Implement a method in RenderingServer
to change the rendering pipelines.
#8744
Labels
RenderingServer
to change the rendering pipelines.
#8744
Describe the project you are working on
Raytracing plugin implementation
Describe the problem or limitation you are having in your project
Being completely unable to change the pipeline without editing the game engine itself.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
This would allow the modification of the 3D rendering pipeline to allow to implement raytracing, path tracing, maybe even voxel based rendering.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
void RenderingServer.change_rendering_pipeline(int idx, RID pipeline)
If this enhancement will not be used often, can it be worked around with a few lines of script?
No.
Is there a reason why this should be core and not an add-on in the asset library?
This requires modification to the game engine.
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