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[NO GBP] Partially reverts a change to *Rusted Ritual* (#85986)
## About The Pull Request Partially reverts a change i made to Rust walkers summoning ritual by having it require Iron(slightly more than it once did) instead of titanium. Link to my previous pr: tgstation/tgstation#83765 ## Why It's Good For The Game Couple of months ago i made rust walkers more expensive to summon as the result of how punishing the vomiting chain stun inflicted by rust was, Initially i thought rust walkers were the problem, as they allowed the heretic to spread rust much quicker than you'd be able to do on their own. That was the wrong way to tackle the problem though, As from what i've seen barely anybody bothers summons these guys after i changed the recipe, and it didn't make Rust heretic any less oppressive. What needed addressing is how oppressive the vomiting was, which admittedly it did change. The vomit is now a knockdown instead of a hard stun and cannot costantly chain proc thanks to this PR. tgstation/tgstation#85944 We do want Heretics to use summons, it brings other players into the fun and makes the round chaotic in a fun way. That's why i'm partially reverting the nerf, it still requires more iron than it once did, 10 sheets instead of 5. Admittedly titanium as a reagent was a bit stupid considering it cannot even rust IRL, oh well.... ## Changelog :cl: balance: Rusted Ritual now requries 10 sheets of Iron instead of Titanium. /:cl:
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