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chooseGameFile.lua
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local composer = require( "composer" )
local tiled = require "com.ponywolf.ponytiled"
local json = require "json"
local persistence = require "persistence"
local scene = composer.newScene()
local sceneTransition = require "sceneTransition"
local fitScreen = require "fitScreen"
local listenersModule = require "listeners"
-- -----------------------------------------------------------------------------------
-- Declaração das variáveis
-- -----------------------------------------------------------------------------------
local gotoMenuButton
local chooseGameFile
local gameFiles = { box = { }, text = { }, trashcan = { } }
local listeners = listenersModule:new()
-- -----------------------------------------------------------------------------------
-- Funções
-- -----------------------------------------------------------------------------------
-- Transfere controle para o gamefile escolhido
local function loadGameFile( event )
local fileName = event.target.myName
local gameFile
persistence.setCurrentFileName( fileName )
gameFile = persistence.loadGameFile()
print( "-------------------------------------------------------------------" )
print( "ARQUIVO ESCOLHIDO: " .. fileName )
timer.performWithDelay( 400, sceneTransition.gotoProgress )
end
-- Remove os objetos
local function destroyScene()
chooseGameFile:removeSelf()
chooseGameFile = nil
for k, v in pairs( gameFiles.box ) do
gameFiles.box[k] = nil
end
for k, v in pairs( gameFiles.text ) do
gameFiles.text[k] = nil
end
gameFiles = nil
end
local function deleteGameFile( event )
local fileName = event.target.myName
local gameFilesLayer = chooseGameFile:findLayer("gameFiles listeners")
local trashcanLayer = chooseGameFile:findLayer("trash listeners")
local trashcanImagesLayer = chooseGameFile:findLayer("trash")
local filesNames
persistence.deleteFile( fileName )
filesNames = persistence.filesNames()
for i = 1, #gameFiles.box do
if ( ( filesNames ) and ( filesNames[i] ) ) then
gameFiles.text[i].text = filesNames[i]
gameFiles.box[i].myName = filesNames[i]
gameFiles.trashcan[i].myName = filesNames[i]
else
if ( gameFiles.text[i] ) then
gameFiles.text[i]:removeSelf()
gameFiles.text[i] = nil
trashcanImagesLayer[i].alpha = 0
listeners:remove( gameFiles.box[i], "tap", loadGameFile )
listeners:remove( gameFiles.trashcan[i], "tap", deleteGameFile )
end
end
end
return true
end
local function setFiles()
local filesNames = persistence.filesNames()
local gameFilesLayer = chooseGameFile:findLayer("gameFiles listeners")
local trashcanLayer = chooseGameFile:findLayer("trash listeners")
local trashcanImagesLayer = chooseGameFile:findLayer("trash")
local gameFilesImagesLayer = chooseGameFile:findLayer("gameFiles")
for i = 1, gameFilesLayer.numChildren do
local text
table.insert( gameFiles.box, gameFilesLayer[i] )
if ( ( filesNames ) and ( filesNames[i] ) ) then
text = display.newText( chooseGameFile:findLayer( "gameFiles" ), filesNames[i], gameFilesImagesLayer[i].x, gameFilesImagesLayer[i].y, system.nativeFont, 30 )
table.insert( gameFiles.text, text )
table.insert( gameFiles.trashcan, trashcanLayer[i] )
trashcanLayer[i].myName = filesNames[i]
gameFiles.box[i].myName = filesNames[i]
listeners:add( gameFiles.box[i], "tap", loadGameFile )
listeners:add( trashcanLayer[i], "tap", deleteGameFile )
else
trashcanImagesLayer[i].alpha = 0
end
end
end
-- -----------------------------------------------------------------------------------
-- Cenas
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
local sceneGroup = self.view
display.setDefault("magTextureFilter", "nearest")
display.setDefault("minTextureFilter", "nearest")
local chooseGameData = json.decodeFile(system.pathForFile("tiled/chooseGameFile.json", system.ResourceDirectory)) -- load from json export
chooseGameFile = tiled.new(chooseGameData, "tiled")
gotoMenuButton = chooseGameFile:findObject("gotoMenuButton")
fitScreen.fitBackground(chooseGameFile)
setFiles()
sceneGroup:insert( chooseGameFile )
end
-- show()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
listeners:add( gotoMenuButton, "tap", sceneTransition.gotoMenu )
elseif ( phase == "did" ) then
end
end
-- hide()
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
elseif ( phase == "did" ) then
listeners:destroy()
destroyScene()
composer.removeScene( "chooseGameFile" )
end
end
-- destroy()
function scene:destroy( event )
local sceneGroup = self.view
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -----------------------------------------------------------------------------------
return scene