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Button.py
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import pygame
LIGHT_BEIGE = (255, 255, 153)
BLACK = (0, 0, 0)
# Here we implement the button
class Button:
def __init__(self, x, y, width, height, color=LIGHT_BEIGE, text=''):
self.color = color
self.x = x
self.y = y
self.width = width
self.height = height
self.text = text
def draw(self, scr, outline=None):
if outline:
pygame.draw.rect(scr, outline, (self.x-2, self.y-2, self.width+4, self.height+4), 0)
pygame.draw.rect(scr, self.color, (self.x, self.y, self.width, self.height), 0)
if self.text != '':
font = pygame.font.Font('MenuFont.ttf', 40)
text = font.render(self.text, 1, BLACK)
scr.blit(text, (self.x + (self.width/2 - text.get_width()/2), self.y + (self.height/2 - text.get_height()/2)))
def isOver(self, pos): # Here we take mouse position and compare it
mouse_x = pos[0]
mouse_y = pos[1]
if mouse_x > self.x and mouse_x < self.x + self.width:
if mouse_y > self.y and mouse_y < self.y + self.height:
return True
return False