-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathindex.d.ts
53 lines (53 loc) · 2.19 KB
/
index.d.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
import { Camera, DataTexture, Mesh, Scene, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, Wrapping, TextureFilter, Texture, RenderTarget } from "three";
export declare class GPUComputationRendererVariable {
name: string;
initialValueTexture: Texture;
renderTargets: WebGLRenderTarget[];
dependencies: GPUComputationRendererVariable[];
wrapS: Wrapping;
wrapT: Wrapping;
minFilter: TextureFilter;
magFilter: TextureFilter;
material: ShaderMaterial;
}
export declare class GPUComputationRenderer {
scene: Scene;
currentTextureIndex: number;
variables: GPUComputationRendererVariable[];
camera: Camera;
sizeX: number;
sizeY: number;
renderer: WebGLRenderer;
passThruShader: ShaderMaterial;
mesh: Mesh;
passThruUniforms: {
texture: {
value: any;
};
};
constructor(sizeX: number, sizeY: number, renderer: WebGLRenderer);
private createShaderMaterial(computeFragmentShader, uniforms?);
private addResolutionDefine(materialShader);
private getPassThroughVertexShader();
private getPassThroughFragmentShader();
addVariable(variableName: string, computeFragmentShader: string, initialValueTexture: Texture): {
name: string;
initialValueTexture: Texture;
material: ShaderMaterial;
dependencies: any;
renderTargets: any[];
wrapS: any;
wrapT: any;
minFilter: TextureFilter;
magFilter: TextureFilter;
};
setVariableDependencies(variable: GPUComputationRendererVariable, dependencies: GPUComputationRendererVariable[]): void;
init(): string;
createRenderTarget(sizeXTexture?: number, sizeYTexture?: number, wrapS?: Wrapping, wrapT?: Wrapping, minFilter?: TextureFilter, magFilter?: TextureFilter): WebGLRenderTarget;
compute(): void;
doRenderTarget(material: ShaderMaterial, output: RenderTarget): void;
renderTexture(input: Texture, output: RenderTarget): void;
getCurrentRenderTarget(variable: GPUComputationRendererVariable): WebGLRenderTarget;
getAlternateRenderTarget(variable: GPUComputationRendererVariable): WebGLRenderTarget;
createTexture(sizeXTexture?: number, sizeYTexture?: number): DataTexture;
}