_mask(RID, Int) -> RenderingServer.canvas_light_occluder_set_polygon(RID, RID) -> RenderingServer.canvas_light_occluder_set_transform(RID, Transform2D) -> RenderingServer.canvas_light_set_color(RID, Color) -> RenderingServer.canvas_light_set_enabled(RID, Bool) -> RenderingServer.canvas_light_set_energy(RID, Float) -> RenderingServer.canvas_light_set_height(RID, Float) -> RenderingServer.canvas_light_set_item_cull_mask(RID, Int) -> RenderingServer.canvas_light_set_item_shadow_cull_mask(RID, Int) -> RenderingServer.canvas_light_set_layer_range(RID, Int, Int) -> RenderingServer.canvas_light_set_mode(RID, Int) -> RenderingServer.canvas_light_set_shadow_color(RID, Color) -> RenderingServer.canvas_light_set_shadow_enabled(RID, Bool) -> RenderingServer.canvas_light_set_shadow_filter(RID, Int) -> RenderingServer.canvas_light_set_shadow_smooth(RID, Float) -> RenderingServer.canvas_light_set_texture(RID, RID) -> RenderingServer.canvas_light_set_texture_offset(RID, Vector2) -> RenderingServer.canvas_light_set_texture_scale(RID, Float) -> RenderingServer.canvas_light_set_transform(RID, Transform2D) -> RenderingServer.canvas_light_set_z_range(RID, Int, Int) -> RenderingServer.canvas_occluder_polygon_create() -> RID RenderingServer.canvas_occluder_polygon_set_cull_mode(RID, Int) -> RenderingServer.canvas_occluder_polygon_set_shape(RID, Vector2Array, Bool) -> RenderingServer.canvas_set_disable_scale(Bool) -> RenderingServer.canvas_set_item_mirroring(RID, RID, Vector2) -> RenderingServer.canvas_set_modulate(RID, Color) -> RenderingServer.canvas_set_shadow_texture_size(Int) -> RenderingServer.canvas_texture_create() -> RID RenderingServer.canvas_texture_set_channel(RID, Int, RID) -> RenderingServer.canvas_texture_set_shading_parameters(RID, Color, Float) -> RenderingServer.canvas_texture_set_texture_filter(RID, Int) -> RenderingServer.canvas_texture_set_texture_repeat(RID, Int) -> RenderingServer.create_local_rendering_device() -> Object RenderingServer.decal_create() -> RID RenderingServer.decal_set_albedo_mix(RID, Float) -> RenderingServer.decal_set_cull_mask(RID, Int) -> RenderingServer.decal_set_distance_fade(RID, Bool, Float, Float) -> RenderingServer.decal_set_emission_energy(RID, Float) -> RenderingServer.decal_set_extents(RID, Vector3) -> RenderingServer.decal_set_fade(RID, Float, Float) -> RenderingServer.decal_set_modulate(RID, Color) -> RenderingServer.decal_set_normal_fade(RID, Float) -> RenderingServer.decal_set_texture(RID, Int, RID) -> RenderingServer.decals_set_filter(Int) -> RenderingServer.directional_light_create() -> RID RenderingServer.directional_shadow_atlas_set_size(Int, Bool) -> RenderingServer.directional_shadow_quality_set(Int) -> RenderingServer.environment_bake_panorama(RID, Bool, Vector2i) -> Object RenderingServer.environment_create() -> RID RenderingServer.environment_glow_set_use_bicubic_upscale(Bool) -> RenderingServer.environment_glow_set_use_high_quality(Bool) -> RenderingServer.environment_set_adjustment(RID, Bool, Float, Float, Float, Bool, RID) -> RenderingServer.environment_set_ambient_light(RID, Color, Int, Float, Float, Int) -> RenderingServer.environment_set_background(RID, Int) -> RenderingServer.environment_set_bg_color(RID, Color) -> RenderingServer.environment_set_bg_energy(RID, Float) -> RenderingServer.environment_set_canvas_max_layer(RID, Int) -> RenderingServer.environment_set_fog(RID, Bool, Color, Float, Float, Float, Float, Float, Float) -> RenderingServer.environment_set_glow(RID, Bool, RealArray32, Float, Float, Float, Float, Int, Float, Float, Float) -> RenderingServer.environment_set_sdfgi(RID, Bool, Int, Float, Int, Bool, Float, Bool, Float, Float, Float) -> RenderingServer.environment_set_sdfgi_frames_to_converge(Int) -> RenderingServer.environment_set_sdfgi_frames_to_update_light(Int) -> RenderingServer.environment_set_sdfgi_ray_count(Int) -> RenderingServer.environment_set_sky(RID, RID) -> RenderingServer.environment_set_sky_custom_fov(RID, Float) -> RenderingServer.environment_set_sky_orientation(RID, Basis) -> RenderingServer.environment_set_ssao(RID, Bool, Float, Float, Float, Float, Float, Float, Float, Float) -> RenderingServer.environment_set_ssao_quality(Int, Bool, Float, Int, Float, Float) -> RenderingServer.environment_set_ssr(RID, Bool, Int, Float, Float, Float) -> RenderingServer.environment_set_ssr_roughness_quality(Int) -> RenderingServer.environment_set_tonemap(RID, Int, Float, Float, Bool, Float, Float, Float, Float) -> RenderingServer.environment_set_volumetric_fog(RID, Bool, Float, Color, Float, Float, Float, Float, Bool, Float) -> RenderingServer.environment_set_volumetric_fog_filter_active(Bool) -> RenderingServer.environment_set_volumetric_fog_volume_size(Int, Int) -> RenderingServer.force_draw(Bool, Float) -> RenderingServer.force_sync() -> RenderingServer.free_rid(RID) -> RenderingServer.get_frame_setup_time_cpu() -> Float RenderingServer.get_rendering_device() -> Object RenderingServer.get_rendering_info(Int) -> Int RenderingServer.get_test_cube() -> RID RenderingServer.get_test_texture() -> RID RenderingServer.get_video_adapter_name() -> String RenderingServer.get_video_adapter_vendor() -> String RenderingServer.get_white_texture() -> RID RenderingServer.global_variable_add(StringName, Int, ) -> RenderingServer.global_variable_get(StringName) -> RenderingServer.global_variable_get_list() -> StringArray RenderingServer.global_variable_get_type(StringName) -> Int RenderingServer.global_variable_remove(StringName) -> RenderingServer.global_variable_set(StringName, ) -> RenderingServer.global_variable_set_override(StringName, ) -> RenderingServer.has_changed() -> Bool RenderingServer.has_feature(Int) -> Bool RenderingServer.has_os_feature(String) -> Bool RenderingServer.instance_attach_object_instance_id(RID, Int) -> RenderingServer.instance_attach_skeleton(RID, RID) -> RenderingServer.instance_create() -> RID RenderingServer.instance_create2(RID, RID) -> RID RenderingServer.instance_geometry_get_shader_parameter(RID, StringName) -> RenderingServer.instance_geometry_get_shader_parameter_default_value(RID, StringName) -> RenderingServer.instance_geometry_get_shader_parameter_list(RID) -> Array RenderingServer.instance_geometry_set_cast_shadows_setting(RID, Int) -> RenderingServer.instance_geometry_set_flag(RID, Int, Bool) -> RenderingServer.instance_geometry_set_lightmap(RID, RID, Rect2, Int) -> RenderingServer.instance_geometry_set_lod_bias(RID, Float) -> RenderingServer.instance_geometry_set_material_override(RID, RID) -> RenderingServer.instance_geometry_set_shader_parameter(RID, StringName, ) -> RenderingServer.instance_geometry_set_visibility_range(RID, Float, Float, Float, Float) -> RenderingServer.instance_set_base(RID, RID) -> RenderingServer.instance_set_blend_shape_weight(RID, Int, Float) -> RenderingServer.instance_set_custom_aabb(RID, AABB) -> RenderingServer.instance_set_extra_visibility_margin(RID, Float) -> RenderingServer.instance_set_layer_mask(RID, Int) -> RenderingServer.instance_set_scenario(RID, RID) -> RenderingServer.instance_set_surface_override_material(RID, Int, RID) -> RenderingServer.instance_set_transform(RID, Transform3D) -> RenderingServer.instance_set_visibility_parent(RID, RID) -> RenderingServer.instance_set_visible(RID, Bool) -> RenderingServer.instances_cull_aabb(AABB, RID) -> Array RenderingServer.instances_cull_convex(Array, RID) -> Array RenderingServer.instances_cull_ray(Vector3, Vector3, RID) -> Array RenderingServer.is_render_loop_enabled() -> Bool RenderingServer.light_directional_set_blend_splits(RID, Bool) -> RenderingServer.light_directional_set_shadow_mode(RID, Int) -> RenderingServer.light_directional_set_sky_only(RID, Bool) -> RenderingServer.light_omni_set_shadow_mode(RID, Int) -> RenderingServer.light_projectors_set_filter(Int) -> RenderingServer.light_set_bake_mode(RID, Int) -> RenderingServer.light_set_color(RID, Color) -> RenderingServer.light_set_cull_mask(RID, Int) -> RenderingServer.light_set_max_sdfgi_cascade(RID, Int) -> RenderingServer.light_set_negative(RID, Bool) -> RenderingServer.light_set_param(RID, Int, Float) -> RenderingServer.light_set_projector(RID, RID) -> RenderingServer.light_set_reverse_cull_face_mode(RID, Bool) -> RenderingServer.light_set_shadow(RID, Bool) -> RenderingServer.light_set_shadow_color(RID, Color) -> RenderingServer.lightmap_create() -> RID RenderingServer.lightmap_get_probe_capture_bsp_tree(RID) -> IntArray32 RenderingServer.lightmap_get_probe_capture_points(RID) -> Vector3Array RenderingServer.lightmap_get_probe_capture_sh(RID) -> ColorArray RenderingServer.lightmap_get_probe_capture_tetrahedra(RID) -> IntArray32 RenderingServer.lightmap_set_probe_bounds(RID, AABB) -> RenderingServer.lightmap_set_probe_capture_data(RID, Vector3Array, ColorArray, IntArray32, IntArray32) -> RenderingServer.lightmap_set_probe_capture_update_speed(Float) -> RenderingServer.lightmap_set_probe_interior(RID, Bool) -> RenderingServer.lightmap_set_textures(RID, RID, Bool) -> RenderingServer.make_sphere_mesh(Int, Int, Float) -> RID RenderingServer.material_create() -> RID RenderingServer.material_get_param(RID, StringName) -> RenderingServer.material_set_next_pass(RID, RID) -> RenderingServer.material_set_param(RID, StringName, ) -> RenderingServer.material_set_render_priority(RID, Int) -> RenderingServer.material_set_shader(RID, RID) -> RenderingServer.mesh_add_surface(RID, Dictionary) -> RenderingServer.mesh_add_surface_from_arrays(RID, Int, Array, Array, Dictionary, Int) -> RenderingServer.mesh_clear(RID) -> RenderingServer.mesh_create() -> RID RenderingServer.mesh_create_from_surfaces(Array, Int) -> RID RenderingServer.mesh_get_blend_shape_count(RID) -> Int RenderingServer.mesh_get_blend_shape_mode(RID) -> Int RenderingServer.mesh_get_custom_aabb(RID) -> AABB RenderingServer.mesh_get_surface(RID, Int) -> Dictionary RenderingServer.mesh_get_surface_count(RID) -> Int RenderingServer.mesh_set_blend_shape_mode(RID, Int) -> RenderingServer.mesh_set_custom_aabb(RID, AABB) -> RenderingServer.mesh_set_shadow_mesh(RID, RID) -> RenderingServer.mesh_surface_get_arrays(RID, Int) -> Array RenderingServer.mesh_surface_get_blend_shape_arrays(RID, Int) -> Array RenderingServer.mesh_surface_get_format_attribute_stride(Int, Int) -> Int RenderingServer.mesh_surface_get_format_offset(Int, Int, Int) -> Int RenderingServer.mesh_surface_get_format_skin_stride(Int, Int) -> Int RenderingServer.mesh_surface_get_format_vertex_stride(Int, Int) -> Int RenderingServer.mesh_surface_get_material(RID, Int) -> RID RenderingServer.mesh_surface_set_material(RID, Int, RID) -> RenderingServer.mesh_surface_update_attribute_region(RID, Int, Int, ByteArray) -> RenderingServer.mesh_surface_update_skin_region(RID, Int, Int, ByteArray) -> RenderingServer.mesh_surface_update_vertex_region(RID, Int, Int, ByteArray) -> RenderingServer.multimesh_allocate_data(RID, Int, Int, Bool, Bool) -> RenderingServer.multimesh_create() -> RID RenderingServer.multimesh_get_aabb(RID) -> AABB RenderingServer.multimesh_get_buffer(RID) -> RealArray32 RenderingServer.multimesh_get_instance_count(RID) -> Int RenderingServer.multimesh_get_mesh(RID) -> RID RenderingServer.multimesh_get_visible_instances(RID) -> Int RenderingServer.multimesh_instance_get_color(RID, Int) -> Color RenderingServer.multimesh_instance_get_custom_data(RID, Int) -> Color RenderingServer.multimesh_instance_get_transform(RID, Int) -> Transform3D RenderingServer.multimesh_instance_get_transform_2d(RID, Int) -> Transform2D RenderingServer.multimesh_instance_set_color(RID, Int, Color) -> RenderingServer.multimesh_instance_set_custom_data(RID, Int, Color) -> RenderingServer.multimesh_instance_set_transform(RID, Int, Transform3D) -> RenderingServer.multimesh_instance_set_transform_2d(RID, Int, Transform2D) -> RenderingServer.multimesh_set_buffer(RID, RealArray32) -> RenderingServer.multimesh_set_mesh(RID, RID) -> RenderingServer.multimesh_set_visible_instances(RID, Int) -> RenderingServer.occluder_create() -> RID RenderingServer.occluder_set_mesh(RID, Vector3Array, IntArray32) -> RenderingServer.omni_light_create() -> RID RenderingServer.particles_collision_create() -> RID RenderingServer.particles_collision_height_field_update(RID) -> RenderingServer.particles_collision_set_attractor_attenuation(RID, Float) -> RenderingServer.particles_collision_set_attractor_directionality(RID, Float) -> RenderingServer.particles_collision_set_attractor_strength(RID, Float) -> RenderingServer.particles_collision_set_box_extents(RID, Vector3) -> RenderingServer.particles_collision_set_collision_type(RID, Int) -> RenderingServer.particles_collision_set_cull_mask(RID, Int) -> RenderingServer.particles_collision_set_field_texture(RID, RID) -> RenderingServer.particles_collision_set_height_field_resolution(RID, Int) -> RenderingServer.particles_collision_set_sphere_radius(RID, Float) -> RenderingServer.particles_create() -> RID RenderingServer.particles_emit(RID, Transform3D, Vector3, Color, Color, Int) -> RenderingServer.particles_get_current_aabb(RID) -> AABB RenderingServer.particles_get_emitting(RID) -> Bool RenderingServer.particles_is_inactive(RID) -> Bool RenderingServer.particles_request_process(RID) -> RenderingServer.particles_restart(RID) -> RenderingServer.particles_set_amount(RID, Int) -> RenderingServer.particles_set_collision_base_size(RID, Float) -> RenderingServer.particles_set_custom_aabb(RID, AABB) -> RenderingServer.particles_set_draw_order(RID, Int) -> RenderingServer.particles_set_draw_pass_mesh(RID, Int, RID) -> RenderingServer.particles_set_draw_passes(RID, Int) -> RenderingServer.particles_set_emission_transform(RID, Transform3D) -> RenderingServer.particles_set_emitting(RID, Bool) -> RenderingServer.particles_set_explosiveness_ratio(RID, Float) -> RenderingServer.particles_set_fixed_fps(RID, Int) -> RenderingServer.particles_set_fractional_delta(RID, Bool) -> RenderingServer.particles_set_interpolate(RID, Bool) -> RenderingServer.particles_set_lifetime(RID, Float) -> RenderingServer.particles_set_mode(RID, Int) -> RenderingServer.particles_set_one_shot(RID, Bool) -> RenderingServer.particles_set_pre_process_time(RID, Float) -> RenderingServer.particles_set_process_material(RID, RID) -> RenderingServer.particles_set_randomness_ratio(RID, Float) -> RenderingServer.particles_set_speed_scale(RID, Float) -> RenderingServer.particles_set_subemitter(RID, RID) -> RenderingServer.particles_set_trail_bind_poses(RID, Array) -> RenderingServer.particles_set_trails(RID, Bool, Float) -> RenderingServer.particles_set_transform_align(RID, Int) -> RenderingServer.particles_set_use_local_coordinates(RID, Bool) -> RenderingServer.reflection_probe_create() -> RID RenderingServer.reflection_probe_set_ambient_color(RID, Color) -> RenderingServer.reflection_probe_set_ambient_energy(RID, Float) -> RenderingServer.reflection_probe_set_ambient_mode(RID, Int) -> RenderingServer.reflection_probe_set_as_interior(RID, Bool) -> RenderingServer.reflection_probe_set_cull_mask(RID, Int) -> RenderingServer.reflection_probe_set_enable_box_projection(RID, Bool) -> RenderingServer.reflection_probe_set_enable_shadows(RID, Bool) -> RenderingServer.reflection_probe_set_extents(RID, Vector3) -> RenderingServer.reflection_probe_set_intensity(RID, Float) -> RenderingServer.reflection_probe_set_lod_threshold(RID, Float) -> RenderingServer.reflection_probe_set_max_distance(RID, Float) -> RenderingServer.reflection_probe_set_origin_offset(RID, Vector3) -> RenderingServer.reflection_probe_set_resolution(RID, Int) -> RenderingServer.reflection_probe_set_update_mode(RID, Int) -> RenderingServer.request_frame_drawn_callback(Object, StringName, ) -> RenderingServer.scenario_create() -> RID RenderingServer.scenario_set_camera_effects(RID, RID) -> RenderingServer.scenario_set_environment(RID, RID) -> RenderingServer.scenario_set_fallback_environment(RID, RID) -> RenderingServer.screen_space_roughness_limiter_set_active(Bool, Float, Float) -> RenderingServer.set_boot_image(Object, Color, Bool, Bool) -> RenderingServer.set_debug_generate_wireframes(Bool) -> RenderingServer.set_default_clear_color(Color) -> RenderingServer.set_render_loop_enabled(Bool) -> RenderingServer.shader_create() -> RID RenderingServer.shader_get_code(RID) -> String RenderingServer.shader_get_default_texture_param(RID, StringName) -> RID RenderingServer.shader_get_param_default(RID, StringName) -> RenderingServer.shader_get_param_list(RID) -> Array RenderingServer.shader_set_default_texture_param(RID, StringName, RID) -> RenderingServer.shadows_quality_set(Int) -> RenderingServer.skeleton_allocate_data(RID, Int, Bool) -> RenderingServer.skeleton_bone_get_transform(RID, Int) -> Transform3D RenderingServer.skeleton_bone_get_transform_2d(RID, Int) -> Transform2D RenderingServer.skeleton_bone_set_transform(RID, Int, Transform3D) -> RenderingServer.skeleton_bone_set_transform_2d(RID, Int, Transform2D) -> RenderingServer.skeleton_create() -> RID RenderingServer.skeleton_get_bone_count(RID) -> Int RenderingServer.skeleton_set_base_transform_2d(RID, Transform2D) -> RenderingServer.sky_bake_panorama(RID, Float, Bool, Vector2i) -> Object RenderingServer.sky_create() -> RID RenderingServer.sky_set_material(RID, RID) -> RenderingServer.sky_set_mode(RID, Int) -> RenderingServer.sky_set_radiance_size(RID, Int) -> RenderingServer.spot_light_create() -> RID RenderingServer.sub_surface_scattering_set_quality(Int) -> RenderingServer.sub_surface_scattering_set_scale(Float, Float) -> RenderingServer.texture_2d_create(Object) -> RID RenderingServer.texture_2d_get(RID) -> Object RenderingServer.texture_2d_layer_get(RID, Int) -> Object RenderingServer.texture_2d_layered_create(Array, Int) -> RID RenderingServer.texture_2d_layered_placeholder_create(Int) -> RID RenderingServer.texture_2d_placeholder_create() -> RID RenderingServer.texture_2d_update(RID, Object, Int) -> RenderingServer.texture_3d_create(Int, Int, Int, Int, Bool, Array) -> RID RenderingServer.texture_3d_get(RID) -> Array RenderingServer.texture_3d_placeholder_create() -> RID RenderingServer.texture_3d_update(RID, Array) -> RenderingServer.texture_get_path(RID) -> String RenderingServer.texture_proxy_create(RID) -> RID RenderingServer.texture_proxy_update(RID, RID) -> RenderingServer.texture_replace(RID, RID) -> RenderingServer.texture_set_force_redraw_if_visible(RID, Bool) -> RenderingServer.texture_set_path(RID, String) -> RenderingServer.texture_set_size_override(RID, Int, Int) -> RenderingServer.viewport_attach_camera(RID, RID) -> RenderingServer.viewport_attach_canvas(RID, RID) -> RenderingServer.viewport_attach_to_screen(RID, Rect2, Int) -> RenderingServer.viewport_create() -> RID RenderingServer.viewport_get_measured_render_time_cpu(RID) -> Float RenderingServer.viewport_get_measured_render_time_gpu(RID) -> Float RenderingServer.viewport_get_render_info(RID, Int, Int) -> Int RenderingServer.viewport_get_texture(RID) -> RID RenderingServer.viewport_remove_canvas(RID, RID) -> RenderingServer.viewport_set_active(RID, Bool) -> RenderingServer.viewport_set_canvas_stacking(RID, RID, Int, Int) -> RenderingServer.viewport_set_canvas_transform(RID, RID, Transform2D) -> RenderingServer.viewport_set_clear_mode(RID, Int) -> RenderingServer.viewport_set_debug_draw(RID, Int) -> RenderingServer.viewport_set_default_canvas_item_texture_filter(RID, Int) -> RenderingServer.viewport_set_default_canvas_item_texture_repeat(RID, Int) -> RenderingServer.viewport_set_disable_2d(RID, Bool) -> RenderingServer.viewport_set_disable_3d(RID, Bool) -> RenderingServer.viewport_set_disable_environment(RID, Bool) -> RenderingServer.viewport_set_global_canvas_transform(RID, Transform2D) -> RenderingServer.viewport_set_measure_render_time(RID, Bool) -> RenderingServer.viewport_set_msaa(RID, Int) -> RenderingServer.viewport_set_occlusion_culling_build_quality(Int) -> RenderingServer.viewport_set_occlusion_rays_per_thread(Int) -> RenderingServer.viewport_set_parent_viewport(RID, RID) -> RenderingServer.viewport_set_render_direct_to_screen(RID, Bool) -> RenderingServer.viewport_set_scale_3d(RID, Float) -> RenderingServer.viewport_set_scenario(RID, RID) -> RenderingServer.viewport_set_screen_space_aa(RID, Int) -> RenderingServer.viewport_set_sdf_oversize_and_scale(RID, Int, Int) -> RenderingServer.viewport_set_shadow_atlas_quadrant_subdivision(RID, Int, Int) -> RenderingServer.viewport_set_shadow_atlas_size(RID, Int, Bool) -> RenderingServer.viewport_set_size(RID, Int, Int) -> RenderingServer.viewport_set_snap_2d_transforms_to_pixel(RID, Bool) -> RenderingServer.viewport_set_snap_2d_vertices_to_pixel(RID, Bool) -> RenderingServer.viewport_set_transparent_background(RID, Bool) -> RenderingServer.viewport_set_update_mode(RID, Int) -> RenderingServer.viewport_set_use_debanding(RID, Bool) -> RenderingServer.viewport_set_use_occlusion_culling(RID, Bool) -> RenderingServer.viewport_set_use_xr(RID, Bool) -> RenderingServer.visibility_notifier_create() -> RID RenderingServer.visibility_notifier_set_aabb(RID, AABB) -> RenderingServer.visibility_notifier_set_callbacks(RID, Callable, Callable) -> RenderingServer.voxel_gi_allocate_data(RID, Transform3D, AABB, Vector3i, ByteArray, ByteArray, ByteArray, IntArray32) -> RenderingServer.voxel_gi_create() -> RID RenderingServer.voxel_gi_get_data_cells(RID) -> ByteArray RenderingServer.voxel_gi_get_distance_field(RID) -> ByteArray RenderingServer.voxel_gi_get_level_counts(RID) -> IntArray32 RenderingServer.voxel_gi_get_octree_cells(RID) -> ByteArray RenderingServer.voxel_gi_get_octree_size(RID) -> Vector3i RenderingServer.voxel_gi_get_to_cell_xform(RID) -> Transform3D RenderingServer.voxel_gi_set_bias(RID, Float) -> RenderingServer.voxel_gi_set_dynamic_range(RID, Float) -> RenderingServer.voxel_gi_set_energy(RID, Float) -> RenderingServer.voxel_gi_set_interior(RID, Bool) -> RenderingServer.voxel_gi_set_normal_bias(RID, Float) -> RenderingServer.voxel_gi_set_propagation(RID, Float) -> RenderingServer.voxel_gi_set_quality(Int) -> RenderingServer.voxel_gi_set_use_two_bounces(RID, Bool) -> Resource.duplicate(Bool) -> Object Resource.emit_changed() -> Resource.get_local_scene() -> Object Resource.get_name() -> String Resource.get_path() -> String Resource.get_rid() -> RID Resource.is_local_to_scene() -> Bool Resource.set_local_to_scene(Bool) -> Resource.set_name(String) -> Resource.set_path(String) -> Resource.setup_local_to_scene() -> Resource.take_over_path(String) -> ResourceFormatLoader._exists(String) -> Bool ResourceFormatLoader._get_dependencies(String, Bool) -> StringArray ResourceFormatLoader._get_recognized_extensions() -> StringArray ResourceFormatLoader._get_resource_type(String) -> String ResourceFormatLoader._get_resource_uid(String) -> Int ResourceFormatLoader._handles_type(StringName) -> Bool ResourceFormatLoader._load(String, String, Bool, Int) -> ResourceFormatLoader._rename_dependencies(String, Dictionary) -> Int ResourceFormatSaver._get_recognized_extensions(Object) -> StringArray ResourceFormatSaver._recognize(Object) -> Bool ResourceFormatSaver._save(String, Object, Int) -> Int ResourceLoader.exists(String, String) -> Bool ResourceLoader.get_dependencies(String) -> StringArray ResourceLoader.get_recognized_extensions_for_type(String) -> StringArray ResourceLoader.get_resource_uid(String) -> Int ResourceLoader.has_cached(String) -> Bool ResourceLoader.load(String, String, Int) -> Object ResourceLoader.load_threaded_get(String) -> Object ResourceLoader.load_threaded_get_status(String, Array) -> Int ResourceLoader.load_threaded_request(String, String, Bool) -> Int ResourceLoader.set_abort_on_missing_resources(Bool) -> ResourcePreloader._get_resources() -> Array ResourcePreloader._set_resources(Array) -> ResourcePreloader.add_resource(StringName, Object) -> ResourcePreloader.get_resource(StringName) -> Object ResourcePreloader.get_resource_list() -> StringArray ResourcePreloader.has_resource(StringName) -> Bool ResourcePreloader.remove_resource(StringName) -> ResourcePreloader.rename_resource(StringName, StringName) -> ResourceSaver.get_recognized_extensions(Object) -> StringArray ResourceSaver.save(String, Object, Int) -> Int ResourceUID.add_id(Int, String) -> ResourceUID.create_id() -> Int ResourceUID.get_id_path(Int) -> String ResourceUID.has_id(Int) -> Bool ResourceUID.id_to_text(Int) -> String ResourceUID.remove_id(Int) -> ResourceUID.set_id(Int, String) -> ResourceUID.text_to_id(String) -> Int RibbonTrailMesh.get_curve() -> Object RibbonTrailMesh.get_section_length() -> Float RibbonTrailMesh.get_section_segments() -> Int RibbonTrailMesh.get_sections() -> Int RibbonTrailMesh.get_shape() -> Int RibbonTrailMesh.get_size() -> Float RibbonTrailMesh.set_curve(Object) -> RibbonTrailMesh.set_section_length(Float) -> RibbonTrailMesh.set_section_segments(Int) -> RibbonTrailMesh.set_sections(Int) -> RibbonTrailMesh.set_shape(Int) -> RibbonTrailMesh.set_size(Float) -> RichTextEffect._process_custom_fx(Object) -> Bool RichTextLabel.add_image(Object, Int, Int, Color, Int) -> RichTextLabel.add_text(String) -> RichTextLabel.append_text(String) -> RichTextLabel.clear() -> RichTextLabel.get_content_height() -> Int RichTextLabel.get_effects() -> Array RichTextLabel.get_language() -> String RichTextLabel.get_line_count() -> Int RichTextLabel.get_paragraph_count() -> Int RichTextLabel.get_parsed_text() -> String RichTextLabel.get_percent_visible() -> Float RichTextLabel.get_selected_text() -> String RichTextLabel.get_selection_from() -> Int RichTextLabel.get_selection_to() -> Int RichTextLabel.get_structured_text_bidi_override() -> Int RichTextLabel.get_structured_text_bidi_override_options() -> Array RichTextLabel.get_tab_size() -> Int RichTextLabel.get_text() -> String RichTextLabel.get_text_direction() -> Int RichTextLabel.get_total_character_count() -> Int RichTextLabel.get_v_scroll() -> Object RichTextLabel.get_visible_characters() -> Int RichTextLabel.get_visible_line_count() -> Int RichTextLabel.get_visible_paragraph_count() -> Int RichTextLabel.install_effect() -> RichTextLabel.is_fit_content_height_enabled() -> Bool RichTextLabel.is_meta_underlined() -> Bool RichTextLabel.is_overriding_selected_font_color() -> Bool RichTextLabel.is_scroll_active() -> Bool RichTextLabel.is_scroll_following() -> Bool RichTextLabel.is_selection_enabled() -> Bool RichTextLabel.is_using_bbcode() -> Bool RichTextLabel.newline() -> RichTextLabel.parse_bbcode(String) -> RichTextLabel.parse_expressions_for_values(StringArray) -> Dictionary RichTextLabel.pop() -> RichTextLabel.push_bgcolor(Color) -> RichTextLabel.push_bold() -> RichTextLabel.push_bold_italics() -> RichTextLabel.push_cell() -> RichTextLabel.push_color(Color) -> RichTextLabel.push_dropcap(String, Object, Int, Rect2, Color, Int, Color) -> RichTextLabel.push_fgcolor(Color) -> RichTextLabel.push_font(Object) -> RichTextLabel.push_font_features(Dictionary) -> RichTextLabel.push_font_size(Int) -> RichTextLabel.push_indent(Int) -> RichTextLabel.push_italics() -> RichTextLabel.push_list(Int, Int, Bool) -> RichTextLabel.push_meta() -> RichTextLabel.push_mono() -> RichTextLabel.push_normal() -> RichTextLabel.push_outline_color(Color) -> RichTextLabel.push_outline_size(Int) -> RichTextLabel.push_paragraph(Int, Int, String, Int) -> RichTextLabel.push_strikethrough() -> RichTextLabel.push_table(Int, Int) -> RichTextLabel.push_underline() -> RichTextLabel.remove_line(Int) -> Bool RichTextLabel.scroll_to_line(Int) -> RichTextLabel.scroll_to_paragraph(Int) -> RichTextLabel.set_cell_border_color(Color) -> RichTextLabel.set_cell_padding(Rect2) -> RichTextLabel.set_cell_row_background_color(Color, Color) -> RichTextLabel.set_cell_size_override(Vector2, Vector2) -> RichTextLabel.set_effects(Array) -> RichTextLabel.set_fit_content_height(Bool) -> RichTextLabel.set_language(String) -> RichTextLabel.set_meta_underline(Bool) -> RichTextLabel.set_override_selected_font_color(Bool) -> RichTextLabel.set_percent_visible(Float) -> RichTextLabel.set_scroll_active(Bool) -> RichTextLabel.set_scroll_follow(Bool) -> RichTextLabel.set_selection_enabled(Bool) -> RichTextLabel.set_structured_text_bidi_override(Int) -> RichTextLabel.set_structured_text_bidi_override_options(Array) -> RichTextLabel.set_tab_size(Int) -> RichTextLabel.set_table_column_expand(Int, Bool, Int) -> RichTextLabel.set_text(String) -> RichTextLabel.set_text_direction(Int) -> RichTextLabel.set_use_bbcode(Bool) -> RichTextLabel.set_visible_characters(Int) -> RigidDynamicBody2D._integrate_forces(Object) -> RigidDynamicBody2D.add_central_force(Vector2) -> RigidDynamicBody2D.add_force(Vector2, Vector2) -> RigidDynamicBody2D.add_torque(Float) -> RigidDynamicBody2D.apply_central_impulse(Vector2) -> RigidDynamicBody2D.apply_impulse(Vector2, Vector2) -> RigidDynamicBody2D.apply_torque_impulse(Float) -> RigidDynamicBody2D.get_angular_damp() -> Float RigidDynamicBody2D.get_angular_velocity() -> Float RigidDynamicBody2D.get_applied_force() -> Vector2 RigidDynamicBody2D.get_applied_torque() -> Float RigidDynamicBody2D.get_center_of_mass() -> Vector2 RigidDynamicBody2D.get_center_of_mass_mode() -> Int RigidDynamicBody2D.get_colliding_bodies() -> Array RigidDynamicBody2D.get_continuous_collision_detection_mode() -> Int RigidDynamicBody2D.get_freeze_mode() -> Int RigidDynamicBody2D.get_gravity_scale() -> Float RigidDynamicBody2D.get_inertia() -> Float RigidDynamicBody2D.get_linear_damp() -> Float RigidDynamicBody2D.get_linear_velocity() -> Vector2 RigidDynamicBody2D.get_mass() -> Float RigidDynamicBody2D.get_max_contacts_reported() -> Int RigidDynamicBody2D.get_physics_material_override() -> Object RigidDynamicBody2D.is_able_to_sleep() -> Bool RigidDynamicBody2D.is_contact_monitor_enabled() -> Bool RigidDynamicBody2D.is_freeze_enabled() -> Bool RigidDynamicBody2D.is_lock_rotation_enabled() -> Bool RigidDynamicBody2D.is_sleeping() -> Bool RigidDynamicBody2D.is_using_custom_integrator() -> Bool RigidDynamicBody2D.set_angular_damp(Float) -> RigidDynamicBody2D.set_angular_velocity(Float) -> RigidDynamicBody2D.set_applied_force(Vector2) -> RigidDynamicBody2D.set_applied_torque(Float) -> RigidDynamicBody2D.set_axis_velocity(Vector2) -> RigidDynamicBody2D.set_can_sleep(Bool) -> RigidDynamicBody2D.set_center_of_mass(Vector2) -> RigidDynamicBody2D.set_center_of_mass_mode(Int) -> RigidDynamicBody2D.set_contact_monitor(Bool) -> RigidDynamicBody2D.set_continuous_collision_detection_mode(Int) -> RigidDynamicBody2D.set_freeze_enabled(Bool) -> RigidDynamicBody2D.set_freeze_mode(Int) -> RigidDynamicBody2D.set_gravity_scale(Float) -> RigidDynamicBody2D.set_inertia(Float) -> RigidDynamicBody2D.set_linear_damp(Float) -> RigidDynamicBody2D.set_linear_velocity(Vector2) -> RigidDynamicBody2D.set_lock_rotation_enabled(Bool) -> RigidDynamicBody2D.set_mass(Float) -> RigidDynamicBody2D.set_max_contacts_reported(Int) -> RigidDynamicBody2D.set_physics_material_override(Object) -> RigidDynamicBody2D.set_sleeping(Bool) -> RigidDynamicBody2D.set_use_custom_integrator(Bool) -> RigidDynamicBody3D._integrate_forces(Object) -> RigidDynamicBody3D.add_central_force(Vector3) -> RigidDynamicBody3D.add_force(Vector3, Vector3) -> RigidDynamicBody3D.add_torque(Vector3) -> RigidDynamicBody3D.apply_central_impulse(Vector3) -> RigidDynamicBody3D.apply_impulse(Vector3, Vector3) -> RigidDynamicBody3D.apply_torque_impulse(Vector3) -> RigidDynamicBody3D.get_angular_damp() -> Float RigidDynamicBody3D.get_angular_velocity() -> Vector3 RigidDynamicBody3D.get_center_of_mass() -> Vector3 RigidDynamicBody3D.get_center_of_mass_mode() -> Int RigidDynamicBody3D.get_colliding_bodies() -> Array RigidDynamicBody3D.get_freeze_mode() -> Int RigidDynamicBody3D.get_gravity_scale() -> Float RigidDynamicBody3D.get_inertia() -> Vector3 RigidDynamicBody3D.get_inverse_inertia_tensor() -> Basis RigidDynamicBody3D.get_linear_damp() -> Float RigidDynamicBody3D.get_linear_velocity() -> Vector3 RigidDynamicBody3D.get_mass() -> Float RigidDynamicBody3D.get_max_contacts_reported() -> Int RigidDynamicBody3D.get_physics_material_override() -> Object RigidDynamicBody3D.is_able_to_sleep() -> Bool RigidDynamicBody3D.is_contact_monitor_enabled() -> Bool RigidDynamicBody3D.is_freeze_enabled() -> Bool RigidDynamicBody3D.is_lock_rotation_enabled() -> Bool RigidDynamicBody3D.is_sleeping() -> Bool RigidDynamicBody3D.is_using_continuous_collision_detection() -> Bool RigidDynamicBody3D.is_using_custom_integrator() -> Bool RigidDynamicBody3D.set_angular_damp(Float) -> RigidDynamicBody3D.set_angular_velocity(Vector3) -> RigidDynamicBody3D.set_axis_velocity(Vector3) -> RigidDynamicBody3D.set_can_sleep(Bool) -> RigidDynamicBody3D.set_center_of_mass(Vector3) -> RigidDynamicBody3D.set_center_of_mass_mode(Int) -> RigidDynamicBody3D.set_contact_monitor(Bool) -> RigidDynamicBody3D.set_freeze_enabled(Bool) -> RigidDynamicBody3D.set_freeze_mode(Int) -> RigidDynamicBody3D.set_gravity_scale(Float) -> RigidDynamicBody3D.set_inertia(Vector3) -> RigidDynamicBody3D.set_linear_damp(Float) -> RigidDynamicBody3D.set_linear_velocity(Vector3) -> RigidDynamicBody3D.set_lock_rotation_enabled(Bool) -> RigidDynamicBody3D.set_mass(Float) -> RigidDynamicBody3D.set_max_contacts_reported(Int) -> RigidDynamicBody3D.set_physics_material_override(Object) -> RigidDynamicBody3D.set_sleeping(Bool) -> RigidDynamicBody3D.set_use_continuous_collision_detection(Bool) -> RigidDynamicBody3D.set_use_custom_integrator(Bool) -> SceneState.get_connection_binds(Int) -> Array SceneState.get_connection_count() -> Int SceneState.get_connection_flags(Int) -> Int SceneState.get_connection_method(Int) -> StringName SceneState.get_connection_signal(Int) -> StringName SceneState.get_connection_source(Int) -> NodePath SceneState.get_connection_target(Int) -> NodePath SceneState.get_node_count() -> Int SceneState.get_node_groups(Int) -> StringArray SceneState.get_node_index(Int) -> Int SceneState.get_node_instance(Int) -> Object SceneState.get_node_instance_placeholder(Int) -> String SceneState.get_node_name(Int) -> StringName SceneState.get_node_owner_path(Int) -> NodePath SceneState.get_node_path(Int, Bool) -> NodePath SceneState.get_node_property_count(Int) -> Int SceneState.get_node_property_name(Int, Int) -> StringName SceneState.get_node_property_value(Int, Int) -> SceneState.get_node_type(Int) -> StringName SceneState.is_node_instance_placeholder(Int) -> Bool SceneTree._change_scene(Object) -> SceneTree.call_group(StringName, StringName) -> SceneTree.call_group_flags(Int, StringName, StringName) -> SceneTree.change_scene(String) -> Int SceneTree.change_scene_to(Object) -> Int SceneTree.create_timer(Float, Bool) -> Object SceneTree.create_tween() -> Object SceneTree.get_current_scene() -> Object SceneTree.get_edited_scene_root() -> Object SceneTree.get_first_node_in_group(StringName) -> Object SceneTree.get_frame() -> Int SceneTree.get_multiplayer() -> Object SceneTree.get_node_count() -> Int SceneTree.get_nodes_in_group(StringName) -> Array SceneTree.get_processed_tweens() -> Array SceneTree.get_root() -> Object SceneTree.has_group(StringName) -> Bool SceneTree.is_debugging_collisions_hint() -> Bool SceneTree.is_debugging_navigation_hint() -> Bool SceneTree.is_multiplayer_poll_enabled() -> Bool SceneTree.is_paused() -> Bool SceneTree.notify_group(StringName, Int) -> SceneTree.notify_group_flags(Int, StringName, Int) -> SceneTree.queue_delete(Object) -> SceneTree.quit(Int) -> SceneTree.reload_current_scene() -> Int SceneTree.set_auto_accept_quit(Bool) -> SceneTree.set_current_scene(Object) -> SceneTree.set_debug_collisions_hint(Bool) -> SceneTree.set_debug_navigation_hint(Bool) -> SceneTree.set_edited_scene_root(Object) -> SceneTree.set_group(StringName, String, ) -> SceneTree.set_group_flags(Int, StringName, String, ) -> SceneTree.set_multiplayer(Object) -> SceneTree.set_multiplayer_poll_enabled(Bool) -> SceneTree.set_pause(Bool) -> SceneTree.set_quit_on_go_back(Bool) -> SceneTreeTimer.get_time_left() -> Float SceneTreeTimer.set_time_left(Float) -> Script.can_instantiate() -> Bool Script.get_base_script() -> Object Script.get_instance_base_type() -> StringName Script.get_property_default_value(StringName) -> Script.get_script_constant_map() -> Dictionary Script.get_script_method_list() -> Array Script.get_script_property_list() -> Array Script.get_script_signal_list() -> Array Script.get_source_code() -> String Script.has_script_signal(StringName) -> Bool Script.has_source_code() -> Bool Script.instance_has(Object) -> Bool Script.is_tool() -> Bool Script.reload(Bool) -> Int Script.set_source_code(String) -> ScriptCreateDialog.config(String, String, Bool, Bool) -> ScriptEditor._can_drop_data_fw(Vector2, , Object) -> Bool ScriptEditor._close_all_tabs() -> ScriptEditor._close_docs_tab() -> ScriptEditor._close_other_tabs() -> ScriptEditor._copy_script_path() -> ScriptEditor._drop_data_fw(Vector2, , Object) -> ScriptEditor._get_debug_tooltip(String, Object) -> String ScriptEditor._get_drag_data_fw(Vector2, Object) -> ScriptEditor._goto_script_line2(Int) -> ScriptEditor._help_class_open(String) -> ScriptEditor._live_auto_reload_running_scripts() -> ScriptEditor._update_members_overview() -> ScriptEditor._update_recent_scripts() -> ScriptEditor._update_script_connections() -> ScriptEditor.get_current_editor() -> Object ScriptEditor.get_current_script() -> Object ScriptEditor.get_open_script_editors() -> Array ScriptEditor.get_open_scripts() -> Array ScriptEditor.goto_line(Int) -> ScriptEditor.open_script_create_dialog(String, String) -> ScriptEditor.register_syntax_highlighter(Object) -> ScriptEditor.unregister_syntax_highlighter(Object) -> ScriptEditorBase.add_syntax_highlighter(Object) -> ScriptEditorBase.get_base_editor() -> Object ScrollBar.get_custom_step() -> Float ScrollBar.set_custom_step(Float) -> ScrollContainer._update_scrollbar_position() -> ScrollContainer.ensure_control_visible(Object) -> ScrollContainer.get_deadzone() -> Int ScrollContainer.get_h_scroll() -> Int ScrollContainer.get_h_scrollbar() -> Object ScrollContainer.get_v_scroll() -> Int ScrollContainer.get_v_scrollbar() -> Object ScrollContainer.is_following_focus() -> Bool ScrollContainer.is_h_scroll_enabled() -> Bool ScrollContainer.is_h_scroll_visible() -> Bool ScrollContainer.is_v_scroll_enabled() -> Bool ScrollContainer.is_v_scroll_visible() -> Bool ScrollContainer.set_deadzone(Int) -> ScrollContainer.set_enable_h_scroll(Bool) -> ScrollContainer.set_enable_v_scroll(Bool) -> ScrollContainer.set_follow_focus(Bool) -> ScrollContainer.set_h_scroll(Int) -> ScrollContainer.set_h_scroll_visible(Bool) -> ScrollContainer.set_v_scroll(Int) -> ScrollContainer.set_v_scroll_visible(Bool) -> SegmentShape2D.get_a() -> Vector2 SegmentShape2D.get_b() -> Vector2 SegmentShape2D.set_a(Vector2) -> SegmentShape2D.set_b(Vector2) -> Semaphore.post() -> Semaphore.try_wait() -> Int Semaphore.wait() -> SeparationRayShape2D.get_length() -> Float SeparationRayShape2D.get_slide_on_slope() -> Bool SeparationRayShape2D.set_length(Float) -> SeparationRayShape2D.set_slide_on_slope(Bool) -> SeparationRayShape3D.get_length() -> Float SeparationRayShape3D.get_slide_on_slope() -> Bool SeparationRayShape3D.set_length(Float) -> SeparationRayShape3D.set_slide_on_slope(Bool) -> Shader.get_code() -> String Shader.get_default_texture_param(StringName) -> Object Shader.get_mode() -> Int Shader.has_param(StringName) -> Bool Shader.set_code(String) -> Shader.set_default_texture_param(StringName, Object) -> ShaderGlobalsOverride._activate() -> ShaderMaterial.get_shader() -> Object ShaderMaterial.get_shader_param(StringName) -> ShaderMaterial.property_can_revert(String) -> Bool ShaderMaterial.property_get_revert(String) -> ShaderMaterial.set_shader(Object) -> ShaderMaterial.set_shader_param(StringName, ) -> Shape2D.collide(Transform2D, Object, Transform2D) -> Bool Shape2D.collide_and_get_contacts(Transform2D, Object, Transform2D) -> Array Shape2D.collide_with_motion(Transform2D, Vector2, Object, Transform2D, Vector2) -> Bool Shape2D.collide_with_motion_and_get_contacts(Transform2D, Vector2, Object, Transform2D, Vector2) -> Array Shape2D.draw(RID, Color) -> Shape2D.get_custom_solver_bias() -> Float Shape2D.set_custom_solver_bias(Float) -> Shape3D.get_debug_mesh() -> Object Shape3D.get_margin() -> Float Shape3D.set_margin(Float) -> Shortcut.get_as_text() -> String Shortcut.get_events() -> Array Shortcut.has_valid_event() -> Bool Shortcut.matches_event(Object) -> Bool Shortcut.set_events(Array) -> Skeleton2D._update_bone_setup() -> Skeleton2D._update_transform() -> Skeleton2D.execute_modifications(Float, Int) -> Skeleton2D.get_bone(Int) -> Object Skeleton2D.get_bone_count() -> Int Skeleton2D.get_bone_local_pose_override(Int) -> Transform2D Skeleton2D.get_modification_stack() -> Object Skeleton2D.get_skeleton() -> RID Skeleton2D.set_bone_local_pose_override(Int, Transform2D, Float, Bool) -> Skeleton2D.set_modification_stack(Object) -> Skeleton3D.add_bone(String) -> Skeleton3D.add_bone_child(Int, Int) -> Skeleton3D.clear_bones() -> Skeleton3D.clear_bones_global_pose_override() -> Skeleton3D.clear_bones_local_pose_override() -> Skeleton3D.create_skin_from_rest_transforms() -> Object Skeleton3D.execute_modifications(Float, Int) -> Skeleton3D.find_bone(String) -> Int Skeleton3D.force_update_all_bone_transforms() -> Skeleton3D.force_update_bone_child_transform(Int) -> Skeleton3D.get_animate_physical_bones() -> Bool Skeleton3D.get_bone_children(Int) -> IntArray32 Skeleton3D.get_bone_count() -> Int Skeleton3D.get_bone_global_pose(Int) -> Transform3D Skeleton3D.get_bone_global_pose_no_override(Int) -> Transform3D Skeleton3D.get_bone_global_pose_override(Int) -> Transform3D Skeleton3D.get_bone_local_pose_override(Int) -> Transform3D Skeleton3D.get_bone_name(Int) -> String Skeleton3D.get_bone_parent(Int) -> Int Skeleton3D.get_bone_pose(Int) -> Transform3D Skeleton3D.get_bone_pose_position(Int) -> Vector3 Skeleton3D.get_bone_pose_rotation(Int) -> Quaternion Skeleton3D.get_bone_pose_scale(Int) -> Vector3 Skeleton3D.get_bone_rest(Int) -> Transform3D Skeleton3D.get_modification_stack() -> Object Skeleton3D.get_parentless_bones() -> IntArray32 Skeleton3D.global_pose_to_local_pose(Int, Transform3D) -> Transform3D Skeleton3D.global_pose_to_world_transform(Transform3D) -> Transform3D Skeleton3D.global_pose_z_forward_to_bone_forward(Int, Basis) -> Basis Skeleton3D.is_bone_enabled(Int) -> Bool Skeleton3D.is_show_rest_only() -> Bool Skeleton3D.local_pose_to_global_pose(Int, Transform3D) -> Transform3D Skeleton3D.localize_rests() -> Skeleton3D.physical_bones_add_collision_exception(RID) -> Skeleton3D.physical_bones_remove_collision_exception(RID) -> Skeleton3D.physical_bones_start_simulation(Array) -> Skeleton3D.physical_bones_stop_simulation() -> Skeleton3D.register_skin(Object) -> Object Skeleton3D.remove_bone_child(Int, Int) -> Skeleton3D.set_animate_physical_bones(Bool) -> Skeleton3D.set_bone_children(Int, IntArray32) -> Skeleton3D.set_bone_enabled(Int, Bool) -> Skeleton3D.set_bone_global_pose_override(Int, Transform3D, Float, Bool) -> Skeleton3D.set_bone_local_pose_override(Int, Transform3D, Float, Bool) -> Skeleton3D.set_bone_name(Int, String) -> Skeleton3D.set_bone_parent(Int, Int) -> Skeleton3D.set_bone_pose_position(Int, Vector3) -> Skeleton3D.set_bone_pose_rotation(Int, Quaternion) -> Skeleton3D.set_bone_pose_scale(Int, Vector3) -> Skeleton3D.set_bone_rest(Int, Transform3D) -> Skeleton3D.set_modification_stack(Object) -> Skeleton3D.set_show_rest_only(Bool) -> Skeleton3D.unparent_bone_and_rest(Int) -> Skeleton3D.world_transform_to_global_pose(Transform3D) -> Transform3D SkeletonIK3D.get_interpolation() -> Float SkeletonIK3D.get_magnet_position() -> Vector3 SkeletonIK3D.get_max_iterations() -> Int SkeletonIK3D.get_min_distance() -> Float SkeletonIK3D.get_parent_skeleton() -> Object SkeletonIK3D.get_root_bone() -> StringName SkeletonIK3D.get_target_node() -> NodePath SkeletonIK3D.get_target_transform() -> Transform3D SkeletonIK3D.get_tip_bone() -> StringName SkeletonIK3D.is_override_tip_basis() -> Bool SkeletonIK3D.is_running() -> Bool SkeletonIK3D.is_using_magnet() -> Bool SkeletonIK3D.set_interpolation(Float) -> SkeletonIK3D.set_magnet_position(Vector3) -> SkeletonIK3D.set_max_iterations(Int) -> SkeletonIK3D.set_min_distance(Float) -> SkeletonIK3D.set_override_tip_basis(Bool) -> SkeletonIK3D.set_root_bone(StringName) -> SkeletonIK3D.set_target_node(NodePath) -> SkeletonIK3D.set_target_transform(Transform3D) -> SkeletonIK3D.set_tip_bone(StringName) -> SkeletonIK3D.set_use_magnet(Bool) -> SkeletonIK3D.start(Bool) -> SkeletonIK3D.stop() -> SkeletonModification2D._draw_editor_gizmo() -> SkeletonModification2D._execute(Float) -> SkeletonModification2D._setup_modification(Object) -> SkeletonModification2D.clamp_angle(Float, Float, Float, Bool) -> Float SkeletonModification2D.get_editor_draw_gizmo() -> Bool SkeletonModification2D.get_enabled() -> Bool SkeletonModification2D.get_execution_mode() -> Int SkeletonModification2D.get_is_setup() -> Bool SkeletonModification2D.get_modification_stack() -> Object SkeletonModification2D.set_editor_draw_gizmo(Bool) -> SkeletonModification2D.set_enabled(Bool) -> SkeletonModification2D.set_execution_mode(Int) -> SkeletonModification2D.set_is_setup(Bool) -> SkeletonModification2DCCDIK.get_ccdik_data_chain_length() -> Int SkeletonModification2DCCDIK.get_ccdik_joint_bone2d_node(Int) -> NodePath SkeletonModification2DCCDIK.get_ccdik_joint_bone_index(Int) -> Int SkeletonModification2DCCDIK.get_ccdik_joint_constraint_angle_invert(Int) -> Bool SkeletonModification2DCCDIK.get_ccdik_joint_constraint_angle_max(Int) -> Float SkeletonModification2DCCDIK.get_ccdik_joint_constraint_angle_min(Int) -> Float SkeletonModification2DCCDIK.get_ccdik_joint_enable_constraint(Int) -> Bool SkeletonModification2DCCDIK.get_ccdik_joint_rotate_from_joint(Int) -> Bool SkeletonModification2DCCDIK.get_target_node() -> NodePath SkeletonModification2DCCDIK.get_tip_node() -> NodePath SkeletonModification2DCCDIK.set_ccdik_data_chain_length(Int) -> SkeletonModification2DCCDIK.set_ccdik_joint_bone2d_node(Int, NodePath) -> SkeletonModification2DCCDIK.set_ccdik_joint_bone_index(Int, Int) -> SkeletonModification2DCCDIK.set_ccdik_joint_constraint_angle_invert(Int, Bool) -> SkeletonModification2DCCDIK.set_ccdik_joint_constraint_angle_max(Int, Float) -> SkeletonModification2DCCDIK.set_ccdik_joint_constraint_angle_min(Int, Float) -> SkeletonModification2DCCDIK.set_ccdik_joint_enable_constraint(Int, Bool) -> SkeletonModification2DCCDIK.set_ccdik_joint_rotate_from_joint(Int, Bool) -> SkeletonModification2DCCDIK.set_target_node(NodePath) -> SkeletonModification2DCCDIK.set_tip_node(NodePath) -> SkeletonModification2DFABRIK.get_fabrik_data_chain_length() -> Int SkeletonModification2DFABRIK.get_fabrik_joint_bone2d_node(Int) -> NodePath SkeletonModification2DFABRIK.get_fabrik_joint_bone_index(Int) -> Int SkeletonModification2DFABRIK.get_fabrik_joint_magnet_position(Int) -> Vector2 SkeletonModification2DFABRIK.get_fabrik_joint_use_target_rotation(Int) -> Bool SkeletonModification2DFABRIK.get_target_node() -> NodePath