- Problem: FISH EYE EFFECT due to inverse distance formula
- red coloring of floor and ceiling done
- improve colors possible
- integrate map and colored ceiling-floor together
- design the ceiling and the floor effect
- View/Perspective Complete
- Build house on map
- clean the code
- optimise loops
- adjust opacity and distance formula
- Player constrained in bounds
- wall bumping problem implemented
- view/perspective angle implemented
- put on the walls
- start the main screen view FPP
- Player starts to move
- Game map has drawing tools for the walls
- player needed to be constrained into the map
- no bumping into the wall
User:
- will move in direction of view
- keys 'a' and 'd' will help in rotation/ change in direction
- arrow keys will help in movement along the direction