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You can probably get it to compile by replacing PublicLibraryPaths with PublicSystemLibraryPaths inside Source\LogitechWheelPlugin\LogitechWheelPlugin.Build.cs. There are some other changes that might be recommended for improved UE5 compatibility, but that should be the one preventing it from compiling altogether.
I probably won't have any device to test it for quite a few months, so I can't offer better advice than this at this moment.
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