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Root.hh
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/*
* Copyright 2017 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef SDF_ROOT_HH_
#define SDF_ROOT_HH_
#include <string>
#include <ignition/utils/ImplPtr.hh>
#include "sdf/SDFImpl.hh"
#include "sdf/Types.hh"
#include "sdf/sdf_config.h"
#include "sdf/system_util.hh"
namespace sdf
{
// Inline bracket to help doxygen filtering.
inline namespace SDF_VERSION_NAMESPACE {
//
// Forward declarations.
class Actor;
class Light;
class Model;
class World;
/// \brief Root class that acts as an entry point to the SDF document
/// model.
///
/// Multiple worlds can exist in a single SDF file. A user of multiple
/// worlds could run parallel instances of simulation, or offer selection
/// of a world at runtime.
///
/// # Usage
///
/// In this example, a root object is loaded from a file specified in
/// the first command line argument to a program.
///
/// \snippet examples/dom.cc rootUsage
///
class SDFORMAT_VISIBLE Root
{
/// \brief Default constructor
public: Root();
/// \brief Parse the given SDF file, and generate objects based on types
/// specified in the SDF file.
/// \param[in] _filename Name of the SDF file to parse.
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(const std::string &_filename);
/// \brief Parse the given SDF file, and generate objects based on types
/// specified in the SDF file.
/// \param[in] _filename Name of the SDF file to parse.
/// \param[in] _config Custom parser configuration
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(
const std::string &_filename, const ParserConfig &_config);
/// \brief Parse the given SDF string, and generate objects based on types
/// specified in the SDF file.
/// \param[in] _sdf SDF string to parse.
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors LoadSdfString(const std::string &_sdf);
/// \brief Parse the given SDF string, and generate objects based on types
/// specified in the SDF file.
/// \param[in] _sdf SDF string to parse.
/// \param[in] _config Custom parser configuration
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors LoadSdfString(
const std::string &_sdf, const ParserConfig &_config);
/// \brief Parse the given SDF pointer, and generate objects based on types
/// specified in the SDF file.
/// \param[in] _sdf SDF pointer to parse.
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(const SDFPtr _sdf);
/// \brief Parse the given SDF pointer, and generate objects based on types
/// specified in the SDF file.
/// \param[in] _sdf SDF pointer to parse.
/// \param[in] _config Custom parser configuration
/// \return Errors, which is a vector of Error objects. Each Error includes
/// an error code and message. An empty vector indicates no error.
public: Errors Load(const SDFPtr _sdf, const ParserConfig &_config);
/// \brief Get the SDF version specified in the parsed file or SDF
/// pointer.
/// \return SDF version string.
/// \sa void SetVersion(const std::string &_version)
public: std::string Version() const;
/// \brief Set the SDF version string.
/// \param[in] _version The new SDF version.
/// \sa std::string Version()
public: void SetVersion(const std::string &_version);
/// \brief Get the number of worlds.
/// \return Number of worlds contained in this Root object.
public: uint64_t WorldCount() const;
/// \brief Get a world based on an index.
/// \param[in] _index Index of the world. The index should be in the
/// range [0..WorldCount()).
/// \return Pointer to the world. Nullptr if the index does not exist.
/// \sa uint64_t WorldCount() const
public: const World *WorldByIndex(const uint64_t _index) const;
/// \brief Get a mutable world based on an index.
/// \param[in] _index Index of the world. The index should be in the
/// range [0..WorldCount()).
/// \return Pointer to the world. Nullptr if the index does not exist.
/// \sa uint64_t WorldCount() const
public: World *WorldByIndex(const uint64_t _index);
/// \brief Get whether a world name exists.
/// \param[in] _name Name of the world to check.
/// \return True if there exists a world with the given name.
public: bool WorldNameExists(const std::string &_name) const;
/// \brief Get a pointer to the model object if it exists.
///
/// \return A pointer to the model, nullptr if it doesn't exist
public: const sdf::Model *Model() const;
/// \brief Get a pointer to the light object if it exists.
///
/// \return A pointer to the light, nullptr if it doesn't exist
public: const sdf::Light *Light() const;
/// \brief Get a pointer to the actor object if it exists.
///
/// \return A pointer to the actor, nullptr if it doesn't exist
public: const sdf::Actor *Actor() const;
/// \brief Get a pointer to the SDF element that was generated during
/// load.
/// \return SDF element pointer. The value will be nullptr if Load has
/// not been called.
public: sdf::ElementPtr Element() const;
/// \brief Add a world to the root.
/// \param[in] _word World to add.
/// \return True if successful, false if a world with the name already
/// exists.
/// \return True on success, false if the world name already exists.
public: bool AddWorld(const World &_world);
/// \brief Remove all worlds.
public: void ClearWorlds();
/// \brief Private data pointer
IGN_UTILS_UNIQUE_IMPL_PTR(dataPtr)
};
}
}
#endif