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I've found a bug with your fast implementation of sin() (FIXMATH_FAST_SIN),
this bug doesn't happen with the more accurate version.
I made an animation of a rotating cube but noticed it would shudder, i tracked
it down to the sin function providing very poor accuracy as the return value
from it reached and passed 0.
I'm running it in Visual Studio 2009 and tracking the values in the debugger so
the values i see are the 32bit number representation of the fix16_t variable
but they go like this...
1842, 899, -74, -1055, -2037, -2990, -3979, all good so far, then suddenly it
jumps back to positive with 4782, 3790, 2803, ... it then continues down
through to -65536 (-1.0) as it should do.
Original issue reported on code.google.com by bynun...@gmail.com on 21 Apr 2013 at 12:58
The text was updated successfully, but these errors were encountered:
In addition, each step i'm taking is (6.2832f / 500.0f) so a full rotation (1
-> -1 -> 1) in 500 steps although it should be repeatable with any small step.
Original comment by bynun...@gmail.com on 21 Apr 2013 at 1:01
Original issue reported on code.google.com by
bynun...@gmail.com
on 21 Apr 2013 at 12:58The text was updated successfully, but these errors were encountered: