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First of all, thank you for creating another amazing VR mod! Just like your Far Cry VR mod, this one is shaping up to be absolutely fantastic and showcases your incredible talent. I’ve been thoroughly enjoying it so far, but I’ve noticed a few areas that could enhance the experience further:
1. GUI-Related Issues
When disabling the GUI for improved immersion (e.g., turning off the map and energy menus as they can be a bit intrusive), the following issues arise:
The weapon mod menu in the Nanosuit selection wheel becomes inaccessible/greyed out, even though the binocular button still temporarily shows the GUI.
It would be great if the Nanosuit mode selection menu remained functional even when the GUI is disabled. Disabling both menus doesn’t seem to add to immersion and limits usability.
2. Scaling of Hands and Weapons
The hands and weapons appear slightly oversized, which can feel disproportionate in VR. It would be fantastic if this could be scaled down or made adjustable in the mod (if such an option isn’t already available).
3. Character Collider/Private Bubble
The character collider or "personal bubble" seems too large, causing issues when interacting with objects. Often, it’s hard to get close enough to items without triggering an aggressive push-back. A slightly smaller collider or less sensitive push-back mechanism would improve interaction in tight spaces.
Thanks again for your incredible work on this project, it’s truly taking Crysis to a new level in VR! Let me know if you need more details or testing assistance for any of these points.
Best regards, Vince
Edit: I’m playing with a Meta Quest 3 via Airlink btw, standing position
The text was updated successfully, but these errors were encountered:
To be clear, are you referring to the option in the VR settings to hide the HUD?
I already tried to scale down the hands and weapons; unfortunately, the game does not appear to let me do that. It ignores any scaling I set on the entities.
As for the character collider, that may not be such a trivial thing, either, as it most likely will have physics and gameplay implications.
To be clear, are you referring to the option in the VR settings to hide the HUD?
Yes, exactly, I’m referring to the Hide GUI function in your VR settings, which removes the map and the nanosuit’s energy display. Unfortunately, it also hides essential GUI elements like the nanosuit quick menu, which doesn’t make much sense, unless the Hide GUI function is intended more as a proof of concept or for screenshots and sightseeing purposes.
I already tried to scale down the hands and weapons; unfortunately, the game does not appear to let me do that. It ignores any scaling I set on the entities. As for the character collider, that may not be such a trivial thing, either, as it most likely will have physics and gameplay implications.
That’s a shame about the scaling and the collider, but thank you for your efforts; these points weren’t critical, just nice-to-have improvements. 😊
First of all, thank you for creating another amazing VR mod! Just like your Far Cry VR mod, this one is shaping up to be absolutely fantastic and showcases your incredible talent. I’ve been thoroughly enjoying it so far, but I’ve noticed a few areas that could enhance the experience further:
1. GUI-Related Issues
When disabling the GUI for improved immersion (e.g., turning off the map and energy menus as they can be a bit intrusive), the following issues arise:
2. Scaling of Hands and Weapons
The hands and weapons appear slightly oversized, which can feel disproportionate in VR. It would be fantastic if this could be scaled down or made adjustable in the mod (if such an option isn’t already available).
3. Character Collider/Private Bubble
The character collider or "personal bubble" seems too large, causing issues when interacting with objects. Often, it’s hard to get close enough to items without triggering an aggressive push-back. A slightly smaller collider or less sensitive push-back mechanism would improve interaction in tight spaces.
Thanks again for your incredible work on this project, it’s truly taking Crysis to a new level in VR! Let me know if you need more details or testing assistance for any of these points.
Best regards, Vince
Edit: I’m playing with a Meta Quest 3 via Airlink btw, standing position
The text was updated successfully, but these errors were encountered: