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Binoculars issue? #86

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C0ttee opened this issue Feb 1, 2025 · 3 comments
Open

Binoculars issue? #86

C0ttee opened this issue Feb 1, 2025 · 3 comments

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@C0ttee
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C0ttee commented Feb 1, 2025

Hey guys, it's either I'm dumb and not doing something correctly or the binoculars won't work with SteamVR+Q2 combo for some reason. I've read in the VR manual that the game should stop rendering and the bino would become active and attached to your off-hand, but whenever I hold the left A button, it just throws me back into the SteamVR environment and nothing happens until I release it. Is a certain hand position required too? I've tried several, but to no avail. A short click would start rendering the bino interface, but that's about it. Here's a video clip of the issue: https://live.vkvideo.ru/c0tte/clip/135a02fd-bb92-4389-a087-7d679b669abb/clips

This question aside, the mod is just fantastic, thank you so much for your time and efforts, you guys really rock with this one!

@fholger
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fholger commented Feb 1, 2025

This looks like the game is losing focus whenever you are pressing that button. I notice you have some overlays attached to your hand, do these overlays perhaps intercept input and do something that might cause the game window to lose focus? Whenever Crysis does not have input focus, it will slow to a crawl.

@C0ttee
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C0ttee commented Feb 1, 2025

Yep, that's OVR Toolkit with another window running in the background, I'll see how it works without those and report back then.
Edit/add: I don't think they intercept input though, at least neither of them directly responds to the button in question.

@C0ttee
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C0ttee commented Feb 1, 2025

Nope, just started it back up without OVR and it's still the same 🤔

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