Godot Engine v4.2.dev.custom_build (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors. modules\gltf\register_types.cpp:73 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported. --- Debug adapter server started --- --- GDScript language server started --- Loaded system CA certificates EditorSettings: Save OK! CACHE_LOG: _load_from_cache() start: CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: Load cache variant: 0 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 1 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 2 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 3 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 4 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 5 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: _load_from_cache() end: CACHE_LOG: _load_from_cache() start: CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: Load cache variant: 0 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 1 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: _load_from_cache() end: CACHE_LOG: _load_from_cache() start: CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: Load cache variant: 0 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache variant: 1 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache _specialization: 2 CACHE_LOG: Load cache variant: 2 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 3 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 4 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache variant: 5 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: _load_from_cache() end: CACHE_LOG: _load_from_cache() start: CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: Load cache variant: 0 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache variant: 1 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 2 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 3 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 4 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 5 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: _load_from_cache() end: CACHE_LOG: _load_from_cache() start: CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: Load cache variant: 0 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache variant: 1 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 2 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 3 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 4 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 5 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: _load_from_cache() end: CACHE_LOG: _load_from_cache() start: CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: Load cache variant: 0 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache variant: 1 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 2 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 3 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 4 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 5 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: _load_from_cache() end: CACHE_LOG: _load_from_cache() start: CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: Load cache variant: 0 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache variant: 1 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 2 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 3 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 4 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 5 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: _load_from_cache() end: CACHE_LOG: _load_from_cache() start: CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: Load cache variant: 0 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache _specialization: 2 CACHE_LOG: Load cache variant: 1 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 2 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 3 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 4 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 5 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: _load_from_cache() end: CACHE_LOG: _load_from_cache() start: CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: Load cache variant: 0 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache _specialization: 2 CACHE_LOG: Load cache variant: 1 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 2 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 3 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 4 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache variant: 5 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: _load_from_cache() end: CACHE_LOG: _load_from_cache() start: CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: Load cache variant: 0 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache variant: 1 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache variant: 2 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache variant: 3 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: Load cache _specialization: 1 CACHE_LOG: Load cache variant: 4 CACHE_LOG: Load cache _specialization: 0 CACHE_LOG: _load_from_cache() end: Test error redirect Test verbose enabled CACHE_LOG: _save_to_cache() start: CACHE_LOG: Variants: 6 CACHE_LOG: Version variants: 6 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: GL_PROGRAM_BINARY_FORMATS: 36894 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Version sha1: 17f38cd51482a7f159adfebedaf752df7489905d CACHE_LOG: Cache path: res://.godot/shader_cache/SceneShaderGLES3/1ee44b48b10ab39c0ffb71d6c6b36564884f324d5dd40609682069e356019d7f/17f38cd51482a7f159adfebedaf752df7489905d.cache CACHE_LOG: File valid: true CACHE_LOG: Variant index: 0 CACHE_LOG: cache_specialization_count: 2 CACHE_LOG: Version variant count: 2 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 20 CACHE_LOG: program_size: 88264 CACHE_LOG: compiled_program: 88264 CACHE_LOG: specialization_key: 60 CACHE_LOG: specialization->id: 21 CACHE_LOG: program_size: 75600 CACHE_LOG: compiled_program: 75600 CACHE_LOG: Variant index: 1 CACHE_LOG: cache_specialization_count: 4 CACHE_LOG: Version variant count: 4 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 56 CACHE_LOG: specialization->id: 22 CACHE_LOG: program_size: 81720 CACHE_LOG: compiled_program: 81720 CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 23 CACHE_LOG: program_size: 89044 CACHE_LOG: compiled_program: 89044 CACHE_LOG: specialization_key: 24 CACHE_LOG: specialization->id: 84 CACHE_LOG: program_size: 79888 CACHE_LOG: compiled_program: 79888 CACHE_LOG: specialization_key: 60 CACHE_LOG: specialization->id: 24 CACHE_LOG: program_size: 76528 CACHE_LOG: compiled_program: 76528 CACHE_LOG: Variant index: 2 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 25 CACHE_LOG: program_size: 85356 CACHE_LOG: compiled_program: 85356 CACHE_LOG: Variant index: 3 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 26 CACHE_LOG: program_size: 86136 CACHE_LOG: compiled_program: 86136 CACHE_LOG: Variant index: 4 CACHE_LOG: cache_specialization_count: 2 CACHE_LOG: Version variant count: 2 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 31 CACHE_LOG: specialization->id: 27 CACHE_LOG: program_size: 66332 CACHE_LOG: compiled_program: 66332 CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 28 CACHE_LOG: program_size: 65968 CACHE_LOG: compiled_program: 65968 CACHE_LOG: Variant index: 5 CACHE_LOG: cache_specialization_count: 2 CACHE_LOG: Version variant count: 2 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 31 CACHE_LOG: specialization->id: 29 CACHE_LOG: program_size: 67312 CACHE_LOG: compiled_program: 67312 CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 30 CACHE_LOG: program_size: 66948 CACHE_LOG: compiled_program: 66948 CACHE_LOG: _save_to_cache() end: Test error redirect Test verbose enabled CACHE_LOG: _save_to_cache() start: CACHE_LOG: Variants: 6 CACHE_LOG: Version variants: 6 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: GL_PROGRAM_BINARY_FORMATS: 36894 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Version sha1: 17f38cd51482a7f159adfebedaf752df7489905d CACHE_LOG: Cache path: res://.godot/shader_cache/SceneShaderGLES3/1ee44b48b10ab39c0ffb71d6c6b36564884f324d5dd40609682069e356019d7f/17f38cd51482a7f159adfebedaf752df7489905d.cache CACHE_LOG: File valid: true CACHE_LOG: Variant index: 0 CACHE_LOG: cache_specialization_count: 2 CACHE_LOG: Version variant count: 2 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 20 CACHE_LOG: program_size: 88264 CACHE_LOG: compiled_program: 88264 CACHE_LOG: specialization_key: 60 CACHE_LOG: specialization->id: 21 CACHE_LOG: program_size: 75600 CACHE_LOG: compiled_program: 75600 CACHE_LOG: Variant index: 1 CACHE_LOG: cache_specialization_count: 5 CACHE_LOG: Version variant count: 5 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 56 CACHE_LOG: specialization->id: 22 CACHE_LOG: program_size: 81720 CACHE_LOG: compiled_program: 81720 CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 23 CACHE_LOG: program_size: 89044 CACHE_LOG: compiled_program: 89044 CACHE_LOG: specialization_key: 24 CACHE_LOG: specialization->id: 84 CACHE_LOG: program_size: 92232 CACHE_LOG: compiled_program: 92232 CACHE_LOG: specialization_key: 28 CACHE_LOG: specialization->id: 87 CACHE_LOG: program_size: 74644 CACHE_LOG: compiled_program: 74644 CACHE_LOG: specialization_key: 60 CACHE_LOG: specialization->id: 24 CACHE_LOG: program_size: 76528 CACHE_LOG: compiled_program: 76528 CACHE_LOG: Variant index: 2 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 25 CACHE_LOG: program_size: 85356 CACHE_LOG: compiled_program: 85356 CACHE_LOG: Variant index: 3 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 26 CACHE_LOG: program_size: 86136 CACHE_LOG: compiled_program: 86136 CACHE_LOG: Variant index: 4 CACHE_LOG: cache_specialization_count: 2 CACHE_LOG: Version variant count: 2 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 31 CACHE_LOG: specialization->id: 27 CACHE_LOG: program_size: 66332 CACHE_LOG: compiled_program: 66332 CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 28 CACHE_LOG: