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USDPhysics.cc
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/*
* Copyright (C) 2022 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "USDPhysics.hh"
#pragma push_macro ("__DEPRECATED")
#undef __DEPRECATED
#include <pxr/base/gf/vec3d.h>
#include <pxr/usd/usdPhysics/scene.h>
#pragma pop_macro ("__DEPRECATED")
#include "sdf/Console.hh"
namespace sdf
{
inline namespace SDF_VERSION_NAMESPACE {
namespace usd
{
void ParseUSDPhysicsScene(
const pxr::UsdPrim &_prim,
std::shared_ptr<WorldInterface> &_world,
double _metersPerUnit)
{
auto variant_physics_scene = pxr::UsdPhysicsScene(_prim);
pxr::GfVec3f gravity;
variant_physics_scene.GetGravityDirectionAttr().Get(&gravity);
_world->gravity[0] = gravity[0];
_world->gravity[1] = gravity[1];
_world->gravity[2] = gravity[2];
variant_physics_scene.GetGravityMagnitudeAttr().Get(&_world->magnitude);
_world->magnitude *= _metersPerUnit;
}
}
}
}