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app.py
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import os
import json
import time
import random
import requests
import colorama
from termcolor import colored
from bs4 import BeautifulSoup
import utils as u
colorama.init()
def p(key: str):
return json.load(open("settings.json", encoding="utf-8"))[key]
def fetch_motsqui_word() -> str:
try:
r = requests.get(
"https://motsqui.com/mots-aleatoires.php?Submit=Nouveau+mot",
headers={
"User-Agent": "ghrlt/hangman-game"
}
)
except:
print(colored("This program must be connected to internet if you want to use this wordlist.", "red"))
input(); exit()
soup = BeautifulSoup(r.content, "html.parser")
w = soup.find("b").text
if len(w) > 18: #Design limitation
return fetch_motsqui_word()
return w
class Rules:
def __init__(self):
for key,value in p("rules").items():
exec(f"self.{key} = {value}")
def update(self, key, new_value):
settings = json.load(open("settings.json", encoding="utf-8"))
settings['rules'][key] = new_value
json.dump(settings, open("settings.json", "w", encoding="utf-8"), indent=4, ensure_ascii=False)
self.reload()
def reload(self):
for key,value in p("rules").items():
exec(f"self.{key} = {value}")
class Game:
rules = Rules()
banner = [
r" ) * ",
r" ( /( ( ` ( ",
r" )\()) ) ( ( )\))( ) )\ ) ) ) ( ",
r"((_)\ ( /( ( )\))(((_)()\ ( /( ( (()/( ( /( ( ))\ ",
r" _((_))(_)) )\ )((_))\(_()((_))(_)) )\ ) /(_))_ )(_)) )\ '/((_) ",
r"| || ((_)_ _(_/( (()(_) \/ ((_)_ _(_/( (_)) __((_)_ _((_))(_)) ",
r"| __ / _` | ' \)) _` || |\/| / _` | ' \)) | (_ / _` | ' \() -_) ",
r"|_||_\__,_|_||_|\__, ||_| |_\__,_|_||_| \___\__,_|_|_|_|\___| ",
r" |___/ "
]
hangman_design = [
r" ",
r" ════════════════════ ",
r" ║║ ║ ",
r" ║║ ☺ ",
r" ║║ /│\ ",
r" ║║ /‾\ ",
r" ║║ ",
r" ════════════════ "
]
hangman_parts = [
r"",
r""+" \n"*5+r" ════════════════ ",
r" ║║ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ════════════════ ",
r" ════════════════════ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ════════════════ ",
r" ════════════════════ "+"\n"+r" ║║ ║ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ════════════════ ",
r" ════════════════════ "+"\n"+r" ║║ ║ "+"\n"+r" ║║ ☺ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ════════════════ ",
#r" ════════════════════ "+"\n"+r" ║║ ║ "+"\n"+r" ║║ ☺ "+"\n"+r" ║║ /│\ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ════════════════ ",
#r" ════════════════════ "+"\n"+r" ║║ ║ "+"\n"+r" ║║ ☺ "+"\n"+r" ║║ /│\ "+"\n"+r" ║║ /‾\ "+"\n"+r" ║║ "+"\n"+r" ════════════════ "
]
if rules.add_arms_to_hangedman:
hangman_parts.append(r" ════════════════════ "+"\n"+r" ║║ ║ "+"\n"+r" ║║ ☺ "+"\n"+r" ║║ │ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ════════════════ ")
if rules.separate_the_two_arms_of_hangedman:
hangman_parts.append(r" ════════════════════ "+"\n"+r" ║║ ║ "+"\n"+r" ║║ ☺ "+"\n"+r" ║║ /│ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ════════════════ ")
hangman_parts.append(r" ════════════════════ "+"\n"+r" ║║ ║ "+"\n"+r" ║║ ☺ "+"\n"+r" ║║ /│\ "+"\n"+r" ║║ "+"\n"+r" ║║ "+"\n"+r" ════════════════ ")
if rules.add_legs_to_hangedman:
hangman_parts.append(r" ════════════════════ "+"\n"+r" ║║ ║ "+"\n"+r" ║║ ☺ "+"\n"+r" ║║ /│\ "+"\n"+r" ║║ ‾ "+"\n"+r" ║║ "+"\n"+r" ════════════════ ")
if rules.separate_the_two_legs_of_hangedman:
hangman_parts.append(r" ════════════════════ "+"\n"+r" ║║ ║ "+"\n"+r" ║║ ☺ "+"\n"+r" ║║ /│\ "+"\n"+r" ║║ /‾ "+"\n"+r" ║║ "+"\n"+r" ════════════════ ")
hangman_parts.append(r" ════════════════════ "+"\n"+r" ║║ ║ "+"\n"+r" ║║ ☺ "+"\n"+r" ║║ /│\ "+"\n"+r" ║║ /‾\ "+"\n"+r" ║║ "+"\n"+r" ════════════════ ")
def __init__(self):
self.languages = p("languages")
self.l_list = [l for l in self.languages.values()]
self.language = p("preferences")['language']
