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collision.cpp
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#include "tanke.h"
int tankLife = 6;
int gameOver = 0;
int dTankNum = 20;
// 碰撞检测
bool collision(objInfo *ob , coor crBuff[]){
unshort tp = ob->Type; // 对象类型
unshort crTp; // 坐标点对象类型
unshort crId = 0; // 坐标点对象ID
int canMove = 1; // 判断能否移动
if(tp == TANK || tp == DTANK || tp == DDTANK){
// 判断坦克每一个点
for(int i = 0; i < 6 ; i++){
crTp = wtType(crBuff[ i ] , &crId);
// 目标坐标点无元素
if(crTp == 128)
continue;
if((tp & crTp) == 0)
canMove -= 1;
// 我方坦克碰撞敌方坦克或子弹
if((crTp == DTANK || crTp == DDTANK || crTp == DDTANK ||
crTp == ZIDAN || crTp == DZIDAN) && tp == TANK){
if(crTp == ZIDAN || crTp == DZIDAN){
delT(&bulletLink , crId); //删除子弹对象
}
if(crTp == ZIDAN){
canMove += 1;
}
else{
//无敌时间
if(tankLife > 0){
if(tp == DDTANK){
// 更改坦克属性
(allObj[ ob->ID ]->Type) = DTANK;
(allObj[ ob->ID ]->Bullft) -= 1;
(allObj[ ob->ID ]->color) = 0x03;
// 修改坦克ID (实时更新)
unshort tempid = getNullObj(&nLink);
allObj[ ob->ID ] = (objInfo *)0xF000;
// 将坦克原ID放入空元素链表
creatLink(&testNull , NULLARR);
testNull.wtObj.nullNext->id = ob->ID;
ob->ID = tempid;
allObj[ tempid ] = ob;
}
else{
delT(&dTankLink , ob->ID);// 删除敌方坦克对象
}
}
else{
tankeOver();
return false;
}
}
}
// 敌方坦克碰撞子弹或我方坦克
if((crTp == TANK || crTp == ZIDAN || crTp == DZIDAN) &&
(tp == DTANK || tp == DDTANK)){
if(crTp == ZIDAN){
if(tp == DDTANK){
// 更改坦克属性
(allObj[ ob->ID ]->Type) = DTANK;
(allObj[ ob->ID ]->Bullft) -= 1;
(allObj[ ob->ID ]->color) = 0x03;
// 修改坦克ID (实时更新)
unshort tempid = getNullObj(&nLink);
allObj[ ob->ID ] = (objInfo *)0xF000;
// 将坦克原ID放入空元素链表
creatLink(&testNull , NULLARR);
testNull.wtObj.nullNext->id = ob->ID;
ob->ID = tempid;
allObj[ tempid ] = ob;
}
else{
delT(&dTankLink , ob->ID);// 删除敌方坦克对象
}
delT(&bulletLink , crId);// 删除子弹对象
return false;
}
else if(crTp == DZIDAN){
delT(&bulletLink , crId);// 删除子弹对象
canMove += 1;
}
else{
//无敌时间
if(tankLife > 0){
if(tp == DDTANK){
// 更改坦克属性
(allObj[ ob->ID ]->Type) = DTANK;
(allObj[ ob->ID ]->Bullft) -= 1;
(allObj[ ob->ID ]->color) = 0x03;
// 修改坦克ID (实时更新)
unshort tempid = getNullObj(&nLink);
allObj[ ob->ID ] = (objInfo *)0xF000;
// 将坦克原ID放入空元素链表
creatLink(&testNull , NULLARR);
testNull.wtObj.nullNext->id = ob->ID;
ob->ID = tempid;
allObj[ tempid ] = ob;
}
else{
delT(&dTankLink , ob->ID);// 删除敌方坦克对象
}
}
else{
tankeOver();
return false;
}
}
}
// 敌方坦克碰撞基地
if((tp == DTANK || tp == DDTANK || tp == TANK) &&
crTp == JIDI){
if(tp != TANK){
gameOver += 1;
allObj[ 2 ]->color = 0x00; //修改基地对象颜色
return false;
}
}
// 坦克撞墙无需操作,直接不能移动
// if(crTp == ZWALL || crTp == TWALL || crTp == HELIU){
// // canMove -= 1;
// }
}
}
else{
crTp = wtType(crBuff[ 0 ], &crId);
// 目标坐标点无元素
if(crTp == 128)
return true;
else if(crTp == 127)
return false;
// 子弹若无碰撞,则返回真
if((tp & crTp) != 0)
return true;
canMove -= 1;
delT(&bulletLink , ob->ID);// 删除子弹对象
// 我方子弹碰撞敌方坦克
if(tp == ZIDAN && (crTp == DTANK || crTp == DDTANK)){
if(crTp == DDTANK){
(allObj[ crId ]->Type) = DTANK;
(allObj[ crId ]->Bullft) -= 1;
(allObj[ crId ]->color) = 0x03;
unshort tempid = getNullObj(&nLink);
objInfo *tempobj = allObj[ crId ];
allObj[ tempobj->ID ] = (objInfo *)0xF000;
creatLink(&testNull , NULLARR);
testNull.wtObj.nullNext->id = tempobj->ID;
tempobj->ID = tempid;
allObj[ tempid ] = tempobj;
}
else{
delT(&dTankLink , crId);// 删除敌方坦克对象
}
}
