From 3a67eb26754d779b308d478e92b5d12252c70a5a Mon Sep 17 00:00:00 2001 From: Yuri Sizov Date: Wed, 29 Nov 2023 17:39:39 +0100 Subject: [PATCH] Disable a prohibitively slow code branch when reparenting nodes --- editor/scene_tree_dock.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a94c978a1ae8..98c16f5c5962 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1762,6 +1762,8 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var } } break; +// FIXME: This approach causes a significant performance regression, see GH-84910. +#if 0 case Variant::OBJECT: { Resource *resource = Object::cast_to(r_variant); if (!resource) { @@ -1792,6 +1794,7 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var } break; }; +#endif default: { }