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Color stops working when outside radius. #19

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44tim44 opened this issue Mar 23, 2018 · 5 comments
Open

Color stops working when outside radius. #19

44tim44 opened this issue Mar 23, 2018 · 5 comments

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@44tim44
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44tim44 commented Mar 23, 2018

When exiting the supplied radius of the Light, the color light stops working.
image

I assume this is unintentional?

@unascribed
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unascribed commented Mar 23, 2018 via email

@44tim44
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44tim44 commented Mar 23, 2018

Windows 10 Pro
MSI GeForce GTX 1080 8GB Gaming X
Geforce Game Ready Driver 388.13

(Just realized I haven't got up to date drivers. Will update this reply if it works post-update)

EDIT: Problem persists with new driver 391.24

@44tim44
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44tim44 commented Mar 26, 2018

I get this in the console during startup:

[20:03:57] [main/INFO] [STDOUT]: [com.elytradev.mirage.shader.ShaderProgram:getUniform:153]: INVALID UNIFORM NAME:ticks

[20:03:57] [main/INFO] [STDOUT]: [com.elytradev.mirage.shader.ShaderProgram:getUniform:153]: INVALID UNIFORM NAME:brightlayer

@falkreon
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Interesting. Are there any other mods alongside this that might be swapping to a shader for terrain render?

@44tim44
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44tim44 commented Mar 26, 2018

Not that I know of. I just make regular Blocks, Items, EventHandlers, TEs and TESRs, so nothing that should be interfering, afaik.

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