// 敌方子弹碰撞我方坦克
if(tp == DZIDAN && crTp == TANK){
// 无敌时间
if(tankLife <= 0)
tankeOver();
}
// 子弹相撞
if(crTp == ZIDAN || crTp == DZIDAN){
delT(&bulletLink , crId);// 删除crTp子弹对象
}
// 子弹撞墙
if(crTp == ZWALL){
// 修改墙体属性
unshort crX , crY;
long long len;
crX = allObj[ crId ]->ltposX;
crY = allObj[ crId ]->ltposY;
if(crX == crBuff[ 0 ].x)
len = abs((long long)crY - (long long)(crBuff[ 0 ].y));
else
len = abs((long long)crX - (long long)(crBuff[ 0 ].x));
(allObj[ crId ]->Bullft) |= ((long long)1 << len);
}
if(crTp == JIDI){
gameOver += 1;
allObj[ 2 ]->color = 0x00; //修改基地对象颜色
}
}
if(canMove < 1)
return false;
return true;
}
// 我方坦克中弹
void tankeOver(){
if(tankLife > 0)
return;
if((allObj[ 1 ]->Bullft) >= 0){
(allObj[ 1 ]->Bullft) -= 1;
}
if(allObj[ 1 ]->Bullft <= 0)
gameOver += 1;
char szBuff[ 10 ];
sprintf_s(szBuff , 10 , "%2d" , allObj[ 1 ]->Bullft);
WriteChar(45 , 8 , szBuff , 0x0A);
allObj[ 1 ]->Action = UP;
allObj[ 1 ]->ltposX = 37;
allObj[ 1 ]->ltposY = 25;
tankLife = 6;
echoTanke(allObj[ 1 ]);
}
// 通过坐标判断对象类型
unshort wtType(coor wObj, unshort *crId){
if(wObj.x >= MAXMAPWID || wObj.y >= MAXMAPWID)
return 127;
unshort x = wObj.x;
unshort y = wObj.y;
if(allObj[ dftMap[ x ][ y ] ] != NULL &&
allObj[ dftMap[ x ][ y ] ] != (objInfo *)0xF000){
*crId = dftMap[ x ][ y ];
return allObj[ dftMap[ x ][ y ] ]->Type;
}
else if(allObj[ beforMap[ x ][ y ] ] != NULL &&
allObj[beforMap[x][y]] != (objInfo *)0xF000){
unshort tp = allObj[ beforMap[ x ][ y ] ]->Type;
// 在旧地图中的坦克和子弹不被考虑
if(tp != TANK && tp != DTANK && tp != DDTANK &&
tp != ZIDAN && tp != DZIDAN){
*crId = beforMap[ x ][ y ];
return tp;
}
}
return 128;
}
// 删除坦克、子弹链表元素
void delT(hdLink *theObj , unshort id){
if(theObj->wtObj.objNext == NULL)
return;
unshort tp = theObj->wtObj.objNext->theObj->Type;
unshort x = theObj->wtObj.objNext->theObj->ltposX;
unshort y = theObj->wtObj.objNext->theObj->ltposY;
unshort act = theObj->wtObj.objNext->theObj->Action;
clrCanliu(theObj->wtObj.objNext->theObj);
delLink(theObj , LINKOBJ , id);
if(id == (nLink.num - 1)){
nLink.num = id;
}
else{
creatLink(&nLink , NULLARR);
nLink.wtObj.nullNext->id = id;
}
allObj[ id ] = (objInfo *)0xF000;
if(tp == DTANK){
if(dTankNum > 0){
// 出生地为空则创建新坦克
int flag = 1;
for(int i = 1; i <= 3; i++){
for(int j = 14; j <= 16; j++)
if(dftMap[ i ][ j ] != 0)
--flag;
}
if(flag == 1){
seconds = clock();
echoDtank(2 << (seconds % 2));
}
}
--dTankNum;
char szBuff[ 10 ];
sprintf_s(szBuff , 10 , "%2d" , dTankNum);
WriteChar(45 , 10 , szBuff , 0x0A);
}
}
// 清除残留
void clrCanliu(objInfo *theObj){
unshort x = theObj->ltposX;
unshort y = theObj->ltposY;
unshort act = theObj->Action;
dftMap[ x ][ y ] = 0;
if(theObj->Type == ZIDAN || theObj->Type == DZIDAN)
return;
switch(act)
{
case UP:
dftMap[ x - 1 ][ y ] = 0;
dftMap[ x ][ y - 1 ] = 0;
dftMap[ x ][ y + 1 ] = 0;
dftMap[ x + 1 ][ y - 1 ] = 0;
dftMap[ x + 1 ][ y + 1 ] = 0;
break;
case DOWN:
dftMap[ x + 1 ][ y ] = 0;
dftMap[ x ][ y + 1 ] = 0;
dftMap[ x ][ y - 1 ] = 0;
dftMap[ x - 1 ][ y + 1 ] = 0;
dftMap[ x - 1 ][ y - 1 ] = 0;
break;
case LEFT:
dftMap[ x ][ y - 1 ] = 0;
dftMap[ x + 1 ][ y ] = 0;
dftMap[ x - 1 ][ y ] = 0;
dftMap[ x + 1 ][ y + 1 ] = 0;
dftMap[ x - 1 ][ y + 1 ] = 0;
break;
case RIGHT:
dftMap[ x ][ y + 1 ] = 0;
dftMap[ x - 1 ][ y ] = 0;
dftMap[ x + 1 ][ y ] = 0;
dftMap[ x - 1 ][ y - 1 ] = 0;
dftMap[ x + 1 ][ y - 1 ] = 0;
default:
break;
}
}