SkeletonModification2DFABRIK.set_fabrik_data_chain_length(Int) -> SkeletonModification2DFABRIK.set_fabrik_joint_bone2d_node(Int, NodePath) -> SkeletonModification2DFABRIK.set_fabrik_joint_bone_index(Int, Int) -> SkeletonModification2DFABRIK.set_fabrik_joint_magnet_position(Int, Vector2) -> SkeletonModification2DFABRIK.set_fabrik_joint_use_target_rotation(Int, Bool) -> SkeletonModification2DFABRIK.set_target_node(NodePath) -> SkeletonModification2DJiggle.get_collision_mask() -> Int SkeletonModification2DJiggle.get_damping() -> Float SkeletonModification2DJiggle.get_gravity() -> Vector2 SkeletonModification2DJiggle.get_jiggle_data_chain_length() -> Int SkeletonModification2DJiggle.get_jiggle_joint_bone2d_node(Int) -> NodePath SkeletonModification2DJiggle.get_jiggle_joint_bone_index(Int) -> Int SkeletonModification2DJiggle.get_jiggle_joint_damping(Int) -> Float SkeletonModification2DJiggle.get_jiggle_joint_gravity(Int) -> Vector2 SkeletonModification2DJiggle.get_jiggle_joint_mass(Int) -> Float SkeletonModification2DJiggle.get_jiggle_joint_override(Int) -> Bool SkeletonModification2DJiggle.get_jiggle_joint_stiffness(Int) -> Float SkeletonModification2DJiggle.get_jiggle_joint_use_gravity(Int) -> Bool SkeletonModification2DJiggle.get_mass() -> Float SkeletonModification2DJiggle.get_stiffness() -> Float SkeletonModification2DJiggle.get_target_node() -> NodePath SkeletonModification2DJiggle.get_use_colliders() -> Bool SkeletonModification2DJiggle.get_use_gravity() -> Bool SkeletonModification2DJiggle.set_collision_mask(Int) -> SkeletonModification2DJiggle.set_damping(Float) -> SkeletonModification2DJiggle.set_gravity(Vector2) -> SkeletonModification2DJiggle.set_jiggle_data_chain_length(Int) -> SkeletonModification2DJiggle.set_jiggle_joint_bone2d_node(Int, NodePath) -> SkeletonModification2DJiggle.set_jiggle_joint_bone_index(Int, Int) -> SkeletonModification2DJiggle.set_jiggle_joint_damping(Int, Float) -> SkeletonModification2DJiggle.set_jiggle_joint_gravity(Int, Vector2) -> SkeletonModification2DJiggle.set_jiggle_joint_mass(Int, Float) -> SkeletonModification2DJiggle.set_jiggle_joint_override(Int, Bool) -> SkeletonModification2DJiggle.set_jiggle_joint_stiffness(Int, Float) -> SkeletonModification2DJiggle.set_jiggle_joint_use_gravity(Int, Bool) -> SkeletonModification2DJiggle.set_mass(Float) -> SkeletonModification2DJiggle.set_stiffness(Float) -> SkeletonModification2DJiggle.set_target_node(NodePath) -> SkeletonModification2DJiggle.set_use_colliders(Bool) -> SkeletonModification2DJiggle.set_use_gravity(Bool) -> SkeletonModification2DLookAt.get_additional_rotation() -> Float SkeletonModification2DLookAt.get_bone2d_node() -> NodePath SkeletonModification2DLookAt.get_bone_index() -> Int SkeletonModification2DLookAt.get_constraint_angle_invert() -> Bool SkeletonModification2DLookAt.get_constraint_angle_max() -> Float SkeletonModification2DLookAt.get_constraint_angle_min() -> Float SkeletonModification2DLookAt.get_enable_constraint() -> Bool SkeletonModification2DLookAt.get_target_node() -> NodePath SkeletonModification2DLookAt.set_additional_rotation(Float) -> SkeletonModification2DLookAt.set_bone2d_node(NodePath) -> SkeletonModification2DLookAt.set_bone_index(Int) -> SkeletonModification2DLookAt.set_constraint_angle_invert(Bool) -> SkeletonModification2DLookAt.set_constraint_angle_max(Float) -> SkeletonModification2DLookAt.set_constraint_angle_min(Float) -> SkeletonModification2DLookAt.set_enable_constraint(Bool) -> SkeletonModification2DLookAt.set_target_node(NodePath) -> SkeletonModification2DPhysicalBones.fetch_physical_bones() -> SkeletonModification2DPhysicalBones.get_physical_bone_chain_length() -> Int SkeletonModification2DPhysicalBones.get_physical_bone_node(Int) -> NodePath SkeletonModification2DPhysicalBones.set_physical_bone_chain_length(Int) -> SkeletonModification2DPhysicalBones.set_physical_bone_node(Int, NodePath) -> SkeletonModification2DPhysicalBones.start_simulation(Array) -> SkeletonModification2DPhysicalBones.stop_simulation(Array) -> SkeletonModification2DStackHolder.get_held_modification_stack() -> Object SkeletonModification2DStackHolder.set_held_modification_stack(Object) -> SkeletonModification2DTwoBoneIK.get_flip_bend_direction() -> Bool SkeletonModification2DTwoBoneIK.get_joint_one_bone2d_node() -> NodePath SkeletonModification2DTwoBoneIK.get_joint_one_bone_idx() -> Int SkeletonModification2DTwoBoneIK.get_joint_two_bone2d_node() -> NodePath SkeletonModification2DTwoBoneIK.get_joint_two_bone_idx() -> Int SkeletonModification2DTwoBoneIK.get_target_maximum_distance() -> Float SkeletonModification2DTwoBoneIK.get_target_minimum_distance() -> Float SkeletonModification2DTwoBoneIK.get_target_node() -> NodePath SkeletonModification2DTwoBoneIK.set_flip_bend_direction(Bool) -> SkeletonModification2DTwoBoneIK.set_joint_one_bone2d_node(NodePath) -> SkeletonModification2DTwoBoneIK.set_joint_one_bone_idx(Int) -> SkeletonModification2DTwoBoneIK.set_joint_two_bone2d_node(NodePath) -> SkeletonModification2DTwoBoneIK.set_joint_two_bone_idx(Int) -> SkeletonModification2DTwoBoneIK.set_target_maximum_distance(Float) -> SkeletonModification2DTwoBoneIK.set_target_minimum_distance(Float) -> SkeletonModification2DTwoBoneIK.set_target_node(NodePath) -> SkeletonModification3D._execute(Float) -> SkeletonModification3D._setup_modification(Object) -> SkeletonModification3D.clamp_angle(Float, Float, Float, Bool) -> Float SkeletonModification3D.get_enabled() -> Bool SkeletonModification3D.get_execution_mode() -> Int SkeletonModification3D.get_is_setup() -> Bool SkeletonModification3D.get_modification_stack() -> Object SkeletonModification3D.set_enabled(Bool) -> SkeletonModification3D.set_execution_mode(Int) -> SkeletonModification3D.set_is_setup(Bool) -> SkeletonModification3DCCDIK.get_ccdik_data_chain_length() -> Int SkeletonModification3DCCDIK.get_ccdik_joint_bone_index(Int) -> Int SkeletonModification3DCCDIK.get_ccdik_joint_bone_name(Int) -> String SkeletonModification3DCCDIK.get_ccdik_joint_ccdik_axis(Int) -> Int SkeletonModification3DCCDIK.get_ccdik_joint_constraint_angle_max(Int) -> Float SkeletonModification3DCCDIK.get_ccdik_joint_constraint_angle_min(Int) -> Float SkeletonModification3DCCDIK.get_ccdik_joint_constraint_invert(Int) -> Bool SkeletonModification3DCCDIK.get_ccdik_joint_enable_joint_constraint(Int) -> Bool SkeletonModification3DCCDIK.get_target_node() -> NodePath SkeletonModification3DCCDIK.get_tip_node() -> NodePath SkeletonModification3DCCDIK.get_use_high_quality_solve() -> Bool SkeletonModification3DCCDIK.set_ccdik_data_chain_length(Int) -> SkeletonModification3DCCDIK.set_ccdik_joint_bone_index(Int, Int) -> SkeletonModification3DCCDIK.set_ccdik_joint_bone_name(Int, String) -> SkeletonModification3DCCDIK.set_ccdik_joint_ccdik_axis(Int, Int) -> SkeletonModification3DCCDIK.set_ccdik_joint_constraint_angle_max(Int, Float) -> SkeletonModification3DCCDIK.set_ccdik_joint_constraint_angle_min(Int, Float) -> SkeletonModification3DCCDIK.set_ccdik_joint_constraint_invert(Int, Bool) -> SkeletonModification3DCCDIK.set_ccdik_joint_enable_joint_constraint(Int, Bool) -> SkeletonModification3DCCDIK.set_target_node(NodePath) -> SkeletonModification3DCCDIK.set_tip_node(NodePath) -> SkeletonModification3DCCDIK.set_use_high_quality_solve(Bool) -> SkeletonModification3DFABRIK.fabrik_joint_auto_calculate_length(Int) -> SkeletonModification3DFABRIK.get_chain_max_iterations() -> Int SkeletonModification3DFABRIK.get_chain_tolerance() -> Float SkeletonModification3DFABRIK.get_fabrik_data_chain_length() -> Int SkeletonModification3DFABRIK.get_fabrik_joint_auto_calculate_length(Int) -> Bool SkeletonModification3DFABRIK.get_fabrik_joint_bone_index(Int) -> Int SkeletonModification3DFABRIK.get_fabrik_joint_bone_name(Int) -> String SkeletonModification3DFABRIK.get_fabrik_joint_length(Int) -> Float SkeletonModification3DFABRIK.get_fabrik_joint_magnet(Int) -> Vector3 SkeletonModification3DFABRIK.get_fabrik_joint_tip_node(Int) -> NodePath SkeletonModification3DFABRIK.get_fabrik_joint_use_target_basis(Int) -> Bool SkeletonModification3DFABRIK.get_fabrik_joint_use_tip_node(Int) -> Bool SkeletonModification3DFABRIK.get_target_node() -> NodePath SkeletonModification3DFABRIK.set_chain_max_iterations(Int) -> SkeletonModification3DFABRIK.set_chain_tolerance(Float) -> SkeletonModification3DFABRIK.set_fabrik_data_chain_length(Int) -> SkeletonModification3DFABRIK.set_fabrik_joint_auto_calculate_length(Int, Bool) -> SkeletonModification3DFABRIK.set_fabrik_joint_bone_index(Int, Int) -> SkeletonModification3DFABRIK.set_fabrik_joint_bone_name(Int, String) -> SkeletonModification3DFABRIK.set_fabrik_joint_length(Int, Float) -> SkeletonModification3DFABRIK.set_fabrik_joint_magnet(Int, Vector3) -> SkeletonModification3DFABRIK.set_fabrik_joint_tip_node(Int, NodePath) -> SkeletonModification3DFABRIK.set_fabrik_joint_use_target_basis(Int, Bool) -> SkeletonModification3DFABRIK.set_fabrik_joint_use_tip_node(Int, Bool) -> SkeletonModification3DFABRIK.set_target_node(NodePath) -> SkeletonModification3DJiggle.get_collision_mask() -> Int SkeletonModification3DJiggle.get_damping() -> Float SkeletonModification3DJiggle.get_gravity() -> Vector3 SkeletonModification3DJiggle.get_jiggle_data_chain_length() -> Int SkeletonModification3DJiggle.get_jiggle_joint_bone_index(Int) -> Int SkeletonModification3DJiggle.get_jiggle_joint_bone_name(Int) -> String SkeletonModification3DJiggle.get_jiggle_joint_damping(Int) -> Float SkeletonModification3DJiggle.get_jiggle_joint_gravity(Int) -> Vector3 SkeletonModification3DJiggle.get_jiggle_joint_mass(Int) -> Float SkeletonModification3DJiggle.get_jiggle_joint_override(Int) -> Bool SkeletonModification3DJiggle.get_jiggle_joint_roll(Int) -> Float SkeletonModification3DJiggle.get_jiggle_joint_stiffness(Int) -> Float SkeletonModification3DJiggle.get_jiggle_joint_use_gravity(Int) -> Bool SkeletonModification3DJiggle.get_mass() -> Float SkeletonModification3DJiggle.get_stiffness() -> Float SkeletonModification3DJiggle.get_target_node() -> NodePath SkeletonModification3DJiggle.get_use_colliders() -> Bool SkeletonModification3DJiggle.get_use_gravity() -> Bool SkeletonModification3DJiggle.set_collision_mask(Int) -> SkeletonModification3DJiggle.set_damping(Float) -> SkeletonModification3DJiggle.set_gravity(Vector3) -> SkeletonModification3DJiggle.set_jiggle_data_chain_length(Int) -> SkeletonModification3DJiggle.set_jiggle_joint_bone_index(Int, Int) -> SkeletonModification3DJiggle.set_jiggle_joint_bone_name(Int, String) -> SkeletonModification3DJiggle.set_jiggle_joint_damping(Int, Float) -> SkeletonModification3DJiggle.set_jiggle_joint_gravity(Int, Vector3) -> SkeletonModification3DJiggle.set_jiggle_joint_mass(Int, Float) -> SkeletonModification3DJiggle.set_jiggle_joint_override(Int, Bool) -> SkeletonModification3DJiggle.set_jiggle_joint_roll(Int, Float) -> SkeletonModification3DJiggle.set_jiggle_joint_stiffness(Int, Float) -> SkeletonModification3DJiggle.set_jiggle_joint_use_gravity(Int, Bool) -> SkeletonModification3DJiggle.set_mass(Float) -> SkeletonModification3DJiggle.set_stiffness(Float) -> SkeletonModification3DJiggle.set_target_node(NodePath) -> SkeletonModification3DJiggle.set_use_colliders(Bool) -> SkeletonModification3DJiggle.set_use_gravity(Bool) -> SkeletonModification3DLookAt.get_additional_rotation() -> Vector3 SkeletonModification3DLookAt.get_bone_index() -> Int SkeletonModification3DLookAt.get_bone_name() -> String SkeletonModification3DLookAt.get_lock_rotation_plane() -> Int SkeletonModification3DLookAt.get_lock_rotation_to_plane() -> Bool SkeletonModification3DLookAt.get_target_node() -> NodePath SkeletonModification3DLookAt.set_additional_rotation(Vector3) -> SkeletonModification3DLookAt.set_bone_index(Int) -> SkeletonModification3DLookAt.set_bone_name(String) -> SkeletonModification3DLookAt.set_lock_rotation_plane(Int) -> SkeletonModification3DLookAt.set_lock_rotation_to_plane(Bool) -> SkeletonModification3DLookAt.set_target_node(NodePath) -> SkeletonModification3DStackHolder.get_held_modification_stack() -> Object SkeletonModification3DStackHolder.set_held_modification_stack(Object) -> SkeletonModification3DTwoBoneIK.get_auto_calculate_joint_length() -> Bool SkeletonModification3DTwoBoneIK.get_joint_one_bone_idx() -> Int SkeletonModification3DTwoBoneIK.get_joint_one_bone_name() -> String SkeletonModification3DTwoBoneIK.get_joint_one_length() -> Float SkeletonModification3DTwoBoneIK.get_joint_one_roll() -> Float SkeletonModification3DTwoBoneIK.get_joint_two_bone_idx() -> Int SkeletonModification3DTwoBoneIK.get_joint_two_bone_name() -> String SkeletonModification3DTwoBoneIK.get_joint_two_length() -> Float SkeletonModification3DTwoBoneIK.get_joint_two_roll() -> Float SkeletonModification3DTwoBoneIK.get_pole_node() -> NodePath SkeletonModification3DTwoBoneIK.get_target_node() -> NodePath SkeletonModification3DTwoBoneIK.get_tip_node() -> NodePath SkeletonModification3DTwoBoneIK.get_use_pole_node() -> Bool SkeletonModification3DTwoBoneIK.get_use_tip_node() -> Bool SkeletonModification3DTwoBoneIK.set_auto_calculate_joint_length(Bool) -> SkeletonModification3DTwoBoneIK.set_joint_one_bone_idx(Int) -> SkeletonModification3DTwoBoneIK.set_joint_one_bone_name(String) -> SkeletonModification3DTwoBoneIK.set_joint_one_length(Float) -> SkeletonModification3DTwoBoneIK.set_joint_one_roll(Float) -> SkeletonModification3DTwoBoneIK.set_joint_two_bone_idx(Int) -> SkeletonModification3DTwoBoneIK.set_joint_two_bone_name(String) -> SkeletonModification3DTwoBoneIK.set_joint_two_length(Float) -> SkeletonModification3DTwoBoneIK.set_joint_two_roll(Float) -> SkeletonModification3DTwoBoneIK.set_pole_node(NodePath) -> SkeletonModification3DTwoBoneIK.set_target_node(NodePath) -> SkeletonModification3DTwoBoneIK.set_tip_node(NodePath) -> SkeletonModification3DTwoBoneIK.set_use_pole_node(Bool) -> SkeletonModification3DTwoBoneIK.set_use_tip_node(Bool) -> SkeletonModificationStack2D.add_modification(Object) -> SkeletonModificationStack2D.delete_modification(Int) -> SkeletonModificationStack2D.enable_all_modifications(Bool) -> SkeletonModificationStack2D.execute(Float, Int) -> SkeletonModificationStack2D.get_enabled() -> Bool SkeletonModificationStack2D.get_is_setup() -> Bool SkeletonModificationStack2D.get_modification(Int) -> Object SkeletonModificationStack2D.get_modification_count() -> Int SkeletonModificationStack2D.get_skeleton() -> Object SkeletonModificationStack2D.get_strength() -> Float SkeletonModificationStack2D.set_enabled(Bool) -> SkeletonModificationStack2D.set_modification(Int, Object) -> SkeletonModificationStack2D.set_modification_count(Int) -> SkeletonModificationStack2D.set_strength(Float) -> SkeletonModificationStack2D.setup() -> SkeletonModificationStack3D.add_modification(Object) -> SkeletonModificationStack3D.delete_modification(Int) -> SkeletonModificationStack3D.enable_all_modifications(Bool) -> SkeletonModificationStack3D.execute(Float, Int) -> SkeletonModificationStack3D.get_enabled() -> Bool SkeletonModificationStack3D.get_is_setup() -> Bool SkeletonModificationStack3D.get_modification(Int) -> Object SkeletonModificationStack3D.get_modification_count() -> Int SkeletonModificationStack3D.get_skeleton() -> Object SkeletonModificationStack3D.get_strength() -> Float SkeletonModificationStack3D.set_enabled(Bool) -> SkeletonModificationStack3D.set_modification(Int, Object) -> SkeletonModificationStack3D.set_modification_count(Int) -> SkeletonModificationStack3D.set_strength(Float) -> SkeletonModificationStack3D.setup() -> Skin.add_bind(Int, Transform3D) -> Skin.clear_binds() -> Skin.get_bind_bone(Int) -> Int Skin.get_bind_count() -> Int Skin.get_bind_name(Int) -> StringName Skin.get_bind_pose(Int) -> Transform3D Skin.set_bind_bone(Int, Int) -> Skin.set_bind_count(Int) -> Skin.set_bind_name(Int, StringName) -> Skin.set_bind_pose(Int, Transform3D) -> SkinReference._skin_changed() -> SkinReference.get_skeleton() -> RID SkinReference.get_skin() -> Object Sky.get_material() -> Object Sky.get_process_mode() -> Int Sky.get_radiance_size() -> Int Sky.set_material(Object) -> Sky.set_process_mode(Int) -> Sky.set_radiance_size(Int) -> Slider.get_ticks() -> Int Slider.get_ticks_on_borders() -> Bool Slider.is_editable() -> Bool Slider.is_scrollable() -> Bool Slider.set_editable(Bool) -> Slider.set_scrollable(Bool) -> Slider.set_ticks(Int) -> Slider.set_ticks_on_borders(Bool) -> SliderJoint3D._get_lower_limit_angular() -> Float SliderJoint3D._get_upper_limit_angular() -> Float SliderJoint3D._set_lower_limit_angular(Float) -> SliderJoint3D._set_upper_limit_angular(Float) -> SliderJoint3D.get_param(Int) -> Float SliderJoint3D.set_param(Int, Float) -> SoftDynamicBody3D.add_collision_exception_with(Object) -> SoftDynamicBody3D.get_collision_exceptions() -> Array SoftDynamicBody3D.get_collision_layer() -> Int SoftDynamicBody3D.get_collision_layer_value(Int) -> Bool SoftDynamicBody3D.get_collision_mask() -> Int SoftDynamicBody3D.get_collision_mask_value(Int) -> Bool SoftDynamicBody3D.get_damping_coefficient() -> Float SoftDynamicBody3D.get_disable_mode() -> Int SoftDynamicBody3D.get_drag_coefficient() -> Float SoftDynamicBody3D.get_linear_stiffness() -> Float SoftDynamicBody3D.get_parent_collision_ignore() -> NodePath SoftDynamicBody3D.get_physics_rid() -> RID SoftDynamicBody3D.get_point_transform(Int) -> Vector3 SoftDynamicBody3D.get_pressure_coefficient() -> Float SoftDynamicBody3D.get_simulation_precision() -> Int SoftDynamicBody3D.get_total_mass() -> Float SoftDynamicBody3D.is_point_pinned(Int) -> Bool SoftDynamicBody3D.is_ray_pickable() -> Bool SoftDynamicBody3D.remove_collision_exception_with(Object) -> SoftDynamicBody3D.set_collision_layer(Int) -> SoftDynamicBody3D.set_collision_layer_value(Int, Bool) -> SoftDynamicBody3D.set_collision_mask(Int) -> SoftDynamicBody3D.set_collision_mask_value(Int, Bool) -> SoftDynamicBody3D.set_damping_coefficient(Float) -> SoftDynamicBody3D.set_disable_mode(Int) -> SoftDynamicBody3D.set_drag_coefficient(Float) -> SoftDynamicBody3D.set_linear_stiffness(Float) -> SoftDynamicBody3D.set_parent_collision_ignore(NodePath) -> SoftDynamicBody3D.set_point_pinned(Int, Bool, NodePath) -> SoftDynamicBody3D.set_pressure_coefficient(Float) -> SoftDynamicBody3D.set_ray_pickable(Bool) -> SoftDynamicBody3D.set_simulation_precision(Int) -> SoftDynamicBody3D.set_total_mass(Float) -> SphereMesh.get_height() -> Float SphereMesh.get_is_hemisphere() -> Bool SphereMesh.get_radial_segments() -> Int SphereMesh.get_radius() -> Float SphereMesh.get_rings() -> Int SphereMesh.set_height(Float) -> SphereMesh.set_is_hemisphere(Bool) -> SphereMesh.set_radial_segments(Int) -> SphereMesh.set_radius(Float) -> SphereMesh.set_rings(Int) -> SphereShape3D.get_radius() -> Float SphereShape3D.set_radius(Float) -> SpinBox.apply() -> SpinBox.get_align() -> Int SpinBox.get_line_edit() -> Object SpinBox.get_prefix() -> String SpinBox.get_suffix() -> String SpinBox.get_update_on_text_changed() -> Bool SpinBox.is_editable() -> Bool SpinBox.set_align(Int) -> SpinBox.set_editable(Bool) -> SpinBox.set_prefix(String) -> SpinBox.set_suffix(String) -> SpinBox.set_update_on_text_changed(Bool) -> SplitContainer.clamp_split_offset() -> SplitContainer.get_dragger_visibility() -> Int SplitContainer.get_split_offset() -> Int SplitContainer.is_collapsed() -> Bool SplitContainer.set_collapsed(Bool) -> SplitContainer.set_dragger_visibility(Int) -> SplitContainer.set_split_offset(Int) -> SpringArm3D.add_excluded_object(RID) -> SpringArm3D.clear_excluded_objects() -> SpringArm3D.get_collision_mask() -> Int SpringArm3D.get_hit_length() -> Float SpringArm3D.get_length() -> Float SpringArm3D.get_margin() -> Float SpringArm3D.get_shape() -> Object SpringArm3D.remove_excluded_object(RID) -> Bool SpringArm3D.set_collision_mask(Int) -> SpringArm3D.set_length(Float) -> SpringArm3D.set_margin(Float) -> SpringArm3D.set_shape(Object) -> Sprite2D.get_frame() -> Int Sprite2D.get_frame_coords() -> Vector2i Sprite2D.get_hframes() -> Int Sprite2D.get_offset() -> Vector2 Sprite2D.get_rect() -> Rect2 Sprite2D.get_region_rect() -> Rect2 Sprite2D.get_texture() -> Object Sprite2D.get_vframes() -> Int Sprite2D.is_centered() -> Bool Sprite2D.is_flipped_h() -> Bool Sprite2D.is_flipped_v() -> Bool Sprite2D.is_pixel_opaque(Vector2) -> Bool Sprite2D.is_region_enabled() -> Bool Sprite2D.is_region_filter_clip_enabled() -> Bool Sprite2D.set_centered(Bool) -> Sprite2D.set_flip_h(Bool) -> Sprite2D.set_flip_v(Bool) -> Sprite2D.set_frame(Int) -> Sprite2D.set_frame_coords(Vector2i) -> Sprite2D.set_hframes(Int) -> Sprite2D.set_offset(Vector2) -> Sprite2D.set_region_enabled(Bool) -> Sprite2D.set_region_filter_clip_enabled(Bool) -> Sprite2D.set_region_rect(Rect2) -> Sprite2D.set_texture(Object) -> Sprite2D.set_vframes(Int) -> Sprite3D.get_frame() -> Int Sprite3D.get_frame_coords() -> Vector2i Sprite3D.get_hframes() -> Int Sprite3D.get_region_rect() -> Rect2 Sprite3D.get_texture() -> Object Sprite3D.get_vframes() -> Int Sprite3D.is_region_enabled() -> Bool Sprite3D.set_frame(Int) -> Sprite3D.set_frame_coords(Vector2i) -> Sprite3D.set_hframes(Int) -> Sprite3D.set_region_enabled(Bool) -> Sprite3D.set_region_rect(Rect2) -> Sprite3D.set_texture(Object) -> Sprite3D.set_vframes(Int) -> SpriteBase3D._im_update() -> SpriteBase3D._queue_update() -> SpriteBase3D.generate_triangle_mesh() -> Object SpriteBase3D.get_alpha_cut_mode() -> Int SpriteBase3D.get_axis() -> Int SpriteBase3D.get_billboard_mode() -> Int SpriteBase3D.get_draw_flag(Int) -> Bool SpriteBase3D.get_item_rect() -> Rect2 SpriteBase3D.get_modulate() -> Color SpriteBase3D.get_offset() -> Vector2 SpriteBase3D.get_opacity() -> Float SpriteBase3D.get_pixel_size() -> Float SpriteBase3D.is_centered() -> Bool SpriteBase3D.is_flipped_h() -> Bool SpriteBase3D.is_flipped_v() -> Bool SpriteBase3D.set_alpha_cut_mode(Int) -> SpriteBase3D.set_axis(Int) -> SpriteBase3D.set_billboard_mode(Int) -> SpriteBase3D.set_centered(Bool) -> SpriteBase3D.set_draw_flag(Int, Bool) -> SpriteBase3D.set_flip_h(Bool) -> SpriteBase3D.set_flip_v(Bool) -> SpriteBase3D.set_modulate(Color) -> SpriteBase3D.set_offset(Vector2) -> SpriteBase3D.set_opacity(Float) -> SpriteBase3D.set_pixel_size(Float) -> SpriteFrames._get_animations() -> Array SpriteFrames._get_frames() -> Array SpriteFrames._set_animations(Array) -> SpriteFrames._set_frames(Array) -> SpriteFrames.add_animation(StringName) -> SpriteFrames.add_frame(StringName, Object, Int) -> SpriteFrames.clear(StringName) -> SpriteFrames.clear_all() -> SpriteFrames.get_animation_loop(StringName) -> Bool SpriteFrames.get_animation_names() -> StringArray SpriteFrames.get_animation_speed(StringName) -> Float SpriteFrames.get_frame(StringName, Int) -> Object SpriteFrames.get_frame_count(StringName) -> Int SpriteFrames.has_animation(StringName) -> Bool SpriteFrames.remove_animation(StringName) -> SpriteFrames.remove_frame(StringName, Int) -> SpriteFrames.rename_animation(StringName, StringName) -> SpriteFrames.set_animation_loop(StringName, Bool) -> SpriteFrames.set_animation_speed(StringName, Float) -> SpriteFrames.set_frame(StringName, Int, Object) -> StaticBody2D.get_constant_angular_velocity() -> Float StaticBody2D.get_constant_linear_velocity() -> Vector2 StaticBody2D.get_physics_material_override() -> Object StaticBody2D.set_constant_angular_velocity(Float) -> StaticBody2D.set_constant_linear_velocity(Vector2) -> StaticBody2D.set_physics_material_override(Object) -> StaticBody3D.get_constant_angular_velocity() -> Vector3 StaticBody3D.get_constant_linear_velocity() -> Vector3 StaticBody3D.get_physics_material_override() -> Object