self.wordlists = p("wordlists")
self.wordlist = self.wordlists[self.language][p("preferences")['wordlist']]
def start(self):
self.showBanner()
self.showMenu()
def showBanner(self, clear=True):
os.system('cls||clear')
for i,line in enumerate(self.banner):
if i < round(len(self.banner)/2):
for char in line:
print(colored(char, random.choice(["red", "yellow"])), end="")
print()
elif i >= round(len(self.banner)/3):
for char in line:
print(colored(char, random.choice(["red", "red", "red", "yellow"]), attrs=random.choice([["dark"], [], []])), end="")
print()
print( colored("—"*len(self.banner[-1]), "grey", attrs=["bold"]), end="\n" )
def showMenu(self):
menu = [
{"text": "Start playing!", "action": self.startPlaying},
{"text": "Choose language", "action": self.defineLanguage},
{"text": "Choose wordlist source", "action": self.defineWordlist},
{"text": "Check and personnalize the rules", "action": self.defineRules}
]
for i,item in enumerate(menu):
print( colored(f"\t{i+1}›", "green"), end=" ")
print( colored(f"{item['text']}", "yellow") )
print()
action = u.get_input(t=int, r=range(1, len(menu)+1))
menu[action-1]['action']()
def defineLanguage(self):
self.showBanner()
for i in range(1, len(self.l_list), 2):
print( colored(f"\t({self.l_list[i-1][:2].upper()})", "green"), end=" ")
print( colored(f"{self.l_list[i-1]:<15}", "yellow"), end="")
print( colored(f"\t({self.l_list[i][:2].upper()})", "green"), end=" ")
print( colored(f"{self.l_list[i]:<15}", "yellow") )
if len(self.l_list) % 2 != 0:
print( colored(f"\t({self.l_list[-1][:2].upper()})", "green"), end=" ")
print( colored(f"{self.l_list[-1]:<15}", "yellow") )
choice = u.get_input(t=str, l=[l[:2].upper() for l in self.l_list])
self.language = choice.upper()
with open("settings.json", "r", encoding="utf-8") as f:
j = json.load(f)
j['preferences']['language'] = self.language
with open("settings.json", "w", encoding="utf-8") as f:
json.dump(j, f, indent=4, ensure_ascii=False)
print( colored("Language successfully choosen.", "green") )
time.sleep(1)
self.start()
def defineWordlist(self):
self.showBanner()
wl = self.wordlists[self.language]
for i in range(1, len(wl), 2):
print( colored(f"\t{i}›", "green"), end=" ")
print( colored(f"{wl[i-1]['source']:<20}", "yellow"), end="")
print( colored(f"\t{i+1}›", "green"), end=" ")
print( colored(f"{wl[i]['source']:<20}", "yellow") )
if len(wl) % 2 != 0:
print( colored(f"\t{len(wl)}›", "green"), end=" ")
print( colored(f"{wl[-1]['source']:<20}", "yellow") )
choice = u.get_input(t=int, r=range(1,len(wl)+1))
self.wordlist = self.wordlists[self.language][choice-1]
with open("settings.json", "r", encoding="utf-8") as f:
j = json.load(f)
j['preferences']['wordlist'] = choice-1
with open("settings.json", "w", encoding="utf-8") as f:
json.dump(j, f, indent=2, ensure_ascii=False)
print( colored("Wordlist successfully choosen.", "green") )
time.sleep(1)
self.start()
def defineRules(self):
i=0
for rule,state in [(r, eval(f"Rules().{r}")) for r in self.rules.__dict__ if r[:2] != "__"]:
i+=1
rule = ' '.join(rule.split('_')).title()
print(colored(f" {i}›", "green"), colored(f"{rule}:", "yellow"), colored(f"{state}", "magenta"))
print()
print(colored(f" 99›", "green"), colored("Go back to menu", "yellow"))
answer = u.get_input(t=int, r=range(1,i+1), r2=range(99,100))
if answer == 99:
return self.start()
rule = list(p("rules").keys())[answer-1]
return self.defineRule(rule)
def defineRule(self, rule):
r = rule
rule = ' '.join(rule.split('_')).title()
rp = p("rules")[r]
print(f"Set the rule \"{colored(rule, 'grey', attrs=['bold'])}\" to:")
if type(rp) is bool:
print(colored("True (Yes) or False (No)", "white"), end="")
answer = u.get_input(t=bool)
elif type(rp) == str:
print(colored("", "white", attrs=['bold']), end="")
