PCK could leak source code #10087
Labels
area:manual
Issues and PRs related to the Manual/Tutorials section of the documentation
enhancement
topic:export
Your Godot version:
v4.3.stable
Issue description:
This documentation page says that when using PCK resource packs for mods or texture packs, it won't disclose the source code, but if a user puts a script in the PCK, it can get access and read all of the scripts. This can be dangerous for public releases of games or apps.
It would be a good idea to allow the dev choose what gets imported with
ProjectSettings.load_resource_pack()
(like textures or sounds) and avoid loading custom scripts.URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/export/exporting_pcks.html#
If you know how to fix the issue you are reporting please
consider opening a pull request. We provide a tutorial on
using git here: https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html,
writing documentation at https://docs.godotengine.org/en/stable/community/contributing/docs_writing_guidelines.html
and contributing to the class reference here: https://docs.godotengine.org/en/stable/community/contributing/updating_the_class_reference.html
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