program_size: 65968 CACHE_LOG: compiled_program: 65968 CACHE_LOG: Variant index: 5 CACHE_LOG: cache_specialization_count: 2 CACHE_LOG: Version variant count: 2 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 31 CACHE_LOG: specialization->id: 29 CACHE_LOG: program_size: 67312 CACHE_LOG: compiled_program: 67312 CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 30 CACHE_LOG: program_size: 66948 CACHE_LOG: compiled_program: 66948 CACHE_LOG: _save_to_cache() end: Test error redirect Test verbose enabled CACHE_LOG: _save_to_cache() start: CACHE_LOG: Variants: 6 CACHE_LOG: Version variants: 6 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: GL_PROGRAM_BINARY_FORMATS: 36894 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Version sha1: a92581a80a095b9231521649d086f25f005a9bad CACHE_LOG: Cache path: res://.godot/shader_cache/SceneShaderGLES3/1ee44b48b10ab39c0ffb71d6c6b36564884f324d5dd40609682069e356019d7f/a92581a80a095b9231521649d086f25f005a9bad.cache CACHE_LOG: File valid: true CACHE_LOG: Variant index: 0 CACHE_LOG: cache_specialization_count: 3 CACHE_LOG: Version variant count: 3 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 56 CACHE_LOG: specialization->id: 31 CACHE_LOG: program_size: 88576 CACHE_LOG: compiled_program: 88576 CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 32 CACHE_LOG: program_size: 81664 CACHE_LOG: compiled_program: 81664 CACHE_LOG: specialization_key: 24 CACHE_LOG: specialization->id: 90 CACHE_LOG: program_size: 77196 CACHE_LOG: compiled_program: 77196 CACHE_LOG: Variant index: 1 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 33 CACHE_LOG: program_size: 83068 CACHE_LOG: compiled_program: 83068 CACHE_LOG: Variant index: 2 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 34 CACHE_LOG: program_size: 80728 CACHE_LOG: compiled_program: 80728 CACHE_LOG: Variant index: 3 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 35 CACHE_LOG: program_size: 82132 CACHE_LOG: compiled_program: 82132 CACHE_LOG: Variant index: 4 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 36 CACHE_LOG: program_size: 73132 CACHE_LOG: compiled_program: 73132 CACHE_LOG: Variant index: 5 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 37 CACHE_LOG: program_size: 74728 CACHE_LOG: compiled_program: 74728 CACHE_LOG: _save_to_cache() end: Test error redirect Test verbose enabled CACHE_LOG: _save_to_cache() start: CACHE_LOG: Variants: 6 CACHE_LOG: Version variants: 6 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: GL_PROGRAM_BINARY_FORMATS: 36894 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Version sha1: 02612b01028d7e79ef7b311e2493c30f01dab027 CACHE_LOG: Cache path: res://.godot/shader_cache/SceneShaderGLES3/1ee44b48b10ab39c0ffb71d6c6b36564884f324d5dd40609682069e356019d7f/02612b01028d7e79ef7b311e2493c30f01dab027.cache CACHE_LOG: File valid: true CACHE_LOG: Variant index: 0 CACHE_LOG: cache_specialization_count: 3 CACHE_LOG: Version variant count: 3 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 56 CACHE_LOG: specialization->id: 38 CACHE_LOG: program_size: 87848 CACHE_LOG: compiled_program: 87848 CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 39 CACHE_LOG: program_size: 81064 CACHE_LOG: compiled_program: 81064 CACHE_LOG: specialization_key: 24 CACHE_LOG: specialization->id: 93 CACHE_LOG: program_size: 76596 CACHE_LOG: compiled_program: 76596 CACHE_LOG: Variant index: 1 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 40 CACHE_LOG: program_size: 82484 CACHE_LOG: compiled_program: 82484 CACHE_LOG: Variant index: 2 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 41 CACHE_LOG: program_size: 80128 CACHE_LOG: compiled_program: 80128 CACHE_LOG: Variant index: 3 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 42 CACHE_LOG: program_size: 81548 CACHE_LOG: compiled_program: 81548 CACHE_LOG: Variant index: 4 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 43 CACHE_LOG: program_size: 72700 CACHE_LOG: compiled_program: 72700 CACHE_LOG: Variant index: 5 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 44 CACHE_LOG: program_size: 74136 CACHE_LOG: compiled_program: 74136 CACHE_LOG: _save_to_cache() end: Test error redirect Test verbose enabled CACHE_LOG: _save_to_cache() start: CACHE_LOG: Variants: 6 CACHE_LOG: Version variants: 6 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: GL_PROGRAM_BINARY_FORMATS: 36894 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Version sha1: c26716ad2bc70b37a23ded6f2c132af89b4034ba CACHE_LOG: Cache path: res://.godot/shader_cache/SceneShaderGLES3/1ee44b48b10ab39c0ffb71d6c6b36564884f324d5dd40609682069e356019d7f/c26716ad2bc70b37a23ded6f2c132af89b4034ba.cache CACHE_LOG: File valid: true CACHE_LOG: Variant index: 0 CACHE_LOG: cache_specialization_count: 3 CACHE_LOG: Version variant count: 3 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 56 CACHE_LOG: specialization->id: 45 CACHE_LOG: program_size: 88044 CACHE_LOG: compiled_program: 88044 CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 46 CACHE_LOG: program_size: 81128 CACHE_LOG: compiled_program: 81128 CACHE_LOG: specialization_key: 24 CACHE_LOG: specialization->id: 96 CACHE_LOG: program_size: 76660 CACHE_LOG: compiled_program: 76660 CACHE_LOG: Variant index: 1 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 47 CACHE_LOG: program_size: 82668 CACHE_LOG: compiled_program: 82668 CACHE_LOG: Variant index: 2 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 48 CACHE_LOG: program_size: 80192 CACHE_LOG: compiled_program: 80192 CACHE_LOG: Variant index: 3 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 49 CACHE_LOG: program_size: 81732 CACHE_LOG: compiled_program: 81732 CACHE_LOG: Variant index: 4 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 50 CACHE_LOG: program_size: 72380 CACHE_LOG: compiled_program: 72380 CACHE_LOG: Variant index: 5 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 51 CACHE_LOG: program_size: 74104 CACHE_LOG: compiled_program: 74104 CACHE_LOG: _save_to_cache() end: Test error redirect Test verbose enabled CACHE_LOG: _save_to_cache() start: CACHE_LOG: Variants: 6 CACHE_LOG: Version variants: 6 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: GL_PROGRAM_BINARY_FORMATS: 36894 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Version sha1: c67f3aca3878adaeb09c6af95163926d15d041c0 CACHE_LOG: Cache path: res://.godot/shader_cache/SceneShaderGLES3/1ee44b48b10ab39c0ffb71d6c6b36564884f324d5dd40609682069e356019d7f/c67f3aca3878adaeb09c6af95163926d15d041c0.cache CACHE_LOG: File valid: true CACHE_LOG: Variant index: 0 CACHE_LOG: cache_specialization_count: 4 CACHE_LOG: Version variant count: 4 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 56 CACHE_LOG: specialization->id: 59 CACHE_LOG: program_size: 76868 CACHE_LOG: compiled_program: 76868 CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 60 CACHE_LOG: program_size: 81136 CACHE_LOG: compiled_program: 81136 CACHE_LOG: specialization_key: 24 CACHE_LOG: specialization->id: 99 CACHE_LOG: program_size: 76672 CACHE_LOG: compiled_program: 76672 CACHE_LOG: specialization_key: 60 CACHE_LOG: specialization->id: 61 CACHE_LOG: program_size: 76776 CACHE_LOG: compiled_program: 76776 CACHE_LOG: Variant index: 1 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 62 CACHE_LOG: program_size: 82676 CACHE_LOG: compiled_program: 82676 CACHE_LOG: Variant index: 2 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 63 CACHE_LOG: program_size: 80200 CACHE_LOG: compiled_program: 80200 CACHE_LOG: Variant index: 3 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 64 CACHE_LOG: program_size: 81740 CACHE_LOG: compiled_program: 81740 CACHE_LOG: Variant index: 4 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 65 CACHE_LOG: program_size: 72980 CACHE_LOG: compiled_program: 72980 CACHE_LOG: Variant index: 5 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 66 CACHE_LOG: program_size: 74704 CACHE_LOG: compiled_program: 74704 CACHE_LOG: _save_to_cache() end: Test error redirect Test verbose enabled CACHE_LOG: _save_to_cache() start: CACHE_LOG: Variants: 6 CACHE_LOG: Version variants: 6 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Shader cache supported: true CACHE_LOG: GL_PROGRAM_BINARY_FORMATS: 36894 CACHE_LOG: GL_NUM_PROGRAM_BINARY_FORMATS: 1 CACHE_LOG: Version sha1: 4e002e62ef22dfdcf101da3b462c847e3241dd05 CACHE_LOG: Cache path: res://.godot/shader_cache/SceneShaderGLES3/1ee44b48b10ab39c0ffb71d6c6b36564884f324d5dd40609682069e356019d7f/4e002e62ef22dfdcf101da3b462c847e3241dd05.cache CACHE_LOG: File valid: true CACHE_LOG: Variant index: 0 CACHE_LOG: cache_specialization_count: 4 CACHE_LOG: Version variant count: 4 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 56 CACHE_LOG: specialization->id: 67 CACHE_LOG: program_size: 73228 CACHE_LOG: compiled_program: 73228 CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 68 CACHE_LOG: program_size: 77292 CACHE_LOG: compiled_program: 77292 CACHE_LOG: specialization_key: 24 CACHE_LOG: specialization->id: 102 CACHE_LOG: program_size: 73028 CACHE_LOG: compiled_program: 73028 CACHE_LOG: specialization_key: 60 CACHE_LOG: specialization->id: 69 CACHE_LOG: program_size: 73132 CACHE_LOG: compiled_program: 73132 CACHE_LOG: Variant index: 1 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 70 CACHE_LOG: program_size: 78800 CACHE_LOG: compiled_program: 78800 CACHE_LOG: Variant index: 2 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 71 CACHE_LOG: program_size: 76372 CACHE_LOG: compiled_program: 76372 CACHE_LOG: Variant index: 3 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 72 CACHE_LOG: program_size: 77880 CACHE_LOG: compiled_program: 77880 CACHE_LOG: Variant index: 4 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 73 CACHE_LOG: program_size: 68964 CACHE_LOG: compiled_program: 68964 CACHE_LOG: Variant index: 5 CACHE_LOG: cache_specialization_count: 1 CACHE_LOG: Version variant count: 1 CACHE_LOG: Variant loop: CACHE_LOG: specialization_key: 32 CACHE_LOG: specialization->id: 74 CACHE_LOG: program_size: 70472 CACHE_LOG: compiled_program: 70472 CACHE_LOG: _save_to_cache() end: