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I'm unaware of this is even possible or not, I am just a lowly artist.
The suggestion:
Resourcepacks having the ability to change the colours of the default game's lights. (Or mod's, depends on how the feature is implemented, if even at all.)
The text was updated successfully, but these errors were encountered:
Albedo is not currently very good at static lights, like lamps and such from vanilla. This is likely to change, but at the moment this isn't really possible.
I can see adding luma maps to restrict the shape of a dynamic light (e.g. spiky fringes or glowing magical tracery). It'd just be enabling texture2d and doing a color multiply to subtract from the combined effect. But, it would also require computing light UVs based on distance from source, so I'm not sure how feasible this is.
Edit - the shader just does a 3d distance function, which is perfect. The texture can go in as a flat projection extruded along the Y axis (and still attenuated by distance). The only limitation is that the texture would have to be bound, and I don't know how many texture units we're using. Probably not worth using an extra texunit.
I'm unaware of this is even possible or not, I am just a lowly artist.
The suggestion:
Resourcepacks having the ability to change the colours of the default game's lights. (Or mod's, depends on how the feature is implemented, if even at all.)
The text was updated successfully, but these errors were encountered: