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event-driven-architecture-template

This project is a barebone template based on Unity Open Project Chop-Chop initiative, already setup for you, so you can start your game with a bunch of utilities already implemented, such as:

  • Modular scene workflow using scriptable objects events and addressables to load unload scenes as required
    • Initialization Scene, PersistentManager Scene, Gameplay Scene, Main Menu Scene.
  • Save System using Scriptable Objects
  • Audio System wrapped with a Scriptable Object
  • New Input System with a Scriptable Object Wrapper that can be injected as a dependency to any component that requires it.
  • Several Runtime Sets already defined that are handy to provide with the correct object representation at runtime.
  • Pool System using Scriptable Objects
  • Factory Pattern Implementation (used in the pool system)

For a full list of features and more detailed description, please check the Unity Open Project Wiki here.