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LinearGradient.h
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/graphics/Float.h>
#include <string>
#include <variant>
#include <vector>
namespace facebook::react {
enum class GradientDirectionType { Angle, Keyword };
enum class GradientKeyword {
ToTopRight,
ToBottomRight,
ToTopLeft,
ToBottomLeft,
};
struct GradientDirection {
GradientDirectionType type;
std::variant<Float, GradientKeyword> value;
bool operator==(const GradientDirection& other) const {
return type == other.type && value == other.value;
}
};
struct ColorStop {
bool operator==(const ColorStop& other) const = default;
SharedColor color;
Float position = 0.0f;
};
struct LinearGradient {
GradientDirection direction;
std::vector<ColorStop> colorStops;
bool operator==(const LinearGradient& other) const {
return direction == other.direction && colorStops == other.colorStops;
}
};
inline GradientKeyword parseGradientKeyword(const std::string& keyword) {
if (keyword == "to top right")
return GradientKeyword::ToTopRight;
if (keyword == "to bottom right")
return GradientKeyword::ToBottomRight;
if (keyword == "to top left")
return GradientKeyword::ToTopLeft;
if (keyword == "to bottom left")
return GradientKeyword::ToBottomLeft;
throw std::invalid_argument("Invalid gradient keyword: " + keyword);
}
}; // namespace facebook::react