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setup.py
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from setuptools import setup, find_packages
#from setuptools.command.develop import develop
#from setuptools.command.install import install
#from subprocess import check_call
#class PostDevelopCommand(develop):
# """Post-installation for development mode."""
# def run(self):
# check_call("pip install pywin32")
# develop.run(self)
#class PostInstallCommand(install):
# """Post-installation for installation mode."""
# def run(self):
# check_call("pip install pywin32")
# install.run(self)
config = {
'description': 'PyAudioGame is a toolkit for making audio games in python.',
'author': 'Brandon Keith Biggs',
'url': 'https://github.com/frastlin/PyAudioGame',
'download_url': 'https://codeload.github.com/frastlin/PyAudioGame/zip/master',
'author_email': 'brandonkeithbiggs@gmail.com',
'version': '0.0.2',
'license': 'MIT',
'packages': find_packages(),
'package_data': {'pyaudiogame': ['accessible_output2/lib/*']},
"zip_safe": False,
'scripts': [],
'name': 'pyaudiogame',
# 'cmdclass': {
# 'develop': PostDevelopCommand,
# 'install': PostInstallCommand,
# },
'install_requires': ['pygame'],
}
setup(include_package_data=True, **config)