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echocaverns.html
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<html>
<!-- Mirrored from www.allakabor.com/eqatlas/echocaverns.html by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 18 Oct 2014 04:13:13 GMT -->
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<title>Echo Caverns -- EQ Atlas</title>
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<h1 align: left><font size="+7">E</font>CHO <font size="+7">C</font>AVERNS</h1>
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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
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<table cellpadding=10 width=90%>
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<th>Location:</th>
<td>Underneath the surface of Luclin</td>
<td rowspan=7 width="200" valign="top">
<center>
<a href="echocavernsmap.html"><img src="images/echocavernssmall.jpg" width="110" height="139" border="0"></a>
<br>
<b>Echo Caverns</b>
<p><b>click to view expanded map and printable info...</b> </p>
</center>
</td>
</tr>
<tr>
<th>Adjacent Zones:</th>
<td><a href="thedeep.html">The Deep</a>, <a href="fungusgrove.html">Fungus
Grove</a>, <a href="shadowhaven.html">Shadow Haven</a></td>
</tr>
<tr>
<th>Level of Monsters:</th>
<td>20-40</td>
</tr>
<tr>
<th>Types of Monsters:</th>
<td>Bogling, Bogling Cultist, Bogling Lookout, Bogling Scout, Bogling
Warrior, Fungal Fiend, Needling, Outcast Mutant, Saprophyte Spawn,
Stonegrabber, Undead Slave, Underbulk, Wormspore</td>
</tr>
<tr>
<th>Notable NPC's:</th>
<td>Bogling Chieftain, Fireclaw, The Great Saprophyte, Needlite Queen,
Taskmaster Torkazh, Trillicor</td>
</tr>
<tr>
<th><b>Unique Items:</b></th>
<td>Fireclaw Carapace, Needlite Wing</td>
</tr>
<tr>
<th>Indoor/Outdoor:</th>
<td>Indoor</td>
</tr>
</table>
<p><b>Allakhazam Links:</b> <a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=150">Bestiary</a>
|| <a href="http://everquest.allakhazam.com/db/itemzone.html?zone=150">Equipment</a>
|| <a href="http://everquest.allakhazam.com/db/qsearch.html?zone=150">Quests</a>
|| <a href="http://eqdb.allakhazam.com/strategy/zones.html?zstrat=150">Strategy</a><br>
<font size="-1">Text last updated: 02/22/02<br>
Map last updated: 02/16/02</font></p>
<h3><font size=+2>D</font>escription</h3>
<p>Echo Caverns is a twisting collection of caverns that wind their way
under the surface. The confusing tunnels have become home to many strange
creatures, and are also used to reach areas deeper and more dangerous,
if you know where to look.
<h3><font size=+2>D</font>angers </h3>
<p>Although not dangerous, the layout of the caverns is confusing. Basically
there are two different set of caverns that don't intersect. One you can
get to through the secret entrance in Shadow Haven, and leads to the Fungus
Grove. The other you can get to through the more obvious entrance from
Shadow Haven, and lets you go on to the Deep.
<p>Near the entrance to Fungus Grove are many plants that inhabit the walls
and floors, which can cast a root spell on you if you are unwary and travel
too close to them. This can be especially troublesome if you are trying
to get away from something else quickly.
<h3><font size=+2>B</font>enefits</h3>
<p>The dungeon is very small on the inside. This means that, if you know
where you are going, you can move quickly through it. It also means that
you can fight within it and be very close to guards who will protect you,
or one of the many zones to flee if you get in over your head.
<h3><font size=+2>T</font>ravelling <font size=+2>T</font>o and <font size=+2>F</font>rom
<font size="+2">E</font>cho <font size="+2">C</font>averns</h3>
<p>Shadow Haven connects to Echo from two different locations, in a secret
corridor behind an old shop, and also from the area where the gnomes and
dwarves have taken up residence there.
<p>The entrance to Fungal Caverns is at 1100, 1000.
<p>The entrance to the Deep is at -1700, 1100.
</td>
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</table>
<p align="center">all contents Copyright 1999-2003 EQ Atlas Web Site</p>
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