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test_tiles.xml
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<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="TileSet" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
<ext_resource path="res://treetops.png" type="Texture"></ext_resource>
<ext_resource path="res://SoM3_Tileset_grass.png" type="Texture"></ext_resource>
<resource type="ConvexPolygonShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> -24, 24, -24, -24, 24, -24, 24, 24 </vector2_array>
</resource>
<main_resource>
<string name="0/name"> "1" </string>
<resource name="0/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="0/tex_offset"> 0, 0 </vector2>
<vector2 name="0/shape_offset"> 0, 0 </vector2>
<rect2 name="0/region"> 0, 0, 48, 48 </rect2>
<array name="0/shapes" len="0" shared="false">
</array>
<string name="1/name"> "2" </string>
<resource name="1/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="1/tex_offset"> 0, 0 </vector2>
<vector2 name="1/shape_offset"> 0, 0 </vector2>
<rect2 name="1/region"> 48, 0, 48, 48 </rect2>
<array name="1/shapes" len="0" shared="false">
</array>
<string name="2/name"> "3" </string>
<resource name="2/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="2/tex_offset"> 0, 0 </vector2>
<vector2 name="2/shape_offset"> 0, 0 </vector2>
<rect2 name="2/region"> 96, 0, 48, 48 </rect2>
<array name="2/shapes" len="0" shared="false">
</array>
<string name="3/name"> "4" </string>
<resource name="3/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="3/tex_offset"> 0, 0 </vector2>
<vector2 name="3/shape_offset"> 0, 0 </vector2>
<rect2 name="3/region"> 144, 0, 48, 48 </rect2>
<array name="3/shapes" len="0" shared="false">
</array>
<string name="4/name"> "5" </string>
<resource name="4/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="4/tex_offset"> 0, 0 </vector2>
<vector2 name="4/shape_offset"> 0, 0 </vector2>
<rect2 name="4/region"> 192, 0, 48, 48 </rect2>
<array name="4/shapes" len="0" shared="false">
</array>
<string name="5/name"> " 6" </string>
<resource name="5/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="5/tex_offset"> 0, 0 </vector2>
<vector2 name="5/shape_offset"> 0, 0 </vector2>
<rect2 name="5/region"> 240, 0, 48, 48 </rect2>
<array name="5/shapes" len="0" shared="false">
</array>
<string name="6/name"> "7" </string>
<resource name="6/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="6/tex_offset"> 0, 0 </vector2>
<vector2 name="6/shape_offset"> 24, 24 </vector2>
<rect2 name="6/region"> 288, 0, 48, 48 </rect2>
<array name="6/shapes" len="1" shared="false">
<resource resource_type="Shape2D" path="local://1"> </resource>
</array>
<string name="7/name"> " 8" </string>
<resource name="7/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="7/tex_offset"> 0, 0 </vector2>
<vector2 name="7/shape_offset"> 24, 24 </vector2>
<rect2 name="7/region"> 336, 0, 48, 48 </rect2>
<array name="7/shapes" len="1" shared="false">
<resource resource_type="Shape2D" path="local://1"> </resource>
</array>
<string name="8/name"> " 9" </string>
<resource name="8/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="8/tex_offset"> 0, 0 </vector2>
<vector2 name="8/shape_offset"> 24, 24 </vector2>
<rect2 name="8/region"> 384, 0, 48, 48 </rect2>
<array name="8/shapes" len="1" shared="false">
<resource resource_type="Shape2D" path="local://1"> </resource>
</array>
<string name="9/name"> " 10" </string>
<resource name="9/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="9/tex_offset"> 0, 0 </vector2>
<vector2 name="9/shape_offset"> 24, 24 </vector2>
<rect2 name="9/region"> 432, 0, 48, 48 </rect2>
<array name="9/shapes" len="1" shared="false">
<resource resource_type="Shape2D" path="local://1"> </resource>
</array>
<string name="10/name"> " 11" </string>
<resource name="10/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="10/tex_offset"> 0, 0 </vector2>
<vector2 name="10/shape_offset"> 0, 0 </vector2>
<rect2 name="10/region"> 480, 0, 48, 48 </rect2>
<array name="10/shapes" len="0" shared="false">
</array>
<string name="11/name"> " 12" </string>
<resource name="11/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="11/tex_offset"> 0, 0 </vector2>
<vector2 name="11/shape_offset"> 0, 0 </vector2>
<rect2 name="11/region"> 528, 0, 48, 48 </rect2>
<array name="11/shapes" len="0" shared="false">
</array>
<string name="12/name"> " 13" </string>
<resource name="12/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="12/tex_offset"> 0, 0 </vector2>
<vector2 name="12/shape_offset"> 0, 0 </vector2>
<rect2 name="12/region"> 576, 0, 48, 48 </rect2>
<array name="12/shapes" len="0" shared="false">
</array>
<string name="13/name"> " 14" </string>
<resource name="13/texture" resource_type="Texture" path="res://SoM3_Tileset_grass.png"> </resource>
<vector2 name="13/tex_offset"> 0, 0 </vector2>
<vector2 name="13/shape_offset"> 0, 0 </vector2>
<rect2 name="13/region"> 624, 0, 48, 48 </rect2>
<array name="13/shapes" len="0" shared="false">
</array>
<string name="14/name"> " 15" </string>
<resource name="14/texture" resource_type="Texture" path="res://treetops.png"> </resource>
<vector2 name="14/tex_offset"> -48, -48 </vector2>
<vector2 name="14/shape_offset"> 0, 0 </vector2>
<rect2 name="14/region"> 0, 0, 144, 144 </rect2>
<array name="14/shapes" len="0" shared="false">
</array>
</main_resource>
</resource_file>