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vulkan: implement initial support for IQ2 and IQ3 quantizations (#11360)
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* vulkan: initial support for IQ3_S

* vulkan: initial support for IQ3_XXS

* vulkan: initial support for IQ2_XXS

* vulkan: initial support for IQ2_XS

* vulkan: optimize Q3_K by removing branches

* vulkan: implement dequantize variants for coopmat2

* vulkan: initial support for IQ2_S

* vulkan: vertically realign code

* port failing dequant callbacks from mul_mm

* Fix array length mismatches

* vulkan: avoid using workgroup size before it is referenced

* tests: increase timeout for Vulkan llvmpipe backend

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
remyoudompheng and jeffbolznv authored Jan 29, 2025

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legal90 Mikhail Zholobov
1 parent e51c47b commit 66ee4f2
Showing 19 changed files with 1,616 additions and 40 deletions.
3 changes: 2 additions & 1 deletion .github/workflows/build.yml
Original file line number Diff line number Diff line change
@@ -346,7 +346,8 @@ jobs:
id: cmake_test
run: |
cd build
ctest -L main --verbose --timeout 900
# This is using llvmpipe and runs slower than other backends
ctest -L main --verbose --timeout 1800
ubuntu-22-cmake-hip:
runs-on: ubuntu-22.04
157 changes: 141 additions & 16 deletions ggml/src/ggml-vulkan/ggml-vulkan.cpp

Large diffs are not rendered by default.

4 changes: 2 additions & 2 deletions ggml/src/ggml-vulkan/vulkan-shaders/copy_from_quant.comp
Original file line number Diff line number Diff line change
@@ -12,8 +12,8 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
#endif

void main() {
#if defined(DATA_A_IQ4_NL)
init_iq4nl_shmem();
#if defined(DATA_A_IQ2_XXS) || defined(DATA_A_IQ2_XS) || defined(DATA_A_IQ2_S) || defined(DATA_A_IQ3_XXS) || defined(DATA_A_IQ3_S) || defined(DATA_A_IQ4_NL)
init_iq_shmem(gl_WorkGroupSize);
if (gl_LocalInvocationIndex.x != 0) {
return;
}
4 changes: 2 additions & 2 deletions ggml/src/ggml-vulkan/vulkan-shaders/copy_to_quant.comp
Original file line number Diff line number Diff line change
@@ -217,8 +217,8 @@ void quantize(uint dst_idx, uint src_idx)
#endif

void main() {
#if defined(DATA_A_IQ4_NL)
init_iq4nl_shmem();
#if defined(DATA_A_IQ2_XXS) || defined(DATA_A_IQ2_XS) || defined(DATA_A_IQ2_S) || defined(DATA_A_IQ3_XXS) || defined(DATA_A_IQ3_S) || defined(DATA_A_IQ4_NL)
init_iq_shmem(gl_WorkGroupSize);
if (gl_LocalInvocationIndex.x != 0) {
return;
}
218 changes: 217 additions & 1 deletion ggml/src/ggml-vulkan/vulkan-shaders/dequant_funcs.comp
Original file line number Diff line number Diff line change
@@ -88,6 +88,222 @@ vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
}
#endif

#if defined(DATA_A_IQ2_XXS)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
const uint ib32 = iqs / 32;
const uint ib8 = (iqs / 8) % 4;
const uint qs = data_a[a_offset + ib].qs[8 * ib32 + ib8];
// Scales are stored as packed 7+7+7+7+4 bits (4 sign tuples and 1 int4 scale)
const uint signs = pack32(u16vec2(data_a_packed16[a_offset + ib].qs[4 * ib32 + 2],
data_a_packed16[a_offset + ib].qs[4 * ib32 + 3]));
const float db = 0.25 * (0.5 + (signs >> 28));
const uint sign7 = bitfieldExtract(signs, 7 * int(ib8), 7);
// Add parity bit
const uint sign8 = sign7 | (bitCount(sign7) << 7);
const uint sign = sign8 >> (iqs % 8);
const u8vec4 grid = unpack8(iq2xxs_grid[qs][(iqs % 8) / 4] >> (8 * (iqs % 4)));
bool sign0 = (sign & 1) != 0;
bool sign1 = (sign & 2) != 0;
return db * vec2(
grid.x * (sign0 ? -1.0 : 1.0),
grid.y * (sign1 ? -1.0 : 1.0)
);
}
vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
const uint ib32 = iqs / 32;
const uint ib8 = (iqs / 8) % 4;
const uint qs = data_a[a_offset + ib].qs[8 * ib32 + ib8];
// Scales are stored as packed 7+7+7+7+4 bits (4 sign tuples and 1 int4 scale)
const uint signs = pack32(u16vec2(data_a_packed16[a_offset + ib].qs[4 * ib32 + 2],
data_a_packed16[a_offset + ib].qs[4 * ib32 + 3]));
const float db = 0.25 * (0.5 + (signs >> 28));
const uint sign7 = bitfieldExtract(signs, 7 * int(ib8), 7);
// Add parity bit
const uint sign8 = sign7 | (bitCount(sign7) << 7);
const uint sign = sign8 >> (iqs % 8);
const u8vec4 grid = unpack8(iq2xxs_grid[qs][(iqs % 8) / 4] >> (8 * (iqs % 4)));
bool sign0 = (sign & 1) != 0;
bool sign1 = (sign & 2) != 0;
bool sign2 = (sign & 4) != 0;
bool sign3 = (sign & 8) != 0;
return db * vec4(
grid.x * (sign0 ? -1.0 : 1.0),
grid.y * (sign1 ? -1.0 : 1.0),
grid.z * (sign2 ? -1.0 : 1.0),
grid.w * (sign3 ? -1.0 : 1.0)
);
}
#endif

#if defined(DATA_A_IQ2_XS)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
const uint scale = (data_a[a_offset + ib].scales[iqs / 32] >> (4 * ((iqs / 16) & 1))) & 0xf;
const uint qs = data_a[a_offset + ib].qs[iqs / 8];
const float db = 0.25 * (0.5 + scale);
const uint sign7 = qs >> 9;
// Add parity bit
const uint sign8 = sign7 | (bitCount(sign7) << 7);
const uint sign = sign8 >> (iqs % 8);
const u8vec4 grid = unpack8(iq2xs_grid[qs & 511][(iqs % 8) / 4] >> (8 * (iqs % 4)));
bool sign0 = (sign & 1) != 0;
bool sign1 = (sign & 2) != 0;
return db * vec2(
grid.x * (sign0 ? -1.0 : 1.0),
grid.y * (sign1 ? -1.0 : 1.0)
);
}
vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
const uint scale = (data_a[a_offset + ib].scales[iqs / 32] >> (4 * ((iqs / 16) & 1))) & 0xf;
const uint qs = data_a[a_offset + ib].qs[iqs / 8];
const float db = 0.25 * (0.5 + scale);
const uint sign7 = qs >> 9;
// Add parity bit
const uint sign8 = sign7 | (bitCount(sign7) << 7);
const uint sign = sign8 >> (iqs % 8);
const u8vec4 grid = unpack8(iq2xs_grid[qs & 511][(iqs % 8) / 4] >> (8 * (iqs % 4)));
bool sign0 = (sign & 1) != 0;
bool sign1 = (sign & 2) != 0;
bool sign2 = (sign & 4) != 0;
bool sign3 = (sign & 8) != 0;
return db * vec4(
grid.x * (sign0 ? -1.0 : 1.0),
grid.y * (sign1 ? -1.0 : 1.0),
grid.z * (sign2 ? -1.0 : 1.0),
grid.w * (sign3 ? -1.0 : 1.0)
);
}
#endif

#if defined(DATA_A_IQ2_S)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
const uint ib32 = iqs / 32;
const uint ib8 = iqs / 8;

const uint scale = (data_a[a_offset + ib].scales[ib32] >> (4 * ((iqs / 16) & 1))) & 0xf;
const uint qs = data_a[a_offset + ib].qs[ib8];
const uint qh = data_a[a_offset + ib].qh[ib32];
const uint qhshift = 2 * (ib8 % 4);
const uint sign = data_a[a_offset + ib].qs[QUANT_K / 8 + ib8] >> (iqs % 8);

const float db = 0.25 * (0.5 + scale);
const u8vec4 grid = unpack8(iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)][(iqs % 8) / 4]);
bool sign0 = (sign & 1) != 0;
bool sign1 = (sign & 2) != 0;
return db * vec2(
grid[iqs % 4] * (sign0 ? -1.0 : 1.0),
grid[(iqs % 4) + 1] * (sign1 ? -1.0 : 1.0)
);
}
vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
const uint ib32 = iqs / 32;
const uint ib8 = iqs / 8;

const uint scale = (data_a[a_offset + ib].scales[ib32] >> (4 * ((iqs / 16) & 1))) & 0xf;
const uint qs = data_a[a_offset + ib].qs[ib8];
const uint qh = data_a[a_offset + ib].qh[ib32];
const uint qhshift = 2 * (ib8 % 4);
const uint sign = data_a[a_offset + ib].qs[QUANT_K / 8 + ib8] >> (iqs % 8);

const float db = 0.25 * (0.5 + scale);
const u8vec4 grid = unpack8(iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)][(iqs % 8) / 4]);
bool sign0 = (sign & 1) != 0;
bool sign1 = (sign & 2) != 0;
bool sign2 = (sign & 4) != 0;
bool sign3 = (sign & 8) != 0;
return db * vec4(
grid.x * (sign0 ? -1.0 : 1.0),
grid.y * (sign1 ? -1.0 : 1.0),
grid.z * (sign2 ? -1.0 : 1.0),
grid.w * (sign3 ? -1.0 : 1.0)
);
}
#endif

#if defined(DATA_A_IQ3_XXS)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
const uint ib4 = iqs / 4;
const uint ib32 = iqs / 32;
const uint is = QUANT_K / 4 + 4 * ib32;
const uint qs = data_a[a_offset + ib].qs[ib4];
// Scales are stored as packed 7+7+7+7+4 bits (4 sign tuples and 1 int4 scale)
const uint signs = pack32(u16vec2(data_a_packed16[a_offset + ib].qs[is / 2],
data_a_packed16[a_offset + ib].qs[is / 2 + 1]));
const float db = 0.5 * (0.5 + (signs >> 28));
const uint sign7 = bitfieldExtract(signs, 7 * (int(ib4 / 2) % 4), 7);
// Add parity bit
const uint sign8 = sign7 | (bitCount(sign7) << 7);
const uint sign = sign8 >> (iqs % 8);
const u8vec4 grid = unpack8(iq3xxs_grid[qs] >> (8 * (iqs % 4)));
bool sign0 = (sign & 1) != 0;
bool sign1 = (sign & 2) != 0;
return db * vec2(
grid.x * (sign0 ? -1.0 : 1.0),
grid.y * (sign1 ? -1.0 : 1.0)
);
}
vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
const uint ib4 = iqs / 4;
const uint ib32 = iqs / 32;
const uint is = QUANT_K / 4 + 4 * ib32;
const uint qs = data_a[a_offset + ib].qs[ib4];
const uint signs = pack32(u16vec2(data_a_packed16[a_offset + ib].qs[is / 2],
data_a_packed16[a_offset + ib].qs[is / 2 + 1]));
const float db = 0.5 * (0.5 + (signs >> 28));
const uint sign7 = bitfieldExtract(signs, 7 * (int(ib4 / 2) % 4), 7);
// Add parity bit
const uint sign8 = sign7 | (bitCount(sign7) << 7);
const uint sign = sign8 >> (iqs % 8);
const u8vec4 grid = unpack8(iq3xxs_grid[qs]);
bool sign0 = (sign & 1) != 0;
bool sign1 = (sign & 2) != 0;
bool sign2 = (sign & 4) != 0;
bool sign3 = (sign & 8) != 0;
return db * vec4(
grid.x * (sign0 ? -1.0 : 1.0),
grid.y * (sign1 ? -1.0 : 1.0),
grid.z * (sign2 ? -1.0 : 1.0),
grid.w * (sign3 ? -1.0 : 1.0)
);
}
#endif

