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⚠️ This file was converted from the EDGELIB 4.02 documentation from 2012 and is included for historic purposes. The documentation is not maintained anymore: information is outdated and external links might be broken.

Using 3D and OpenGL

Overview

These tutorials will describe how to get started using 3D in your EDGELIB powered application. It will explain how to use OpenGL and the EDGELIB internal 3D renderer. It also explains how to use the helper functionality and more advanced information about the 3D engine.

It contains the following topics:

Version changes

  • EDGELIB 3.00: Updated the tutorial to reflect the new API change, added OpenGL tutorials
  • EDGELIB 2.30: Changed the RGB macro to E_RGBX