Update trimesh requirement from <4.5,>=4 to >=4,<4.7 #114
release-drafter.yml
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update_release_draft
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update_release_draft
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from: 'Updates the requirements on [trimesh](https://github.com/mikedh/trimesh) to permit the latest version.\n' +
'<details>\n' +
'<summary>Release notes</summary>\n' +
`<p><em>Sourced from <a href="https://github.com/mikedh/trimesh/releases">trimesh's releases</a>.</em></p>\n` +
'<blockquote>\n' +
'<h2>Release 4.6.0</h2>\n' +
'<p>Release: Refactor Load Types (<a href="https://redirect.github.com/mikedh/trimesh/issues/2241">#2241</a>)</p>\n' +
'<p>A very common source of annoyance and confusion is that <code>trimesh.load</code>\n' +
'can return lots of different types depending on what type of file was\n' +
'passed (i.e. <a href="https://redirect.github.com/mikedh/trimesh/issues/2239">#2239</a>). This refactor changes the return types for the\n' +
'loading functions to:</p>\n' +
'<ul>\n' +
'<li><code>trimesh.load_scene -> Scene</code></li>\n' +
'<li>This loads into a <code>Scene</code>, the most general container which can hold\n' +
'any loadable type. Most people should probably use this to load\n' +
'geometry.</li>\n' +
'<li><code>trimesh.load_mesh -> Trimesh</code></li>\n' +
'<li>Forces all mesh objects in a scene into a single <code>Trimesh</code> object.\n' +
'This potentially has to drop information and irreversibly concatenate\n' +
'multiple meshes.</li>\n' +
'<li>The implementation of the concatenation logic is now in\n' +
'<code>Scene.to_mesh</code> rather than load.</li>\n' +
'<li><code>trimesh.load_path -> Path</code></li>\n' +
'<li>This loads into either a <code>Path2D</code> or <code>Path3D</code> which both inherit from\n' +
'<code>Path</code></li>\n' +
'<li><code>trimesh.load -> Geometry</code></li>\n' +
'<li>This was the original load entry point and is deprecated, but there\n' +
'are no current plans to remove it. It has been modified into a thin\n' +
'wrapper for <code>load_scene</code> that attempts to
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update_release_draft
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at async Job.doExecute (/home/runner/work/_actions/release-drafter/release-drafter/v6/dist/index.js:61885:18)
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body: {
from: 'Updates the requirements on [trimesh](https://github.com/mikedh/trimesh) to permit the latest version.\n' +
'<details>\n' +
'<summary>Release notes</summary>\n' +
`<p><em>Sourced from <a href="https://github.com/mikedh/trimesh/releases">trimesh's releases</a>.</em></p>\n` +
'<blockquote>\n' +
'<h2>Release 4.6.0</h2>\n' +
'<p>Release: Refactor Load Types (<a href="https://redirect.github.com/mikedh/trimesh/issues/2241">#2241</a>)</p>\n' +
'<p>A very common source of annoyance and confusion is that <code>trimesh.load</code>\n' +
'can return lots of different types depending on what type of file was\n' +
'passed (i.e. <a href="https://redirect.github.com/mikedh/trimesh/issues/2239">#2239</a>). This refactor changes the return types for the\n' +
'loading functions to:</p>\n' +
'<ul>\n' +
'<li><code>trimesh.load_scene -> Scene</code></li>\n' +
'<li>This loads into a <code>Scene</code>, the most general container which can hold\n' +
'any loadable type. Most people should probably use this to load\n' +
'geometry.</li>\n' +
'<li><code>trimesh.load_mesh -> Trimesh</code></li>\n' +
'<li>Forces all mesh objects in a scene into a single <code>Trimesh</code> object.\n' +
'This potentially has to drop information and irreversibly concatenate\n' +
'multiple meshes.</li>\n' +
'<li>The implementation of the concatenation logic is now in\n' +
'<code>Scene.to_mesh</code> rather than load.</li>\n' +
'<li><code>trimesh.load_path -> Path</code></li>\n' +
'<li>This loads into either a <code>Path2D</code> or <code>Path3D</code> which both inherit from\n' +
'<code>Path</code></li>\n' +
'<li><code>trimesh.load -> Geometry</code></li>\n' +
'<li>This was the original load entry point and is deprecated, but there\n' +
'are no current plans to remove it. It has been modified into a thin\n' +
'wrapper for <code>load_scene</code> that attempts to match the behavior of the\n' +
'previous loader for backwards compatibility. In my testing against the\n' +
'current <code>main</code> branch it was returning the same types <a href="https://gist.github.com/mikedh/8de541e066ce842932b1f6cd97c214ca">99.8% of the\n' +
'time</a>\n' +
'although there may be other subtle differences.</li>\n' +
"<li><code>trimesh.load(..., force='mesh')</code> will emit a deprecation warning in\n" +
'favor of <code>load_mesh</code></li>\n' +
"<li><code>trimesh.load(..., force='scene')</code> will emit a deprecation warning in\n" +
'favor of <code>load_scene</code></li>\n' +
'</ul>\n' +
'<p>Additional changes:</p>\n' +
'<ul>\n' +
"<li>Removes <code>Geometry.metadata['file_path']</code> in favor of\n" +
'<code>Geometry.source.file_path</code>. Everything that inherits from <code>Geometry</code>\n' +
'should now have a <code>.source</code> attribute which is a typed dataclass. This\n' +
'was something of a struggle as <code>file_path</code> was populated into metadata\n' +
'on load, but we also try to make sure <code>metadata</code> is preserved through\n' +
'round-trips if at all possible. And so the <code>load</code> inserted <em>different</em>\n' +
'keys into the metadata. Making it firs
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update_release_draft
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
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ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
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