From 28c25488a90c50859ae37e8998e7e65866532a94 Mon Sep 17 00:00:00 2001 From: Adam Scott Date: Tue, 19 Nov 2024 14:48:53 -0500 Subject: [PATCH] Add content to internal subresources priority --- ...01-accessing-internal-subresources-of-imported-scenes.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/collections/_priorities/editor-01-accessing-internal-subresources-of-imported-scenes.md b/collections/_priorities/editor-01-accessing-internal-subresources-of-imported-scenes.md index 17b0cc6977..3220db45f0 100644 --- a/collections/_priorities/editor-01-accessing-internal-subresources-of-imported-scenes.md +++ b/collections/_priorities/editor-01-accessing-internal-subresources-of-imported-scenes.md @@ -11,5 +11,11 @@ stage: anchor: "accessing-internal-subresources-of-imported-scenes" title: "Provide some way of accessing internal subresources of imported scenes" description: | + Some file formats are actually containers that hold multiple resources. FBX and GLTF files are one of these, as they not only contain 3D models, but also can contain animations and textures. Currently, the only way to expose these resources is to tell the editor to pull these out on import. + + We are thinking about providing a way to users to access internal subresources. details: + - type: proposals + content: | + - [Add ability to reference subresources and inspect them in filesystem #8750](https://github.com/godotengine/godot-proposals/issues/8750) ---