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gl_renderer.c
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#include <assert.h>
#include <gbm.h>
#include <stdlib.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/util/log.h>
#include "allocator.h"
#include "gl_renderer.h"
struct glider_gl_renderer *glider_gl_gbm_renderer_create(struct gbm_device *device) {
struct glider_gl_renderer *renderer = calloc(1, sizeof(*renderer));
if (renderer == NULL) {
return NULL;
}
wl_list_init(&renderer->buffers);
static EGLint config_attribs[] = {
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 1,
EGL_NONE,
};
// We're not going to allocate buffers with OpenGL, so the format doesn't
// matter.
renderer->renderer = wlr_renderer_autocreate(&renderer->egl,
EGL_PLATFORM_GBM_MESA, device,
config_attribs, GBM_FORMAT_ARGB8888);
if (renderer->renderer == NULL) {
free(renderer);
return NULL;
}
return renderer;
}
static void renderer_buffer_destroy(struct glider_gl_renderer_buffer *buf) {
wl_list_remove(&buf->link);
wl_list_remove(&buf->destroy.link);
glDeleteFramebuffers(1, &buf->gl_fbo);
glDeleteTextures(1, &buf->gl_texture);
wlr_egl_destroy_image(&buf->renderer->egl, buf->egl_image);
free(buf);
}
void glider_gl_renderer_destroy(struct glider_gl_renderer *renderer) {
wlr_egl_make_current(&renderer->egl, EGL_NO_SURFACE, NULL);
struct glider_gl_renderer_buffer *buf, *buf_tmp;
wl_list_for_each_safe(buf, buf_tmp, &renderer->buffers, link) {
renderer_buffer_destroy(buf);
}
wlr_renderer_destroy(renderer->renderer);
wlr_egl_finish(&renderer->egl);
free(renderer);
}
static struct glider_gl_renderer_buffer *get_buffer(
struct glider_gl_renderer *renderer, struct wlr_buffer *buffer) {
struct glider_gl_renderer_buffer *renderer_buffer;
wl_list_for_each(renderer_buffer, &renderer->buffers, link) {
if (renderer_buffer->buffer == buffer) {
return renderer_buffer;
}
}
return NULL;
}
static void handle_buffer_destroy(struct wl_listener *listener, void *data) {
struct glider_gl_renderer_buffer *buf =
wl_container_of(listener, buf, destroy);
renderer_buffer_destroy(buf);
}
static struct glider_gl_renderer_buffer *renderer_buffer_create(
struct glider_gl_renderer *renderer, struct wlr_buffer *buffer) {
struct glider_gl_renderer_buffer *renderer_buffer =
calloc(1, sizeof(*renderer_buffer));
if (renderer_buffer == NULL) {
return NULL;
}
renderer_buffer->buffer = buffer;
renderer_buffer->renderer = renderer;
struct wlr_dmabuf_attributes dmabuf;
if (!wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
goto error;
}
bool external_only;
renderer_buffer->egl_image = wlr_egl_create_image_from_dmabuf(
&renderer->egl, &dmabuf, &external_only);
if (renderer_buffer->egl_image == EGL_NO_IMAGE_KHR) {
goto error;
}
if (!wlr_egl_make_current(&renderer->egl, EGL_NO_SURFACE, NULL)) {
goto error;
}
glGenTextures(1, &renderer_buffer->gl_texture);
glBindTexture(GL_TEXTURE_2D, renderer_buffer->gl_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// TODO: check for extension
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES =
(void *)eglGetProcAddress("glEGLImageTargetTexture2DOES");
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, renderer_buffer->egl_image);
glBindTexture(GL_TEXTURE_2D, 0);
glGenFramebuffers(1, &renderer_buffer->gl_fbo);
glBindFramebuffer(GL_FRAMEBUFFER, renderer_buffer->gl_fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, renderer_buffer->gl_texture, 0);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
wlr_log(WLR_ERROR, "Failed to create FBO");
goto error;
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
renderer_buffer->destroy.notify = handle_buffer_destroy;
wl_signal_add(&buffer->events.destroy, &renderer_buffer->destroy);
wl_list_insert(&renderer->buffers, &renderer_buffer->link);
wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d",
buffer->width, buffer->height);
return renderer_buffer;
error:
free(renderer_buffer);
return NULL;
}
bool glider_gl_renderer_begin(struct glider_gl_renderer *renderer,
struct wlr_buffer *buffer) {
assert(renderer->current_buffer == NULL);
struct glider_gl_renderer_buffer *renderer_buffer =
get_buffer(renderer, buffer);
if (renderer_buffer == NULL) {
renderer_buffer = renderer_buffer_create(renderer, buffer);
}
if (renderer_buffer == NULL) {
return false;
}
if (!wlr_egl_make_current(&renderer->egl, EGL_NO_SURFACE, NULL)) {
return false;
}
glBindFramebuffer(GL_FRAMEBUFFER, renderer_buffer->gl_fbo);
wlr_renderer_begin(renderer->renderer, renderer_buffer->buffer->width,
renderer_buffer->buffer->height);
wlr_buffer_lock(buffer);
renderer->current_buffer = renderer_buffer;
return true;
}
void glider_gl_renderer_end(struct glider_gl_renderer *renderer) {
assert(renderer->current_buffer != NULL);
glFlush();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
wlr_renderer_end(renderer->renderer);
wlr_buffer_unlock(renderer->current_buffer->buffer);
renderer->current_buffer = NULL;
}