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I would also like to add "Always Close Debug Window on Stop" to the Editor Settings similar to
"Always Close Output on Stop" which closes the Bottom Panel.
After Stop the Debugger can still be viewed by clicking on the tab at the bottom panel.
Describe the problem or limitation you are having in your project
Convenience in opening the full text editor
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Would extend the text editor window when debugging is stopped.. Similar to the way Output Stop behaves
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
See screen shot as to where it would be placed
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't thing so.
Is there a reason why this should be core and not an add-on in the asset library?
Core
The text was updated successfully, but these errors were encountered:
Thanks for the proposal! Consolidating in #9513, which covers the same feature by generalizing it across all panels. Its implementation godotengine/godot#91033 provides an option to close the bottom panel when stopping the project, regardless of which bottom panel it is.
Describe the project you are working on
I would also like to add "Always Close Debug Window on Stop" to the Editor Settings similar to
"Always Close Output on Stop" which closes the Bottom Panel.
After Stop the Debugger can still be viewed by clicking on the tab at the bottom panel.
Describe the problem or limitation you are having in your project
Convenience in opening the full text editor
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Would extend the text editor window when debugging is stopped.. Similar to the way Output Stop behaves
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
See screen shot as to where it would be placed
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't thing so.
Is there a reason why this should be core and not an add-on in the asset library?
Core
The text was updated successfully, but these errors were encountered: