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The goal is to get specific sized chunks from a ring buffer saving the current effect.
The effect streams the current bus so that we get either zero or equally sized vector of floats in left / right format. This allows something like opus to have same sized buffers to use as input for VOIP.
This is an audio server implementation.
Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:
None.
Describe implementation detail for your proposal (in code), if possible:
Describe the project you are working on:
Unreleased game.
Describe the problem or limitation you are having in your project:
VOIP support is crucial to the game's use.
Describe how this feature / enhancement will help you overcome this problem or limitation:
The previous pull requests by Saracen have been reverted.
godotengine/godot#30468 (comment)
The goal is to get specific sized chunks from a ring buffer saving the current effect.
The effect streams the current bus so that we get either zero or equally sized vector of floats in left / right format. This allows something like opus to have same sized buffers to use as input for VOIP.
This is an audio server implementation.
Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:
None.
Describe implementation detail for your proposal (in code), if possible:
See description. See pull request godotengine/godot#35402
If this enhancement will not be used often, can it be worked around with a few lines of script?:
Effects can only be written in the core engine. The script approach causes stuttering.
Is there a reason why this should be core and not an add-on in the asset library?:
Effects can only be written in the core engine.
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