answer = u.get_input(t=str)
elif type(rp) == int:
print(colored("Input the wanted number", "white"), end="")
answer = u.get_input(t=int)
self.rules.update(r, answer)
print(colored("Successfully updated the rule.", "green"))
time.sleep(1.5)
return self.start()
def startPlaying(self):
self.showBanner()
self.failed = []
self.succeeded = []
self.word = self.getWord()
self.word_hidden = "_"*len(self.word)
self.play()
def play(self):
for i,letter in enumerate(self.word):
if letter in self.succeeded:
wh = list(self.word_hidden)
wh[i] = letter
self.word_hidden = ''.join(wh)
if self.word_hidden == self.word:
return self.playerWon()
errors = len(self.failed)
hangman = self.hangman_parts[errors].split("\n")
for i,part in enumerate(hangman):
hangman[i] = colored(part, "grey", attrs=["bold"])
if errors > 0:
hangman[0] += " Letters you tried so far:"
hangman[2] += f" {''.join([colored(' '+l, 'red') for l in self.failed])}"
hangman[3] += f" {''.join([colored(' '+l, 'green') for l in self.succeeded[:7]])}"
hangman[4] += f" {''.join([colored(' '+l, 'green') for l in self.succeeded[7:16]])}"
self.showBanner()
print('\n'.join(hangman))
print("Your objective is to find this word:", colored(self.word_hidden, "white", attrs=["bold"]))
print("\n")
print(colored(f"Propose a letter {'or a word ' if self.rules.allow_word_guessing else ''}", "white", attrs=['blink', 'dark']), end="")
answer = u.get_input(t=str, l=u.alphabet, minlength=1, maxlength=None if self.rules.allow_word_guessing else 1)
if len(answer) > 1:
if answer == self.word:
return self.playerWon()
else:
if self.rules.lose_if_wrong_word:
return self.playerLose()
else:
if answer in self.word:
print(colored("Letter found!", "green", attrs=['bold']), end="")
if not answer in self.succeeded:
self.succeeded.append(answer)
else:
if self.rules.fail_if_letter_already_guessed:
self.failed.append(answer) #Not sure how to represent such fail case..
print(colored("But you had already found it..", "green"))
else:
print(colored("Letter not in word..", "red", attrs=['bold']), end="")
if not answer in self.failed:
self.failed.append(answer)
else:
if self.rules.fail_even_if_letter_already_tried:
self.failed.append(answer)
print(colored("But you already knew that..", "red"))
if len(self.failed) == len(self.hangman_parts[1:]):
return self.playerLose()
time.sleep(1.5)
self.play()
def playerWon(self):
print(colored("YOU WON!", "green", attrs=['dark', 'blink']))
print(
colored("The word was", "yellow", attrs=['dark']),
colored(self.word, "white", attrs=['bold']),
colored("!", "yellow", attrs=['dark'])
)
time.sleep(1)
self.showBanner()
print(r" _______________ _______________ ")
print(r" |@@@@| |####| |@@@@| |####| ")
print(r" |@@@@| |####| |@@@@| |####| ")
print(r" |@@@@| |####| |@@@@| |####| ")
print(r" \@@@@| |####/ \@@@@| |####/ ")
print(r" \@@@| |###/ \@@@| |###/ ")
print(r" `@@|_____|##' `@@|_____|##' ")
print(r" (O) (O) ")
print(r" .-'''''-. .-'''''-. ")
print(r" .' * * * `. .' * * * `. ")
print(r" : * * : : * * : ")
print(r" : ~ Y O U ~ : : ~ Y O U ~ : ")
print(r" : ~ W O N ~ : : ~ W O N ~ : ")
print(r" : * * : : * * : ")
print(r" jgs `. * * * .' jgs `. * * * .' ")
print(r" `-.....-' `-.....-' ")
print("\n\n\nPress enter to leave", end=""); input(); exit()
def playerLose(self):
print(colored("YOU LOSE!", "red", attrs=['dark', 'blink']))
print(
colored("The word was", "yellow", attrs=['dark']),
colored(self.word, "white", attrs=['bold']),
colored("!", "yellow", attrs=['dark'])
)
def getWord(self):
exec(f"self.word = {self.wordlist['access']}.lower()")
if self.rules.remove_accent_from_letters:
for i,accent in enumerate(u.accents_list):
self.word = self.word.replace(accent, u.noaccents_list[i])
else:
u.alphabet += u.accents_list
return self.word
g = Game()
g.start()