diff --git a/tutorials/terminology.md b/tutorials/terminology.md index b4e8df5e6c..58e29b40e9 100644 --- a/tutorials/terminology.md +++ b/tutorials/terminology.md @@ -10,14 +10,14 @@ to developers touching the source code. * **Entity**: Every "object" in the world, such as models, links, collisions, visuals, lights, joints, etc. - An entity [is just a numeric ID](namespace gz_1_1gazebo.html#ad83694d867b0e3a9446b535b5dfd208d), + An entity [is just a numeric ID](namespacegz_1_1sim.html#ad83694d867b0e3a9446b535b5dfd208d), and may have several components attached to it. Entity IDs are assigned at runtime. * **Component**: Adds a certain functionality or characteristic (e.g., pose, name, material, etc.) to an entity. Gazebo comes with various - [components](namespace gz_1_1gazebo_1_1components.html) + [components](namespacegz_1_1sim_1_1components.html) ready to be used, such as `Pose` and `Inertial`, and downstream developers can also create their own by inheriting from the [BaseComponent](classignition_1_1gazebo_1_1components_1_1BaseComponent.html)