StaticBody3D.set_constant_angular_velocity(Vector3) -> StaticBody3D.set_constant_linear_velocity(Vector3) -> StaticBody3D.set_physics_material_override(Object) -> StreamPeer.get_16() -> Int StreamPeer.get_32() -> Int StreamPeer.get_64() -> Int StreamPeer.get_8() -> Int StreamPeer.get_available_bytes() -> Int StreamPeer.get_data(Int) -> Array StreamPeer.get_double() -> Float StreamPeer.get_float() -> Float StreamPeer.get_partial_data(Int) -> Array StreamPeer.get_string(Int) -> String StreamPeer.get_u16() -> Int StreamPeer.get_u32() -> Int StreamPeer.get_u64() -> Int StreamPeer.get_u8() -> Int StreamPeer.get_utf8_string(Int) -> String StreamPeer.get_var(Bool) -> StreamPeer.is_big_endian_enabled() -> Bool StreamPeer.put_16(Int) -> StreamPeer.put_32(Int) -> StreamPeer.put_64(Int) -> StreamPeer.put_8(Int) -> StreamPeer.put_data(ByteArray) -> Int StreamPeer.put_double(Float) -> StreamPeer.put_float(Float) -> StreamPeer.put_partial_data(ByteArray) -> Array StreamPeer.put_string(String) -> StreamPeer.put_u16(Int) -> StreamPeer.put_u32(Int) -> StreamPeer.put_u64(Int) -> StreamPeer.put_u8(Int) -> StreamPeer.put_utf8_string(String) -> StreamPeer.put_var(, Bool) -> StreamPeer.set_big_endian(Bool) -> StreamPeerBuffer.clear() -> StreamPeerBuffer.duplicate() -> Object StreamPeerBuffer.get_data_array() -> ByteArray StreamPeerBuffer.get_position() -> Int StreamPeerBuffer.get_size() -> Int StreamPeerBuffer.resize(Int) -> StreamPeerBuffer.seek(Int) -> StreamPeerBuffer.set_data_array(ByteArray) -> StreamPeerExtension._get_available_bytes() -> Int StreamPeerExtension._get_data(Int, Int, Int) -> Int StreamPeerExtension._get_partial_data(Int, Int, Int) -> Int StreamPeerExtension._put_data(Int, Int, Int) -> Int StreamPeerExtension._put_partial_data(Int, Int, Int) -> Int StreamPeerSSL.accept_stream(Object, Object, Object, Object) -> Int StreamPeerSSL.connect_to_stream(Object, Bool, String, Object) -> Int StreamPeerSSL.disconnect_from_stream() -> StreamPeerSSL.get_status() -> Int StreamPeerSSL.is_blocking_handshake_enabled() -> Bool StreamPeerSSL.poll() -> StreamPeerSSL.set_blocking_handshake_enabled(Bool) -> StreamPeerTCP.bind(Int, String) -> Int StreamPeerTCP.connect_to_host(String, Int) -> Int StreamPeerTCP.disconnect_from_host() -> StreamPeerTCP.get_connected_host() -> String StreamPeerTCP.get_connected_port() -> Int StreamPeerTCP.get_local_port() -> Int StreamPeerTCP.get_status() -> Int StreamPeerTCP.is_connected_to_host() -> Bool StreamPeerTCP.set_no_delay(Bool) -> StreamTexture2D.get_load_path() -> String StreamTexture2D.load(String) -> Int StreamTexture3D.get_load_path() -> String StreamTexture3D.load(String) -> Int StreamTextureLayered.get_load_path() -> String StreamTextureLayered.load(String) -> Int StyleBox.draw(RID, Rect2) -> StyleBox.get_center_size() -> Vector2 StyleBox.get_current_item_drawn() -> Object StyleBox.get_default_margin(Int) -> Float StyleBox.get_margin(Int) -> Float StyleBox.get_minimum_size() -> Vector2 StyleBox.get_offset() -> Vector2 StyleBox.set_default_margin(Int, Float) -> StyleBox.test_mask(Vector2, Rect2) -> Bool StyleBoxFlat.get_aa_size() -> Float StyleBoxFlat.get_bg_color() -> Color StyleBoxFlat.get_border_blend() -> Bool StyleBoxFlat.get_border_color() -> Color StyleBoxFlat.get_border_width(Int) -> Int StyleBoxFlat.get_border_width_min() -> Int StyleBoxFlat.get_corner_detail() -> Int StyleBoxFlat.get_corner_radius(Int) -> Int StyleBoxFlat.get_expand_margin(Int) -> Float StyleBoxFlat.get_shadow_color() -> Color StyleBoxFlat.get_shadow_offset() -> Vector2 StyleBoxFlat.get_shadow_size() -> Int StyleBoxFlat.is_anti_aliased() -> Bool StyleBoxFlat.is_draw_center_enabled() -> Bool StyleBoxFlat.set_aa_size(Float) -> StyleBoxFlat.set_anti_aliased(Bool) -> StyleBoxFlat.set_bg_color(Color) -> StyleBoxFlat.set_border_blend(Bool) -> StyleBoxFlat.set_border_color(Color) -> StyleBoxFlat.set_border_width(Int, Int) -> StyleBoxFlat.set_border_width_all(Int) -> StyleBoxFlat.set_corner_detail(Int) -> StyleBoxFlat.set_corner_radius(Int, Int) -> StyleBoxFlat.set_corner_radius_all(Int) -> StyleBoxFlat.set_corner_radius_individual(Int, Int, Int, Int) -> StyleBoxFlat.set_draw_center(Bool) -> StyleBoxFlat.set_expand_margin(Int, Float) -> StyleBoxFlat.set_expand_margin_all(Float) -> StyleBoxFlat.set_expand_margin_individual(Float, Float, Float, Float) -> StyleBoxFlat.set_shadow_color(Color) -> StyleBoxFlat.set_shadow_offset(Vector2) -> StyleBoxFlat.set_shadow_size(Int) -> StyleBoxLine.get_color() -> Color StyleBoxLine.get_grow_begin() -> Float StyleBoxLine.get_grow_end() -> Float StyleBoxLine.get_thickness() -> Int StyleBoxLine.is_vertical() -> Bool StyleBoxLine.set_color(Color) -> StyleBoxLine.set_grow_begin(Float) -> StyleBoxLine.set_grow_end(Float) -> StyleBoxLine.set_thickness(Int) -> StyleBoxLine.set_vertical(Bool) -> StyleBoxTexture.get_expand_margin_size(Int) -> Float StyleBoxTexture.get_h_axis_stretch_mode() -> Int StyleBoxTexture.get_margin_size(Int) -> Float StyleBoxTexture.get_modulate() -> Color StyleBoxTexture.get_region_rect() -> Rect2 StyleBoxTexture.get_texture() -> Object StyleBoxTexture.get_v_axis_stretch_mode() -> Int StyleBoxTexture.is_draw_center_enabled() -> Bool StyleBoxTexture.set_draw_center(Bool) -> StyleBoxTexture.set_expand_margin_all(Float) -> StyleBoxTexture.set_expand_margin_individual(Float, Float, Float, Float) -> StyleBoxTexture.set_expand_margin_size(Int, Float) -> StyleBoxTexture.set_h_axis_stretch_mode(Int) -> StyleBoxTexture.set_margin_size(Int, Float) -> StyleBoxTexture.set_modulate(Color) -> StyleBoxTexture.set_region_rect(Rect2) -> StyleBoxTexture.set_texture(Object) -> StyleBoxTexture.set_v_axis_stretch_mode(Int) -> SubViewport.get_clear_mode() -> Int SubViewport.get_size() -> Vector2i SubViewport.get_size_2d_override() -> Vector2i SubViewport.get_update_mode() -> Int SubViewport.is_size_2d_override_stretch_enabled() -> Bool SubViewport.set_clear_mode(Int) -> SubViewport.set_size(Vector2i) -> SubViewport.set_size_2d_override(Vector2i) -> SubViewport.set_size_2d_override_stretch(Bool) -> SubViewport.set_update_mode(Int) -> SubViewportContainer.get_stretch_shrink() -> Int SubViewportContainer.is_stretch_enabled() -> Bool SubViewportContainer.set_stretch(Bool) -> SubViewportContainer.set_stretch_shrink(Int) -> SurfaceTool.add_index(Int) -> SurfaceTool.add_triangle_fan(Vector3Array, Vector2Array, ColorArray, Vector2Array, Vector3Array, Array) -> SurfaceTool.add_vertex(Vector3) -> SurfaceTool.append_from(Object, Int, Transform3D) -> SurfaceTool.begin(Int) -> SurfaceTool.clear() -> SurfaceTool.commit(Object, Int) -> Object SurfaceTool.commit_to_arrays() -> Array SurfaceTool.create_from(Object, Int) -> SurfaceTool.create_from_blend_shape(Object, Int, String) -> SurfaceTool.deindex() -> SurfaceTool.generate_lod(Float, Int) -> IntArray32 SurfaceTool.generate_normals(Bool) -> SurfaceTool.generate_tangents() -> SurfaceTool.get_custom_format(Int) -> Int SurfaceTool.get_max_axis_length() -> Float SurfaceTool.get_primitive() -> Int SurfaceTool.get_skin_weight_count() -> Int SurfaceTool.index() -> SurfaceTool.optimize_indices_for_cache() -> SurfaceTool.set_bones(IntArray32) -> SurfaceTool.set_color(Color) -> SurfaceTool.set_custom(Int, Color) -> SurfaceTool.set_custom_format(Int, Int) -> SurfaceTool.set_material(Object) -> SurfaceTool.set_normal(Vector3) -> SurfaceTool.set_skin_weight_count(Int) -> SurfaceTool.set_smooth_group(Int) -> SurfaceTool.set_tangent(Plane) -> SurfaceTool.set_uv(Vector2) -> SurfaceTool.set_uv2(Vector2) -> SurfaceTool.set_weights(RealArray32) -> SyntaxHighlighter._clear_highlighting_cache() -> SyntaxHighlighter._get_line_syntax_highlighting(Int) -> Dictionary SyntaxHighlighter._update_cache() -> SyntaxHighlighter.clear_highlighting_cache() -> SyntaxHighlighter.get_line_syntax_highlighting(Int) -> Dictionary SyntaxHighlighter.get_text_edit() -> Object SyntaxHighlighter.update_cache() -> TCPServer.get_local_port() -> Int TCPServer.is_connection_available() -> Bool TCPServer.is_listening() -> Bool TCPServer.listen(Int, String) -> Int TCPServer.stop() -> TCPServer.take_connection() -> Object TabBar._update_hover() -> TabBar.add_tab(String, Object) -> TabBar.clear_tab_opentype_features(Int) -> TabBar.ensure_tab_visible(Int) -> TabBar.get_clip_tabs() -> Bool TabBar.get_current_tab() -> Int TabBar.get_drag_to_rearrange_enabled() -> Bool TabBar.get_offset_buttons_visible() -> Bool TabBar.get_previous_tab() -> Int TabBar.get_scrolling_enabled() -> Bool TabBar.get_select_with_rmb() -> Bool TabBar.get_tab_align() -> Int TabBar.get_tab_close_display_policy() -> Int TabBar.get_tab_count() -> Int TabBar.get_tab_disabled(Int) -> Bool TabBar.get_tab_icon(Int) -> Object TabBar.get_tab_language(Int) -> String TabBar.get_tab_offset() -> Int TabBar.get_tab_opentype_feature(Int, String) -> Int TabBar.get_tab_rect(Int) -> Rect2 TabBar.get_tab_text_direction(Int) -> Int TabBar.get_tab_title(Int) -> String TabBar.get_tabs_rearrange_group() -> Int TabBar.move_tab(Int, Int) -> TabBar.remove_tab(Int) -> TabBar.set_clip_tabs(Bool) -> TabBar.set_current_tab(Int) -> TabBar.set_drag_to_rearrange_enabled(Bool) -> TabBar.set_scrolling_enabled(Bool) -> TabBar.set_select_with_rmb(Bool) -> TabBar.set_tab_align(Int) -> TabBar.set_tab_close_display_policy(Int) -> TabBar.set_tab_disabled(Int, Bool) -> TabBar.set_tab_icon(Int, Object) -> TabBar.set_tab_language(Int, String) -> TabBar.set_tab_opentype_feature(Int, String, Int) -> TabBar.set_tab_text_direction(Int, Int) -> TabBar.set_tab_title(Int, String) -> TabBar.set_tabs_rearrange_group(Int) -> TabContainer._on_theme_changed() -> TabContainer._update_current_tab() -> TabContainer.are_tabs_visible() -> Bool TabContainer.get_current_tab() -> Int TabContainer.get_current_tab_control() -> Object TabContainer.get_drag_to_rearrange_enabled() -> Bool TabContainer.get_popup() -> Object TabContainer.get_previous_tab() -> Int TabContainer.get_tab_align() -> Int TabContainer.get_tab_control(Int) -> Object TabContainer.get_tab_count() -> Int TabContainer.get_tab_disabled(Int) -> Bool TabContainer.get_tab_hidden(Int) -> Bool TabContainer.get_tab_icon(Int) -> Object TabContainer.get_tab_idx_at_point(Vector2) -> Int TabContainer.get_tab_title(Int) -> String TabContainer.get_tabs_rearrange_group() -> Int TabContainer.get_use_hidden_tabs_for_min_size() -> Bool TabContainer.is_all_tabs_in_front() -> Bool TabContainer.set_all_tabs_in_front(Bool) -> TabContainer.set_current_tab(Int) -> TabContainer.set_drag_to_rearrange_enabled(Bool) -> TabContainer.set_popup(Object) -> TabContainer.set_tab_align(Int) -> TabContainer.set_tab_disabled(Int, Bool) -> TabContainer.set_tab_hidden(Int, Bool) -> TabContainer.set_tab_icon(Int, Object) -> TabContainer.set_tab_title(Int, String) -> TabContainer.set_tabs_rearrange_group(Int) -> TabContainer.set_tabs_visible(Bool) -> TabContainer.set_use_hidden_tabs_for_min_size(Bool) -> TextEdit._backspace() -> TextEdit._copy() -> TextEdit._cut() -> TextEdit._emit_caret_changed() -> TextEdit._handle_unicode_input(Int) -> TextEdit._paste() -> TextEdit._paste_primary_clipboard() -> TextEdit._text_changed_emit() -> TextEdit._update_wrap_at_column(Bool) -> TextEdit.add_gutter(Int) -> TextEdit.adjust_viewport_to_caret() -> TextEdit.backspace() -> TextEdit.begin_complex_operation() -> TextEdit.center_viewport_to_caret() -> TextEdit.clear() -> TextEdit.clear_opentype_features() -> TextEdit.clear_undo_history() -> TextEdit.copy() -> TextEdit.cut() -> TextEdit.delete_selection() -> TextEdit.deselect() -> TextEdit.end_complex_operation() -> TextEdit.get_caret_blink_speed() -> Float TextEdit.get_caret_column() -> Int TextEdit.get_caret_draw_pos() -> Vector2 TextEdit.get_caret_line() -> Int TextEdit.get_caret_type() -> Int TextEdit.get_caret_wrap_index() -> Int TextEdit.get_draw_control_chars() -> Bool TextEdit.get_first_non_whitespace_column(Int) -> Int TextEdit.get_first_visible_line() -> Int TextEdit.get_gutter_count() -> Int TextEdit.get_gutter_name(Int) -> String TextEdit.get_gutter_type(Int) -> Int TextEdit.get_gutter_width(Int) -> Int TextEdit.get_h_scroll() -> Int TextEdit.get_indent_level(Int) -> Int TextEdit.get_language() -> String TextEdit.get_last_full_visible_line() -> Int TextEdit.get_last_full_visible_line_wrap_index() -> Int TextEdit.get_last_unhidden_line() -> Int TextEdit.get_line(Int) -> String TextEdit.get_line_background_color(Int) -> Color TextEdit.get_line_column_at_pos(Vector2i) -> Vector2i TextEdit.get_line_count() -> Int TextEdit.get_line_gutter_icon(Int, Int) -> Object TextEdit.get_line_gutter_item_color(Int, Int) -> Color TextEdit.get_line_gutter_metadata(Int, Int) -> TextEdit.get_line_gutter_text(Int, Int) -> String TextEdit.get_line_height() -> Int TextEdit.get_line_width(Int, Int) -> Int TextEdit.get_line_wrap_count(Int) -> Int TextEdit.get_line_wrap_index_at_column(Int, Int) -> Int TextEdit.get_line_wrapped_text(Int) -> StringArray TextEdit.get_line_wrapping_mode() -> Int TextEdit.get_local_mouse_pos() -> Vector2 TextEdit.get_menu() -> Object TextEdit.get_minimap_line_at_pos(Vector2i) -> Int TextEdit.get_minimap_visible_lines() -> Int TextEdit.get_minimap_width() -> Int TextEdit.get_next_visible_line_index_offset_from(Int, Int, Int) -> Vector2i TextEdit.get_next_visible_line_offset_from(Int, Int) -> Int TextEdit.get_opentype_feature(String) -> Int TextEdit.get_saved_version() -> Int TextEdit.get_scroll_pos_for_line(Int, Int) -> Float TextEdit.get_selected_text() -> String TextEdit.get_selection_column() -> Int TextEdit.get_selection_from_column() -> Int TextEdit.get_selection_from_line() -> Int TextEdit.get_selection_line() -> Int TextEdit.get_selection_mode() -> Int TextEdit.get_selection_to_column() -> Int TextEdit.get_selection_to_line() -> Int TextEdit.get_structured_text_bidi_override() -> Int TextEdit.get_structured_text_bidi_override_options() -> Array TextEdit.get_syntax_highlighter() -> Object TextEdit.get_tab_size() -> Int TextEdit.get_text() -> String TextEdit.get_text_direction() -> Int TextEdit.get_total_gutter_width() -> Int TextEdit.get_total_visible_line_count() -> Int TextEdit.get_v_scroll() -> Float TextEdit.get_v_scroll_speed() -> Float TextEdit.get_version() -> Int TextEdit.get_visible_line_count() -> Int TextEdit.get_word_at_pos(Vector2) -> String TextEdit.get_word_under_caret() -> String TextEdit.has_ime_text() -> Bool TextEdit.has_redo() -> Bool TextEdit.has_selection() -> Bool TextEdit.has_undo() -> Bool TextEdit.insert_line_at(Int, String) -> TextEdit.insert_text_at_caret(String) -> TextEdit.is_caret_blink_enabled() -> Bool TextEdit.is_caret_mid_grapheme_enabled() -> Bool TextEdit.is_caret_visible() -> Bool TextEdit.is_context_menu_enabled() -> Bool TextEdit.is_dragging_cursor() -> Bool TextEdit.is_drawing_minimap() -> Bool TextEdit.is_drawing_spaces() -> Bool TextEdit.is_drawing_tabs() -> Bool TextEdit.is_editable() -> Bool TextEdit.is_gutter_clickable(Int) -> Bool TextEdit.is_gutter_drawn(Int) -> Bool TextEdit.is_gutter_overwritable(Int) -> Bool TextEdit.is_highlight_all_occurrences_enabled() -> Bool TextEdit.is_highlight_current_line_enabled() -> Bool TextEdit.is_line_gutter_clickable(Int, Int) -> Bool TextEdit.is_line_wrapped(Int) -> Bool TextEdit.is_menu_visible() -> Bool TextEdit.is_middle_mouse_paste_enabled() -> Bool TextEdit.is_move_caret_on_right_click_enabled() -> Bool TextEdit.is_overriding_selected_font_color() -> Bool TextEdit.is_overtype_mode_enabled() -> Bool TextEdit.is_scroll_past_end_of_file_enabled() -> Bool TextEdit.is_selecting_enabled() -> Bool TextEdit.is_shortcut_keys_enabled() -> Bool TextEdit.is_smooth_scroll_enabled() -> Bool TextEdit.is_virtual_keyboard_enabled() -> Bool TextEdit.menu_option(Int) -> TextEdit.merge_gutters(Int, Int) -> TextEdit.paste() -> TextEdit.redo() -> TextEdit.remove_gutter(Int) -> TextEdit.remove_text(Int, Int, Int, Int) -> TextEdit.search(String, Int, Int, Int) -> Vector2i TextEdit.select(Int, Int, Int, Int) -> TextEdit.select_all() -> TextEdit.select_word_under_caret() -> TextEdit.set_caret_blink_enabled(Bool) -> TextEdit.set_caret_blink_speed(Float) -> TextEdit.set_caret_column(Int, Bool) -> TextEdit.set_caret_line(Int, Bool, Bool, Int) -> TextEdit.set_caret_mid_grapheme_enabled(Bool) -> TextEdit.set_caret_type(Int) -> TextEdit.set_context_menu_enabled(Bool) -> TextEdit.set_draw_control_chars(Bool) -> TextEdit.set_draw_minimap(Bool) -> TextEdit.set_draw_spaces(Bool) -> TextEdit.set_draw_tabs(Bool) -> TextEdit.set_editable(Bool) -> TextEdit.set_gutter_clickable(Int, Bool) -> TextEdit.set_gutter_custom_draw(Int, Object, StringName) -> TextEdit.set_gutter_draw(Int, Bool) -> TextEdit.set_gutter_name(Int, String) -> TextEdit.set_gutter_overwritable(Int, Bool) -> TextEdit.set_gutter_type(Int, Int) -> TextEdit.set_gutter_width(Int, Int) -> TextEdit.set_h_scroll(Int) -> TextEdit.set_highlight_all_occurrences(Bool) -> TextEdit.set_highlight_current_line(Bool) -> TextEdit.set_language(String) -> TextEdit.set_line(Int, String) -> TextEdit.set_line_as_center_visible(Int, Int) -> TextEdit.set_line_as_first_visible(Int, Int) -> TextEdit.set_line_as_last_visible(Int, Int) -> TextEdit.set_line_background_color(Int, Color) -> TextEdit.set_line_gutter_clickable(Int, Int, Bool) -> TextEdit.set_line_gutter_icon(Int, Int, Object) -> TextEdit.set_line_gutter_item_color(Int, Int, Color) -> TextEdit.set_line_gutter_metadata(Int, Int, ) -> TextEdit.set_line_gutter_text(Int, Int, String) -> TextEdit.set_line_wrapping_mode(Int) -> TextEdit.set_middle_mouse_paste_enabled(Bool) -> TextEdit.set_minimap_width(Int) -> TextEdit.set_move_caret_on_right_click_enabled(Bool) -> TextEdit.set_opentype_feature(String, Int) -> TextEdit.set_override_selected_font_color(Bool) -> TextEdit.set_overtype_mode_enabled(Bool) -> TextEdit.set_scroll_past_end_of_file_enabled(Bool) -> TextEdit.set_search_flags(Int) -> TextEdit.set_search_text(String) -> TextEdit.set_selecting_enabled(Bool) -> TextEdit.set_selection_mode(Int, Int, Int) -> TextEdit.set_shortcut_keys_enabled(Bool) -> TextEdit.set_smooth_scroll_enable(Bool) -> TextEdit.set_structured_text_bidi_override(Int) -> TextEdit.set_structured_text_bidi_override_options(Array) -> TextEdit.set_syntax_highlighter(Object) -> TextEdit.set_tab_size(Int) -> TextEdit.set_text(String) -> TextEdit.set_text_direction(Int) -> TextEdit.set_tooltip_request_func(Object, StringName, ) -> TextEdit.set_v_scroll(Float) -> TextEdit.set_v_scroll_speed(Float) -> TextEdit.set_virtual_keyboard_enabled(Bool) -> TextEdit.swap_lines(Int, Int) -> TextEdit.tag_saved_version() -> TextEdit.undo() -> TextLine.add_object(, Vector2, Int, Int) -> Bool TextLine.add_string(String, Object, Int, Dictionary, String) -> Bool TextLine.clear() -> TextLine.draw(RID, Vector2, Color) -> TextLine.draw_outline(RID, Vector2, Int, Color) -> TextLine.get_align() -> Int TextLine.get_direction() -> Int TextLine.get_flags() -> Int TextLine.get_line_ascent() -> Float TextLine.get_line_descent() -> Float TextLine.get_line_underline_position() -> Float TextLine.get_line_underline_thickness() -> Float TextLine.get_line_width() -> Float TextLine.get_object_rect() -> Rect2 TextLine.get_objects() -> Array TextLine.get_orientation() -> Int TextLine.get_preserve_control() -> Bool TextLine.get_preserve_invalid() -> Bool TextLine.get_rid() -> RID TextLine.get_size() -> Vector2 TextLine.get_text_overrun_behavior() -> Int TextLine.get_width() -> Float TextLine.hit_test(Float) -> Int TextLine.resize_object(, Vector2, Int) -> Bool TextLine.set_align(Int) -> TextLine.set_bidi_override(Array) -> TextLine.set_direction(Int) -> TextLine.set_flags(Int) -> TextLine.set_orientation(Int) -> TextLine.set_preserve_control(Bool) -> TextLine.set_preserve_invalid(Bool) -> TextLine.set_text_overrun_behavior(Int) -> TextLine.set_width(Float) -> TextLine.tab_align(RealArray32) -> TextParagraph.add_object(, Vector2, Int, Int) -> Bool TextParagraph.add_string(String, Object, Int, Dictionary, String) -> Bool TextParagraph.clear() -> TextParagraph.clear_dropcap() -> TextParagraph.draw(RID, Vector2, Color, Color) -> TextParagraph.draw_dropcap(RID, Vector2, Color) -> TextParagraph.draw_dropcap_outline(RID, Vector2, Int, Color) -> TextParagraph.draw_line(RID, Vector2, Int, Color) -> TextParagraph.draw_line_outline(RID, Vector2, Int, Int, Color) -> TextParagraph.draw_outline(RID, Vector2, Int, Color, Color) -> TextParagraph.get_align() -> Int TextParagraph.get_direction() -> Int TextParagraph.get_dropcap_lines() -> Int TextParagraph.get_dropcap_rid() -> RID TextParagraph.get_dropcap_size() -> Vector2 TextParagraph.get_flags() -> Int TextParagraph.get_line_ascent(Int) -> Float TextParagraph.get_line_count() -> Int TextParagraph.get_line_descent(Int) -> Float TextParagraph.get_line_object_rect(Int, ) -> Rect2 TextParagraph.get_line_objects(Int) -> Array TextParagraph.get_line_range(Int) -> Vector2i TextParagraph.get_line_rid(Int) -> RID TextParagraph.get_line_size(Int) -> Vector2 TextParagraph.get_line_underline_position(Int) -> Float TextParagraph.get_line_underline_thickness(Int) -> Float TextParagraph.get_line_width(Int) -> Float TextParagraph.get_max_lines_visible() -> Int TextParagraph.get_non_wrapped_size() -> Vector2 TextParagraph.get_orientation() -> Int TextParagraph.get_preserve_control() -> Bool TextParagraph.get_preserve_invalid() -> Bool TextParagraph.get_rid() -> RID TextParagraph.get_size() -> Vector2 TextParagraph.get_spacing_bottom() -> Int TextParagraph.get_spacing_top() -> Int TextParagraph.get_text_overrun_behavior() -> Int TextParagraph.get_width() -> Float TextParagraph.hit_test(Vector2) -> Int TextParagraph.resize_object(, Vector2, Int) -> Bool TextParagraph.set_align(Int) -> TextParagraph.set_bidi_override(Array) -> TextParagraph.set_direction(Int) -> TextParagraph.set_dropcap(String, Object, Int, Rect2, Dictionary, String) -> Bool TextParagraph.set_flags(Int) -> TextParagraph.set_max_lines_visible(Int) -> TextParagraph.set_orientation(Int) -> TextParagraph.set_preserve_control(Bool) -> TextParagraph.set_preserve_invalid(Bool) -> TextParagraph.set_text_overrun_behavior(Int) -> TextParagraph.set_width(Float) -> TextParagraph.tab_align(RealArray32) -> TextServer.create_font() -> RID TextServer.create_shaped_text(Int, Int) -> RID TextServer.draw_hex_code_box(RID, Int, Vector2, Int, Color) -> TextServer.font_clear_glyphs(RID, Vector2i) -> TextServer.font_clear_kerning_map(RID, Int) -> TextServer.font_clear_size_cache(RID) -> TextServer.font_clear_textures(RID, Vector2i) -> TextServer.font_draw_glyph(RID, RID, Int, Vector2, Int, Color) -> TextServer.font_draw_glyph_outline(RID, RID, Int, Int, Vector2, Int, Color) -> TextServer.font_get_ascent(RID, Int) -> Float TextServer.font_get_descent(RID, Int) -> Float TextServer.font_get_fixed_size(RID) -> Int TextServer.font_get_global_oversampling() -> Float TextServer.font_get_glyph_advance(RID, Int, Int) -> Vector2 TextServer.font_get_glyph_contours(RID, Int, Int) -> Dictionary TextServer.font_get_glyph_index(RID, Int, Int, Int) -> Int TextServer.font_get_glyph_list(RID, Vector2i) -> Array TextServer.font_get_glyph_offset(RID, Vector2i, Int) -> Vector2 TextServer.font_get_glyph_size(RID, Vector2i, Int) -> Vector2 TextServer.font_get_glyph_texture_idx(RID, Vector2i, Int) -> Int TextServer.font_get_glyph_uv_rect(RID, Vector2i, Int) -> Rect2 TextServer.font_get_hinting(RID) -> Int TextServer.font_get_kerning(RID, Int, Vector2i) -> Vector2 TextServer.font_get_kerning_list(RID, Int) -> Array TextServer.font_get_language_support_override(RID, String) -> Bool TextServer.font_get_language_support_overrides(RID) -> StringArray TextServer.font_get_msdf_pixel_range(RID) -> Int TextServer.font_get_msdf_size(RID) -> Int TextServer.font_get_oversampling(RID) -> Float TextServer.font_get_scale(RID, Int) -> Float TextServer.font_get_script_support_override(RID, String) -> Bool TextServer.font_get_script_support_overrides(RID) -> StringArray TextServer.font_get_size_cache_list(RID) -> Array TextServer.font_get_spacing(RID, Int, Int) -> Int TextServer.font_get_supported_chars(RID) -> String TextServer.font_get_texture_count(RID, Vector2i) -> Int TextServer.font_get_texture_image(RID, Vector2i, Int) -> Object TextServer.font_get_texture_offsets(RID, Vector2i, Int) -> IntArray32 TextServer.font_get_underline_position(RID, Int) -> Float TextServer.font_get_underline_thickness(RID, Int) -> Float TextServer.font_get_variation_coordinates(RID) -> Dictionary TextServer.font_has_char(RID, Int) -> Bool TextServer.font_is_antialiased(RID) -> Bool TextServer.font_is_force_autohinter(RID) -> Bool TextServer.font_is_language_supported(RID, String) -> Bool TextServer.font_is_multichannel_signed_distance_field(RID) -> Bool TextServer.font_is_script_supported(RID, String) -> Bool TextServer.font_remove_glyph(RID, Vector2i, Int) -> TextServer.font_remove_kerning(RID, Int, Vector2i) -> TextServer.font_remove_language_support_override(RID, String) -> TextServer.font_remove_script_support_override(RID, String) -> TextServer.font_remove_size_cache(RID, Vector2i) -> TextServer.font_remove_texture(RID, Vector2i, Int) -> TextServer.font_render_glyph(RID, Vector2i, Int) -> TextServer.font_render_range(RID, Vector2i, Int, Int) -> TextServer.font_set_antialiased(RID, Bool) -> TextServer.font_set_ascent(RID, Int, Float) -> TextServer.font_set_data(RID, ByteArray) -> TextServer.font_set_descent(RID, Int, Float) -> TextServer.font_set_fixed_size(RID, Int) -> TextServer.font_set_force_autohinter(RID, Bool) -> TextServer.font_set_global_oversampling(Float) -> TextServer.font_set_glyph_advance(RID, Int, Int, Vector2) -> TextServer.font_set_glyph_offset(RID, Vector2i, Int, Vector2) -> TextServer.font_set_glyph_size(RID, Vector2i, Int, Vector2) -> TextServer.font_set_glyph_texture_idx(RID, Vector2i, Int, Int) -> TextServer.font_set_glyph_uv_rect(RID, Vector2i, Int, Rect2) -> TextServer.font_set_hinting(RID, Int) -> TextServer.font_set_kerning(RID, Int, Vector2i, Vector2) -> TextServer.font_set_language_support_override(RID, String, Bool) -> TextServer.font_set_msdf_pixel_range(RID, Int) -> TextServer.font_set_msdf_size(RID, Int) -> TextServer.font_set_multichannel_signed_distance_field(RID, Bool) -> TextServer.font_set_oversampling(RID, Float) -> TextServer.font_set_scale(RID, Int, Float) -> TextServer.font_set_script_support_override(RID, String, Bool) -> TextServer.font_set_spacing(RID, Int, Int, Int) -> TextServer.font_set_texture_image(RID, Vector2i, Int, Object) -> TextServer.font_set_texture_offsets(RID, Vector2i, Int, IntArray32) -> TextServer.font_set_underline_position(RID, Int, Float) -> TextServer.font_set_underline_thickness(RID, Int, Float) -> TextServer.font_set_variation_coordinates(RID, Dictionary) -> TextServer.font_supported_feature_list(RID) -> Dictionary TextServer.font_supported_variation_list(RID) -> Dictionary TextServer.format_number(String, String) -> String TextServer.free_rid(RID) -> TextServer.get_features() -> Int TextServer.get_hex_code_box_size(Int, Int) -> Vector2 TextServer.get_name() -> String TextServer.get_support_data_filename() -> String TextServer.get_support_data_info() -> String TextServer.has(RID) -> Bool TextServer.has_feature(Int) -> Bool TextServer.is_locale_right_to_left(String) -> Bool TextServer.load_support_data(String) -> Bool TextServer.name_to_tag(String) -> Int TextServer.parse_number(String, String) -> String TextServer.percent_sign(String) -> String TextServer.save_support_data(String) -> Bool TextServer.shaped_text_add_object(RID, , Vector2, Int, Int) -> Bool TextServer.shaped_text_add_string(RID, String, Array, Int, Dictionary, String) -> Bool TextServer.shaped_text_clear(RID) -> TextServer.shaped_text_draw(RID, RID, Vector2, Float, Float, Color) -> TextServer.shaped_text_draw_outline(RID, RID, Vector2, Float, Float, Int, Color) -> TextServer.shaped_text_fit_to_width(RID, Float, Int) -> Float TextServer.shaped_text_get_ascent(RID) -> Float TextServer.shaped_text_get_carets(RID, Int) -> Dictionary TextServer.shaped_text_get_descent(RID) -> Float TextServer.shaped_text_get_direction(RID) -> Int TextServer.shaped_text_get_dominant_direction_in_range(RID, Int, Int) -> Int TextServer.shaped_text_get_ellipsis_glyph_count(RID) -> Int TextServer.shaped_text_get_ellipsis_glyphs(RID) -> Array TextServer.shaped_text_get_ellipsis_pos(RID) -> Int TextServer.shaped_text_get_glyph_count(RID) -> Int TextServer.shaped_text_get_glyphs(RID) -> Array TextServer.shaped_text_get_line_breaks(RID, Float, Int, Int) -> IntArray32 TextServer.shaped_text_get_line_breaks_adv(RID, RealArray32, Int, Bool, Int) -> IntArray32 TextServer.shaped_text_get_object_rect(RID, ) -> Rect2 TextServer.shaped_text_get_objects(RID) -> Array TextServer.shaped_text_get_orientation(RID) -> Int TextServer.shaped_text_get_parent(RID) -> RID TextServer.shaped_text_get_preserve_control(RID) -> Bool TextServer.shaped_text_get_preserve_invalid(RID) -> Bool TextServer.shaped_text_get_range(RID) -> Vector2i TextServer.shaped_text_get_selection(RID, Int, Int) -> Vector2Array TextServer.shaped_text_get_size(RID) -> Vector2 TextServer.shaped_text_get_trim_pos(RID) -> Int TextServer.shaped_text_get_underline_position(RID) -> Float TextServer.shaped_text_get_underline_thickness(RID) -> Float TextServer.shaped_text_get_width(RID) -> Float TextServer.shaped_text_get_word_breaks(RID, Int) -> IntArray32 TextServer.shaped_text_hit_test_grapheme(RID, Float) -> Int TextServer.shaped_text_hit_test_position(RID, Float) -> Int TextServer.shaped_text_is_ready(RID) -> Bool TextServer.shaped_text_next_grapheme_pos(RID, Int) -> Int TextServer.shaped_text_overrun_trim_to_width(RID, Float, Int) -> TextServer.shaped_text_prev_grapheme_pos(RID, Int) -> Int TextServer.shaped_text_resize_object(RID, , Vector2, Int) -> Bool TextServer.shaped_text_set_bidi_override(RID, Array) -> TextServer.shaped_text_set_direction(RID, Int) -> TextServer.shaped_text_set_orientation(RID, Int) -> TextServer.shaped_text_set_preserve_control(RID, Bool) -> TextServer.shaped_text_set_preserve_invalid(RID, Bool) -> TextServer.shaped_text_shape(RID) -> Bool TextServer.shaped_text_sort_logical(RID) -> Array TextServer.shaped_text_substr(RID, Int, Int) -> RID TextServer.shaped_text_tab_align(RID, RealArray32) -> Float TextServer.tag_to_name(Int) -> String TextServerExtension._create_font() -> RID TextServerExtension._create_shaped_text(Int, Int) -> RID TextServerExtension._draw_hex_code_box(RID, Int, Vector2, Int, Color) -> TextServerExtension._font_clear_glyphs(RID, Vector2i) -> TextServerExtension._font_clear_kerning_map(RID, Int) -> TextServerExtension._font_clear_size_cache(RID) -> TextServerExtension._font_clear_textures(RID, Vector2i) -> TextServerExtension._font_draw_glyph(RID, RID, Int, Vector2, Int, Color) -> TextServerExtension._font_draw_glyph_outline(RID, RID, Int, Int, Vector2, Int, Color) -> TextServerExtension._font_get_ascent(RID, Int) -> Float TextServerExtension._font_get_descent(RID, Int) -> Float TextServerExtension._font_get_fixed_size(RID) -> Int TextServerExtension._font_get_global_oversampling() -> Float TextServerExtension._font_get_glyph_advance(RID, Int, Int) -> Vector2 TextServerExtension._font_get_glyph_contours(RID, Int, Int) -> Dictionary TextServerExtension._font_get_glyph_index(RID, Int, Int, Int) -> Int TextServerExtension._font_get_glyph_list(RID, Vector2i) -> Array TextServerExtension._font_get_glyph_offset(RID, Vector2i, Int) -> Vector2 TextServerExtension._font_get_glyph_size(RID, Vector2i, Int) -> Vector2 TextServerExtension._font_get_glyph_texture_idx(RID, Vector2i, Int) -> Int TextServerExtension._font_get_glyph_uv_rect(RID, Vector2i, Int) -> Rect2 TextServerExtension._font_get_hinting(RID) -> Int TextServerExtension._font_get_kerning(RID, Int, Vector2i) -> Vector2 TextServerExtension._font_get_kerning_list(RID, Int) -> Array TextServerExtension._font_get_language_support_override(RID, String) -> Bool TextServerExtension._font_get_language_support_overrides(RID) -> StringArray TextServerExtension._font_get_msdf_pixel_range(RID) -> Int TextServerExtension._font_get_msdf_size(RID) -> Int TextServerExtension._font_get_oversampling(RID) -> Float TextServerExtension._font_get_scale(RID, Int) -> Float TextServerExtension._font_get_script_support_override(RID, String) -> Bool TextServerExtension._font_get_script_support_overrides(RID) -> StringArray TextServerExtension._font_get_size_cache_list(RID) -> Array TextServerExtension._font_get_spacing(RID, Int, Int) -> Int TextServerExtension._font_get_supported_chars(RID) -> String TextServerExtension._font_get_texture_count(RID, Vector2i) -> Int TextServerExtension._font_get_texture_image(RID, Vector2i, Int) -> Object TextServerExtension._font_get_texture_offsets(RID, Vector2i, Int) -> IntArray32 TextServerExtension._font_get_underline_position(RID, Int) -> Float TextServerExtension._font_get_underline_thickness(RID, Int) -> Float TextServerExtension._font_get_variation_coordinates(RID) -> Dictionary TextServerExtension._font_has_char(RID, Int) -> Bool TextServerExtension._font_is_antialiased(RID) -> Bool TextServerExtension._font_is_force_autohinter(RID) -> Bool TextServerExtension._font_is_language_supported(RID, String) -> Bool TextServerExtension._font_is_multichannel_signed_distance_field(RID) -> Bool TextServerExtension._font_is_script_supported(RID, String) -> Bool TextServerExtension._font_remove_glyph(RID, Vector2i, Int) -> TextServerExtension._font_remove_kerning(RID, Int, Vector2i) -> TextServerExtension._font_remove_language_support_override(RID, String) -> TextServerExtension._font_remove_script_support_override(RID, String) -> TextServerExtension._font_remove_size_cache(RID, Vector2i) -> TextServerExtension._font_remove_texture(RID, Vector2i, Int) -> TextServerExtension._font_render_glyph(RID, Vector2i, Int) -> TextServerExtension._font_render_range(RID, Vector2i, Int, Int) -> TextServerExtension._font_set_antialiased(RID, Bool) -> TextServerExtension._font_set_ascent(RID, Int, Float) -> TextServerExtension._font_set_data(RID, ByteArray) -> TextServerExtension._font_set_data_ptr(RID, Int, Int) -> TextServerExtension._font_set_descent(RID, Int, Float) -> TextServerExtension._font_set_fixed_size(RID, Int) -> TextServerExtension._font_set_force_autohinter(RID, Bool) -> TextServerExtension._font_set_global_oversampling(Float) -> TextServerExtension._font_set_glyph_advance(RID, Int, Int, Vector2) -> TextServerExtension._font_set_glyph_offset(RID, Vector2i, Int, Vector2) -> TextServerExtension._font_set_glyph_size(RID, Vector2i, Int, Vector2) -> TextServerExtension._font_set_glyph_texture_idx(RID, Vector2i, Int, Int) -> TextServerExtension._font_set_glyph_uv_rect(RID, Vector2i, Int, Rect2) -> TextServerExtension._font_set_hinting(RID, Int) -> TextServerExtension._font_set_kerning(RID, Int, Vector2i, Vector2) -> TextServerExtension._font_set_language_support_override(RID, String, Bool) -> TextServerExtension._font_set_msdf_pixel_range(RID, Int) -> TextServerExtension._font_set_msdf_size(RID, Int) -> TextServerExtension._font_set_multichannel_signed_distance_field(RID, Bool) -> TextServerExtension._font_set_oversampling(RID, Float) -> TextServerExtension._font_set_scale(RID, Int, Float) -> TextServerExtension._font_set_script_support_override(RID, String, Bool) -> TextServerExtension._font_set_spacing(RID, Int, Int, Int) -> TextServerExtension._font_set_texture_image(RID, Vector2i, Int, Object) -> TextServerExtension._font_set_texture_offsets(RID, Vector2i, Int, IntArray32) -> TextServerExtension._font_set_underline_position(RID, Int, Float) -> TextServerExtension._font_set_underline_thickness(RID, Int, Float) -> TextServerExtension._font_set_variation_coordinates(RID, Dictionary) -> TextServerExtension._font_supported_feature_list(RID) -> Dictionary TextServerExtension._font_supported_variation_list(RID) -> Dictionary TextServerExtension._format_number(String, String) -> String TextServerExtension._free(RID) -> TextServerExtension._get_features() -> Int TextServerExtension._get_hex_code_box_size(Int, Int) -> Vector2 TextServerExtension._get_name() -> String TextServerExtension._get_support_data_filename() -> String TextServerExtension._get_support_data_info() -> String TextServerExtension._has(RID) -> Bool TextServerExtension._has_feature(Int) -> Bool TextServerExtension._is_locale_right_to_left(String) -> Bool TextServerExtension._load_support_data(String) -> Bool TextServerExtension._name_to_tag(String) -> Int TextServerExtension._parse_number(String, String) -> String TextServerExtension._percent_sign(String) -> String TextServerExtension._save_support_data(String) -> Bool TextServerExtension._shaped_text_add_object(RID, , Vector2, Int, Int) -> Bool TextServerExtension._shaped_text_add_string(RID, String, Array, Int, Dictionary, String) -> Bool TextServerExtension._shaped_text_clear(RID) -> TextServerExtension._shaped_text_draw(RID, RID, Vector2, Float, Float, Color) -> TextServerExtension._shaped_text_draw_outline(RID, RID, Vector2, Float, Float, Int, Color) -> TextServerExtension._shaped_text_fit_to_width(RID, Float, Int) -> Float TextServerExtension._shaped_text_get_ascent(RID) -> Float TextServerExtension._shaped_text_get_carets(RID, Int, Int) -> TextServerExtension._shaped_text_get_descent(RID) -> Float TextServerExtension._shaped_text_get_direction(RID) -> Int TextServerExtension._shaped_text_get_dominant_direction_in_range(RID, Int, Int) -> Int TextServerExtension._shaped_text_get_ellipsis_glyph_count(RID) -> Int TextServerExtension._shaped_text_get_ellipsis_glyphs(RID, Int) -> TextServerExtension._shaped_text_get_ellipsis_pos(RID) -> Int TextServerExtension._shaped_text_get_glyph_count(RID) -> Int TextServerExtension._shaped_text_get_glyphs(RID, Int) -> TextServerExtension._shaped_text_get_line_breaks(RID, Float, Int, Int) -> IntArray32 TextServerExtension._shaped_text_get_line_breaks_adv(RID, RealArray32, Int, Bool, Int) -> IntArray32 TextServerExtension._shaped_text_get_object_rect(RID, ) -> Rect2 TextServerExtension._shaped_text_get_objects(RID) -> Array TextServerExtension._shaped_text_get_orientation(RID) -> Int TextServerExtension._shaped_text_get_parent(RID) -> RID TextServerExtension._shaped_text_get_preserve_control(RID) -> Bool TextServerExtension._shaped_text_get_preserve_invalid(RID) -> Bool TextServerExtension._shaped_text_get_range(RID) -> Vector2i TextServerExtension._shaped_text_get_selection(RID, Int, Int) -> Vector2Array TextServerExtension._shaped_text_get_size(RID) -> Vector2 TextServerExtension._shaped_text_get_trim_pos(RID) -> Int TextServerExtension._shaped_text_get_underline_position(RID) -> Float TextServerExtension._shaped_text_get_underline_thickness(RID) -> Float TextServerExtension._shaped_text_get_width(RID) -> Float TextServerExtension._shaped_text_get_word_breaks(RID, Int) -> IntArray32 TextServerExtension._shaped_text_hit_test_grapheme(RID, Float) -> Int TextServerExtension._shaped_text_hit_test_position(RID, Float) -> Int TextServerExtension._shaped_text_is_ready(RID) -> Bool TextServerExtension._shaped_text_next_grapheme_pos(RID, Int) -> Int TextServerExtension._shaped_text_overrun_trim_to_width(RID, Float, Int) -> TextServerExtension._shaped_text_prev_grapheme_pos(RID, Int) -> Int TextServerExtension._shaped_text_resize_object(RID, , Vector2, Int) -> Bool TextServerExtension._shaped_text_set_bidi_override(RID, Array) -> TextServerExtension._shaped_text_set_direction(RID, Int) -> TextServerExtension._shaped_text_set_orientation(RID, Int) -> TextServerExtension._shaped_text_set_preserve_control(RID, Bool) -> TextServerExtension._shaped_text_set_preserve_invalid(RID, Bool) -> TextServerExtension._shaped_text_shape(RID) -> Bool TextServerExtension._shaped_text_sort_logical(RID, Int) -> TextServerExtension._shaped_text_substr(RID, Int, Int) -> RID TextServerExtension._shaped_text_tab_align(RID, RealArray32) -> Float TextServerExtension._shaped_text_update_breaks(RID) -> Bool TextServerExtension._shaped_text_update_justification_ops(RID) -> Bool TextServerExtension._tag_to_name(Int) -> String TextServerManager.add_interface(Object) -> TextServerManager.find_interface(String) -> Object TextServerManager.get_interface(Int) -> Object TextServerManager.get_interface_count() -> Int TextServerManager.get_interfaces() -> Array TextServerManager.get_primary_interface() -> Object TextServerManager.remove_interface(Object) -> TextServerManager.set_primary_interface(Object) -> Texture2D.draw(RID, Vector2, Color, Bool) -> Texture2D.draw_rect(RID, Rect2, Bool, Color, Bool) -> Texture2D.draw_rect_region(RID, Rect2, Rect2, Color, Bool, Bool) -> Texture2D.get_height() -> Int Texture2D.get_image() -> Object Texture2D.get_size() -> Vector2 Texture2D.get_width() -> Int Texture2D.has_alpha() -> Bool Texture3D.get_data() -> Array Texture3D.get_depth() -> Int Texture3D.get_format() -> Int Texture3D.get_height() -> Int Texture3D.get_width() -> Int Texture3D.has_mipmaps() -> Bool TextureButton.get_click_mask() -> Object TextureButton.get_disabled_texture() -> Object TextureButton.get_expand() -> Bool TextureButton.get_focused_texture() -> Object TextureButton.get_hover_texture() -> Object TextureButton.get_normal_texture() -> Object TextureButton.get_pressed_texture() -> Object TextureButton.get_stretch_mode() -> Int TextureButton.is_flipped_h() -> Bool TextureButton.is_flipped_v() -> Bool TextureButton.set_click_mask(Object) -> TextureButton.set_disabled_texture(Object) -> TextureButton.set_expand(Bool) -> TextureButton.set_flip_h(Bool) -> TextureButton.set_flip_v(Bool) -> TextureButton.set_focused_texture(Object) -> TextureButton.set_hover_texture(Object) -> TextureButton.set_normal_texture(Object) -> TextureButton.set_pressed_texture(Object) -> TextureButton.set_stretch_mode(Int) -> TextureLayered.get_format() -> Int TextureLayered.get_height() -> Int TextureLayered.get_layer_data(Int) -> Object TextureLayered.get_layered_type() -> Int TextureLayered.get_layers() -> Int TextureLayered.get_width() -> Int TextureLayered.has_mipmaps() -> Bool TextureProgressBar.get_fill_degrees() -> Float TextureProgressBar.get_fill_mode() -> Int TextureProgressBar.get_nine_patch_stretch() -> Bool TextureProgressBar.get_over_texture() -> Object TextureProgressBar.get_progress_texture() -> Object TextureProgressBar.get_radial_center_offset() -> Vector2 TextureProgressBar.get_radial_initial_angle() -> Float TextureProgressBar.get_stretch_margin(Int) -> Int TextureProgressBar.get_texture_progress_offset() -> Vector2 TextureProgressBar.get_tint_over() -> Color TextureProgressBar.get_tint_progress() -> Color TextureProgressBar.get_tint_under() -> Color TextureProgressBar.get_under_texture() -> Object TextureProgressBar.set_fill_degrees(Float) -> TextureProgressBar.set_fill_mode(Int) -> TextureProgressBar.set_nine_patch_stretch(Bool) -> TextureProgressBar.set_over_texture(Object) -> TextureProgressBar.set_progress_texture(Object) -> TextureProgressBar.set_radial_center_offset(Vector2) -> TextureProgressBar.set_radial_initial_angle(Float) -> TextureProgressBar.set_stretch_margin(Int, Int) -> TextureProgressBar.set_texture_progress_offset(Vector2) -> TextureProgressBar.set_tint_over(Color) -> TextureProgressBar.set_tint_progress(Color) -> TextureProgressBar.set_tint_under(Color) -> TextureProgressBar.set_under_texture(Object) -> TextureRect.get_stretch_mode() -> Int TextureRect.get_texture() -> Object TextureRect.has_expand() -> Bool TextureRect.is_flipped_h() -> Bool TextureRect.is_flipped_v() -> Bool TextureRect.set_expand(Bool) -> TextureRect.set_flip_h(Bool) -> TextureRect.set_flip_v(Bool) -> TextureRect.set_stretch_mode(Int) -> TextureRect.set_texture(Object) -> Theme.clear() -> Theme.clear_color(StringName, StringName) -> Theme.clear_constant(StringName, StringName) -> Theme.clear_font(StringName, StringName) -> Theme.clear_font_size(StringName, StringName) -> Theme.clear_icon(StringName, StringName) -> Theme.clear_stylebox(StringName, StringName) -> Theme.clear_theme_item(Int, StringName, StringName) -> Theme.clear_type_variation(StringName) -> Theme.get_color(StringName, StringName) -> Color Theme.get_color_list(String) -> StringArray Theme.get_color_type_list() -> StringArray Theme.get_constant(StringName, StringName) -> Int Theme.get_constant_list(String) -> StringArray Theme.get_constant_type_list() -> StringArray Theme.get_default_base_scale() -> Float Theme.get_default_font() -> Object Theme.get_default_font_size() -> Int Theme.get_font(StringName, StringName) -> Object Theme.get_font_list(String) -> StringArray Theme.get_font_size(StringName, StringName) -> Int Theme.get_font_size_list(String) -> StringArray Theme.get_font_size_type_list() -> StringArray Theme.get_font_type_list() -> StringArray Theme.get_icon(StringName, StringName) -> Object Theme.get_icon_list(String) -> StringArray Theme.get_icon_type_list() -> StringArray Theme.get_stylebox(StringName, StringName) -> Object Theme.get_stylebox_list(String) -> StringArray Theme.get_stylebox_type_list() -> StringArray Theme.get_theme_item(Int, StringName, StringName) -> Theme.get_theme_item_list(Int, String) -> StringArray Theme.get_theme_item_type_list(Int) -> StringArray Theme.get_type_list() -> StringArray Theme.get_type_variation_base(StringName) -> StringName Theme.get_type_variation_list(StringName) -> StringArray Theme.has_color(StringName, StringName) -> Bool Theme.has_constant(StringName, StringName) -> Bool Theme.has_default_base_scale() -> Bool Theme.has_default_font() -> Bool Theme.has_default_font_size() -> Bool Theme.has_font(StringName, StringName) -> Bool Theme.has_font_size(StringName, StringName) -> Bool Theme.has_icon(StringName, StringName) -> Bool Theme.has_stylebox(StringName, StringName) -> Bool Theme.has_theme_item(Int, StringName, StringName) -> Bool Theme.is_type_variation(StringName, StringName) -> Bool Theme.merge_with(Object) -> Theme.rename_color(StringName, StringName, StringName) -> Theme.rename_constant(StringName, StringName, StringName) -> Theme.rename_font(StringName, StringName, StringName) -> Theme.rename_font_size(StringName, StringName, StringName) -> Theme.rename_icon(StringName, StringName, StringName) -> Theme.rename_stylebox(StringName, StringName, StringName) -> Theme.rename_theme_item(Int, StringName, StringName, StringName) -> Theme.set_color(StringName, StringName, Color) -> Theme.set_constant(StringName, StringName, Int) -> Theme.set_default_base_scale(Float) -> Theme.set_default_font(Object) -> Theme.set_default_font_size(Int) -> Theme.set_font(StringName, StringName, Object) -> Theme.set_font_size(StringName, StringName, Int) -> Theme.set_icon(StringName, StringName, Object) -> Theme.set_stylebox(StringName, StringName, Object) -> Theme.set_theme_item(Int, StringName, StringName, ) -> Theme.set_type_variation(StringName, StringName) -> Thread.get_id() -> String Thread.is_alive() -> Bool Thread.is_started() -> Bool Thread.start(Callable, , Int) -> Int Thread.wait_to_finish() -> TileData.add_collision_polygon(Int) -> TileData.get_collision_polygon_one_way_margin(Int, Int) -> Float TileData.get_collision_polygon_points(Int, Int) -> Vector2Array TileData.get_collision_polygons_count(Int) -> Int TileData.get_constant_angular_velocity(Int) -> Float TileData.get_constant_linear_velocity(Int) -> Vector2 TileData.get_custom_data(String) -> TileData.get_custom_data_by_layer_id(Int) -> TileData.get_flip_h() -> Bool TileData.get_flip_v() -> Bool TileData.get_material() -> Object TileData.get_modulate() -> Color TileData.get_navigation_polygon(Int) -> Object TileData.get_occluder(Int) -> Object TileData.get_peering_bit_terrain(Int) -> Int TileData.get_probability() -> Float TileData.get_terrain_set() -> Int TileData.get_texture_offset() -> Vector2i TileData.get_transpose() -> Bool TileData.get_y_sort_origin() -> Int TileData.get_z_index() -> Int TileData.is_collision_polygon_one_way(Int, Int) -> Bool TileData.remove_collision_polygon(Int, Int) -> TileData.set_collision_polygon_one_way(Int, Int, Bool) -> TileData.set_collision_polygon_one_way_margin(Int, Int, Float) -> TileData.set_collision_polygon_points(Int, Int, Vector2Array) -> TileData.set_collision_polygons_count(Int, Int) -> TileData.set_constant_angular_velocity(Int, Float) -> TileData.set_constant_linear_velocity(Int, Vector2) -> TileData.set_custom_data(String, ) -> TileData.set_custom_data_by_layer_id(Int, ) -> TileData.set_flip_h(Bool) -> TileData.set_flip_v(Bool) -> TileData.set_material(Object) -> TileData.set_modulate(Color) -> TileData.set_navigation_polygon(Int, Object) -> TileData.set_occluder(Int, Object) -> TileData.set_peering_bit_terrain(Int, Int) -> TileData.set_probability(Float) -> TileData.set_terrain_set(Int) -> TileData.set_texture_offset(Vector2i) -> TileData.set_transpose(Bool) -> TileData.set_y_sort_origin(Int) -> TileData.set_z_index(Int) -> TileMap._get_tile_data(Int) -> IntArray32 TileMap._set_tile_data(Int, IntArray32) -> TileMap._tile_set_changed_deferred_update() -> TileMap._update_dirty_quadrants() -> TileMap.add_layer(Int) -> TileMap.clear() -> TileMap.clear_layer(Int) -> TileMap.fix_invalid_tiles() -> TileMap.get_cell_alternative_tile(Int, Vector2i, Bool) -> Int TileMap.get_cell_atlas_coords(Int, Vector2i, Bool) -> Vector2i TileMap.get_cell_source_id(Int, Vector2i, Bool) -> Int TileMap.get_collision_visibility_mode() -> Int TileMap.get_coords_for_body_rid(RID) -> Vector2i TileMap.get_layer_modulate(Int) -> Color TileMap.get_layer_name(Int) -> String TileMap.get_layer_y_sort_origin(Int) -> Int TileMap.get_layer_z_index(Int) -> Int TileMap.get_layers_count() -> Int TileMap.get_navigation_visibility_mode() -> Int TileMap.get_neighbor_cell(Vector2i, Int) -> Vector2i TileMap.get_pattern(Int, Array) -> Object TileMap.get_quadrant_size() -> Int TileMap.get_surrounding_tiles(Vector2i) -> Array TileMap.get_tileset() -> Object TileMap.get_used_cells(Int) -> Array TileMap.get_used_rect() -> Rect2 TileMap.is_collision_animatable() -> Bool TileMap.is_layer_enabled(Int) -> Bool TileMap.is_layer_y_sort_enabled(Int) -> Bool TileMap.map_pattern(Vector2i, Vector2i, Object) -> Vector2i TileMap.map_to_world(Vector2i) -> Vector2 TileMap.move_layer(Int, Int) -> TileMap.remove_layer(Int) -> TileMap.set_cell(Int, Vector2i, Int, Vector2i, Int) -> TileMap.set_collision_animatable(Bool) -> TileMap.set_collision_visibility_mode(Int) -> TileMap.set_layer_enabled(Int, Bool) -> TileMap.set_layer_modulate(Int, Color) -> TileMap.set_layer_name(Int, String) -> TileMap.set_layer_y_sort_enabled(Int, Bool) -> TileMap.set_layer_y_sort_origin(Int, Int) -> TileMap.set_layer_z_index(Int, Int) -> TileMap.set_navigation_visibility_mode(Int) -> TileMap.set_pattern(Int, Vector2i, Object) -> TileMap.set_quadrant_size(Int) -> TileMap.set_tileset(Object) -> TileMap.world_to_map(Vector2) -> Vector2i TileMapPattern._get_tile_data() -> IntArray32 TileMapPattern._set_tile_data(IntArray32) -> TileMapPattern.get_cell_alternative_tile(Vector2i) -> Int TileMapPattern.get_cell_atlas_coords(Vector2i) -> Vector2i TileMapPattern.get_cell_source_id(Vector2i) -> Int TileMapPattern.get_size() -> Vector2i TileMapPattern.get_used_cells() -> Array TileMapPattern.has_cell(Vector2i) -> Bool TileMapPattern.is_empty() -> Bool TileMapPattern.remove_cell(Vector2i, Bool) -> TileMapPattern.set_cell(Vector2i, Int, Vector2i, Int) -> TileMapPattern.set_size(Vector2i) -> TileSet.add_custom_data_layer(Int) -> TileSet.add_navigation_layer(Int) -> TileSet.add_occlusion_layer(Int) -> TileSet.add_pattern(Object, Int) -> Int TileSet.add_physics_layer(Int) -> TileSet.add_source(Object, Int) -> Int TileSet.add_terrain(Int, Int) -> TileSet.add_terrain_set(Int) -> TileSet.cleanup_invalid_tile_proxies() -> TileSet.clear_tile_proxies() -> TileSet.get_alternative_level_tile_proxy(Int, Vector2i, Int) -> Array TileSet.get_coords_level_tile_proxy(Int, Vector2i) -> Array TileSet.get_custom_data_layers_count() -> Int TileSet.get_navigation_layer_layers(Int) -> Int TileSet.get_navigation_layers_count() -> Int TileSet.get_next_source_id() -> Int TileSet.get_occlusion_layer_light_mask(Int) -> Int TileSet.get_occlusion_layer_sdf_collision(Int) -> Bool TileSet.get_occlusion_layers_count() -> Int TileSet.get_pattern(Int) -> Object TileSet.get_patterns_count() -> Int TileSet.get_physics_layer_collision_layer(Int) -> Int TileSet.get_physics_layer_collision_mask(Int) -> Int TileSet.get_physics_layer_physics_material(Int) -> Object TileSet.get_physics_layers_count() -> Int TileSet.get_source(Int) -> Object TileSet.get_source_count() -> Int TileSet.get_source_id(Int) -> Int TileSet.get_source_level_tile_proxy(Int) -> Int TileSet.get_terrain_color(Int, Int) -> Color TileSet.get_terrain_name(Int, Int) -> String TileSet.get_terrain_set_mode(Int) -> Int TileSet.get_terrain_sets_count() -> Int TileSet.get_terrains_count(Int) -> Int TileSet.get_tile_layout() -> Int TileSet.get_tile_offset_axis() -> Int TileSet.get_tile_shape() -> Int TileSet.get_tile_size() -> Vector2i TileSet.has_alternative_level_tile_proxy(Int, Vector2i, Int) -> Bool TileSet.has_coords_level_tile_proxy(Int, Vector2i) -> Bool TileSet.has_source(Int) -> Bool TileSet.has_source_level_tile_proxy(Int) -> Bool TileSet.is_uv_clipping() -> Bool TileSet.map_tile_proxy(Int, Vector2i, Int) -> Array TileSet.move_custom_data_layer(Int, Int) -> TileSet.move_navigation_layer(Int, Int) -> TileSet.move_occlusion_layer(Int, Int) -> TileSet.move_physics_layer(Int, Int) -> TileSet.move_terrain(Int, Int, Int) -> TileSet.move_terrain_set(Int, Int) -> TileSet.remove_alternative_level_tile_proxy(Int, Vector2i, Int) -> TileSet.remove_coords_level_tile_proxy(Int, Vector2i) -> TileSet.remove_custom_data_layer(Int) -> TileSet.remove_navigation_layer(Int) -> TileSet.remove_occlusion_layer(Int) -> TileSet.remove_pattern(Int) -> TileSet.remove_physics_layer(Int) -> TileSet.remove_source(Int) -> TileSet.remove_source_level_tile_proxy(Int) -> TileSet.remove_terrain(Int, Int) -> TileSet.remove_terrain_set(Int) -> TileSet.set_alternative_level_tile_proxy(Int, Vector2i, Int, Int, Vector2i, Int) -> TileSet.set_coords_level_tile_proxy(Int, Vector2i, Int, Vector2i) -> TileSet.set_navigation_layer_layers(Int, Int) -> TileSet.set_occlusion_layer_light_mask(Int, Int) -> TileSet.set_occlusion_layer_sdf_collision(Int, Bool) -> TileSet.set_physics_layer_collision_layer(Int, Int) -> TileSet.set_physics_layer_collision_mask(Int, Int) -> TileSet.set_physics_layer_physics_material(Int, Object) -> TileSet.set_source_id(Int, Int) -> TileSet.set_source_level_tile_proxy(Int, Int) -> TileSet.set_terrain_color(Int, Int, Color) -> TileSet.set_terrain_name(Int, Int, String) -> TileSet.set_terrain_set_mode(Int, Int) -> TileSet.set_tile_layout(Int) -> TileSet.set_tile_offset_axis(Int) -> TileSet.set_tile_shape(Int) -> TileSet.set_tile_size(Vector2i) -> TileSet.set_uv_clipping(Bool) -> TileSetAtlasSource.create_alternative_tile(Vector2i, Int) -> Int TileSetAtlasSource.create_tile(Vector2i, Vector2i) -> TileSetAtlasSource.get_atlas_grid_size() -> Vector2i TileSetAtlasSource.get_margins() -> Vector2i TileSetAtlasSource.get_next_alternative_tile_id(Vector2i) -> Int TileSetAtlasSource.get_separation() -> Vector2i TileSetAtlasSource.get_texture() -> Object TileSetAtlasSource.get_texture_region_size() -> Vector2i TileSetAtlasSource.get_tile_animation_columns(Vector2i) -> Int TileSetAtlasSource.get_tile_animation_frame_duration(Vector2i, Int) -> Float TileSetAtlasSource.get_tile_animation_frames_count(Vector2i) -> Int TileSetAtlasSource.get_tile_animation_separation(Vector2i) -> Vector2i TileSetAtlasSource.get_tile_animation_speed(Vector2i) -> Float TileSetAtlasSource.get_tile_animation_total_duration(Vector2i) -> Float TileSetAtlasSource.get_tile_at_coords(Vector2i) -> Vector2i TileSetAtlasSource.get_tile_data(Vector2i, Int) -> Object TileSetAtlasSource.get_tile_size_in_atlas(Vector2i) -> Vector2i TileSetAtlasSource.get_tile_texture_region(Vector2i, Int) -> Rect2i TileSetAtlasSource.get_tiles_to_be_removed_on_change(Object, Vector2i, Vector2i, Vector2i) -> Vector2Array TileSetAtlasSource.has_room_for_tile(Vector2i, Vector2i, Int, Vector2i, Int, Vector2i) -> Bool TileSetAtlasSource.move_tile_in_atlas(Vector2i, Vector2i, Vector2i) -> TileSetAtlasSource.remove_alternative_tile(Vector2i, Int) -> TileSetAtlasSource.remove_tile(Vector2i) -> TileSetAtlasSource.set_alternative_tile_id(Vector2i, Int, Int) -> TileSetAtlasSource.set_margins(Vector2i) -> TileSetAtlasSource.set_separation(Vector2i) -> TileSetAtlasSource.set_texture(Object) -> TileSetAtlasSource.set_texture_region_size(Vector2i) -> TileSetAtlasSource.set_tile_animation_columns(Vector2i, Int) -> TileSetAtlasSource.set_tile_animation_frame_duration(Vector2i, Int, Float) -> TileSetAtlasSource.set_tile_animation_frames_count(Vector2i, Int) -> TileSetAtlasSource.set_tile_animation_separation(Vector2i, Vector2i) -> TileSetAtlasSource.set_tile_animation_speed(Vector2i, Float) -> TileSetScenesCollectionSource.create_scene_tile(Object, Int) -> Int TileSetScenesCollectionSource.get_next_scene_tile_id() -> Int TileSetScenesCollectionSource.get_scene_tile_display_placeholder(Int) -> Bool TileSetScenesCollectionSource.get_scene_tile_id(Int) -> Int TileSetScenesCollectionSource.get_scene_tile_scene(Int) -> Object TileSetScenesCollectionSource.get_scene_tiles_count() -> Int TileSetScenesCollectionSource.has_scene_tile_id(Int) -> Bool TileSetScenesCollectionSource.remove_scene_tile(Int) -> TileSetScenesCollectionSource.set_scene_tile_display_placeholder(Int, Bool) -> TileSetScenesCollectionSource.set_scene_tile_id(Int, Int) -> TileSetScenesCollectionSource.set_scene_tile_scene(Int, Object) -> TileSetSource.get_alternative_tile_id(Vector2i, Int) -> Int TileSetSource.get_alternative_tiles_count(Vector2i) -> Int TileSetSource.get_tile_id(Int) -> Vector2i TileSetSource.get_tiles_count() -> Int TileSetSource.has_alternative_tile(Vector2i, Int) -> Bool TileSetSource.has_tile(Vector2i) -> Bool Time.get_date_dict_from_system(Bool) -> Dictionary Time.get_date_dict_from_unix_time(Int) -> Dictionary Time.get_date_string_from_system(Bool) -> String Time.get_date_string_from_unix_time(Int) -> String Time.get_datetime_dict_from_string(String, Bool) -> Dictionary Time.get_datetime_dict_from_system(Bool) -> Dictionary Time.get_datetime_dict_from_unix_time(Int) -> Dictionary Time.get_datetime_string_from_dict(Dictionary, Bool) -> String Time.get_datetime_string_from_system(Bool, Bool) -> String Time.get_datetime_string_from_unix_time(Int, Bool) -> String Time.get_ticks_msec() -> Int Time.get_ticks_usec() -> Int Time.get_time_dict_from_system(Bool) -> Dictionary Time.get_time_dict_from_unix_time(Int) -> Dictionary Time.get_time_string_from_system(Bool) -> String Time.get_time_string_from_unix_time(Int) -> String Time.get_time_zone_from_system() -> Dictionary Time.get_unix_time_from_datetime_dict(Dictionary) -> Int Time.get_unix_time_from_datetime_string(String) -> Int Time.get_unix_time_from_system() -> Float Timer.get_time_left() -> Float Timer.get_timer_process_callback() -> Int Timer.get_wait_time() -> Float Timer.has_autostart() -> Bool Timer.is_one_shot() -> Bool Timer.is_paused() -> Bool Timer.is_stopped() -> Bool Timer.set_autostart(Bool) -> Timer.set_one_shot(Bool) -> Timer.set_paused(Bool) -> Timer.set_timer_process_callback(Int) -> Timer.set_wait_time(Float) -> Timer.start(Float) -> Timer.stop() -> TouchScreenButton.get_action() -> String TouchScreenButton.get_bitmask() -> Object TouchScreenButton.get_shape() -> Object TouchScreenButton.get_texture() -> Object TouchScreenButton.get_texture_pressed() -> Object TouchScreenButton.get_visibility_mode() -> Int TouchScreenButton.is_passby_press_enabled() -> Bool TouchScreenButton.is_pressed() -> Bool TouchScreenButton.is_shape_centered() -> Bool TouchScreenButton.is_shape_visible() -> Bool TouchScreenButton.set_action(String) -> TouchScreenButton.set_bitmask(Object) -> TouchScreenButton.set_passby_press(Bool) -> TouchScreenButton.set_shape(Object) -> TouchScreenButton.set_shape_centered(Bool) -> TouchScreenButton.set_shape_visible(Bool) -> TouchScreenButton.set_texture(Object) -> TouchScreenButton.set_texture_pressed(Object) -> TouchScreenButton.set_visibility_mode(Int) -> Translation._get_message(StringName, StringName) -> StringName Translation._get_messages() -> Dictionary Translation._get_plural_message(StringName, StringName, Int, StringName) -> StringName Translation._set_messages(Dictionary) -> Translation.add_message(StringName, StringName, StringName) -> Translation.add_plural_message(StringName, StringArray, StringName) -> Translation.erase_message(StringName, StringName) -> Translation.get_locale() -> String Translation.get_message(StringName, StringName) -> StringName Translation.get_message_count() -> Int Translation.get_message_list() -> StringArray Translation.get_plural_message(StringName, StringName, Int, StringName) -> StringName Translation.set_locale(String) -> TranslationServer.add_translation(Object) -> TranslationServer.clear() -> TranslationServer.get_loaded_locales() -> Array TranslationServer.get_locale() -> String TranslationServer.get_locale_name(String) -> String TranslationServer.get_translation_object(String) -> Object TranslationServer.is_pseudolocalization_enabled() -> Bool TranslationServer.pseudolocalize(StringName) -> StringName TranslationServer.reload_pseudolocalization() -> TranslationServer.remove_translation(Object) -> TranslationServer.set_locale(String) -> TranslationServer.set_pseudolocalization_enabled(Bool) -> TranslationServer.translate(StringName, StringName) -> StringName TranslationServer.translate_plural(StringName, StringName, Int, StringName) -> StringName Tree.are_column_titles_visible() -> Bool Tree.clear() -> Tree.clear_column_title_opentype_features(Int) -> Tree.create_item(Object, Int) -> Object Tree.edit_selected() -> Bool Tree.ensure_cursor_is_visible() -> Tree.get_allow_reselect() -> Bool Tree.get_allow_rmb_select() -> Bool Tree.get_column_at_position(Vector2) -> Int Tree.get_column_expand_ratio(Int) -> Int Tree.get_column_title(Int) -> String Tree.get_column_title_direction(Int) -> Int Tree.get_column_title_language(Int) -> String Tree.get_column_title_opentype_feature(Int, String) -> Int Tree.get_column_width(Int) -> Int Tree.get_columns() -> Int Tree.get_custom_popup_rect() -> Rect2 Tree.get_drop_mode_flags() -> Int Tree.get_drop_section_at_position(Vector2) -> Int Tree.get_edited() -> Object Tree.get_edited_column() -> Int Tree.get_item_area_rect(Object, Int) -> Rect2 Tree.get_item_at_position(Vector2) -> Object Tree.get_next_selected(Object) -> Object Tree.get_pressed_button() -> Int Tree.get_root() -> Object Tree.get_scroll() -> Vector2 Tree.get_select_mode() -> Int Tree.get_selected() -> Object Tree.get_selected_column() -> Int Tree.is_column_clipping_content(Int) -> Bool Tree.is_column_expanding(Int) -> Bool Tree.is_folding_hidden() -> Bool Tree.is_h_scroll_enabled() -> Bool Tree.is_root_hidden() -> Bool Tree.is_v_scroll_enabled() -> Bool Tree.scroll_to_item(Object) -> Tree.set_allow_reselect(Bool) -> Tree.set_allow_rmb_select(Bool) -> Tree.set_column_clip_content(Int, Bool) -> Tree.set_column_custom_minimum_width(Int, Int) -> Tree.set_column_expand(Int, Bool) -> Tree.set_column_expand_ratio(Int, Int) -> Tree.set_column_title(Int, String) -> Tree.set_column_title_direction(Int, Int) -> Tree.set_column_title_language(Int, String) -> Tree.set_column_title_opentype_feature(Int, String, Int) -> Tree.set_column_titles_visible(Bool) -> Tree.set_columns(Int) -> Tree.set_drop_mode_flags(Int) -> Tree.set_h_scroll_enabled(Bool) -> Tree.set_hide_folding(Bool) -> Tree.set_hide_root(Bool) -> Tree.set_select_mode(Int) -> Tree.set_v_scroll_enabled(Bool) -> TreeItem.add_button(Int, Object, Int, Bool, String) -> TreeItem.call_recursive(StringName) -> TreeItem.clear_custom_bg_color(Int) -> TreeItem.clear_custom_color(Int) -> TreeItem.clear_opentype_features(Int) -> TreeItem.create_child(Int) -> Object TreeItem.deselect(Int) -> TreeItem.erase_button(Int, Int) -> TreeItem.get_button(Int, Int) -> Object TreeItem.get_button_count(Int) -> Int TreeItem.get_button_tooltip(Int, Int) -> String TreeItem.get_cell_mode(Int) -> Int TreeItem.get_child(Int) -> Object TreeItem.get_child_count() -> Int TreeItem.get_children() -> Array TreeItem.get_custom_bg_color(Int) -> Color TreeItem.get_custom_color(Int) -> Color TreeItem.get_custom_font(Int) -> Object TreeItem.get_custom_font_size(Int) -> Int TreeItem.get_custom_minimum_height() -> Int TreeItem.get_expand_right(Int) -> Bool TreeItem.get_first_child() -> Object TreeItem.get_icon(Int) -> Object TreeItem.get_icon_max_width(Int) -> Int TreeItem.get_icon_modulate(Int) -> Color TreeItem.get_icon_region(Int) -> Rect2 TreeItem.get_index() -> Int TreeItem.get_language(Int) -> String TreeItem.get_metadata(Int) -> TreeItem.get_next() -> Object TreeItem.get_next_visible(Bool) -> Object TreeItem.get_opentype_feature(Int, String) -> Int TreeItem.get_parent() -> Object TreeItem.get_prev() -> Object TreeItem.get_prev_visible(Bool) -> Object TreeItem.get_range(Int) -> Float TreeItem.get_range_config(Int) -> Dictionary TreeItem.get_structured_text_bidi_override(Int) -> Int TreeItem.get_structured_text_bidi_override_options(Int) -> Array TreeItem.get_suffix(Int) -> String TreeItem.get_text(Int) -> String TreeItem.get_text_align(Int) -> Int TreeItem.get_text_direction(Int) -> Int TreeItem.get_tooltip(Int) -> String TreeItem.get_tree() -> Object TreeItem.is_button_disabled(Int, Int) -> Bool TreeItem.is_checked(Int) -> Bool TreeItem.is_collapsed() -> Bool TreeItem.is_custom_set_as_button(Int) -> Bool TreeItem.is_editable(Int) -> Bool TreeItem.is_folding_disabled() -> Bool TreeItem.is_indeterminate(Int) -> Bool TreeItem.is_selectable(Int) -> Bool TreeItem.is_selected(Int) -> Bool TreeItem.move_after(Object) -> TreeItem.move_before(Object) -> TreeItem.remove_child(Object) -> TreeItem.select(Int) -> TreeItem.set_button(Int, Int, Object) -> TreeItem.set_button_disabled(Int, Int, Bool) -> TreeItem.set_cell_mode(Int, Int) -> TreeItem.set_checked(Int, Bool) -> TreeItem.set_collapsed(Bool) -> TreeItem.set_custom_as_button(Int, Bool) -> TreeItem.set_custom_bg_color(Int, Color, Bool) -> TreeItem.set_custom_color(Int, Color) -> TreeItem.set_custom_draw(Int, Object, StringName) -> TreeItem.set_custom_font(Int, Object) -> TreeItem.set_custom_font_size(Int, Int) -> TreeItem.set_custom_minimum_height(Int) -> TreeItem.set_disable_folding(Bool) -> TreeItem.set_editable(Int, Bool) -> TreeItem.set_expand_right(Int, Bool) -> TreeItem.set_icon(Int, Object) -> TreeItem.set_icon_max_width(Int, Int) -> TreeItem.set_icon_modulate(Int, Color) -> TreeItem.set_icon_region(Int, Rect2) -> TreeItem.set_indeterminate(Int, Bool) -> TreeItem.set_language(Int, String) -> TreeItem.set_metadata(Int, ) -> TreeItem.set_opentype_feature(Int, String, Int) -> TreeItem.set_range(Int, Float) -> TreeItem.set_range_config(Int, Float, Float, Float, Bool) -> TreeItem.set_selectable(Int, Bool) -> TreeItem.set_structured_text_bidi_override(Int, Int) -> TreeItem.set_structured_text_bidi_override_options(Int, Array) -> TreeItem.set_suffix(Int, String) -> TreeItem.set_text(Int, String) -> TreeItem.set_text_align(Int, Int) -> TreeItem.set_text_direction(Int, Int) -> TreeItem.set_tooltip(Int, String) -> TreeItem.uncollapse_tree() -> TubeTrailMesh.get_curve() -> Object TubeTrailMesh.get_radial_steps() -> Int TubeTrailMesh.get_radius() -> Float TubeTrailMesh.get_section_length() -> Float TubeTrailMesh.get_section_rings() -> Int TubeTrailMesh.get_sections() -> Int TubeTrailMesh.set_curve(Object) -> TubeTrailMesh.set_radial_steps(Int) -> TubeTrailMesh.set_radius(Float) -> TubeTrailMesh.set_section_length(Float) -> TubeTrailMesh.set_section_rings(Int) -> TubeTrailMesh.set_sections(Int) -> Tween.bind_node(Object) -> Object Tween.chain() -> Object Tween.custom_step(Float) -> Bool Tween.interpolate_value(, , Float, Float, Int, Int) -> Tween.is_running() -> Bool Tween.is_valid() -> Bool Tween.kill() -> Tween.parallel() -> Object Tween.pause() -> Tween.play() -> Tween.set_ease(Int) -> Object Tween.set_loops(Int) -> Object Tween.set_parallel(Bool) -> Object Tween.set_pause_mode(Int) -> Object Tween.set_process_mode(Int) -> Object Tween.set_speed_scale(Float) -> Object Tween.set_trans(Int) -> Object Tween.stop() -> Tween.tween_callback(Callable) -> Object Tween.tween_interval(Float) -> Object Tween.tween_method(Callable, , , Float) -> Object Tween.tween_property(Object, NodePath, , Float) -> Object UDPServer.get_local_port() -> Int UDPServer.get_max_pending_connections() -> Int UDPServer.is_connection_available() -> Bool UDPServer.is_listening() -> Bool UDPServer.listen(Int, String) -> Int UDPServer.poll() -> Int UDPServer.set_max_pending_connections(Int) -> UDPServer.stop() -> UDPServer.take_connection() -> Object UPNP.add_device(Object) -> UPNP.add_port_mapping(Int, Int, String, String, Int) -> Int UPNP.clear_devices() -> UPNP.delete_port_mapping(Int, String) -> Int UPNP.discover(Int, Int, String) -> Int UPNP.get_device(Int) -> Object UPNP.get_device_count() -> Int UPNP.get_discover_local_port() -> Int UPNP.get_discover_multicast_if() -> String UPNP.get_gateway() -> Object UPNP.is_discover_ipv6() -> Bool UPNP.query_external_address() -> String UPNP.remove_device(Int) -> UPNP.set_device(Int, Object) -> UPNP.set_discover_ipv6(Bool) -> UPNP.set_discover_local_port(Int) -> UPNP.set_discover_multicast_if(String) -> UPNPDevice.add_port_mapping(Int, Int, String, String, Int) -> Int UPNPDevice.delete_port_mapping(Int, String) -> Int UPNPDevice.get_description_url() -> String UPNPDevice.get_igd_control_url() -> String UPNPDevice.get_igd_our_addr() -> String UPNPDevice.get_igd_service_type() -> String UPNPDevice.get_igd_status() -> Int UPNPDevice.get_service_type() -> String UPNPDevice.is_valid_gateway() -> Bool UPNPDevice.query_external_address() -> String UPNPDevice.set_description_url(String) -> UPNPDevice.set_igd_control_url(String) -> UPNPDevice.set_igd_our_addr(String) -> UPNPDevice.set_igd_service_type(String) -> UPNPDevice.set_igd_status(Int) -> UPNPDevice.set_service_type(String) -> UndoRedo.add_do_method(Object, StringName) -> UndoRedo.add_do_property(Object, StringName, ) -> UndoRedo.add_do_reference(Object) -> UndoRedo.add_undo_method(Object, StringName) -> UndoRedo.add_undo_property(Object, StringName, ) -> UndoRedo.add_undo_reference(Object) -> UndoRedo.clear_history(Bool) -> UndoRedo.commit_action(Bool) -> UndoRedo.create_action(String, Int) -> UndoRedo.end_force_keep_in_merge_ends() -> UndoRedo.get_action_name(Int) -> String UndoRedo.get_current_action() -> Int UndoRedo.get_current_action_name() -> String UndoRedo.get_history_count() -> Int UndoRedo.get_version() -> Int UndoRedo.has_redo() -> Bool UndoRedo.has_undo() -> Bool UndoRedo.is_committing_action() -> Bool UndoRedo.redo() -> Bool UndoRedo.start_force_keep_in_merge_ends() -> UndoRedo.undo() -> Bool VehicleBody3D.get_brake() -> Float VehicleBody3D.get_engine_force() -> Float VehicleBody3D.get_steering() -> Float VehicleBody3D.set_brake(Float) -> VehicleBody3D.set_engine_force(Float) -> VehicleBody3D.set_steering(Float) -> VehicleWheel3D.get_brake() -> Float VehicleWheel3D.get_damping_compression() -> Float VehicleWheel3D.get_damping_relaxation() -> Float VehicleWheel3D.get_engine_force() -> Float VehicleWheel3D.get_friction_slip() -> Float VehicleWheel3D.get_radius() -> Float VehicleWheel3D.get_roll_influence() -> Float VehicleWheel3D.get_rpm() -> Float VehicleWheel3D.get_skidinfo() -> Float VehicleWheel3D.get_steering() -> Float VehicleWheel3D.get_suspension_max_force() -> Float VehicleWheel3D.get_suspension_rest_length() -> Float VehicleWheel3D.get_suspension_stiffness() -> Float VehicleWheel3D.get_suspension_travel() -> Float VehicleWheel3D.is_in_contact() -> Bool VehicleWheel3D.is_used_as_steering() -> Bool VehicleWheel3D.is_used_as_traction() -> Bool VehicleWheel3D.set_brake(Float) -> VehicleWheel3D.set_damping_compression(Float) -> VehicleWheel3D.set_damping_relaxation(Float) -> VehicleWheel3D.set_engine_force(Float) -> VehicleWheel3D.set_friction_slip(Float) -> VehicleWheel3D.set_radius(Float) -> VehicleWheel3D.set_roll_influence(Float) -> VehicleWheel3D.set_steering(Float) -> VehicleWheel3D.set_suspension_max_force(Float) -> VehicleWheel3D.set_suspension_rest_length(Float) -> VehicleWheel3D.set_suspension_stiffness(Float) -> VehicleWheel3D.set_suspension_travel(Float) -> VehicleWheel3D.set_use_as_steering(Bool) -> VehicleWheel3D.set_use_as_traction(Bool) -> VelocityTracker3D.get_tracked_linear_velocity() -> Vector3 VelocityTracker3D.is_tracking_physics_step() -> Bool VelocityTracker3D.reset(Vector3) -> VelocityTracker3D.set_track_physics_step(Bool) -> VelocityTracker3D.update_position(Vector3) -> VideoPlayer.get_audio_track() -> Int VideoPlayer.get_buffering_msec() -> Int VideoPlayer.get_bus() -> StringName VideoPlayer.get_stream() -> Object VideoPlayer.get_stream_name() -> String VideoPlayer.get_stream_position() -> Float VideoPlayer.get_video_texture() -> Object VideoPlayer.get_volume() -> Float VideoPlayer.get_volume_db() -> Float VideoPlayer.has_autoplay() -> Bool VideoPlayer.has_expand() -> Bool VideoPlayer.is_paused() -> Bool VideoPlayer.is_playing() -> Bool VideoPlayer.play() -> VideoPlayer.set_audio_track(Int) -> VideoPlayer.set_autoplay(Bool) -> VideoPlayer.set_buffering_msec(Int) -> VideoPlayer.set_bus(StringName) -> VideoPlayer.set_expand(Bool) -> VideoPlayer.set_paused(Bool) -> VideoPlayer.set_stream(Object) -> VideoPlayer.set_stream_position(Float) -> VideoPlayer.set_volume(Float) -> VideoPlayer.set_volume_db(Float) -> VideoPlayer.stop() -> VideoStreamGDNative.get_file() -> String VideoStreamGDNative.set_file(String) -> VideoStreamTheora.get_file() -> String VideoStreamTheora.set_file(String) -> Viewport._gui_remove_focus_for_window(Object) -> Viewport._post_gui_grab_click_focus() -> Viewport._process_picking() -> Viewport.find_world_2d() -> Object Viewport.find_world_3d() -> Object Viewport.get_camera_2d() -> Object Viewport.get_camera_3d() -> Object Viewport.get_canvas_transform() -> Transform2D Viewport.get_debug_draw() -> Int Viewport.get_default_canvas_item_texture_filter() -> Int Viewport.get_default_canvas_item_texture_repeat() -> Int Viewport.get_embed_subwindows_hint() -> Bool Viewport.get_final_transform() -> Transform2D Viewport.get_global_canvas_transform() -> Transform2D Viewport.get_lod_threshold() -> Float Viewport.get_mouse_position() -> Vector2 Viewport.get_msaa() -> Int Viewport.get_physics_object_picking() -> Bool Viewport.get_render_info(Int, Int) -> Int Viewport.get_scale_3d() -> Float Viewport.get_screen_space_aa() -> Int Viewport.get_sdf_oversize() -> Int Viewport.get_sdf_scale() -> Int Viewport.get_shadow_atlas_16_bits() -> Bool Viewport.get_shadow_atlas_quadrant_subdiv(Int) -> Int Viewport.get_shadow_atlas_size() -> Int Viewport.get_texture() -> Object Viewport.get_viewport_rid() -> RID Viewport.get_visible_rect() -> Rect2 Viewport.get_world_2d() -> Object Viewport.get_world_3d() -> Object Viewport.gui_get_drag_data() -> Viewport.gui_is_dragging() -> Bool Viewport.has_transparent_background() -> Bool Viewport.is_3d_disabled() -> Bool Viewport.is_audio_listener_2d() -> Bool Viewport.is_audio_listener_3d() -> Bool Viewport.is_embedding_subwindows() -> Bool Viewport.is_handling_input_locally() -> Bool Viewport.is_input_disabled() -> Bool Viewport.is_input_handled() -> Bool Viewport.is_snap_2d_transforms_to_pixel_enabled() -> Bool Viewport.is_snap_2d_vertices_to_pixel_enabled() -> Bool Viewport.is_snap_controls_to_pixels_enabled() -> Bool Viewport.is_using_debanding() -> Bool Viewport.is_using_occlusion_culling() -> Bool Viewport.is_using_own_world_3d() -> Bool Viewport.is_using_xr() -> Bool Viewport.push_input(Object, Bool) -> Viewport.push_text_input(String) -> Viewport.push_unhandled_input(Object, Bool) -> Viewport.set_as_audio_listener_2d(Bool) -> Viewport.set_as_audio_listener_3d(Bool) -> Viewport.set_canvas_transform(Transform2D) -> Viewport.set_debug_draw(Int) -> Viewport.set_default_canvas_item_texture_filter(Int) -> Viewport.set_default_canvas_item_texture_repeat(Int) -> Viewport.set_disable_3d(Bool) -> Viewport.set_disable_input(Bool) -> Viewport.set_embed_subwindows_hint(Bool) -> Viewport.set_global_canvas_transform(Transform2D) -> Viewport.set_handle_input_locally(Bool) -> Viewport.set_input_as_handled() -> Viewport.set_lod_threshold(Float) -> Viewport.set_msaa(Int) -> Viewport.set_physics_object_picking(Bool) -> Viewport.set_scale_3d(Float) -> Viewport.set_screen_space_aa(Int) -> Viewport.set_sdf_oversize(Int) -> Viewport.set_sdf_scale(Int) -> Viewport.set_shadow_atlas_16_bits(Bool) -> Viewport.set_shadow_atlas_quadrant_subdiv(Int, Int) -> Viewport.set_shadow_atlas_size(Int) -> Viewport.set_snap_2d_transforms_to_pixel(Bool) -> Viewport.set_snap_2d_vertices_to_pixel(Bool) -> Viewport.set_snap_controls_to_pixels(Bool) -> Viewport.set_transparent_background(Bool) -> Viewport.set_use_debanding(Bool) -> Viewport.set_use_occlusion_culling(Bool) -> Viewport.set_use_own_world_3d(Bool) -> Viewport.set_use_xr(Bool) -> Viewport.set_world_2d(Object) -> Viewport.set_world_3d(Object) -> Viewport.warp_mouse(Vector2) -> ViewportTexture.get_viewport_path_in_scene() -> NodePath ViewportTexture.set_viewport_path_in_scene(NodePath) -> VisibleOnScreenEnabler2D.get_enable_mode() -> Int VisibleOnScreenEnabler2D.get_enable_node_path() -> NodePath VisibleOnScreenEnabler2D.set_enable_mode(Int) -> VisibleOnScreenEnabler2D.set_enable_node_path(NodePath) -> VisibleOnScreenEnabler3D.get_enable_mode() -> Int VisibleOnScreenEnabler3D.get_enable_node_path() -> NodePath VisibleOnScreenEnabler3D.set_enable_mode(Int) -> VisibleOnScreenEnabler3D.set_enable_node_path(NodePath) -> VisibleOnScreenNotifier2D.get_rect() -> Rect2 VisibleOnScreenNotifier2D.is_on_screen() -> Bool VisibleOnScreenNotifier2D.set_rect(Rect2) -> VisibleOnScreenNotifier3D.is_on_screen() -> Bool VisibleOnScreenNotifier3D.set_aabb(AABB) -> VisualInstance3D._get_visual_instance_rid() -> RID VisualInstance3D.get_aabb() -> AABB VisualInstance3D.get_base() -> RID VisualInstance3D.get_instance() -> RID VisualInstance3D.get_layer_mask() -> Int VisualInstance3D.get_layer_mask_value(Int) -> Bool VisualInstance3D.get_transformed_aabb() -> AABB VisualInstance3D.set_base(RID) -> VisualInstance3D.set_layer_mask(Int) -> VisualInstance3D.set_layer_mask_value(Int, Bool) -> VisualScript._get_data() -> Dictionary VisualScript._set_data(Dictionary) -> VisualScript.add_custom_signal(StringName) -> VisualScript.add_function(StringName, Int) -> VisualScript.add_node(Int, Object, Vector2) -> VisualScript.add_variable(StringName, , Bool) -> VisualScript.custom_signal_add_argument(StringName, Int, String, Int) -> VisualScript.custom_signal_get_argument_count(StringName) -> Int VisualScript.custom_signal_get_argument_name(StringName, Int) -> String VisualScript.custom_signal_get_argument_type(StringName, Int) -> Int VisualScript.custom_signal_remove_argument(StringName, Int) -> VisualScript.custom_signal_set_argument_name(StringName, Int, String) -> VisualScript.custom_signal_set_argument_type(StringName, Int, Int) -> VisualScript.custom_signal_swap_argument(StringName, Int, Int) -> VisualScript.data_connect(Int, Int, Int, Int) -> VisualScript.data_disconnect(Int, Int, Int, Int) -> VisualScript.get_function_node_id(StringName) -> Int VisualScript.get_node(Int) -> Object VisualScript.get_node_position(Int) -> Vector2 VisualScript.get_scroll() -> Vector2 VisualScript.get_variable_default_value(StringName) -> VisualScript.get_variable_export(StringName) -> Bool VisualScript.get_variable_info(StringName) -> Dictionary VisualScript.has_custom_signal(StringName) -> Bool VisualScript.has_data_connection(Int, Int, Int, Int) -> Bool VisualScript.has_function(StringName) -> Bool VisualScript.has_node(Int) -> Bool VisualScript.has_sequence_connection(Int, Int, Int) -> Bool VisualScript.has_variable(StringName) -> Bool VisualScript.remove_custom_signal(StringName) -> VisualScript.remove_function(StringName) -> VisualScript.remove_node(Int) -> VisualScript.remove_variable(StringName) -> VisualScript.rename_custom_signal(StringName, StringName) -> VisualScript.rename_function(StringName, StringName) -> VisualScript.rename_variable(StringName, StringName) -> VisualScript.sequence_connect(Int, Int, Int) -> VisualScript.sequence_disconnect(Int, Int, Int) -> VisualScript.set_instance_base_type(StringName) -> VisualScript.set_node_position(Int, Vector2) -> VisualScript.set_scroll(Vector2) -> VisualScript.set_variable_default_value(StringName, ) -> VisualScript.set_variable_export(StringName, Bool) -> VisualScript.set_variable_info(StringName, Dictionary) -> VisualScriptBasicTypeConstant.get_basic_type() -> Int VisualScriptBasicTypeConstant.get_basic_type_constant() -> StringName VisualScriptBasicTypeConstant.set_basic_type(Int) -> VisualScriptBasicTypeConstant.set_basic_type_constant(StringName) -> VisualScriptBuiltinFunc.get_func() -> Int VisualScriptBuiltinFunc.set_func(Int) -> VisualScriptClassConstant.get_base_type() -> StringName VisualScriptClassConstant.get_class_constant() -> StringName VisualScriptClassConstant.set_base_type(StringName) -> VisualScriptClassConstant.set_class_constant(StringName) -> VisualScriptComment.get_description() -> String VisualScriptComment.get_size() -> Vector2 VisualScriptComment.get_title() -> String VisualScriptComment.set_description(String) -> VisualScriptComment.set_size(Vector2) -> VisualScriptComment.set_title(String) -> VisualScriptConstant.get_constant_type() -> Int VisualScriptConstant.get_constant_value() -> VisualScriptConstant.set_constant_type(Int) -> VisualScriptConstant.set_constant_value() -> VisualScriptConstructor.get_constructor() -> Dictionary VisualScriptConstructor.get_constructor_type() -> Int VisualScriptConstructor.set_constructor(Dictionary) -> VisualScriptConstructor.set_constructor_type(Int) -> VisualScriptCustomNode._get_caption() -> String VisualScriptCustomNode._get_category() -> String VisualScriptCustomNode._get_input_value_port_count() -> Int VisualScriptCustomNode._get_input_value_port_hint(Int) -> Int VisualScriptCustomNode._get_input_value_port_hint_string(Int) -> String VisualScriptCustomNode._get_input_value_port_name(Int) -> String VisualScriptCustomNode._get_input_value_port_type(Int) -> Int VisualScriptCustomNode._get_output_sequence_port_count() -> Int VisualScriptCustomNode._get_output_sequence_port_text(Int) -> String VisualScriptCustomNode._get_output_value_port_count() -> Int VisualScriptCustomNode._get_output_value_port_hint(Int) -> Int VisualScriptCustomNode._get_output_value_port_hint_string(Int) -> String VisualScriptCustomNode._get_output_value_port_name(Int) -> String VisualScriptCustomNode._get_output_value_port_type(Int) -> Int VisualScriptCustomNode._get_text() -> String VisualScriptCustomNode._get_working_memory_size() -> Int VisualScriptCustomNode._has_input_sequence_port() -> Bool VisualScriptCustomNode._step(Array, Array, Int, Array) -> VisualScriptCustomNodes.add_custom_node(String, String, Object) -> VisualScriptCustomNodes.remove_custom_node(String, String) -> VisualScriptDeconstruct._get_elem_cache() -> Array VisualScriptDeconstruct._set_elem_cache(Array) -> VisualScriptDeconstruct.get_deconstruct_type() -> Int VisualScriptDeconstruct.set_deconstruct_type(Int) -> VisualScriptEmitSignal.get_signal() -> StringName VisualScriptEmitSignal.set_signal(StringName) -> VisualScriptEngineSingleton.get_singleton() -> String VisualScriptEngineSingleton.set_singleton(String) -> VisualScriptFunctionCall._get_argument_cache() -> Dictionary VisualScriptFunctionCall._set_argument_cache(Dictionary) -> VisualScriptFunctionCall.get_base_path() -> NodePath VisualScriptFunctionCall.get_base_script() -> String VisualScriptFunctionCall.get_base_type() -> StringName VisualScriptFunctionCall.get_basic_type() -> Int VisualScriptFunctionCall.get_call_mode() -> Int VisualScriptFunctionCall.get_function() -> StringName VisualScriptFunctionCall.get_rpc_call_mode() -> Int VisualScriptFunctionCall.get_singleton() -> StringName VisualScriptFunctionCall.get_use_default_args() -> Int VisualScriptFunctionCall.get_validate() -> Bool VisualScriptFunctionCall.set_base_path(NodePath) -> VisualScriptFunctionCall.set_base_script(String) -> VisualScriptFunctionCall.set_base_type(StringName) -> VisualScriptFunctionCall.set_basic_type(Int) -> VisualScriptFunctionCall.set_call_mode(Int) -> VisualScriptFunctionCall.set_function(StringName) -> VisualScriptFunctionCall.set_rpc_call_mode(Int) -> VisualScriptFunctionCall.set_singleton(StringName) -> VisualScriptFunctionCall.set_use_default_args(Int) -> VisualScriptFunctionCall.set_validate(Bool) -> VisualScriptFunctionState._signal_callback() -> VisualScriptFunctionState.connect_to_signal(Object, String, Array) -> VisualScriptFunctionState.is_valid() -> Bool VisualScriptFunctionState.resume(Array) -> VisualScriptGlobalConstant.get_global_constant() -> Int VisualScriptGlobalConstant.set_global_constant(Int) -> VisualScriptInputAction.get_action_mode() -> Int VisualScriptInputAction.get_action_name() -> StringName VisualScriptInputAction.set_action_mode(Int) -> VisualScriptInputAction.set_action_name(StringName) -> VisualScriptLists.add_input_data_port(Int, String, Int) -> VisualScriptLists.add_output_data_port(Int, String, Int) -> VisualScriptLists.remove_input_data_port(Int) -> VisualScriptLists.remove_output_data_port(Int) -> VisualScriptLists.set_input_data_port_name(Int, String) -> VisualScriptLists.set_input_data_port_type(Int, Int) -> VisualScriptLists.set_output_data_port_name(Int, String) -> VisualScriptLists.set_output_data_port_type(Int, Int) -> VisualScriptLocalVar.get_var_name() -> StringName VisualScriptLocalVar.get_var_type() -> Int VisualScriptLocalVar.set_var_name(StringName) -> VisualScriptLocalVar.set_var_type(Int) -> VisualScriptLocalVarSet.get_var_name() -> StringName VisualScriptLocalVarSet.get_var_type() -> Int VisualScriptLocalVarSet.set_var_name(StringName) -> VisualScriptLocalVarSet.set_var_type(Int) -> VisualScriptMathConstant.get_math_constant() -> Int VisualScriptMathConstant.set_math_constant(Int) -> VisualScriptNode._get_default_input_values() -> Array VisualScriptNode._set_default_input_values(Array) -> VisualScriptNode.get_default_input_value(Int) -> VisualScriptNode.get_visual_script() -> Object VisualScriptNode.ports_changed_notify() -> VisualScriptNode.set_default_input_value(Int, ) -> VisualScriptOperator.get_operator() -> Int VisualScriptOperator.get_typed() -> Int VisualScriptOperator.set_operator(Int) -> VisualScriptOperator.set_typed(Int) -> VisualScriptPreload.get_preload() -> Object VisualScriptPreload.set_preload(Object) -> VisualScriptPropertyGet._get_type_cache() -> Int VisualScriptPropertyGet._set_type_cache(Int) -> VisualScriptPropertyGet.get_base_path() -> NodePath VisualScriptPropertyGet.get_base_script() -> String VisualScriptPropertyGet.get_base_type() -> StringName VisualScriptPropertyGet.get_basic_type() -> Int VisualScriptPropertyGet.get_call_mode() -> Int VisualScriptPropertyGet.get_index() -> StringName VisualScriptPropertyGet.get_property() -> StringName VisualScriptPropertyGet.set_base_path(NodePath) -> VisualScriptPropertyGet.set_base_script(String) -> VisualScriptPropertyGet.set_base_type(StringName) -> VisualScriptPropertyGet.set_basic_type(Int) -> VisualScriptPropertyGet.set_call_mode(Int) -> VisualScriptPropertyGet.set_index(StringName) -> VisualScriptPropertyGet.set_property(StringName) -> VisualScriptPropertySet._get_type_cache() -> Dictionary VisualScriptPropertySet._set_type_cache(Dictionary) -> VisualScriptPropertySet.get_assign_op() -> Int VisualScriptPropertySet.get_base_path() -> NodePath VisualScriptPropertySet.get_base_script() -> String VisualScriptPropertySet.get_base_type() -> StringName VisualScriptPropertySet.get_basic_type() -> Int VisualScriptPropertySet.get_call_mode() -> Int VisualScriptPropertySet.get_index() -> StringName VisualScriptPropertySet.get_property() -> StringName VisualScriptPropertySet.set_assign_op(Int) -> VisualScriptPropertySet.set_base_path(NodePath) -> VisualScriptPropertySet.set_base_script(String) -> VisualScriptPropertySet.set_base_type(StringName) -> VisualScriptPropertySet.set_basic_type(Int) -> VisualScriptPropertySet.set_call_mode(Int) -> VisualScriptPropertySet.set_index(StringName) -> VisualScriptPropertySet.set_property(StringName) -> VisualScriptResourcePath.get_resource_path() -> String VisualScriptResourcePath.set_resource_path(String) -> VisualScriptReturn.get_return_type() -> Int VisualScriptReturn.is_return_value_enabled() -> Bool VisualScriptReturn.set_enable_return_value(Bool) -> VisualScriptReturn.set_return_type(Int) -> VisualScriptSceneNode.get_node_path() -> NodePath VisualScriptSceneNode.set_node_path(NodePath) -> VisualScriptSelect.get_typed() -> Int VisualScriptSelect.set_typed(Int) -> VisualScriptSequence.get_steps() -> Int VisualScriptSequence.set_steps(Int) -> VisualScriptTypeCast.get_base_script() -> String VisualScriptTypeCast.get_base_type() -> StringName VisualScriptTypeCast.set_base_script(String) -> VisualScriptTypeCast.set_base_type(StringName) -> VisualScriptVariableGet.get_variable() -> StringName VisualScriptVariableGet.set_variable(StringName) -> VisualScriptVariableSet.get_variable() -> StringName VisualScriptVariableSet.set_variable(StringName) -> VisualScriptYield.get_wait_time() -> Float VisualScriptYield.get_yield_mode() -> Int VisualScriptYield.set_wait_time(Float) -> VisualScriptYield.set_yield_mode(Int) -> VisualScriptYieldSignal.get_base_path() -> NodePath VisualScriptYieldSignal.get_base_type() -> StringName VisualScriptYieldSignal.get_call_mode() -> Int VisualScriptYieldSignal.get_signal() -> StringName VisualScriptYieldSignal.set_base_path(NodePath) -> VisualScriptYieldSignal.set_base_type(StringName) -> VisualScriptYieldSignal.set_call_mode(Int) -> VisualScriptYieldSignal.set_signal(StringName) -> VisualShader._update_shader() -> VisualShader.add_node(Int, Object, Vector2, Int) -> VisualShader.can_connect_nodes(Int, Int, Int, Int, Int) -> Bool VisualShader.connect_nodes(Int, Int, Int, Int, Int) -> Int VisualShader.connect_nodes_forced(Int, Int, Int, Int, Int) -> VisualShader.disconnect_nodes(Int, Int, Int, Int, Int) -> VisualShader.get_engine_version() -> Dictionary VisualShader.get_graph_offset() -> Vector2 VisualShader.get_node(Int, Int) -> Object VisualShader.get_node_connections(Int) -> Array VisualShader.get_node_list(Int) -> IntArray32 VisualShader.get_node_position(Int, Int) -> Vector2 VisualShader.get_valid_node_id(Int) -> Int VisualShader.is_node_connection(Int, Int, Int, Int, Int) -> Bool VisualShader.remove_node(Int, Int) -> VisualShader.replace_node(Int, Int, StringName) -> VisualShader.set_engine_version(Dictionary) -> VisualShader.set_graph_offset(Vector2) -> VisualShader.set_mode(Int) -> VisualShader.set_node_position(Int, Int, Vector2) -> VisualShaderNode._get_output_ports_expanded() -> Array VisualShaderNode._is_output_port_expanded(Int) -> Bool VisualShaderNode._set_output_port_expanded(Int, Bool) -> VisualShaderNode._set_output_ports_expanded(Array) -> VisualShaderNode.clear_default_input_values() -> VisualShaderNode.get_default_input_values() -> Array VisualShaderNode.get_input_port_default_value(Int) -> VisualShaderNode.get_output_port_for_preview() -> Int VisualShaderNode.remove_input_port_default_value(Int) -> VisualShaderNode.set_default_input_values(Array) -> VisualShaderNode.set_input_port_default_value(Int, ) -> VisualShaderNode.set_output_port_for_preview(Int) -> VisualShaderNodeBillboard.get_billboard_type() -> Int VisualShaderNodeBillboard.is_keep_scale_enabled() -> Bool VisualShaderNodeBillboard.set_billboard_type(Int) -> VisualShaderNodeBillboard.set_keep_scale_enabled(Bool) -> VisualShaderNodeBooleanConstant.get_constant() -> Bool VisualShaderNodeBooleanConstant.set_constant(Bool) -> VisualShaderNodeBooleanUniform.get_default_value() -> Bool VisualShaderNodeBooleanUniform.is_default_value_enabled() -> Bool VisualShaderNodeBooleanUniform.set_default_value(Bool) -> VisualShaderNodeBooleanUniform.set_default_value_enabled(Bool) -> VisualShaderNodeClamp.get_op_type() -> Int VisualShaderNodeClamp.set_op_type(Int) -> VisualShaderNodeColorConstant.get_constant() -> Color VisualShaderNodeColorConstant.set_constant(Color) -> VisualShaderNodeColorFunc.get_function() -> Int VisualShaderNodeColorFunc.set_function(Int) -> VisualShaderNodeColorOp.get_operator() -> Int VisualShaderNodeColorOp.set_operator(Int) -> VisualShaderNodeColorUniform.get_default_value() -> Color VisualShaderNodeColorUniform.is_default_value_enabled() -> Bool VisualShaderNodeColorUniform.set_default_value(Color) -> VisualShaderNodeColorUniform.set_default_value_enabled(Bool) -> VisualShaderNodeComment.get_description() -> String VisualShaderNodeComment.get_title() -> String VisualShaderNodeComment.set_description(String) -> VisualShaderNodeComment.set_title(String) -> VisualShaderNodeCompare.get_comparison_type() -> Int VisualShaderNodeCompare.get_condition() -> Int VisualShaderNodeCompare.get_function() -> Int VisualShaderNodeCompare.set_comparison_type(Int) -> VisualShaderNodeCompare.set_condition(Int) -> VisualShaderNodeCompare.set_function(Int) -> VisualShaderNodeCubemap.get_cube_map() -> Object VisualShaderNodeCubemap.get_source() -> Int VisualShaderNodeCubemap.get_texture_type() -> Int VisualShaderNodeCubemap.set_cube_map(Object) -> VisualShaderNodeCubemap.set_source(Int) -> VisualShaderNodeCubemap.set_texture_type(Int) -> VisualShaderNodeCurveTexture.get_texture() -> Object VisualShaderNodeCurveTexture.set_texture(Object) -> VisualShaderNodeCurveXYZTexture.get_texture() -> Object VisualShaderNodeCurveXYZTexture.set_texture(Object) -> VisualShaderNodeCustom._get_category() -> String VisualShaderNodeCustom._get_code(StringArray, Array, Int, Int) -> String VisualShaderNodeCustom._get_description() -> String VisualShaderNodeCustom._get_global_code(Int) -> String VisualShaderNodeCustom._get_input_port_count() -> Int VisualShaderNodeCustom._get_input_port_name(Int) -> String VisualShaderNodeCustom._get_input_port_type(Int) -> Int VisualShaderNodeCustom._get_name() -> String VisualShaderNodeCustom._get_output_port_count() -> Int VisualShaderNodeCustom._get_output_port_name(Int) -> String VisualShaderNodeCustom._get_output_port_type(Int) -> Int VisualShaderNodeCustom._get_return_icon_type() -> Int VisualShaderNodeCustom._is_highend() -> Bool VisualShaderNodeCustom._is_initialized() -> Bool VisualShaderNodeCustom._set_initialized(Bool) -> VisualShaderNodeCustom._set_input_port_default_value(Int, ) -> VisualShaderNodeExpression.get_expression() -> String VisualShaderNodeExpression.set_expression(String) -> VisualShaderNodeFloatConstant.get_constant() -> Float VisualShaderNodeFloatConstant.set_constant(Float) -> VisualShaderNodeFloatFunc.get_function() -> Int VisualShaderNodeFloatFunc.set_function(Int) -> VisualShaderNodeFloatOp.get_operator() -> Int VisualShaderNodeFloatOp.set_operator(Int) -> VisualShaderNodeFloatUniform.get_default_value() -> Float VisualShaderNodeFloatUniform.get_hint() -> Int VisualShaderNodeFloatUniform.get_max() -> Float VisualShaderNodeFloatUniform.get_min() -> Float VisualShaderNodeFloatUniform.get_step() -> Float VisualShaderNodeFloatUniform.is_default_value_enabled() -> Bool VisualShaderNodeFloatUniform.set_default_value(Float) -> VisualShaderNodeFloatUniform.set_default_value_enabled(Bool) -> VisualShaderNodeFloatUniform.set_hint(Int) -> VisualShaderNodeFloatUniform.set_max(Float) -> VisualShaderNodeFloatUniform.set_min(Float) -> VisualShaderNodeFloatUniform.set_step(Float) -> VisualShaderNodeGroupBase.add_input_port(Int, Int, String) -> VisualShaderNodeGroupBase.add_output_port(Int, Int, String) -> VisualShaderNodeGroupBase.clear_input_ports() -> VisualShaderNodeGroupBase.clear_output_ports() -> VisualShaderNodeGroupBase.get_free_input_port_id() -> Int VisualShaderNodeGroupBase.get_free_output_port_id() -> Int VisualShaderNodeGroupBase.get_input_port_count() -> Int VisualShaderNodeGroupBase.get_inputs() -> String VisualShaderNodeGroupBase.get_output_port_count() -> Int VisualShaderNodeGroupBase.get_outputs() -> String VisualShaderNodeGroupBase.has_input_port(Int) -> Bool VisualShaderNodeGroupBase.has_output_port(Int) -> Bool VisualShaderNodeGroupBase.is_valid_port_name(String) -> Bool VisualShaderNodeGroupBase.remove_input_port(Int) -> VisualShaderNodeGroupBase.remove_output_port(Int) -> VisualShaderNodeGroupBase.set_input_port_name(Int, String) -> VisualShaderNodeGroupBase.set_input_port_type(Int, Int) -> VisualShaderNodeGroupBase.set_inputs(String) -> VisualShaderNodeGroupBase.set_output_port_name(Int, String) -> VisualShaderNodeGroupBase.set_output_port_type(Int, Int) -> VisualShaderNodeGroupBase.set_outputs(String) -> VisualShaderNodeInput.get_input_name() -> String VisualShaderNodeInput.get_input_real_name() -> String VisualShaderNodeInput.set_input_name(String) -> VisualShaderNodeIntConstant.get_constant() -> Int VisualShaderNodeIntConstant.set_constant(Int) -> VisualShaderNodeIntFunc.get_function() -> Int VisualShaderNodeIntFunc.set_function(Int) -> VisualShaderNodeIntOp.get_operator() -> Int VisualShaderNodeIntOp.set_operator(Int) -> VisualShaderNodeIntUniform.get_default_value() -> Int VisualShaderNodeIntUniform.get_hint() -> Int VisualShaderNodeIntUniform.get_max() -> Int VisualShaderNodeIntUniform.get_min() -> Int VisualShaderNodeIntUniform.get_step() -> Int VisualShaderNodeIntUniform.is_default_value_enabled() -> Bool VisualShaderNodeIntUniform.set_default_value(Int) -> VisualShaderNodeIntUniform.set_default_value_enabled(Bool) -> VisualShaderNodeIntUniform.set_hint(Int) -> VisualShaderNodeIntUniform.set_max(Int) -> VisualShaderNodeIntUniform.set_min(Int) -> VisualShaderNodeIntUniform.set_step(Int) -> VisualShaderNodeIs.get_function() -> Int VisualShaderNodeIs.set_function(Int) -> VisualShaderNodeMix.get_op_type() -> Int VisualShaderNodeMix.set_op_type(Int) -> VisualShaderNodeMultiplyAdd.get_op_type() -> Int VisualShaderNodeMultiplyAdd.set_op_type(Int) -> VisualShaderNodeParticleAccelerator.get_mode() -> Int VisualShaderNodeParticleAccelerator.set_mode(Int) -> VisualShaderNodeParticleEmit.get_flags() -> Int VisualShaderNodeParticleEmit.set_flags(Int) -> VisualShaderNodeParticleMultiplyByAxisAngle.is_degrees_mode() -> Bool VisualShaderNodeParticleMultiplyByAxisAngle.set_degrees_mode(Bool) -> VisualShaderNodeParticleRandomness.get_op_type() -> Int VisualShaderNodeParticleRandomness.set_op_type(Int) -> VisualShaderNodeResizableBase.get_size() -> Vector2 VisualShaderNodeResizableBase.set_size(Vector2) -> VisualShaderNodeSample3D.get_source() -> Int VisualShaderNodeSample3D.set_source(Int) -> VisualShaderNodeScalarDerivativeFunc.get_function() -> Int VisualShaderNodeScalarDerivativeFunc.set_function(Int) -> VisualShaderNodeSmoothStep.get_op_type() -> Int VisualShaderNodeSmoothStep.set_op_type(Int) -> VisualShaderNodeStep.get_op_type() -> Int VisualShaderNodeStep.set_op_type(Int) -> VisualShaderNodeSwitch.get_op_type() -> Int VisualShaderNodeSwitch.set_op_type(Int) -> VisualShaderNodeTexture.get_source() -> Int VisualShaderNodeTexture.get_texture() -> Object VisualShaderNodeTexture.get_texture_type() -> Int VisualShaderNodeTexture.set_source(Int) -> VisualShaderNodeTexture.set_texture(Object) -> VisualShaderNodeTexture.set_texture_type(Int) -> VisualShaderNodeTexture2DArray.get_texture_array() -> Object VisualShaderNodeTexture2DArray.set_texture_array(Object) -> VisualShaderNodeTexture3D.get_texture() -> Object VisualShaderNodeTexture3D.set_texture(Object) -> VisualShaderNodeTextureUniform.get_color_default() -> Int VisualShaderNodeTextureUniform.get_texture_type() -> Int VisualShaderNodeTextureUniform.set_color_default(Int) -> VisualShaderNodeTextureUniform.set_texture_type(Int) -> VisualShaderNodeTransformConstant.get_constant() -> Transform3D VisualShaderNodeTransformConstant.set_constant(Transform3D) -> VisualShaderNodeTransformFunc.get_function() -> Int VisualShaderNodeTransformFunc.set_function(Int) -> VisualShaderNodeTransformOp.get_operator() -> Int VisualShaderNodeTransformOp.set_operator(Int) -> VisualShaderNodeTransformUniform.get_default_value() -> Transform3D VisualShaderNodeTransformUniform.is_default_value_enabled() -> Bool VisualShaderNodeTransformUniform.set_default_value(Transform3D) -> VisualShaderNodeTransformUniform.set_default_value_enabled(Bool) -> VisualShaderNodeTransformVecMult.get_operator() -> Int VisualShaderNodeTransformVecMult.set_operator(Int) -> VisualShaderNodeUVFunc.get_function() -> Int VisualShaderNodeUVFunc.set_function(Int) -> VisualShaderNodeUniform.get_qualifier() -> Int VisualShaderNodeUniform.get_uniform_name() -> String VisualShaderNodeUniform.set_qualifier(Int) -> VisualShaderNodeUniform.set_uniform_name(String) -> VisualShaderNodeUniformRef._get_uniform_type() -> Int VisualShaderNodeUniformRef._set_uniform_type(Int) -> VisualShaderNodeUniformRef.get_uniform_name() -> String VisualShaderNodeUniformRef.set_uniform_name(String) -> VisualShaderNodeVec3Constant.get_constant() -> Vector3 VisualShaderNodeVec3Constant.set_constant(Vector3) -> VisualShaderNodeVec3Uniform.get_default_value() -> Vector3 VisualShaderNodeVec3Uniform.is_default_value_enabled() -> Bool VisualShaderNodeVec3Uniform.set_default_value(Vector3) -> VisualShaderNodeVec3Uniform.set_default_value_enabled(Bool) -> VisualShaderNodeVectorDerivativeFunc.get_function() -> Int VisualShaderNodeVectorDerivativeFunc.set_function(Int) -> VisualShaderNodeVectorFunc.get_function() -> Int VisualShaderNodeVectorFunc.set_function(Int) -> VisualShaderNodeVectorOp.get_operator() -> Int VisualShaderNodeVectorOp.set_operator(Int) -> VoxelGI.bake(Object, Bool) -> VoxelGI.debug_bake() -> VoxelGI.get_extents() -> Vector3 VoxelGI.get_probe_data() -> Object VoxelGI.get_subdiv() -> Int VoxelGI.set_extents(Vector3) -> VoxelGI.set_probe_data(Object) -> VoxelGI.set_subdiv(Int) -> VoxelGIData._get_data() -> Dictionary VoxelGIData._set_data(Dictionary) -> VoxelGIData.allocate(Transform3D, AABB, Vector3, ByteArray, ByteArray, ByteArray, IntArray32) -> VoxelGIData.get_bias() -> Float VoxelGIData.get_bounds() -> AABB VoxelGIData.get_data_cells() -> ByteArray VoxelGIData.get_dynamic_range() -> Float VoxelGIData.get_energy() -> Float VoxelGIData.get_level_counts() -> IntArray32 VoxelGIData.get_normal_bias() -> Float VoxelGIData.get_octree_cells() -> ByteArray VoxelGIData.get_octree_size() -> Vector3 VoxelGIData.get_propagation() -> Float VoxelGIData.get_to_cell_xform() -> Transform3D VoxelGIData.is_interior() -> Bool VoxelGIData.is_using_two_bounces() -> Bool VoxelGIData.set_bias(Float) -> VoxelGIData.set_dynamic_range(Float) -> VoxelGIData.set_energy(Float) -> VoxelGIData.set_interior(Bool) -> VoxelGIData.set_normal_bias(Float) -> VoxelGIData.set_propagation(Float) -> VoxelGIData.set_use_two_bounces(Bool) -> WeakRef.get_ref() -> WebRTCDataChannel.close() -> WebRTCDataChannel.get_buffered_amount() -> Int WebRTCDataChannel.get_id() -> Int WebRTCDataChannel.get_label() -> String WebRTCDataChannel.get_max_packet_life_time() -> Int WebRTCDataChannel.get_max_retransmits() -> Int WebRTCDataChannel.get_protocol() -> String WebRTCDataChannel.get_ready_state() -> Int WebRTCDataChannel.get_write_mode() -> Int WebRTCDataChannel.is_negotiated() -> Bool WebRTCDataChannel.is_ordered() -> Bool WebRTCDataChannel.poll() -> Int WebRTCDataChannel.set_write_mode(Int) -> WebRTCDataChannel.was_string_packet() -> Bool WebRTCDataChannelExtension._close() -> WebRTCDataChannelExtension._get_available_packet_count() -> Int WebRTCDataChannelExtension._get_buffered_amount() -> Int WebRTCDataChannelExtension._get_id() -> Int WebRTCDataChannelExtension._get_label() -> String WebRTCDataChannelExtension._get_max_packet_life_time() -> Int WebRTCDataChannelExtension._get_max_packet_size() -> Int WebRTCDataChannelExtension._get_max_retransmits() -> Int WebRTCDataChannelExtension._get_packet(Int, Int) -> Int WebRTCDataChannelExtension._get_protocol() -> String WebRTCDataChannelExtension._get_ready_state() -> Int WebRTCDataChannelExtension._get_write_mode() -> Int WebRTCDataChannelExtension._is_negotiated() -> Bool WebRTCDataChannelExtension._is_ordered() -> Bool WebRTCDataChannelExtension._poll() -> Int WebRTCDataChannelExtension._put_packet(Int, Int) -> Int WebRTCDataChannelExtension._set_write_mode(Int) -> WebRTCDataChannelExtension._was_string_packet() -> Bool WebRTCMultiplayerPeer.add_peer(Object, Int, Int) -> Int WebRTCMultiplayerPeer.close() -> WebRTCMultiplayerPeer.get_peer(Int) -> Dictionary WebRTCMultiplayerPeer.get_peers() -> Dictionary WebRTCMultiplayerPeer.has_peer(Int) -> Bool WebRTCMultiplayerPeer.initialize(Int, Bool, Array) -> Int WebRTCMultiplayerPeer.remove_peer(Int) -> WebRTCPeerConnection.add_ice_candidate(String, Int, String) -> Int WebRTCPeerConnection.close() -> WebRTCPeerConnection.create_data_channel(String, Dictionary) -> Object WebRTCPeerConnection.create_offer() -> Int WebRTCPeerConnection.get_connection_state() -> Int WebRTCPeerConnection.initialize(Dictionary) -> Int WebRTCPeerConnection.poll() -> Int WebRTCPeerConnection.set_local_description(String, String) -> Int WebRTCPeerConnection.set_remote_description(String, String) -> Int WebRTCPeerConnectionExtension._add_ice_candidate(String, Int, String) -> Int WebRTCPeerConnectionExtension._close() -> WebRTCPeerConnectionExtension._create_data_channel(String, Dictionary) -> Object WebRTCPeerConnectionExtension._create_offer() -> Int WebRTCPeerConnectionExtension._get_connection_state() -> Int WebRTCPeerConnectionExtension._initialize(Dictionary) -> Int WebRTCPeerConnectionExtension._poll() -> Int WebRTCPeerConnectionExtension._set_local_description(String, String) -> Int WebRTCPeerConnectionExtension._set_remote_description(String, String) -> Int WebRTCPeerConnectionExtension.make_default() -> WebSocketClient.connect_to_url(String, StringArray, Bool, StringArray) -> Int WebSocketClient.disconnect_from_host(Int, String) -> WebSocketClient.get_connected_host() -> String WebSocketClient.get_connected_port() -> Int WebSocketClient.get_trusted_ssl_certificate() -> Object WebSocketClient.is_verify_ssl_enabled() -> Bool WebSocketClient.set_trusted_ssl_certificate(Object) -> WebSocketClient.set_verify_ssl_enabled(Bool) -> WebSocketMultiplayerPeer.get_peer(Int) -> Object WebSocketMultiplayerPeer.set_buffers(Int, Int, Int, Int) -> Int WebSocketPeer.close(Int, String) -> WebSocketPeer.get_connected_host() -> String WebSocketPeer.get_connected_port() -> Int WebSocketPeer.get_current_outbound_buffered_amount() -> Int WebSocketPeer.get_write_mode() -> Int WebSocketPeer.is_connected_to_host() -> Bool WebSocketPeer.set_no_delay(Bool) -> WebSocketPeer.set_write_mode(Int) -> WebSocketPeer.was_string_packet() -> Bool WebSocketServer.disconnect_peer(Int, Int, String) -> WebSocketServer.get_bind_ip() -> String WebSocketServer.get_ca_chain() -> Object WebSocketServer.get_handshake_timeout() -> Float WebSocketServer.get_peer_address(Int) -> String WebSocketServer.get_peer_port(Int) -> Int WebSocketServer.get_private_key() -> Object WebSocketServer.get_ssl_certificate() -> Object WebSocketServer.has_peer(Int) -> Bool WebSocketServer.is_listening() -> Bool WebSocketServer.listen(Int, StringArray, Bool) -> Int WebSocketServer.set_bind_ip(String) -> WebSocketServer.set_ca_chain(Object) -> WebSocketServer.set_handshake_timeout(Float) -> WebSocketServer.set_private_key(Object) -> WebSocketServer.set_ssl_certificate(Object) -> WebSocketServer.stop() -> WebXRInterface.get_bounds_geometry() -> Vector3Array WebXRInterface.get_controller(Int) -> Object WebXRInterface.get_optional_features() -> String WebXRInterface.get_reference_space_type() -> String WebXRInterface.get_requested_reference_space_types() -> String WebXRInterface.get_required_features() -> String WebXRInterface.get_session_mode() -> String WebXRInterface.get_visibility_state() -> String WebXRInterface.is_session_supported(String) -> WebXRInterface.set_optional_features(String) -> WebXRInterface.set_requested_reference_space_types(String) -> WebXRInterface.set_required_features(String) -> WebXRInterface.set_session_mode(String) -> Window._update_child_controls() -> Window.can_draw() -> Bool Window.child_controls_changed() -> Window.get_content_scale_aspect() -> Int Window.get_content_scale_mode() -> Int Window.get_content_scale_size() -> Vector2i Window.get_contents_minimum_size() -> Vector2 Window.get_current_screen() -> Int Window.get_flag(Int) -> Bool Window.get_layout_direction() -> Int Window.get_max_size() -> Vector2i Window.get_min_size() -> Vector2i Window.get_mode() -> Int Window.get_position() -> Vector2i Window.get_real_size() -> Vector2i Window.get_size() -> Vector2i Window.get_theme() -> Object Window.get_theme_color(StringName, StringName) -> Color Window.get_theme_constant(StringName, StringName) -> Int Window.get_theme_default_base_scale() -> Float Window.get_theme_default_font() -> Object Window.get_theme_default_font_size() -> Int Window.get_theme_font(StringName, StringName) -> Object Window.get_theme_font_size(StringName, StringName) -> Int Window.get_theme_icon(StringName, StringName) -> Object Window.get_theme_stylebox(StringName, StringName) -> Object Window.get_theme_type_variation() -> StringName Window.get_title() -> String Window.grab_focus() -> Window.has_focus() -> Bool Window.has_theme_color(StringName, StringName) -> Bool Window.has_theme_constant(StringName, StringName) -> Bool Window.has_theme_font(StringName, StringName) -> Bool Window.has_theme_font_size(StringName, StringName) -> Bool Window.has_theme_icon(StringName, StringName) -> Bool Window.has_theme_stylebox(StringName, StringName) -> Bool Window.hide() -> Window.is_auto_translating() -> Bool Window.is_embedded() -> Bool Window.is_exclusive() -> Bool Window.is_layout_rtl() -> Bool Window.is_maximize_allowed() -> Bool Window.is_transient() -> Bool Window.is_using_font_oversampling() -> Bool Window.is_visible() -> Bool Window.is_wrapping_controls() -> Bool Window.move_to_foreground() -> Window.popup(Rect2i) -> Window.popup_centered(Vector2i) -> Window.popup_centered_clamped(Vector2i, Float) -> Window.popup_centered_ratio(Float) -> Window.popup_on_parent(Rect2i) -> Window.request_attention() -> Window.set_auto_translate(Bool) -> Window.set_content_scale_aspect(Int) -> Window.set_content_scale_mode(Int) -> Window.set_content_scale_size(Vector2i) -> Window.set_current_screen(Int) -> Window.set_exclusive(Bool) -> Window.set_flag(Int, Bool) -> Window.set_ime_active(Bool) -> Window.set_ime_position(Vector2i) -> Window.set_layout_direction(Int) -> Window.set_max_size(Vector2i) -> Window.set_min_size(Vector2i) -> Window.set_mode(Int) -> Window.set_position(Vector2i) -> Window.set_size(Vector2i) -> Window.set_theme(Object) -> Window.set_theme_type_variation(StringName) -> Window.set_title(String) -> Window.set_transient(Bool) -> Window.set_use_font_oversampling(Bool) -> Window.set_visible(Bool) -> Window.set_wrap_controls(Bool) -> Window.show() -> World2D.get_canvas() -> RID World2D.get_direct_space_state() -> Object World2D.get_navigation_map() -> RID World2D.get_space() -> RID World3D.get_camera_effects() -> Object World3D.get_direct_space_state() -> Object World3D.get_environment() -> Object World3D.get_fallback_environment() -> Object World3D.get_navigation_map() -> RID World3D.get_scenario() -> RID World3D.get_space() -> RID World3D.set_camera_effects(Object) -> World3D.set_environment(Object) -> World3D.set_fallback_environment(Object) -> WorldBoundaryShape2D.get_distance() -> Float WorldBoundaryShape2D.get_normal() -> Vector2 WorldBoundaryShape2D.set_distance(Float) -> WorldBoundaryShape2D.set_normal(Vector2) -> WorldBoundaryShape3D.get_plane() -> Plane WorldBoundaryShape3D.set_plane(Plane) -> WorldEnvironment.get_camera_effects() -> Object WorldEnvironment.get_environment() -> Object WorldEnvironment.set_camera_effects(Object) -> WorldEnvironment.set_environment(Object) -> X509Certificate.load(String) -> Int X509Certificate.save(String) -> Int XMLParser.get_attribute_count() -> Int XMLParser.get_attribute_name(Int) -> String XMLParser.get_attribute_value(Int) -> String XMLParser.get_current_line() -> Int XMLParser.get_named_attribute_value(String) -> String XMLParser.get_named_attribute_value_safe(String) -> String XMLParser.get_node_data() -> String XMLParser.get_node_name() -> String XMLParser.get_node_offset() -> Int XMLParser.get_node_type() -> Int XMLParser.has_attribute(String) -> Bool XMLParser.is_empty() -> Bool XMLParser.open(String) -> Int XMLParser.open_buffer(ByteArray) -> Int XMLParser.read() -> Int XMLParser.seek(Int) -> Int XMLParser.skip_section() -> XRAnchor3D.get_plane() -> Plane XRAnchor3D.get_size() -> Vector3 XRController3D.get_axis(StringName) -> Vector2 XRController3D.get_rumble() -> Float XRController3D.get_tracker_hand() -> Int XRController3D.get_value(StringName) -> Float XRController3D.is_button_pressed(StringName) -> Bool XRController3D.set_rumble(Float) -> XRInterface.get_anchor_detection_is_enabled() -> Bool XRInterface.get_camera_feed_id() -> Int XRInterface.get_capabilities() -> Int XRInterface.get_name() -> StringName XRInterface.get_play_area() -> Vector3Array XRInterface.get_play_area_mode() -> Int XRInterface.get_render_target_size() -> Vector2 XRInterface.get_tracking_status() -> Int XRInterface.get_view_count() -> Int XRInterface.initialize() -> Bool XRInterface.is_initialized() -> Bool XRInterface.is_primary() -> Bool XRInterface.set_anchor_detection_is_enabled(Bool) -> XRInterface.set_play_area_mode(Int) -> Bool XRInterface.set_primary(Bool) -> XRInterface.supports_play_area_mode(Int) -> Bool XRInterface.trigger_haptic_pulse(String, StringName, Float, Float, Float, Float) -> XRInterface.uninitialize() -> XRInterfaceExtension._commit_views(RID, Rect2) -> XRInterfaceExtension._get_anchor_detection_is_enabled() -> Bool XRInterfaceExtension._get_camera_feed_id() -> Int XRInterfaceExtension._get_camera_transform() -> Transform3D XRInterfaceExtension._get_capabilities() -> Int XRInterfaceExtension._get_name() -> StringName XRInterfaceExtension._get_play_area() -> Vector3Array XRInterfaceExtension._get_play_area_mode() -> Int XRInterfaceExtension._get_projection_for_view(Int, Float, Float, Float) -> RealArray64 XRInterfaceExtension._get_render_target_size() -> Vector2 XRInterfaceExtension._get_suggested_pose_names(StringName) -> StringArray XRInterfaceExtension._get_suggested_tracker_names() -> StringArray XRInterfaceExtension._get_tracking_status() -> Int XRInterfaceExtension._get_transform_for_view(Int, Transform3D) -> Transform3D XRInterfaceExtension._get_view_count() -> Int XRInterfaceExtension._initialize() -> Bool XRInterfaceExtension._is_initialized() -> Bool XRInterfaceExtension._notification(Int) -> XRInterfaceExtension._process() -> XRInterfaceExtension._set_anchor_detection_is_enabled(Bool) -> XRInterfaceExtension._set_play_area_mode(Int) -> Bool XRInterfaceExtension._supports_play_area_mode(Int) -> Bool XRInterfaceExtension._trigger_haptic_pulse(String, StringName, Float, Float, Float, Float) -> XRInterfaceExtension._uninitialize() -> XRInterfaceExtension.add_blit(RID, Rect2, Rect2i, Bool, Int, Bool, Vector2, Float, Float, Float, Float) -> XRInterfaceExtension.get_render_target_texture(RID) -> RID XRNode3D.get_has_tracking_data() -> Bool XRNode3D.get_is_active() -> Bool XRNode3D.get_pose() -> Object XRNode3D.get_pose_name() -> StringName XRNode3D.get_tracker() -> StringName XRNode3D.set_pose_name(StringName) -> XRNode3D.set_tracker(StringName) -> XRNode3D.trigger_haptic_pulse(String, Float, Float, Float, Float) -> XROrigin3D.get_world_scale() -> Float XROrigin3D.set_world_scale(Float) -> XRPose.get_adjusted_transform() -> Transform3D XRPose.get_angular_velocity() -> Vector3 XRPose.get_has_tracking_data() -> Bool XRPose.get_linear_velocity() -> Vector3 XRPose.get_name() -> StringName XRPose.get_transform() -> Transform3D XRPose.set_angular_velocity(Vector3) -> XRPose.set_has_tracking_data(Bool) -> XRPose.set_linear_velocity(Vector3) -> XRPose.set_name(StringName) -> XRPose.set_transform(Transform3D) -> XRPositionalTracker.get_input(StringName) -> XRPositionalTracker.get_pose(StringName) -> Object XRPositionalTracker.get_rumble() -> Float XRPositionalTracker.get_tracker_desc() -> String XRPositionalTracker.get_tracker_hand() -> Int XRPositionalTracker.get_tracker_name() -> StringName XRPositionalTracker.get_tracker_type() -> Int XRPositionalTracker.has_pose(StringName) -> Bool XRPositionalTracker.invalidate_pose(StringName) -> XRPositionalTracker.set_input(StringName, ) -> XRPositionalTracker.set_pose(StringName, Transform3D, Vector3, Vector3) -> XRPositionalTracker.set_rumble(Float) -> XRPositionalTracker.set_tracker_desc(String) -> XRPositionalTracker.set_tracker_hand(Int) -> XRPositionalTracker.set_tracker_name(StringName) -> XRPositionalTracker.set_tracker_type(Int) -> XRServer.add_interface(Object) -> XRServer.add_tracker(Object) -> XRServer.center_on_hmd(Int, Bool) -> XRServer.find_interface(String) -> Object XRServer.get_hmd_transform() -> Transform3D XRServer.get_interface(Int) -> Object XRServer.get_interface_count() -> Int XRServer.get_interfaces() -> Array XRServer.get_last_commit_usec() -> Int XRServer.get_last_frame_usec() -> Int XRServer.get_last_process_usec() -> Int XRServer.get_primary_interface() -> Object XRServer.get_reference_frame() -> Transform3D XRServer.get_tracker(StringName) -> Object XRServer.get_trackers(Int) -> Dictionary XRServer.get_world_scale() -> Float XRServer.remove_interface(Object) -> XRServer.remove_tracker(Object) -> XRServer.set_primary_interface(Object) -> XRServer.set_world_scale(Float) ->