You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the problem or limitation you are having in your project
Godot can call methods or set values via some group calls, but it only affects nodes in a group currently. In the circumstance of changeful group, new nodes can't be affected while joining a group or enter a tree(with group joined already) for lacking of corresponding event, thus making new nodes complicated to do decorations like adding child or connecting signal.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
"enter_group" signal for scene tree happens when a node (already in scene tree) is added to a group, or a node (already in group) enters scene tree, and "exit_group" does the opposite.
The 2 signals emit with 2 parameters: target node and group name.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
Is there a reason why this should be core and not an add-on in the asset library?
To fit with native godot interface, otherwise the add on should implement a whole wrapper to wrap functions already implemented.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
A game.
Describe the problem or limitation you are having in your project
Godot can call methods or set values via some group calls, but it only affects nodes in a group currently. In the circumstance of changeful group, new nodes can't be affected while joining a group or enter a tree(with group joined already) for lacking of corresponding event, thus making new nodes complicated to do decorations like adding child or connecting signal.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
"enter_group" signal for scene tree happens when a node (already in scene tree) is added to a group, or a node (already in group) enters scene tree, and "exit_group" does the opposite.
The 2 signals emit with 2 parameters: target node and group name.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
Is there a reason why this should be core and not an add-on in the asset library?
To fit with native godot interface, otherwise the add on should implement a whole wrapper to wrap functions already implemented.
The text was updated successfully, but these errors were encountered: