apocontrolringarch01rubble.nif mystery #9
johnsone006
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No texture problems with the SSE version of that mesh in my internal version of NifSkope (future 9e) either. I guess, the issue of no textures for you might be connected to the animation bug indeed. |
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Hey gavrant,
So I made this a discussion because I'm not entirely sure that it IS a bug on nifskopes end. But it has come to my attention that a friend of mine is able to see the LE version of the .nif in NifSkope dev 7 when show hidden is checked and it doesn't have any textures loaded. I went ahead and tried to load the SSE version of the .nif in all three versions of Dev 7 with show hidden checked; it didn't show up in any of them. But when I loaded it in 9c and removed one of the textures in the first slot of the BSShaderTextureSet, the object showed up. Pink. It shows up when the show hidden isn't checked too. But when I checked all the alpha properties of each of the BSLightingShaderProperties, all of them were set to 1. Think this warrants opening up an issue? I mean, this .nif isn't used in game, but its still included in the .bsa files so users could want to screenshot it with SAP. Also, there are a few other files that have that weird gray diamond shape. I'm going to investigate those too, see if they behave similarly
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