#if defined(DATA_A_IQ3_S)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
const uint qs = data_a[a_offset + ib].qs[iqs / 4];
const uint qh = data_a[a_offset + ib].qh[iqs / 32];
const uint sign = data_a[a_offset + ib].signs[iqs / 8] >> (iqs % 8);
const uint scale = data_a[a_offset + ib].scales[iqs / 64];
bool sign0 = (sign & 1) != 0;
bool sign1 = (sign & 2) != 0;
const float db = 1 + 2 * ((scale >> (4 * ((iqs / 32) & 1))) & 0xf);
const uint32_t grid = iq3s_grid[qs | ((qh << (8 - ((iqs / 4) % 8))) & 256)] >> (8 * (iqs % 4));
return db * vec2(
int(grid & 0xFF) * (sign0 ? -1.0 : 1.0),
int((grid >> 8) & 0xFF) * (sign1 ? -1.0 : 1.0)
);
}
vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
const uint ib4 = iqs / 4;
const uint ib32 = iqs / 32;
const uint qs = data_a[a_offset + ib].qs[ib4];
const uint qh = data_a[a_offset + ib].qh[ib32];
const uint sign = data_a[a_offset + ib].signs[iqs / 8] >> (iqs % 8);
const uint scale = data_a[a_offset + ib].scales[ib32 / 2];
bool sign0 = (sign & 1) != 0;
bool sign1 = (sign & 2) != 0;
bool sign2 = (sign & 4) != 0;
bool sign3 = (sign & 8) != 0;
const float db = 1 + 2 * ((scale >> (4 * (ib32 & 1))) & 0xf);
const uint32_t grid = iq3s_grid[qs | ((qh << (8 - ib4 % 8)) & 256)] >> (8 * (iqs % 4));
return db * vec4(
int(grid & 0xFF) * (sign0 ? -1.0 : 1.0),
int((grid >> 8) & 0xFF) * (sign1 ? -1.0 : 1.0),
int((grid >> 16) & 0xFF) * (sign2 ? -1.0 : 1.0),
int((grid >> 24) & 0xFF) * (sign3 ? -1.0 : 1.0)
);
}
#endif

#if defined(DATA_A_IQ4_NL)
vec2 dequantize(uint ib, uint iqs, uint a_offset) {
const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
@@ -105,7 +321,7 @@ vec2 get_dm(uint ib, uint a_offset) {
}
#endif

#if defined(DATA_A_Q4_0) || defined(DATA_A_Q5_0) || defined(DATA_A_Q8_0) || defined(DATA_A_IQ4_NL)
#if defined(DATA_A_Q4_0) || defined(DATA_A_Q5_0) || defined(DATA_A_Q8_0) || defined(DATA_A_IQ2_XXS) || defined(DATA_A_IQ2_XS) || defined(DATA_A_IQ2_S) || defined(DATA_A_IQ3_XXS) || defined(DATA_A_IQ3_S) || defined(DATA_A_IQ4_NL)
vec2 get_dm(uint ib, uint a_offset) {
return vec2(float(data_a[a_offset + ib].d), 0);
}
164 changes: 164 additions & 0 deletions ggml/src/ggml-vulkan/vulkan-shaders/dequant_funcs_cm2.comp
Original file line number Diff line number Diff line change
@@ -301,6 +301,160 @@ float16_t dequantFuncQ6_K(const in decodeBufQ6_K bl, const in uint blockCoords[2
return ret;
}

#if defined(DATA_A_IQ2_XXS)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2_XXS {
block_iq2_xxs block;
};

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2_XXS_packed16 {
block_iq2_xxs_packed16 block;
};

float16_t dequantFuncIQ2_XXS(const in decodeBufIQ2_XXS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
decodeBufIQ2_XXS_packed16 bl16 = decodeBufIQ2_XXS_packed16(bl);
const float16_t d = bl.block.d;
const uint idx = coordInBlock[1];

const uint ib32 = (idx & 0xE0) >> 5; // 0..7
const uint ib8 = (idx & 0x18) >> 3; // 0..3
const uint iqs = 8 * ib32 + ib8;

const uint8_t qs = bl.block.qs[iqs];
const uint signscale = pack32(u16vec2(bl16.block.qs[4*ib32+2], bl16.block.qs[4*ib32+3]));

const float16_t dscale = bl.block.d * 0.25hf * (0.5hf + float16_t(signscale >> 28));
uint sign = bitfieldExtract(signscale, 7 * int(ib8), 7);
sign |= bitCount(sign) << 7;

const uint8_t g = unpack8(iq2xxs_grid[qs][(idx & 4) >> 2])[idx & 3];

float16_t ret = dscale * float16_t(g) * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf);

return ret;
}
#endif

#if defined(DATA_A_IQ2_XS)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2_XS {
block_iq2_xs block;
};

float16_t dequantFuncIQ2_XS(const in decodeBufIQ2_XS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
const float16_t d = bl.block.d;
const uint idx = coordInBlock[1];

const uint is = (idx & 0xE0) >> 5; // 0..8
const uint sshift = (idx & 0x10) >> 2; // 0,4
const uint iqs = (idx & 0xF8) >> 3; // 0..63

const uint16_t qs = bl.block.qs[iqs];
const float16_t dscale = bl.block.d * 0.25hf * (0.5hf + float16_t((bl.block.scales[is] >> sshift) & 0xF));

uint sign = uint(qs >> 9);
sign |= bitCount(sign) << 7;
const uint8_t g = unpack8(iq2xs_grid[qs & 0x1FF][(idx & 4) >> 2])[idx & 3];

float16_t ret = dscale * float16_t(g) * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf);
return ret;
}
#endif

#if defined(DATA_A_IQ2_S)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2_S {
block_iq2_s block;
};

float16_t dequantFuncIQ2_S(const in decodeBufIQ2_S bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
uint idx = coordInBlock[1];
uint lsb = idx & 1;
idx /= 2;

const uint ib8 = (idx % 128) / 4; // 0..31
const uint ib32 = ib8 / 4; // 0..7

const uint scale = (bl.block.scales[ib32] >> (2 * (ib8 & 2))) & 0xf;
const uint qs = bl.block.qs[ib8];
const uint qh = bl.block.qh[ib32];
const uint qhshift = 2 * (ib8 % 4);
const uint sign = bl.block.qs[QUANT_K / 8 + ib8] >> (2 * (idx % 4));

const float d = float(bl.block.d);
const float db = d * 0.25 * (0.5 + scale);
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(int8_t(sign << 1), int8_t(sign))));
const uint16_t grid = unpack16(iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)][(idx & 2) >> 1])[idx & 1];
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid));
return float16_t(v[lsb]);
}
#endif

#if defined(DATA_A_IQ3_XXS)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3_XXS {
block_iq3_xxs block;
};

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3_XXS_packed16 {
block_iq3_xxs_packed16 block;
};

float16_t dequantFuncIQ3_XXS(const in decodeBufIQ3_XXS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
uint idx = coordInBlock[1];
uint lsb = idx & 1;
idx /= 2;

const uint iqs = (idx % 128) / 2; // 0..63
const uint is = QUANT_K / 4 + 4 * (iqs / 8); // 8 values

const float d = float(bl.block.d);
const uint qs = bl.block.qs[iqs];
const uint signs = pack32(u8vec4(
bl.block.qs[is+0],
bl.block.qs[is+1],
bl.block.qs[is+2],
bl.block.qs[is+3]
));
const float db = d * 0.5 * (0.5 + (signs >> 28));
const uint32_t sign7 = bitfieldExtract(signs, 7 * (int(iqs / 2) % 4), 7);
const uint sign = (sign7 | (bitCount(sign7) << 7)) >> (2 * (idx % 4));
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(int8_t(sign << 1), int8_t(sign))));
const uint grid = iq3xxs_grid[qs] >> (16 * (idx & 1));
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy);
return float16_t(v[lsb]);
}
#endif

#if defined(DATA_A_IQ3_S)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3_S {
block_iq3_s block;
};

float16_t dequantFuncIQ3_S(const in decodeBufIQ3_S bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
uint idx = coordInBlock[1];
uint lsb = idx & 1;
idx /= 2;

const uint iqs = (idx % 128) / 2; // 0..63
const uint iqh = iqs / 8;

const float d = float(bl.block.d);
const uint qs = bl.block.qs[iqs];
const uint qh = bl.block.qh[iqh];
const int8_t sign = int8_t(bl.block.signs[iqs / 2] >> (2 * (idx % 4)));
const uint scale = bl.block.scales[iqs / 16];
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(sign << 1, sign)));
const float db = d * (1 + 2 * ((scale >> (4 * (iqh & 1))) & 0xf));
const uint32_t grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)] >> (16 * (idx % 2));
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy);

return float16_t(v[lsb]);
}
#endif


#if defined(DATA_A_IQ4_NL)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ4_NL {
block_iq4_nl block;
@@ -340,6 +494,16 @@ float16_t dequantFuncIQ4_NL(const in decodeBufIQ4_NL bl, const in uint blockCoor
#define dequantFuncA dequantFuncQ5_K
#elif defined(DATA_A_Q6_K)
#define dequantFuncA dequantFuncQ6_K
#elif defined(DATA_A_IQ2_XXS)
#define dequantFuncA dequantFuncIQ2_XXS
#elif defined(DATA_A_IQ2_XS)
#define dequantFuncA dequantFuncIQ2_XS
#elif defined(DATA_A_IQ2_S)
#define dequantFuncA dequantFuncIQ2_S
#elif defined(DATA_A_IQ3_XXS)
#define dequantFuncA dequantFuncIQ3_XXS
#elif defined(DATA_A_IQ3_S)
#define dequantFuncA dequantFuncIQ3_S
#elif defined(DATA_A_IQ4_NL)
#define dequantFuncA dequantFuncIQ4_NL
#endif
44 changes: 44 additions & 0 deletions ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq2_s.comp
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
#version 450

#include "dequant_head.comp"

layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;

layout (binding = 0) readonly buffer A {block_iq2_s data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};

void main() {
// Each thread handles 1 subblock (32 values with 2 scales)
const uint ib = gl_WorkGroupID.x * 32 + gl_LocalInvocationID.x / 8;

init_iq_shmem(gl_WorkGroupSize);

if (ib >= p.nel / 256) {
return;
}

const uint ib32 = gl_LocalInvocationID.x % 8;
const uint b_idx = 256 * ib + 32 * ib32;

const float d = float(data_a[ib].d);
const vec2 scale = vec2(data_a[ib].scales[ib32] & 0xf, data_a[ib].scales[ib32] >> 4);
const vec2 db = d * (0.5 + scale) * 0.25;

uint qh = data_a[ib].qh[ib32];
[[unroll]] for (uint l = 0; l < 4; ++l) {
uint qs = data_a[ib].qs[4 * ib32 + l];
const uint8_t sign = data_a[ib].qs[QUANT_K / 8 + 4 * ib32 + l];
qs |= (qh << (8 - 2 * l)) & 0x300;
const uvec2 grid = iq2s_grid[qs & 511];
const u8vec4 grid0 = unpack8(grid.x);
const u8vec4 grid1 = unpack8(grid.y);
data_b[b_idx + 8 * l + 0] = D_TYPE(db[l/2] * grid0.x * ((sign & 1) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 1] = D_TYPE(db[l/2] * grid0.y * ((sign & 2) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 2] = D_TYPE(db[l/2] * grid0.z * ((sign & 4) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 3] = D_TYPE(db[l/2] * grid0.w * ((sign & 8) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 4] = D_TYPE(db[l/2] * grid1.x * ((sign & 16) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 5] = D_TYPE(db[l/2] * grid1.y * ((sign & 32) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 6] = D_TYPE(db[l/2] * grid1.z * ((sign & 64) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 7] = D_TYPE(db[l/2] * grid1.w * ((sign & 128) != 0 ? -1.0 : 1.0));
}
}
43 changes: 43 additions & 0 deletions ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq2_xs.comp
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
#version 450

#include "dequant_head.comp"

layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;

layout (binding = 0) readonly buffer A {block_iq2_xs data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};

void main() {
// Each thread handles 1 subblock (32 values with 2 scales)
const uint ib = gl_WorkGroupID.x * 32 + gl_LocalInvocationID.x / 8;

init_iq_shmem(gl_WorkGroupSize);

if (ib >= p.nel / 256) {
return;
}

const uint ib32 = gl_LocalInvocationID.x % 8;
const uint b_idx = 256 * ib + 32 * ib32;

const float d = float(data_a[ib].d);
const vec2 scale = vec2(data_a[ib].scales[ib32] & 0xf, data_a[ib].scales[ib32] >> 4);
const vec2 db = d * (0.5 + scale) * 0.25;

[[unroll]] for (uint l = 0; l < 4; ++l) {
uint16_t qs = data_a[ib].qs[4 * ib32 + l];
const uint sign7 = qs >> 9;
const uint sign8 = sign7 | (bitCount(sign7) << 7); // parity bit
const uvec2 grid = iq2xs_grid[qs & 511];
const u8vec4 grid0 = unpack8(grid.x);
const u8vec4 grid1 = unpack8(grid.y);
data_b[b_idx + 8 * l + 0] = D_TYPE(db[l/2] * grid0.x * ((sign8 & 1) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 1] = D_TYPE(db[l/2] * grid0.y * ((sign8 & 2) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 2] = D_TYPE(db[l/2] * grid0.z * ((sign8 & 4) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 3] = D_TYPE(db[l/2] * grid0.w * ((sign8 & 8) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 4] = D_TYPE(db[l/2] * grid1.x * ((sign8 & 16) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 5] = D_TYPE(db[l/2] * grid1.y * ((sign8 & 32) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 6] = D_TYPE(db[l/2] * grid1.z * ((sign8 & 64) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 7] = D_TYPE(db[l/2] * grid1.w * ((sign8 & 128) != 0 ? -1.0 : 1.0));
}
}
48 changes: 48 additions & 0 deletions ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq2_xxs.comp
Original file line number Diff line number Diff line change
@@ -0,0 +1,48 @@
#version 450

#include "dequant_head.comp"

layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;

layout (binding = 0) readonly buffer A {block_iq2_xxs data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};

void main() {
// Each thread handles 1 scale block (32 values)
// Each block is described by 4 lattice indices, 4x7 sign bits and 4 scale bits
const uint ib = gl_WorkGroupID.x * 32 + gl_LocalInvocationID.x / 8;

init_iq_shmem(gl_WorkGroupSize);

if (ib >= p.nel / 256) {
return;
}

const uint is = gl_LocalInvocationID.x % 8;
const uint b_idx = 256 * ib + 32 * is;

const float d = float(data_a[ib].d);
uint signscale = pack32(u8vec4(
data_a[ib].qs[8*is + 4],
data_a[ib].qs[8*is + 5],
data_a[ib].qs[8*is + 6],
data_a[ib].qs[8*is + 7]
));
const float db = d * (0.5 + (signscale >> 28)) * 0.25;

[[unroll]] for (uint l = 0; l < 4; ++l) {
const uint sign7 = bitfieldExtract(signscale, 7 * int(l), 7);
const uint sign8 = sign7 | (bitCount(sign7) << 7); // parity bit
const uvec2 grid = iq2xxs_grid[data_a[ib].qs[8 * is + l]];
const u8vec4 grid0 = unpack8(grid.x);
const u8vec4 grid1 = unpack8(grid.y);
data_b[b_idx + 8 * l + 0] = D_TYPE(db * grid0.x * ((sign8 & 1) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 1] = D_TYPE(db * grid0.y * ((sign8 & 2) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 2] = D_TYPE(db * grid0.z * ((sign8 & 4) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 3] = D_TYPE(db * grid0.w * ((sign8 & 8) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 4] = D_TYPE(db * grid1.x * ((sign8 & 16) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 5] = D_TYPE(db * grid1.y * ((sign8 & 32) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 6] = D_TYPE(db * grid1.z * ((sign8 & 64) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 7] = D_TYPE(db * grid1.w * ((sign8 & 128) != 0 ? -1.0 : 1.0));
}
}
39 changes: 39 additions & 0 deletions ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq3_s.comp
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
#version 450

#include "dequant_head.comp"

layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;

layout (binding = 0) readonly buffer A {block_iq3_s data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};

void main() {
// Each thread handles 1 scale nibble.
// Each block contains 4 scale bytes (8 scales) for 256 output values.
const uint ib = gl_WorkGroupID.x * 32 + gl_LocalInvocationID.x / 8;

init_iq_shmem(gl_WorkGroupSize);

if (ib >= p.nel / 256) {
return;
}

const uint is = gl_LocalInvocationID.x % 8;
const uint b_idx = 256 * ib + 32 * is;

const float d = float(data_a[ib].d);
const float db = d * (1 + 2 * ((data_a[ib].scales[is] >> (4 * (is % 2))) & 0xf));

// We must produce 32 values using 4 sign bytes, 1 qh byte, 8 qs bytes.
uint qh = data_a[ib].qh[is];
[[unroll]] for (uint l = 0; l < 8; ++l) {
uint qs = data_a[ib].qs[8 * is + l];
uint gidx = qs | ((qh << (8 - l)) & 256);
uint8_t signs = data_a[ib].signs[8 * is + l / 2] >> (4 * (l & 1));
u8vec4 grid = unpack8(iq3s_grid[gidx]);
data_b[b_idx + 4 * l + 0] = D_TYPE(db * grid.x * ((signs & 1) != 0 ? -1.0 : 1.0));
data_b[b_idx + 4 * l + 1] = D_TYPE(db * grid.y * ((signs & 2) != 0 ? -1.0 : 1.0));
data_b[b_idx + 4 * l + 2] = D_TYPE(db * grid.z * ((signs & 4) != 0 ? -1.0 : 1.0));
data_b[b_idx + 4 * l + 3] = D_TYPE(db * grid.w * ((signs & 8) != 0 ? -1.0 : 1.0));
}
}
49 changes: 49 additions & 0 deletions ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq3_xxs.comp
Original file line number Diff line number Diff line change
@@ -0,0 +1,49 @@
#version 450

#include "dequant_head.comp"

layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;

layout (binding = 0) readonly buffer A {block_iq3_xxs data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};

void main() {
// Each thread handles 1 scale block (32 values)
// 8 threads handle 1 superblock
const uint ib = gl_WorkGroupID.x * 32 + gl_LocalInvocationID.x / 8;

init_iq_shmem(gl_WorkGroupSize);

if (ib >= p.nel / 256) {
return;
}

const uint is = gl_LocalInvocationID.x % 8;
const uint b_idx = 256 * ib + 32 * is;
const uint s_idx = QUANT_K / 4 + 4 * is;

const float d = float(data_a[ib].d);
uint signscale = pack32(u8vec4(
data_a[ib].qs[s_idx + 0],
data_a[ib].qs[s_idx + 1],
data_a[ib].qs[s_idx + 2],
data_a[ib].qs[s_idx + 3]
));
const float db = d * (0.5 + (signscale >> 28)) * 0.5;

[[unroll]] for (uint l = 0; l < 4; ++l) {
const uint sign7 = bitfieldExtract(signscale, 7 * int(l), 7);
// Restore parity bit.
const uint sign8 = sign7 | (bitCount(sign7) << 7);
const u8vec4 grid0 = unpack8(iq3xxs_grid[data_a[ib].qs[8 * is + 2 * l]]);
const u8vec4 grid1 = unpack8(iq3xxs_grid[data_a[ib].qs[8 * is + 2 * l + 1]]);
data_b[b_idx + 8 * l + 0] = D_TYPE(db * grid0.x * ((sign8 & 1) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 1] = D_TYPE(db * grid0.y * ((sign8 & 2) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 2] = D_TYPE(db * grid0.z * ((sign8 & 4) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 3] = D_TYPE(db * grid0.w * ((sign8 & 8) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 4] = D_TYPE(db * grid1.x * ((sign8 & 16) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 5] = D_TYPE(db * grid1.y * ((sign8 & 32) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 6] = D_TYPE(db * grid1.z * ((sign8 & 64) != 0 ? -1.0 : 1.0));
data_b[b_idx + 8 * l + 7] = D_TYPE(db * grid1.w * ((sign8 & 128) != 0 ? -1.0 : 1.0));
}
}
2 changes: 1 addition & 1 deletion ggml/src/ggml-vulkan/vulkan-shaders/dequant_iq4_nl.comp
Original file line number Diff line number Diff line change
@@ -10,7 +10,7 @@ layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;

init_iq4nl_shmem();
init_iq_shmem(gl_WorkGroupSize);

const uint tid = gl_LocalInvocationID.x % 64;
const uint il = tid/32;
4 changes: 2 additions & 2 deletions ggml/src/ggml-vulkan/vulkan-shaders/flash_attn_cm2.comp
Original file line number Diff line number Diff line change
@@ -104,8 +104,8 @@ ACC_TYPE Max(const in uint32_t row, const in uint32_t col, const in ACC_TYPE ele
#endif

void main() {
#if defined(DATA_A_IQ4_NL)
init_iq4nl_shmem();
#if defined(DATA_A_IQ2_XXS) || defined(DATA_A_IQ2_XS) || defined(DATA_A_IQ2_S) || defined(DATA_A_IQ3_XXS) || defined(DATA_A_IQ3_S) || defined(DATA_A_IQ4_NL)
init_iq_shmem(gl_WorkGroupSize);
#endif

const uint32_t N = p.N;
4 changes: 2 additions & 2 deletions ggml/src/ggml-vulkan/vulkan-shaders/get_rows_quant.comp
Original file line number Diff line number Diff line change
@@ -12,8 +12,8 @@ void main() {
const uint i11 = (gl_GlobalInvocationID.z)/p.ne12;
const uint i12 = (gl_GlobalInvocationID.z)%p.ne12;

#if defined(DATA_A_IQ4_NL)
init_iq4nl_shmem();
#if defined(DATA_A_IQ2_XXS) || defined(DATA_A_IQ2_XS) || defined(DATA_A_IQ2_S) || defined(DATA_A_IQ3_XXS) || defined(DATA_A_IQ3_S) || defined(DATA_A_IQ4_NL)
init_iq_shmem(gl_WorkGroupSize);
#endif

if (i00 >= p.ne00) {
4 changes: 2 additions & 2 deletions ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec.comp
Original file line number Diff line number Diff line change
@@ -133,8 +133,8 @@ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
void main() {
const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z);

#if defined(DATA_A_IQ4_NL)
init_iq4nl_shmem();
#if defined(DATA_A_IQ2_XXS) || defined(DATA_A_IQ2_XS) || defined(DATA_A_IQ2_S) || defined(DATA_A_IQ3_XXS) || defined(DATA_A_IQ3_S) || defined(DATA_A_IQ4_NL)
init_iq_shmem(gl_WorkGroupSize);
#endif

// do NUM_ROWS at a time, unless there aren't enough remaining rows
122 changes: 116 additions & 6 deletions ggml/src/ggml-vulkan/vulkan-shaders/mul_mm.comp
Original file line number Diff line number Diff line change
@@ -95,8 +95,8 @@ shared ACC_TYPE coopmat_stage[TM * TN * NUM_WARPS];
#endif

void main() {
#if defined(DATA_A_IQ4_NL)
init_iq4nl_shmem();
#if defined(DATA_A_IQ2_XXS) || defined(DATA_A_IQ2_XS) || defined(DATA_A_IQ2_S) || defined(DATA_A_IQ3_XXS) || defined(DATA_A_IQ3_S) || defined(DATA_A_IQ4_NL)
init_iq_shmem(gl_WorkGroupSize);
#endif

#ifdef MUL_MAT_ID
@@ -343,10 +343,8 @@ void main() {
const uint qsshift = halfsplit * 2; // 0,2,4,6
const uint m = 1 << (4 * n + halfsplit); // 1,2,4,8,16,32,64,128

const int8_t us = int8_t(is < 4 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+8] >> 0) & 3) << 4) :
is < 8 ? (data_a[ib].scales[is-0] & 0xF) | (((data_a[ib].scales[is+4] >> 2) & 3) << 4) :
is < 12 ? (data_a[ib].scales[is-8] >> 4) | (((data_a[ib].scales[is+0] >> 4) & 3) << 4) :
(data_a[ib].scales[is-8] >> 4) | (((data_a[ib].scales[is-4] >> 6) & 3) << 4));
const int8_t us = int8_t(((data_a[ib].scales[is % 8] >> (4 * int(is / 8))) & 0xF)
| (((data_a[ib].scales[8 + (is % 4)] >> (2 * int(is / 4))) & 3) << 4));
const float dl = float(data_a[ib].d) * float(us - 32);

buf_a[buf_idx ] = FLOAT_TYPE(dl * float(int8_t((data_a[ib].qs[qsi ] >> qsshift) & 3) - (((data_a[ib].hmask[hmi ] & m) != 0) ? 0 : 4)));
@@ -439,6 +437,118 @@ void main() {

buf_a[buf_idx ] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi ] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi ] >> qhshift) & 3) << 4)) - 32));
buf_a[buf_idx + 1] = FLOAT_TYPE(dscale * float(int8_t(((data_a[ib].ql[qsi + 1] >> (b * 4)) & 0xF) | (((data_a[ib].qh[qhi + 1] >> qhshift) & 3) << 4)) - 32));
#elif defined(DATA_A_IQ2_XXS)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * SHMEM_STRIDE + loadr_a * LOAD_VEC_A;

const uint ib = idx / 128; // 2 values per idx
const uint ib32 = (idx % 128) / 16; // 0..7
const uint ib8 = (idx / 4) % 4;

const float d = float(data_a[ib].d);
const uint qs = data_a[ib].qs[8 * ib32 + ib8];
const uint signs = pack32(u8vec4(
data_a[ib].qs[8*ib32 + 4],
data_a[ib].qs[8*ib32 + 5],
data_a[ib].qs[8*ib32 + 6],
data_a[ib].qs[8*ib32 + 7]
));
const float db = d * 0.25 * (0.5 + (signs >> 28));
const uint32_t sign7 = bitfieldExtract(signs, 7 * int(ib8), 7);
const uint sign = (sign7 | (bitCount(sign7) << 7)) >> (2 * (idx % 4));
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(int8_t(sign << 1), int8_t(sign))));
const uint grid = iq2xxs_grid[qs][(idx % 4) / 2] >> (16 * (idx & 1));
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy);

buf_a[buf_idx ] = FLOAT_TYPE(v.x);
buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
#elif defined(DATA_A_IQ2_XS)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * SHMEM_STRIDE + loadr_a * LOAD_VEC_A;

const uint ib = idx / 128; // 2 values per idx
const uint ib32 = (idx % 128) / 16; // 0..7
const uint ib8 = (idx / 4) % 4; // 0..3

const float d = float(data_a[ib].d);
const uint scale = (data_a[ib].scales[ib32] >> (2 * (ib8 & 2))) & 0xf;
const float db = d * 0.25 * (0.5 + scale);
const uint qs = data_a[ib].qs[4 * ib32 + ib8];
const uint sign7 = qs >> 9;
const uint sign = (sign7 | (bitCount(sign7) << 7)) >> (2 * (idx % 4));
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(int8_t(sign << 1), int8_t(sign))));
const uint grid = iq2xs_grid[qs & 511][(idx % 4) / 2] >> (16 * (idx & 1));
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy);

buf_a[buf_idx ] = FLOAT_TYPE(v.x);
buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
#elif defined(DATA_A_IQ2_S)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * SHMEM_STRIDE + loadr_a * LOAD_VEC_A;

const uint ib = idx / 128; // 2 values per idx
const uint ib8 = (idx % 128) / 4; // 0..31
const uint ib32 = ib8 / 4; // 0..7

const uint scale = (data_a[ib].scales[ib32] >> (2 * (ib8 & 2))) & 0xf;
const uint qs = data_a[ib].qs[ib8];
const uint qh = data_a[ib].qh[ib32];
const uint qhshift = 2 * (ib8 % 4);
const uint sign = data_a[ib].qs[QUANT_K / 8 + ib8] >> (2 * (idx % 4));

const float d = float(data_a[ib].d);
const float db = d * 0.25 * (0.5 + scale);
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(int8_t(sign << 1), int8_t(sign))));
const uint16_t grid = unpack16(iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)][(idx & 2) >> 1])[idx & 1];
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid));

buf_a[buf_idx ] = FLOAT_TYPE(v.x);
buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
#elif defined(DATA_A_IQ3_XXS)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * SHMEM_STRIDE + loadr_a * LOAD_VEC_A;

const uint ib = idx / 128; // 2 values per idx
const uint iqs = (idx % 128) / 2; // 0..63
const uint is = QUANT_K / 4 + 4 * (iqs / 8); // 8 values

const float d = float(data_a[ib].d);
const uint qs = data_a[ib].qs[iqs];
const uint signs = pack32(u8vec4(
data_a[ib].qs[is+0],
data_a[ib].qs[is+1],
data_a[ib].qs[is+2],
data_a[ib].qs[is+3]
));
const float db = d * 0.5 * (0.5 + (signs >> 28));
const uint32_t sign7 = bitfieldExtract(signs, 7 * (int(iqs / 2) % 4), 7);
const uint sign = (sign7 | (bitCount(sign7) << 7)) >> (2 * (idx % 4));
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(int8_t(sign << 1), int8_t(sign))));
const uint grid = iq3xxs_grid[qs] >> (16 * (idx & 1));
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy);

buf_a[buf_idx ] = FLOAT_TYPE(v.x);
buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
#elif defined(DATA_A_IQ3_S)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * SHMEM_STRIDE + loadr_a * LOAD_VEC_A;

const uint ib = idx / 128; // 2 values per idx
const uint iqs = (idx % 128) / 2; // 0..63
const uint iqh = iqs / 8;

const float d = float(data_a[ib].d);
const uint qs = data_a[ib].qs[iqs];
const uint qh = data_a[ib].qh[iqh];
const int8_t sign = int8_t(data_a[ib].signs[iqs / 2] >> (2 * (idx % 4)));
const uint scale = data_a[ib].scales[iqs / 16];
const i8vec2 sign01 = i8vec2(1 - (2 & i8vec2(sign << 1, sign)));
const float db = d * (1 + 2 * ((scale >> (4 * (iqh & 1))) & 0xf));
const uint32_t grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)] >> (16 * (idx % 2));
const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy);

buf_a[buf_idx ] = FLOAT_TYPE(v.x);
buf_a[buf_idx + 1] = FLOAT_TYPE(v.y);
#elif defined(DATA_A_IQ4_NL)
const uint idx = pos_a + (loadc_a + l) * p.stride_a / LOAD_VEC_A + loadr_a;
const uint buf_idx = (loadc_a + l) * SHMEM_STRIDE + loadr_a;
4 changes: 2 additions & 2 deletions ggml/src/ggml-vulkan/vulkan-shaders/mul_mm_cm2.comp
Original file line number Diff line number Diff line change
@@ -106,8 +106,8 @@ D_TYPE perElemOpD(const in uint32_t r, const in uint32_t c, const in D_TYPE elem
#endif

void main() {
#if defined(DATA_A_IQ4_NL)
init_iq4nl_shmem();
#if defined(DATA_A_IQ2_XXS) || defined(DATA_A_IQ2_XS) || defined(DATA_A_IQ2_S) || defined(DATA_A_IQ3_XXS) || defined(DATA_A_IQ3_S) || defined(DATA_A_IQ4_NL)
init_iq_shmem(gl_WorkGroupSize);
#endif

#ifdef MUL_MAT_ID
738 changes: 735 additions & 3 deletions ggml/src/ggml-vulkan/vulkan-shaders/types.comp

Large diffs are not rendered by default.

5 changes: 5 additions & 0 deletions ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp
Original file line number Diff line number Diff line change
@@ -55,6 +55,11 @@ const std::vector<std::string> type_names = {
"q4_k",
"q5_k",
"q6_k",
"iq2_xxs",
"iq2_xs",
"iq2_s",
"iq3_xxs",
"iq3_s",
"iq4_nl"
};

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